• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:41
CEST 23:41
KST 06:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10272 users

Season 5 Map Pool Changes Announced - Page 29

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 27 28 29 30 31 44 Next All
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 15 2011 20:03 GMT
#561
New maps seems good, but I'll have to play them and see . Won't really miss the maps that are taken out!

Shame we won't get the TL map with season 5 =/
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
skatbone
Profile Joined August 2010
United States1005 Posts
December 15 2011 20:04 GMT
#562
On December 16 2011 03:58 K3Nyy wrote:
I don't understand why they would look at TL's contest for maps instead of GSL's maps. It makes absolutely no sense to me.


Well, the ESV has been in touch with Blizz for months now about incorporating user maps on the ladder. One of the reasons they changed their name from ICCup TV to ESV was to try to move beyond some bad blood with Blizzard. Beyond that, I think the other mapmaking organizations that use TL as a homebase have also been lobbying Blizz to consider user maps. It's not like Blizzard just came out of nowhere and made this suggestion. This is the product of work on the part of these organizations. And Blizz has already looked at GSL maps--hence Tal'Darim is in the map pool.
Mercurial#1193
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
December 15 2011 20:06 GMT
#563
After a bit of playing around on Arid Plateau

-Nexus/CC to ramp wall-off takes 3 buildings
-Back of mineral line can be walled off with 1 depot/pylon
-Outward gyser has a small gap which can be walled off with a single pylon/depot
-Second entrance can be tight walled with 2 buildings
-Backdoor rocks to 3rd can be tightwalled with 3
wOrD yO
Profile Joined December 2011
Australia119 Posts
December 15 2011 20:09 GMT
#564
On December 15 2011 11:12 phodacbiet wrote:
Why is xel naga caverns and shattered temple still in the map pool?


I think they want more tournament style maps, Metalop/XNC/Shattered are all classics and work great in tournaments.
Im a bit iffy with some of the thirds in the new maps, I wonder if siege tanks can hit them..
wOrD.339
PolskaGora
Profile Joined May 2011
United States547 Posts
December 15 2011 20:09 GMT
#565
Awesome, they removed one of my vetoed maps! But I wish they took out Xel'naga over Nezarim Crypt... The new 4-player map looks awesome though with the easy third blocked only by rocks! Also glad they're introducing a new 2-player map, we don't see enough of those on ladder, that's for sure.
Tracking treasure down
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2011-12-15 20:19:56
December 15 2011 20:16 GMT
#566
Looking at Arid Plateau more, it looks like a 1/1/1 through the side entrance of the natural would be insanely hard to stop. To get access to the area past the gas where the Terran would be pushing from you have to either go through the three really narrow chokes between the gas and minerals or all the way around the crevasse thingy into another narrow choke where a tanks could be placed on the high ground to guard. There's also a lot of little spots on the crevasses where a tank could be placed and only be accessible from one side, kinda like that one tank placement at the gold on Shattered Temple that can hit basically anything that leaves the natural. Anything other than 2/3gate expand against Zerg seems way too risky. If they 6pool they can just go around the side and avoid a wall-off at the natural altogether.

From a zerg perspective, hellion opening will be much trickier to guard against because of two openings to the natural, so you can't just throw down an evo chamber to narrow the choke along with a few spines to be safe, you would need to invest in at least one more spine around back or get roaches earlier to be totally safe. Again, tank pushes through the side entrance to the natural will be really strong, with the added bonus of the third being entirely cut off.

Tanks elevator pushes like you see on Bel'shire Beach will be really good into the main starting from that 3rd/4th as well in all matchups. Just put the tanks behind the mineral line of the expansion below the main.

It'll be interesting to see how people use this map. There has to be an easier way to wall off the natural for an FFE. Maybe at more of an angle to the cliff than lined up with the ramp?
"Cliiiiiiiiiiiiiiiiide" -Tastosis
DarkRise
Profile Joined November 2010
1644 Posts
December 15 2011 20:19 GMT
#567
1st map, double reactor hellions !!
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 15 2011 20:23 GMT
#568
On December 16 2011 05:06 Nymbul wrote:
After a bit of playing around on Arid Plateau

-Nexus/CC to ramp wall-off takes 3 buildings
-Back of mineral line can be walled off with 1 depot/pylon
-Outward gyser has a small gap which can be walled off with a single pylon/depot
-Second entrance can be tight walled with 2 buildings
-Backdoor rocks to 3rd can be tightwalled with 3


