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Season 5 Map Pool Changes Announced - Page 28

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 26 27 28 29 30 44 Next All
Brosy
Profile Blog Joined August 2011
United States254 Posts
December 15 2011 18:14 GMT
#541
I really don't like either. Not a big fan of the destructable rocks into the natural on Entombed Vally, seems completely unneeded. And Arid, well, if you ever wanted to make an anti-toss map, it fits the mold you'd use, can't ffe, 2 player, yuck.

2 vetos out, 2 vetos in
skyrunner
Profile Joined August 2009
371 Posts
Last Edited: 2011-12-15 18:42:08
December 15 2011 18:41 GMT
#542
arid plateu is the worst map i've ever seen wth blizzard? rofl

the maps they took out are actually decent, though very plain and kinda random. this is even worse. doesn't matter though, just veto and move on, the old maps are still good enough.
MeroteK
Profile Joined July 2011
United States46 Posts
December 15 2011 18:48 GMT
#543
I dont really like the 2 player map, but im loving the 4 player one. Blizzard needs to remove xelnaga imo and repace it with a gsl map or something
Gfire
Profile Joined March 2011
United States1699 Posts
December 15 2011 18:49 GMT
#544
I don't know what everyone's complaining about. Arid Plateau seems like a pretty good map. The only thing questionable is that it has a gold base, so mules are a bit OP, but otherwise it is quite good. It might be the best Blizzard map of all time. I love how it has some really tight chokes and some really open areas, like a BW map.
all's fair in love and melodies
rckY
Profile Joined June 2011
Germany116 Posts
December 15 2011 18:52 GMT
#545
oh my god i really dont like these, will veto both.
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
Last Edited: 2011-12-15 18:59:57
December 15 2011 18:57 GMT
#546
lol they are saying they are looking into the maps from the map making community to see if it meets their standards......

If any of you get approached by blizz to use your map make sure they dont change it from your original design! IE put rocks at every expo.. we all know that is the standards they are looking for. Happy to see these changes for season 5 tho

And i love how ppl are still saying back rocks in base??? its pretty obv you will never spawn there because the 2 obvious spawn points dont have the back door... lol
It rained today inside my head...
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 15 2011 18:58 GMT
#547
I don't understand why they would look at TL's contest for maps instead of GSL's maps. It makes absolutely no sense to me.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
December 15 2011 18:59 GMT
#548
back rocks in base? veto.
So? My dad can beat up your dad. - Jesus
GomJabbar
Profile Joined February 2011
United States161 Posts
December 15 2011 19:02 GMT
#549
Protoss-perspective preview of these two new maps:



Arid looks bad for every Protoss matchup and I will probably veto after trying it first.

Entombed looks like one of the best Protoss maps EVER!
WonkySpecs
Profile Joined November 2011
United Kingdom13 Posts
December 15 2011 19:03 GMT
#550
Shame about nezarim crypt being removed, I quite liked that map. Worried about 3 base mech turtle terran on the 4 player map as a zerg
AluXez
Profile Joined January 2011
Norway51 Posts
December 15 2011 19:05 GMT
#551
need more rocks
I am the walrus
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 19:15:04
December 15 2011 19:12 GMT
#552
On December 16 2011 03:58 K3Nyy wrote:
I don't understand why they would look at TL's contest for maps instead of GSL's maps. It makes absolutely no sense to me.

Because TL is more american than GSL and they have pride issues.

Isn't Tal'Darim Altar from GSL or something? I forget.
-------------

Blizzard and their love for gold expansions make Terran appear imba when it's the map and not the race. Then they over-nerf Terran and everything just seems wrong. The should have high yield gas instead, or make mules not benefit from gold.
BoondockVeritas
Profile Joined August 2010
United States191 Posts
December 15 2011 19:14 GMT
#553
Anyone else feel like Arid is going to obnoxious to fight zerg on since its so open? I guess I don't totally mind since I like zealo/archon/whatever most of the time. The other one looks like 3 hatch 1 gas time all day. Big ramp looks annoying :/ some terran is going to float to the middle and play king of the hill as a ninja expo on me i know it lol
NA server Veritas.414, KR server Bullet.382. 지지요!
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 19:17 GMT
#554
On December 16 2011 04:05 AluXez wrote:
need more rocks

