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Season 5 Map Pool Changes Announced - Page 25

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 23 24 25 26 27 44 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
December 15 2011 15:11 GMT
#481
On December 16 2011 00:10 CageMonkey wrote:
Are these maps cross spawn? Where are they? Arid Plateau looks like a Protoss early aggression map...otherwise a zerg map. And Entombed valley!!!!!!! 4 EASY BASES!?!?!? NERDGASM!!!!!!! Thankyou for the new zerg maps!!!!

-Tommy-

REFLEX.500



Im glad someone thinks its a zerg map with protoss being able to take 7 untouchable bases
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Atlas247
Profile Joined February 2011
Canada318 Posts
December 15 2011 15:11 GMT
#482
Right off the bat i don't like Arid Plateau, something feels off there. Really open bases too. The other map looks alright though.
Not gonna complain because i hated those maps they took out.
Windex Banana Lampshade
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 15:12 GMT
#483
On December 16 2011 00:07 hitpoint wrote:
So cool that they might include player made maps. I'm also glad abyssal and nerazim are gone. No idea whether these new maps are good or not, but blizzard has definitely made huge improvements from previous seasons.

Season 6 Map Change:
All ladder maps are replaced with Jungle Basin.


That includes team ladder and FFA.

</trollface>
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2011-12-15 15:28:01
December 15 2011 15:17 GMT
#484
I will veto them both. I don't understand why Blizzard doesn't realize that simple macro maps are a lot easier and convenient to play on for every skill level. There should never be 2 entrances to your natural and you should never have to defend as much cliff space as on Entombed Valley because it makes Stargate and Blink plays way to effective while it will be very hard to scout the main with reapers without an entrance on the back. I don't understand what their standards for maps exactly are. They seem to be utterly retarded because every map that meets them has basically the same problems.
I want to be with those who share secret things or else alone.
Xadar
Profile Joined October 2010
497 Posts
December 15 2011 15:19 GMT
#485
On December 15 2011 11:12 Spray wrote:
The first one has back rocks

at the third, doesnt matter
sagdashin
Profile Joined January 2011
Norway45 Posts
December 15 2011 15:25 GMT
#486
I wonder how many Terrans there's going to be in plat, diamond and masters now.... 20%?
jdsowa
Profile Joined March 2011
405 Posts
December 15 2011 15:27 GMT
#487
Hey, Protoss. Here's a little food for thought.

Z can try their optimal econ build--15 hatch--on you, but it's pretty risky due to the possibility of a cannon rush. So they can take that risk or they can go pool first and be safer.

There's nothing written in stone that says you are entitled to a 100% safe FFE on every map. The game should have risks. That's what makes it a game.
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-12-15 15:36:51
December 15 2011 15:35 GMT
#488
wow these maps look really really good

good job blizzard

and removing the maps i had vetoed
its getting close to a no veto mappool for me ♥
MY LIFE STARTS NOW ♥
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
December 15 2011 15:45 GMT
#489
On December 16 2011 00:27 jdsowa wrote:
Hey, Protoss. Here's a little food for thought.

Z can try their optimal econ build--15 hatch--on you, but it's pretty risky due to the possibility of a cannon rush. So they can take that risk or they can go pool first and be safer.

There's nothing written in stone that says you are entitled to a 100% safe FFE on every map. The game should have risks. That's what makes it a game.



15hatch is incomparable to FFE.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2011-12-15 15:50:23
December 15 2011 15:49 GMT
#490
I'm not too sure about arid plateau, it looks really strange so can't judge about it.