The ridge that juts out looks closer to the nexus than the ramp. Would gateway+forge+pylon or cannon do the trick? 3 big buildings XNC-style = death to FFE.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 15 2011 20:30 GMT
#569
Good, had both the maps they cut vetoed anyway.
"The flame that burns twice as bright burns half as long." - Lao Tzu
CycoDude
Profile Joined November 2010
United States326 Posts
December 15 2011 20:30 GMT
#570
well, good they removed nerazim and abyssal. arid looks pretty ugly; whats with all those lumps? entombed is just a 2-player version of the boneyard (blizz 2v2 map). hopefully there won't be close spawns.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
Last Edited: 2011-12-15 20:43:31
December 15 2011 20:32 GMT
#571
On December 16 2011 05:23 kcdc wrote:
Show nested quote +
On December 16 2011 05:06 Nymbul wrote:
After a bit of playing around on Arid Plateau

-Nexus/CC to ramp wall-off takes 3 buildings
-Back of mineral line can be walled off with 1 depot/pylon
-Outward gyser has a small gap which can be walled off with a single pylon/depot
-Second entrance can be tight walled with 2 buildings
-Backdoor rocks to 3rd can be tightwalled with 3


The ridge that juts out looks closer to the nexus than the ramp. Would gateway+forge+pylon or cannon do the trick? 3 big buildings XNC-style = death to FFE.


I tried a few positionings but the best I could do is forge, gateway with 1 hex gap for a zealot or forge, gateway, cyber to tight wall off.

This wall is to that little cliff that sticks out and not the actual ramp. I just used that name so as to not get confused with a more forward wall-off in the little choke ahead of it.

You could get a tight wall-off with that set-up but the problem is the other entrance to your natural. In the early stages of the game if you don't wall off the back of your mineral line with a pylon and then another cannon in the mineral line then the zerg could mostly likely do a runby of your entire wall-off taking maybe 2 shots from the cannon before getting into the main.

The other map can't FFE. It just can't. The natural ramp is very large like Antiga except to do a nexus style FFE like you would on Antiga actually leaves your main completely undefended

Edit: I've took a screenshot of what I did

http://imageshack.us/photo/my-images/21/suggestedwalloff.jpg/

Note: The cannon behind the nexus is powered firstly by the cannon below, the second one is purely to wall-off the back of the mineral line
skva.aurorA
Profile Joined December 2011
Finland6 Posts
December 15 2011 20:36 GMT
#572
Entombed looks like a nightmare for zerg.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
December 15 2011 20:37 GMT
#573
I'm glad they removed Abyssal. I'm kinda sad to see Nerazim go, even though it was one of my worst maps. But I guess it was obvious choice without removing one of the tournament favorites.

But I'm sad the 2p map is hopelessly imbalanced. In TvZ reactor Hellion is practically autowin, I expect most Zergs to veto it. And in TvP with the way the natural is set up it strongly encourages the T to 1-1-1 instead of expo, so thats probably all I'm going to do there. The map looks good for mech TvT though, I suppose thats a slight saving grace.

I like the 4p map though. It kinda reminds me of Twilight Peaks but with a safer natural, which is cool because that was main problem with that map. I am a little concerned it will be too easy to secure 3 bases, but we'll see. I had the same fears about Antiga but it turned out alright.
Swagtacular
Profile Joined March 2011
United States101 Posts
December 15 2011 20:39 GMT
#574
On my protoss account, i will veto Arid Plateau every day and play Entombed Valley all day
--particularly against zerg

and on my zerg account, (in zvp) im going to go 13pool13gas every game on Arid Plateau, take fast gold/3rd, and mass lings with drops/ mutalisk.
Fealthas
Profile Joined May 2011
607 Posts
December 15 2011 20:40 GMT
#575
Arid Plateu 9/10 - probably gonna like this map. The natural is is a dumb spot with the 2 entrances. I just dont like this at all. Other then that I look forward to trying this map.

Entombed Valley 9/10 - I don't see anything I dont like about this map without playing it. Close spawns could be a little OP for terran zvt maybe? No golds but the 2 bases in the middle look like they have extra mineral patches!

Kernen
Profile Joined July 2011
United States84 Posts
December 15 2011 20:52 GMT
#576
Glad blizz is finally looking at user created maps, can't wait to play on the maps from the map contest.
A hellion donut with a marauder filling, not so tasty. - DJ Wheat
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 15 2011 20:55 GMT
#577
On December 16 2011 05:32 Nymbul wrote:
Show nested quote +
On December 16 2011 05:23 kcdc wrote:
On December 16 2011 05:06 Nymbul wrote:
After a bit of playing around on Arid Plateau

-Nexus/CC to ramp wall-off takes 3 buildings
-Back of mineral line can be walled off with 1 depot/pylon
-Outward gyser has a small gap which can be walled off with a single pylon/depot
-Second entrance can be tight walled with 2 buildings
-Backdoor rocks to 3rd can be tightwalled with 3


The ridge that juts out looks closer to the nexus than the ramp. Would gateway+forge+pylon or cannon do the trick? 3 big buildings XNC-style = death to FFE.


