Season 5 Map Pool Changes Announced - Page 27
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neek
Netherlands51 Posts
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Nymbul
United Kingdom127 Posts
On December 16 2011 02:02 neek wrote: first map is awful. way too small and way too hard to defend natural I'm beginning to wonder myself if a FFE will be viable on that map. Perhaps at the forward choke where the two trees are. A Metalopolis style FFE doesn't seem possible judging by the distance from the ramp to the nexus but that could always be avoided by the 2nd path. Hmmm | ||
shadymmj
1906 Posts
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FeyFey
Germany10114 Posts
I would say arid plattoo needs an additional pylon to be save but thats it. But a zerg will have tons of problems against early aggression, means its better to apply aggression while getting your expansion down. | ||
Nymbul
United Kingdom127 Posts
On December 16 2011 02:09 FeyFey wrote: yeah ffe works on every map with something you can consider a natural expansion. Baneling busts don't really work againt an ffe in any way, simply because targetfire by canons ;o. I would say arid plattoo needs an additional pylon to be save but thats it. But a zerg will have tons of problems against early aggression, means its better to apply aggression while getting your expansion down. It's hard to tell until we can actually play the map. The distancing just makes it look too vunerable.I think zerg will be able to easily take 3 bases on this | ||
rumblen
United States14 Posts
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MrSparkle
Canada135 Posts
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SecondSandwich
United States319 Posts
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kellymilkies
Singapore1393 Posts
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dCc
Canada86 Posts
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OkStyX
Canada1199 Posts
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Nightshake
France412 Posts
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.Mystic
Canada486 Posts
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HyperionDreamer
Canada1528 Posts
Two vetos out, two more vetos back in. | ||
ishboh
United States954 Posts
On December 16 2011 01:58 shadymmj wrote: that encourages a macro game and fast 3rd, right? you can't expect to be able to roach ling into contain every game...now protoss can have the same income as the zerg. there's a difference between a takeable 3rd and an easy 3rd. i just think its way too easy, maybe if the ramp up to the third were farther from the ramp into the natural, or if there were more airspace behind the mineral lines to sneak mutas in, then it would be ok, but as it is, its just too easy. | ||
lizzard_warish
589 Posts
On December 16 2011 01:49 Serelitz wrote: So what? The way the game is built is that Zerg is meant to be up in expansions, it should be easier to take. What he said was right, we dont deserve to be able to FFE every single map. Wider natural produces different things for every races, in our case it might mean were forced to- omg do the standard of two months ago- and 1 gate fe!So I assume we can double FFE safely when you 15 hatch right? No, because as a Protoss you can't defend it without cannons and as a zerg a 15hatch is perfectly defendable. | ||
Wiseau
Canada17 Posts
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Balgrog
United States1221 Posts
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ZOMGitsTHEEND
Canada202 Posts
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kingcoyote
United States546 Posts
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