2 vetos out, 2 vetos in
Season 5 Map Pool Changes Announced - Page 28
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Brosy
United States254 Posts
2 vetos out, 2 vetos in | ||
skyrunner
371 Posts
the maps they took out are actually decent, though very plain and kinda random. this is even worse. doesn't matter though, just veto and move on, the old maps are still good enough. | ||
MeroteK
United States46 Posts
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Gfire
United States1699 Posts
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rckY
Germany116 Posts
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actionbastrd
Congo598 Posts
If any of you get approached by blizz to use your map make sure they dont change it from your original design! IE put rocks at every expo.. we all know that is the standards they are looking for. Happy to see these changes for season 5 tho And i love how ppl are still saying back rocks in base??? its pretty obv you will never spawn there because the 2 obvious spawn points dont have the back door... lol | ||
K3Nyy
United States1961 Posts
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MrRicewife
Canada515 Posts
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GomJabbar
United States161 Posts
Arid looks bad for every Protoss matchup and I will probably veto after trying it first. Entombed looks like one of the best Protoss maps EVER! | ||
WonkySpecs
United Kingdom13 Posts
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AluXez
Norway51 Posts
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Louis8k8
Canada285 Posts
On December 16 2011 03:58 K3Nyy wrote: I don't understand why they would look at TL's contest for maps instead of GSL's maps. It makes absolutely no sense to me. Because TL is more american than GSL and they have pride issues. Isn't Tal'Darim Altar from GSL or something? I forget. ------------- Blizzard and their love for gold expansions make Terran appear imba when it's the map and not the race. Then they over-nerf Terran and everything just seems wrong. The should have high yield gas instead, or make mules not benefit from gold. | ||
BoondockVeritas
United States191 Posts
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Louis8k8
Canada285 Posts
On December 16 2011 04:05 AluXez wrote: need more rocks They should have a map where it's completely flat land and all the chokes, rivers, crevasses and cliffs are made with destructible rocks. | ||
Nymbul
United Kingdom127 Posts
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-buzzkiLL-
Germany1 Post
and pvz it sucks, cause you simply cannot attack in the early stages of the game cause youll get surroundet so easily.. also this sideway at the natural sucks in many ways.. its hard to defend against 111 builds... i think i will veto this map... the other map i just played once and it wasnt bad but i have to figure some situations with the different spawn locations.. its a complex map. but blizzard should really accept, that there are some great community maps so as daybreak, dual sight and so on.. they really should try to add those! | ||
Cronusd
Finland19 Posts
You don't need a solid wall for FFE. You just need a funnel and probes. A devoted baneling bust/roach rushes kills FFE'ers but people (and pros) still do it anyways. This map is much easier than Antiga. It's easier than Tal'darim. No pro FFEs at ramp on antiga these days, wall at nexus is simply safer. This map is not easier than antiga in any way. Same ramp, but you cant build a wall that makes sense at the nexus so it's even worse than antiga. This map is not safer than Tal'darim against bane bust for sure. On taldarim, when you see zerg roach/bane bust you you can put down an extra gateway behind the pylon that finishes the wall (or at the empty spot for zealot) to create a solid wall of buildings with same health as gateway or forge and defend the baneling bust with ez. On maps like Antiga and this new one, its near impossible to defend well done baneling bust when FFEing at ramp without letting the swarm in since u would need atleast 2 gateways to make a solid wall of buildings with same health as gateway or forge. | ||
ZeromuS
Canada13378 Posts
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skatbone
United States1005 Posts
On December 16 2011 02:02 neek wrote: first map is awful. way too small and way too hard to defend natural Hmm...small? I opened up it up to mess around in a custom game and I would not call it small. The rush distance seems decent and there are a lot of expansions that, while spread out, are attainable. I'm not saying it will be a great map and I worry about playing as Toss vs Zerg on this map. But I wouldn't call it small (small, to mean, suggests Steppes of War or Slag Pits). | ||
skatbone
United States1005 Posts
On December 16 2011 04:35 Cronusd wrote: No pro FFEs at ramp on antiga these days, wall at nexus is simply safer. This map is not easier than antiga in any way. Same ramp, but you cant build a wall that makes sense at the nexus so it's even worse than antiga. This map is not safer than Tal'darim against bane bust for sure. On taldarim, when you see zerg roach/bane bust you you can put down an extra gateway behind the pylon that finishes the wall (or at the empty spot for zealot) to create a solid wall of buildings with same health as gateway or forge and defend the baneling bust with ez. On maps like Antiga and this new one, its near impossible to defend well done baneling bust when FFEing at ramp without letting the swarm in since u would need atleast 2 gateways to make a solid wall of buildings with same health as gateway or forge. A number of pros do. VileYong is the first that comes to mind. Axslav does it as well. | ||
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