I tried a few positionings but the best I could do is forge, gateway with 1 hex gap for a zealot or forge, gateway, cyber to tight wall off.

This wall is to that little cliff that sticks out and not the actual ramp. I just used that name so as to not get confused with a more forward wall-off in the little choke ahead of it.

You could get a tight wall-off with that set-up but the problem is the other entrance to your natural. In the early stages of the game if you don't wall off the back of your mineral line with a pylon and then another cannon in the mineral line then the zerg could mostly likely do a runby of your entire wall-off taking maybe 2 shots from the cannon before getting into the main.

The other map can't FFE. It just can't. The natural ramp is very large like Antiga except to do a nexus style FFE like you would on Antiga actually leaves your main completely undefended

Edit: I've took a screenshot of what I did

http://imageshack.us/photo/my-images/21/suggestedwalloff.jpg/

Note: The cannon behind the nexus is powered firstly by the cannon below, the second one is purely to wall-off the back of the mineral line


Pretty sure both maps will work for FFE. FFE on Arid will be like it is on cross-positions Metal--the nat is a little more open than you want, but the rush distance makes it okay. And on Antiga, you can totally wall off the ramp. Just don't let units past the wall.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 15 2011 20:57 GMT
#578
Both of these maps look fine. #2 is kind of messy, but its alright.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Big J
Profile Joined March 2011
Austria16289 Posts
December 15 2011 20:59 GMT
#579
I kind of like those 2 maps. Don't know... I'm usually pretty critical that blizzard nearly always makes their own maps instead of takes some of the tournament or community maps, but I think blizzard did a good job on those AND took out the right maps.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
December 15 2011 21:01 GMT
#580
On December 16 2011 05:55 kcdc wrote:
Show nested quote +
On December 16 2011 05:32 Nymbul wrote:
On December 16 2011 05:23 kcdc wrote:
On December 16 2011 05:06 Nymbul wrote:
After a bit of playing around on Arid Plateau

-Nexus/CC to ramp wall-off takes 3 buildings
-Back of mineral line can be walled off with 1 depot/pylon
-Outward gyser has a small gap which can be walled off with a single pylon/depot
-Second entrance can be tight walled with 2 buildings
-Backdoor rocks to 3rd can be tightwalled with 3


The ridge that juts out looks closer to the nexus than the ramp. Would gateway+forge+pylon or cannon do the trick? 3 big buildings XNC-style = death to FFE.


I tried a few positionings but the best I could do is forge, gateway with 1 hex gap for a zealot or forge, gateway, cyber to tight wall off.

This wall is to that little cliff that sticks out and not the actual ramp. I just used that name so as to not get confused with a more forward wall-off in the little choke ahead of it.

You could get a tight wall-off with that set-up but the problem is the other entrance to your natural. In the early stages of the game if you don't wall off the back of your mineral line with a pylon and then another cannon in the mineral line then the zerg could mostly likely do a runby of your entire wall-off taking maybe 2 shots from the cannon before getting into the main.

The other map can't FFE. It just can't. The natural ramp is very large like Antiga except to do a nexus style FFE like you would on Antiga actually leaves your main completely undefended

Edit: I've took a screenshot of what I did

http://imageshack.us/photo/my-images/21/suggestedwalloff.jpg/

Note: The cannon behind the nexus is powered firstly by the cannon below, the second one is purely to wall-off the back of the mineral line


Pretty sure both maps will work for FFE. FFE on Arid will be like it is on cross-positions Metal--the nat is a little more open than you want, but the rush distance makes it okay. And on Antiga, you can totally wall off the ramp. Just don't let units past the wall.


I dunno about that. It takes 4 buildings to do a tight wall-off at that ramp. Any zerg could spot you trying to wall off there, flood lings and you're dead before you get the chance to finish it

Prev 1 27 28 29 30 31 44 Next All
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Percival vs Harstem
ShoWTimE vs Krystianer
SteadfastSC273
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 777
SteadfastSC 221
SpeCial 128
CosmosSc2 61
StarCraft: Brood War
910 55
League of Legends
KnowMe47
Super Smash Bros
C9.Mang0158
Other Games
gofns10415
tarik_tv5381
Beastyqt845
Liquid`Hasu276
XaKoH 108
UpATreeSC79
ViBE68
NeuroSwarm56
Trikslyr40
JuggernautJason25
Organizations
Other Games
gamesdonequick2329
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 106
• mYiSmile18
• Response 2
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 70
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1064
Other Games
• imaqtpie1156
• Shiphtur312
Upcoming Events
Replay Cast
11h 19m
CrankTV Team League
13h 19m
WardiTV Qualifier
14h 19m
Epic.LAN
15h 19m
Big Brain Bouts
18h 19m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
1d 2h
RSL Revival
1d 11h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 12h
Epic.LAN
1d 15h
IPSL
1d 18h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.