Entombed vally looks very Protoss favored, FFE the first ramp, gateway wall at the second ramp.
Free 3 bases and a relatively easy 4th and 5th, we are probably gonna see some great macro games from all races on it
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2011-12-15 15:50:10
December 15 2011 15:49 GMT
#491
The first map looks very small..dunno how that would look ingame. At first look I dont like it that much. The second map looks cool but close spawns are unaccaptable. Definetly better map then abysal/nerazim looking forward to see this one ingame.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
conz
Profile Joined July 2011
United Kingdom163 Posts
December 15 2011 15:51 GMT
#492
I hope at least one of them is good I really like having XNC vetoed
TheRealDude: you were lucky you scouted
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 16:06:29
December 15 2011 16:03 GMT
#493
On December 16 2011 00:49 Jakkerr wrote:
I'm not too sure about arid plateau, it looks really strange so can't judge about it.

Entombed vally looks very Protoss favored, FFE the first ramp, gateway wall at the second ramp.
Free 3 bases and a relatively easy 4th and 5th, we are probably gonna see some great macro games from all races on it

When it comes to that kind of turtling, T and P is not much different. So I'd say 'disadvantageous for zerg'. Both T and P use walling (buildings/ff) and benefit most from close bases with chokes.

Don't take '4~7th' bases too lightly. Anything close to double expanding can easily make Terran or Protoss kill themselves. Especially a Protoss since their expansions are in the open. Zergs have high burst production so they can cancel both hatches and queue an immediate army in response to any incoming threats.
Cronusd
Profile Joined May 2011
Finland19 Posts
December 15 2011 16:08 GMT
#494
Emtombed valley might as well be called Zerg's tomb. I can't wait to play PvZ on it. 1 small ramp leading to natural, easily walled off with FFE. Once rocks are down you get a free 3rd with only entrance being an even tinier ramp. No airspace for mutas: If mutas are to harass your main, they need to pass either 2nd or 3rd mineral line, where you should have cannons/army already. 4th easily accessible less than 1 screen length away... I am salivating already.


Natural ramp is really wide and FFE will be as stupid as FFEing on antiga right now. Wall requires 3 gateway sized buildings + pylon. It will be extremely vurnable to runbys and baneling bust so i doubt we will see high level players FFE on it, just like almost no pro does on antiga other than that it looks really sweet for protoss.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
December 15 2011 16:10 GMT
#495
Map pool just gets better and better each season. Map pool now is pretty sick, and the new maps look good, too. One even lacks a gold and no destructible rocks, as far as I can see.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
price
Profile Joined December 2010
United States297 Posts
December 15 2011 16:15 GMT
#496
daybreak please!
To strive, to seek, to find, and not to yield.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
December 15 2011 16:16 GMT
#497
On December 16 2011 01:15 price wrote:
daybreak please!


I'd really like to see Terminus, it's great for macro games due to an easy third.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
December 15 2011 16:17 GMT
#498
I'll probably be playing Arid and vetoing the other one, along with XNC amd Shakura's.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 16:26:57
December 15 2011 16:23 GMT
#499
On December 16 2011 01:08 Cronusd wrote:
Natural ramp is really wide and FFE will be as stupid as FFEing on antiga right now. Wall requires 3 gateway sized buildings + pylon. It will be extremely vurnable to runbys and baneling bust so i doubt we will see high level players FFE on it, just like almost no pro does on antiga other than that it looks really sweet for protoss.

You don't need a solid wall for FFE. You just need a funnel and probes. A devoted baneling bust/roach rushes kills FFE'ers but people (and pros) still do it anyways. This map is much easier than Antiga. It's easier than Tal'darim.

For top-left expo, pylon at the lower left corner of the ramp. Forge on the right side of ramp's bottom with a passage between pylon and forge.

Cannon much lower. Then gateway in front of cannon towards the natural's ramp. You'll have a stalker-sized opening between Forge and Gateway.

On December 16 2011 01:16 Jedclark wrote:
I'd really like to see Terminus, it's great for macro games due to an easy third.

Me too!
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
December 15 2011 16:25 GMT
#500
Hahah omg... I'm so going to get nydus-ed on these maps T_T
"Trash Micro but Win. Its Marin." - Min Chul
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