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Season 5 Map Pool Changes Announced - Page 24

Forum Index > SC2 General
876 CommentsPost a Reply
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Darkfrog
Profile Joined December 2011
Austria211 Posts
December 15 2011 14:01 GMT
#461
Looks good at first glance, have to wait and see how they play out macht-up wise.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 15 2011 14:03 GMT
#462
I am worried about the big map: toss can get 3 bases and there is NO WAY that you can attack him. His can forcefield the 2 ramps leading to his nat / main and everything will clump there, which is perfect for storms and collossus splash damage.
Xacalite
Profile Joined September 2010
Germany533 Posts
December 15 2011 14:07 GMT
#463
so much open space! did blizzards map makers get kissed by the muse? And the note to the TL contest makes me so happy i cant describe it.
I feel fear...for the last time
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 14:11 GMT
#464
On December 15 2011 23:03 Snowbear wrote:
I am worried about the big map: toss can get 3 bases and there is NO WAY that you can attack him. His can forcefield the 2 ramps leading to his nat / main and everything will clump there, which is perfect for storms and collossus splash damage.

I agree, that's pretty much what it is. Unless you went mech terran (which is already close to impossible to pull off against an equal-levelled or high level toss) and contain them in 3 bases, or if Zerg, get 4 base before 10:00. Like double expand after saturating main+nat with lair tech. Zerg does have a nice North/South arc of 7 resource nodes reached by 2 paths closer than Metalopolis and equivalent to Shakuras Plateau. But that's really late game oriented and doesn't justify how weak Zerg will be in the offensive at early game.
BraneSC2
Profile Joined May 2010
United States123 Posts
December 15 2011 14:24 GMT
#465
Entombed looks nice, but arid... Looks just like a bunch of scattered grass and hills..
No fighting in the war room!
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
December 15 2011 14:40 GMT
#466
On December 15 2011 23:24 BraneSC2 wrote:
Entombed looks nice, but arid... Looks just like a bunch of scattered grass and hills..


Arid

adjective
1.
being without moisture; extremely dry; parched: arid land; an arid climate.
2.
barren or unproductive because of lack of moisture: arid farmland.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 14:43:47
December 15 2011 14:41 GMT
#467
Ummm, is it just me or the 4-player map not even symmetrical!?

Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands.
turnip
Profile Joined May 2010
United States193 Posts
December 15 2011 14:43 GMT
#468
Yay, after that MLG where Browder was interviewed and talked about the ladder map pool, Blizzard has been incredibly progressive regarding map pool and ladder changes. Thanks so much
hugman
Profile Joined June 2009
Sweden4644 Posts
December 15 2011 14:44 GMT
#469
On December 15 2011 12:35 Gamegene wrote:
What the fuck?
Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid.

Also holy shit:
Entombed Valley, it looks super easy to defend your third.
Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha.


It's not a god given right to FFE and you can do other openings
Watch some of SaSe's games, he never does it
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
December 15 2011 14:45 GMT
#470
On December 15 2011 23:44 hugman wrote:
Show nested quote +
On December 15 2011 12:35 Gamegene wrote:
What the fuck?
Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid.

Also holy shit:
Entombed Valley, it looks super easy to defend your third.
Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha.


It's not a god given right to FFE and you can do other openings
Watch some of SaSe's games, he never does it


He has also stated several times that PvZ is his worst matchup.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Zorkmid
Profile Joined November 2008
4410 Posts
December 15 2011 14:47 GMT
#471
12 Rocks on Entombed Valley, what in the fuck! They look like a breath of fresh air at least!

pdd
Profile Blog Joined November 2010
Australia9933 Posts
December 15 2011 14:47 GMT
#472
On December 15 2011 23:41 Louis8k8 wrote:
Ummm, is it just me or the 4-player map not even symmetrical!?

Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands.

I'm pretty sure the greyish land area after the trees are unpathable by land.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
December 15 2011 14:50 GMT
#473
Woah if you look at (2) Arid Plateau it is going to be insane for terran in tvz.
"What is this TeamSupportGroup?" - mahnini.
bRoKeNLaW
Profile Joined May 2011
United States33 Posts
December 15 2011 14:53 GMT
#474
why am I not feeling both of these maps...even more so, why does it look like zerg is going to have a field day with the first one, meh anything is better than first two they removed, blizzard you never cease to amaze me <3
"If you're not attacking, you're probably dying"
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
December 15 2011 14:54 GMT
#475
It took me a while to see this, so il upload a picture showing it for anyone wondering.

Map is not symmetrical due to weird ground near the naturals on some positions, but not others. I made boxes around all 4 of the areas, and dotted the ones where it happens (sorry for my shit art skills, wasnt sure how else to show it)

Anyway: + Show Spoiler +
[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
December 15 2011 14:57 GMT
#476
On December 15 2011 23:41 Louis8k8 wrote:
Ummm, is it just me or the 4-player map not even symmetrical!?

Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands.


I'm not sure about whether they made a mix up with the screenshot, but i opened the map in the editor and both sides are exactly the same and they part on the left side isn't there.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 15 2011 15:02 GMT
#477
On December 15 2011 22:35 ToguRo wrote:
everyone tweet Blizzard that you want Daybreak in map pool

https://twitter.com/#!/BlizzardCS


why, daybreak is a pretty boring map

its just big and open so allows for macro games but its not anything special


now calm before the storm, thats a sweet map, but blizz will never add it
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2011-12-15 15:06:20
December 15 2011 15:02 GMT
#478
Well yeah, people hate cheese and want long macro games, and want maps that are macro oriented. Toss is terrible at expanding. FFE is the best way to catch up to T (mules, hiding in-base, PF), Z (faster build time, cheaper cost). Toss saved a probe for warping it in, but it's not that much help. Cannon is more reliable.

1 rax expand can't defend against any big 1-base aggression unless you build bunkers. Gasless pool expand can't defend any big 1-base aggression anything unless you build crawlers. 1 gate expand is the same. Except you can't build cannons at all for having 1 gateway. You need an extra forge. And when you get that forge, you're behind. So people have to skip gateway tech and go completely cannons. I'm not saying gateway opening is obsolete against FE Terran or Zerg, it's just not even close to the reliability of FFE.

On December 15 2011 23:57 Exstasy wrote:
I'm not sure about whether they made a mix up with the screenshot, but i opened the map in the editor and both sides are exactly the same and they part on the left side isn't there.

Okay, then it's just something wrong with the screenshot. It would be nice if OP could re-post that 4-player map screenshot.
hitpoint
Profile Joined October 2010
United States1511 Posts
December 15 2011 15:07 GMT
#479
So cool that they might include player made maps. I'm also glad abyssal and nerazim are gone. No idea whether these new maps are good or not, but blizzard has definitely made huge improvements from previous seasons.
It's spelled LOSE not LOOSE.
CageMonkey
Profile Joined November 2010
United States66 Posts
December 15 2011 15:10 GMT
#480
Are these maps cross spawn? Where are they? Arid Plateau looks like a Protoss early aggression map...otherwise a zerg map. And Entombed valley!!!!!!! 4 EASY BASES!?!?!? NERDGASM!!!!!!! Thankyou for the new zerg maps!!!!

-Tommy-

REFLEX.500
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