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How interested are you in playing or watching the SC: Evo…

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
TL.net Bot
Profile Joined June 2004
TL.net133 Posts
May 17 2024 18:25 GMT
#1
Discussion thread for front page poll: "How interested are you in playing or watching the SC: Evo Complete (BW vs SC2) mod?"
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
May 17 2024 23:25 GMT
#2
Never heard of it.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
May 18 2024 00:01 GMT
#3
I feel like we're in a honeymoon period with SC: Evo where because the game is so not figured out, that it leads to a lot of chaotic and entertaining games because pro players don't have complete information about what decisions to make. It's hard to know if the game will remain as entertaining as it currently is whenever a metagame forms and some stability starts to happen.

It already looks to me like certain match ups like ZvZ don't seem playable at all in a competitive way, so there's only so much we can realistically expect from the mod in terms of being an actual competitive game. It's fun to watch for now though.
aka: KTVindicare the Geeky Bartender
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
May 18 2024 01:52 GMT
#4
3/10 tbh is something i would watch on the train or the bus...
StarCraft & Audax Italiano.
CicadaSC
Profile Joined January 2018
United States1846 Posts
May 18 2024 01:54 GMT
#5
On May 18 2024 09:01 Vindicare605 wrote:
I feel like we're in a honeymoon period with SC: Evo where because the game is so not figured out, that it leads to a lot of chaotic and entertaining games because pro players don't have complete information about what decisions to make. It's hard to know if the game will remain as entertaining as it currently is whenever a metagame forms and some stability starts to happen.

It already looks to me like certain match ups like ZvZ don't seem playable at all in a competitive way, so there's only so much we can realistically expect from the mod in terms of being an actual competitive game. It's fun to watch for now though.

I don't think it really has much of a future outside the pro level without a ladder or some sort of ranking system. People will see it as a fad. I'll still tune into any showmatches/tournaments afreeca hosts though.
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
May 18 2024 02:30 GMT
#6
On May 18 2024 09:01 Vindicare605 wrote:
I feel like we're in a honeymoon period with SC: Evo where because the game is so not figured out, that it leads to a lot of chaotic and entertaining games because pro players don't have complete information about what decisions to make. It's hard to know if the game will remain as entertaining as it currently is whenever a metagame forms and some stability starts to happen.

It already looks to me like certain match ups like ZvZ don't seem playable at all in a competitive way, so there's only so much we can realistically expect from the mod in terms of being an actual competitive game. It's fun to watch for now though.

Yeah I’m in this boat, it’s a blast as a bit of a novelty for sure but the more it’s fleshed out the higher the likelihood some things will be pretty broken.

Reavers with shuttles and the SC2 engine are rather terrifying, likewise irradiate with SC2’s tighter clumping.

Have the folks who made this left armour/attack types as they were in the respective games or did they make any wee tweaks there? There’s a lot I don’t know and some fights were kinda hard to gauge, but as I said I did enioy those show matches
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
tigera6
Profile Joined March 2021
3445 Posts
May 18 2024 02:47 GMT
#7
I think Afreeca will keep hosting tournament like this in the future, pitching ASL vs GSL in a sense. I dont expect it to be a full-blow circuit due to reason you guys have stated. Obviously thats still plenty of entertainment and fun for us viewer and players got some extra money, so I am all for it.
Vision_
Profile Joined September 2018
870 Posts
May 18 2024 08:15 GMT
#8
complex but can be balanced in studying critical mass between units
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-05-18 08:58:14
May 18 2024 08:56 GMT
#9
I am honestly surprised at the quality of the games that are coming out. For a mod this new, it is pretty decent.
and yet again proving the "time to kill" isn't an issue if it provides entertaining games.

Some stuff obviously will need to be rebalanced, but at the same time with total 6 "races", not needing for pinpoint dry balance is a welcome change
ruhtraeel
Profile Joined July 2010
Canada125 Posts
May 18 2024 10:42 GMT
#10
It's super entertaining to watch, but definitely has balance issues that will lessen its staying power if not handled properly.

Ex. SC1 Battlecruiser being worse in every way than the SC2 Battlecruiser
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 18 2024 10:54 GMT
#11
On May 18 2024 11:30 WombaT wrote:
Show nested quote +
On May 18 2024 09:01 Vindicare605 wrote:
I feel like we're in a honeymoon period with SC: Evo where because the game is so not figured out, that it leads to a lot of chaotic and entertaining games because pro players don't have complete information about what decisions to make. It's hard to know if the game will remain as entertaining as it currently is whenever a metagame forms and some stability starts to happen.

It already looks to me like certain match ups like ZvZ don't seem playable at all in a competitive way, so there's only so much we can realistically expect from the mod in terms of being an actual competitive game. It's fun to watch for now though.

Yeah I’m in this boat, it’s a blast as a bit of a novelty for sure but the more it’s fleshed out the higher the likelihood some things will be pretty broken.

