Season 5 Map Pool Changes Announced - Page 24
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Darkfrog
Austria211 Posts
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Snowbear
Korea (South)1925 Posts
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Xacalite
Germany533 Posts
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Louis8k8
Canada285 Posts
On December 15 2011 23:03 Snowbear wrote: I am worried about the big map: toss can get 3 bases and there is NO WAY that you can attack him. His can forcefield the 2 ramps leading to his nat / main and everything will clump there, which is perfect for storms and collossus splash damage. I agree, that's pretty much what it is. Unless you went mech terran (which is already close to impossible to pull off against an equal-levelled or high level toss) and contain them in 3 bases, or if Zerg, get 4 base before 10:00. Like double expand after saturating main+nat with lair tech. Zerg does have a nice North/South arc of 7 resource nodes reached by 2 paths closer than Metalopolis and equivalent to Shakuras Plateau. But that's really late game oriented and doesn't justify how weak Zerg will be in the offensive at early game. | ||
BraneSC2
United States123 Posts
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Cyro
United Kingdom20263 Posts
On December 15 2011 23:24 BraneSC2 wrote: Entombed looks nice, but arid... Looks just like a bunch of scattered grass and hills.. Arid adjective 1. being without moisture; extremely dry; parched: arid land; an arid climate. 2. barren or unproductive because of lack of moisture: arid farmland. | ||
Louis8k8
Canada285 Posts
Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands. | ||
turnip
United States193 Posts
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hugman
Sweden4644 Posts
On December 15 2011 12:35 Gamegene wrote: What the fuck? Do they not realize that FFE is becoming the new standard for PvZ? There's no way in HELL you're going to cover that vast distance between the natural and the ramp on Arid. Also holy shit: Entombed Valley, it looks super easy to defend your third. Place some tanks where the rocks are and you cover both chokes, that's going to be super fun bwahahaha. It's not a god given right to FFE and you can do other openings Watch some of SaSe's games, he never does it | ||
Cyro
United Kingdom20263 Posts
On December 15 2011 23:44 hugman wrote: It's not a god given right to FFE and you can do other openings Watch some of SaSe's games, he never does it He has also stated several times that PvZ is his worst matchup. | ||
Zorkmid
4410 Posts
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pdd
Australia9933 Posts
On December 15 2011 23:41 Louis8k8 wrote: Ummm, is it just me or the 4-player map not even symmetrical!? Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands. I'm pretty sure the greyish land area after the trees are unpathable by land. | ||
Swwww
Switzerland812 Posts
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bRoKeNLaW
United States33 Posts
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Cyro
United Kingdom20263 Posts
Map is not symmetrical due to weird ground near the naturals on some positions, but not others. I made boxes around all 4 of the areas, and dotted the ones where it happens (sorry for my shit art skills, wasnt sure how else to show it) Anyway: + Show Spoiler + | ||
Exstasy
United Kingdom393 Posts
On December 15 2011 23:41 Louis8k8 wrote: Ummm, is it just me or the 4-player map not even symmetrical!? Look above bottom left natural and the middle-left path. The ground goes around and lets you put tanks and siege the natural's mineral line. now look at the right side? There's a huge chasm and there's no way to siege the natural (only 1 gas). I hope it's a big screenshot screw-up. or somehow the cliffs on the left side are invisible. If it actually not symmetrical, then the map is worse than Blistering Sands. I'm not sure about whether they made a mix up with the screenshot, but i opened the map in the editor and both sides are exactly the same and they part on the left side isn't there. | ||
darkscream
Canada2310 Posts
On December 15 2011 22:35 ToguRo wrote: everyone tweet Blizzard that you want Daybreak in map pool https://twitter.com/#!/BlizzardCS why, daybreak is a pretty boring map its just big and open so allows for macro games but its not anything special now calm before the storm, thats a sweet map, but blizz will never add it | ||
Louis8k8
Canada285 Posts
1 rax expand can't defend against any big 1-base aggression unless you build bunkers. Gasless pool expand can't defend any big 1-base aggression anything unless you build crawlers. 1 gate expand is the same. Except you can't build cannons at all for having 1 gateway. You need an extra forge. And when you get that forge, you're behind. So people have to skip gateway tech and go completely cannons. I'm not saying gateway opening is obsolete against FE Terran or Zerg, it's just not even close to the reliability of FFE. On December 15 2011 23:57 Exstasy wrote: I'm not sure about whether they made a mix up with the screenshot, but i opened the map in the editor and both sides are exactly the same and they part on the left side isn't there. Okay, then it's just something wrong with the screenshot. It would be nice if OP could re-post that 4-player map screenshot. | ||
hitpoint
United States1511 Posts
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CageMonkey
United States66 Posts
-Tommy- REFLEX.500 | ||
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