They should have a map where it's completely flat land and all the chokes, rivers, crevasses and cliffs are made with destructible rocks.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
December 15 2011 19:17 GMT
#555
Btw guys, I dunno if anybody has said this already but I just searched for these maps in custom games and they're actually up already to download. So if you wanna give them a go you can do
-buzzkiLL-
Profile Joined November 2011
Germany1 Post
December 15 2011 19:22 GMT
#556
they really should put daybreak into the mappool instead of this arid map.. i played it some rounds against a friend and we both said, this map sucks^^ as toss you simply cannot defend drops if you have 3 or 4 bases, and the xel naga positions are really strange they just make no sense... its not like there is a tower for the one and a tower for the other player.. it is both towers for one player.

and pvz it sucks, cause you simply cannot attack in the early stages of the game cause youll get surroundet so easily.. also this sideway at the natural sucks in many ways.. its hard to defend against 111 builds...

i think i will veto this map... the other map i just played once and it wasnt bad but i have to figure some situations with the different spawn locations.. its a complex map.

but blizzard should really accept, that there are some great community maps so as daybreak, dual sight and so on.. they really should try to add those!
Cronusd
Profile Joined May 2011
Finland19 Posts
December 15 2011 19:35 GMT
#557
You don't need a solid wall for FFE. You just need a funnel and probes. A devoted baneling bust/roach rushes kills FFE'ers but people (and pros) still do it anyways. This map is much easier than Antiga. It's easier than Tal'darim.


No pro FFEs at ramp on antiga these days, wall at nexus is simply safer. This map is not easier than antiga in any way. Same ramp, but you cant build a wall that makes sense at the nexus so it's even worse than antiga. This map is not safer than Tal'darim against bane bust for sure. On taldarim, when you see zerg roach/bane bust you you can put down an extra gateway behind the pylon that finishes the wall (or at the empty spot for zealot) to create a solid wall of buildings with same health as gateway or forge and defend the baneling bust with ez. On maps like Antiga and this new one, its near impossible to defend well done baneling bust when FFEing at ramp without letting the swarm in since u would need atleast 2 gateways to make a solid wall of buildings with same health as gateway or forge.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 15 2011 19:41 GMT
#558
Arid plateau looks horrible for protoss. Really really bad
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
skatbone
Profile Joined August 2010
United States1005 Posts
December 15 2011 20:00 GMT
#559
On December 16 2011 02:02 neek wrote:
first map is awful. way too small and way too hard to defend natural


Hmm...small? I opened up it up to mess around in a custom game and I would not call it small. The rush distance seems decent and there are a lot of expansions that, while spread out, are attainable. I'm not saying it will be a great map and I worry about playing as Toss vs Zerg on this map. But I wouldn't call it small (small, to mean, suggests Steppes of War or Slag Pits).
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
December 15 2011 20:00 GMT
#560
On December 16 2011 04:35 Cronusd wrote:
Show nested quote +
You don't need a solid wall for FFE. You just need a funnel and probes. A devoted baneling bust/roach rushes kills FFE'ers but people (and pros) still do it anyways. This map is much easier than Antiga. It's easier than Tal'darim.


No pro FFEs at ramp on antiga these days, wall at nexus is simply safer. This map is not easier than antiga in any way. Same ramp, but you cant build a wall that makes sense at the nexus so it's even worse than antiga. This map is not safer than Tal'darim against bane bust for sure. On taldarim, when you see zerg roach/bane bust you you can put down an extra gateway behind the pylon that finishes the wall (or at the empty spot for zealot) to create a solid wall of buildings with same health as gateway or forge and defend the baneling bust with ez. On maps like Antiga and this new one, its near impossible to defend well done baneling bust when FFEing at ramp without letting the swarm in since u would need atleast 2 gateways to make a solid wall of buildings with same health as gateway or forge.


A number of pros do. VileYong is the first that comes to mind. Axslav does it as well.
Mercurial#1193
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