Reavers with shuttles and the SC2 engine are rather terrifying, likewise irradiate with SC2’s tighter clumping.

Have the folks who made this left armour/attack types as they were in the respective games or did they make any wee tweaks there? There’s a lot I don’t know and some fights were kinda hard to gauge, but as I said I did enioy those show matches

While that's true I feel like every race has stuff that's insanely hard to deal with and it somewhat balances out, for example while Reavers destroy sc2 bio in a straight up fight, drop play is WAY more effective against bw Protoss with no warpin/recall
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
May 18 2024 11:09 GMT
#12
It’s almost impressive that BW versus SC2 ZvZ may actually have finally surpassed BW ZvZ as the worst matchup in any ‘Blizz’ RTS

Even with BW lings being slightly stronger I just don’t know how you survive the ling/bling phase. Plus melee units are way more slippery in SC2 so you can’t do body blocking nearly as effectively, whereas the Queen + sim city option is a very potent tool in doing this.

But on the flipside I don’t see how you fix that without rebalancing for that specific matchup, which kind of defeats the purpose and spirit of the mod.

May as well not sweat it too much and have a bit of craic

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-05-18 11:23:59
May 18 2024 11:22 GMT
#13
To me this mod is also a clue that community want something fresh, that SC2 gamers need something new.

In fact it can be redesigned with slowing unit fights and adding 4th race

With 4 races, you will get 10 matchs up, which can be amazing
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
May 18 2024 11:23 GMT
#14
On May 18 2024 19:54 Charoisaur wrote:
Show nested quote +
On May 18 2024 11:30 WombaT wrote:
On May 18 2024 09:01 Vindicare605 wrote:
I feel like we're in a honeymoon period with SC: Evo where because the game is so not figured out, that it leads to a lot of chaotic and entertaining games because pro players don't have complete information about what decisions to make. It's hard to know if the game will remain as entertaining as it currently is whenever a metagame forms and some stability starts to happen.

It already looks to me like certain match ups like ZvZ don't seem playable at all in a competitive way, so there's only so much we can realistically expect from the mod in terms of being an actual competitive game. It's fun to watch for now though.

Yeah I’m in this boat, it’s a blast as a bit of a novelty for sure but the more it’s fleshed out the higher the likelihood some things will be pretty broken.

Reavers with shuttles and the SC2 engine are rather terrifying, likewise irradiate with SC2’s tighter clumping.

Have the folks who made this left armour/attack types as they were in the respective games or did they make any wee tweaks there? There’s a lot I don’t know and some fights were kinda hard to gauge, but as I said I did enioy those show matches

While that's true I feel like every race has stuff that's insanely hard to deal with and it somewhat balances out, for example while Reavers destroy sc2 bio in a straight up fight, drop play is WAY more effective against bw Protoss with no warpin/recall

I also imagine Manlots/Dragoons aren’t particularly good against bio just with how SC2’s engine works.

I can see this Reaver being insane in BW PvT, both PvPs and versus SC2 Zoig.

But I dunno how the timings work out, with the latter it feels it could be a Disruptor drop on absolute steroids

Also I think they’ve generally done a good job on models, some I don’t recognise from SC2 campaigns so I’m assuming some are made specially.

But dagnabbit between the campaign Reaver, mods like Starbow and this is it just me or have they never nailed that crunchy punch that the sluggy boiz dish out in BW? Archons feel like absolute pussies too compared to their forebears

I am absolutely splitting hairs here mind :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 18 2024 12:30 GMT
#15
I haven't been able to watch/play it much yet, but it sounds pretty fun.

Also, if Afreeca hosts more events, it can help promote both ASL and GSL. (SC2/GSL would be the biggest winner here).

I'm glad that something like this has brought new life to SC and SC2 especially.
I'd like to play it soon and try to experience the fun of discovering a new game with no established meta etc.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SoleSteeler
Profile Joined April 2003
Canada5456 Posts
May 18 2024 14:15 GMT
#16
I'm all for it - something new is always welcome. If the people like it, why not try it out?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
May 18 2024 15:14 GMT
#17
looks good to me, only thing is to improve the balance aspect in some match ups.
How may help u?
Comedy
Profile Joined March 2016
466 Posts
May 18 2024 17:03 GMT
#18
From a BW perspective it's just hard to get into, because you can't do the same cool things with units...especially the mutalisk.
ruhtraeel
Profile Joined July 2010
Canada125 Posts
May 18 2024 18:22 GMT
#19
Unless they really change up the stats for some units, I think people are going to need to play more than one race, as it'll be impossible for one race to have good matchups all across the board

Similar to SSBM, where people usually have a secondary character because with that many, there are bound to be worse matchups for each one
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2024-05-18 21:52:37
May 18 2024 21:52 GMT
#20
Yet another way that people are enjoying the game without mandating flying to Saudi Arabia
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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