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Season 5 Map Pool Changes Announced - Page 27

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 25 26 27 28 29 44 Next All
neek
Profile Joined December 2010
Netherlands51 Posts
December 15 2011 17:02 GMT
#521
first map is awful. way too small and way too hard to defend natural
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
Last Edited: 2011-12-15 17:07:58
December 15 2011 17:07 GMT
#522
On December 16 2011 02:02 neek wrote:
first map is awful. way too small and way too hard to defend natural


I'm beginning to wonder myself if a FFE will be viable on that map. Perhaps at the forward choke where the two trees are. A Metalopolis style FFE doesn't seem possible judging by the distance from the ramp to the nexus but that could always be avoided by the 2nd path. Hmmm
shadymmj
Profile Joined June 2010
1906 Posts
December 15 2011 17:09 GMT
#523
not a fan of that either, looks like it could be missing a set of rocks somewhere.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 15 2011 17:09 GMT
#524
yeah ffe works on every map with something you can consider a natural expansion. Baneling busts don't really work againt an ffe in any way, simply because targetfire by canons ;o.

I would say arid plattoo needs an additional pylon to be save but thats it. But a zerg will have tons of problems against early aggression, means its better to apply aggression while getting your expansion down.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
December 15 2011 17:12 GMT
#525
On December 16 2011 02:09 FeyFey wrote:
yeah ffe works on every map with something you can consider a natural expansion. Baneling busts don't really work againt an ffe in any way, simply because targetfire by canons ;o.

I would say arid plattoo needs an additional pylon to be save but thats it. But a zerg will have tons of problems against early aggression, means its better to apply aggression while getting your expansion down.


It's hard to tell until we can actually play the map. The distancing just makes it look too vunerable.I think zerg will be able to easily take 3 bases on this
rumblen
Profile Joined December 2011
United States14 Posts
December 15 2011 17:15 GMT
#526
I could see a 2 gate/Stargate opening working on the 2 player map. Use pressure on the Zerg expansion since taking a third will be very difficult to defend and use that pressure to take your natural. Transition to drop play and the Zerg will be playing defense all game. I do think that a FFE isn't wise on the map though.
Getting better one day at a time
MrSparkle
Profile Joined August 2010
Canada135 Posts
December 15 2011 17:18 GMT
#527
New maps look ok, but I have to agree with pretty much everyone else in that I don't think that first one will be around for very long, haha. I think the big deal here is the TL Open comment. People should definitely take the time to let Blizzard know we would really love to have some community maps in the map pool.
SecondSandwich
Profile Joined July 2008
United States319 Posts
December 15 2011 17:20 GMT
#528
Adios Abyssal! Can't say I'm sad to see either of those maps go :-D
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
December 15 2011 17:26 GMT
#529
this means i can actually ladder again
Be the change you wish to see in the world ^-^V //
dCc
Profile Joined May 2011
Canada86 Posts
December 15 2011 17:27 GMT
#530
I wouldn't mind seeing them add GSL maps like Bel'Shir Beach, Daybreak, etc.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
December 15 2011 17:28 GMT
#531
Arid plateau's natural is really far away so i think a fast expansion is out of the question for Z in any matchup the second map has a really hard to defend 3rd so im not really sure but lets find out!
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Nightshake
Profile Joined November 2010
France412 Posts
December 15 2011 17:40 GMT
#532
Yeah !!
.Mystic
Profile Joined September 2010
Canada486 Posts
December 15 2011 17:43 GMT
#533
please no more gold minerals... it is so imba and breaks the game
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-12-15 17:50:04
December 15 2011 17:49 GMT
#534
Hey, Blizz? If you're talking about "tournament ready" maps, why don't you put maps that actually are used in tournaments, aka. the maps created by the professionals at GomTV and the GSL? Give me Calm Before the Storm and Winter Bel'Shir Beach!

Two vetos out, two more vetos back in.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
ishboh
Profile Joined October 2010
United States954 Posts
Last Edited: 2011-12-15 17:52:07
December 15 2011 17:51 GMT
#535
On December 16 2011 01:58 shadymmj wrote:
Show nested quote +
On December 16 2011 01:38 ishboh wrote:
my only complaints:

entombed is going to be too easy to take a quick 3rd for toss and terran and turtle. there isn't really an easy way to muta harass and the only ways into any of the bases are two ramps that are basically right next to each other.

arid plateau has a gold expansion ><


that encourages a macro game and fast 3rd, right? you can't expect to be able to roach ling into contain every game...now protoss can have the same income as the zerg.

there's a difference between a takeable 3rd and an easy 3rd. i just think its way too easy, maybe if the ramp up to the third were farther from the ramp into the natural, or if there were more airspace behind the mineral lines to sneak mutas in, then it would be ok, but as it is, its just too easy.
lizzard_warish
Profile Joined June 2011
589 Posts
December 15 2011 17:58 GMT
#536
On December 16 2011 01:49 Serelitz wrote:
Show nested quote +
On December 16 2011 00:27 jdsowa wrote:
Hey, Protoss. Here's a little food for thought.

Z can try their optimal econ build--15 hatch--on you, but it's pretty risky due to the possibility of a cannon rush. So they can take that risk or they can go pool first and be safer.

There's nothing written in stone that says you are entitled to a 100% safe FFE on every map. The game should have risks. That's what makes it a game.


So I assume we can double FFE safely when you 15 hatch right? No, because as a Protoss you can't defend it without cannons and as a zerg a 15hatch is perfectly defendable.
So what? The way the game is built is that Zerg is meant to be up in expansions, it should be easier to take. What he said was right, we dont deserve to be able to FFE every single map. Wider natural produces different things for every races, in our case it might mean were forced to- omg do the standard of two months ago- and 1 gate fe!
Wiseau
Profile Joined September 2011
Canada17 Posts
December 15 2011 18:02 GMT
#537
Looks like gold bases are out. Fuck yeah! Though Blizzard really seems to keep their fetish for rocks in the open.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
December 15 2011 18:05 GMT
#538
These maps look god damn awful for protoss FFE
The only way to attack structure is with chaos.
ZOMGitsTHEEND
Profile Joined June 2011
Canada202 Posts
December 15 2011 18:07 GMT
#539
thank god nerizam crypt is removed. I hate that map so much
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
December 15 2011 18:08 GMT
#540
Anyone know what tileset Entombed Valley is using? I'm trying to update Liquipedia and I just can't figure it out and feel really dumb for that.
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