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How interested are you in playing or watching the SC: Evo…

Forum Index > SC2 General
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crbox
Profile Joined August 2010
Canada1180 Posts
May 26 2024 15:19 GMT
#41
Hey dumb fucks can you nuke my account thank you
TelecoM
Profile Blog Joined January 2010
United States10751 Posts
Last Edited: 2024-05-27 08:33:38
May 27 2024 08:33 GMT
#42
On May 27 2024 00:19 crbox wrote:
Hey dumb fucks can you nuke my account thank you


lol this made me chuckle but wtf -_-
AKA: TelecoM[WHITE] Protoss fighting
Acrofales
Profile Joined August 2010
Spain18324 Posts
May 27 2024 10:34 GMT
#43
On May 25 2024 05:07 ruhtraeel wrote:
What if SC1 workers also mined 8 minerals like in SC1 instead of 5

Might make up for Queen inject, Mules and Boost throughout the game

Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff?
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
May 27 2024 10:54 GMT
#44
On May 27 2024 19:34 Acrofales wrote:
Show nested quote +
On May 25 2024 05:07 ruhtraeel wrote:
What if SC1 workers also mined 8 minerals like in SC1 instead of 5

Might make up for Queen inject, Mules and Boost throughout the game

Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff?


In SC:Evo BW workers do have a small mining buff through their speed, but I think the growing sentiment is that it is not enough to make up for the lack of SC2 economic tools.

So if they were buffed to ALSO receive 8 minerals a trip, in addition to the speed buff they have, it might be what's needed to balance out the disparity in power that comes from MULES, Queens and Chronoboost.
aka: KTVindicare the Geeky Bartender
Hider
Profile Blog Joined May 2010
Denmark9441 Posts
Last Edited: 2024-05-27 17:34:28
May 27 2024 17:33 GMT
#45
On May 27 2024 19:54 Vindicare605 wrote:
Show nested quote +
On May 27 2024 19:34 Acrofales wrote:
On May 25 2024 05:07 ruhtraeel wrote:
What if SC1 workers also mined 8 minerals like in SC1 instead of 5

Might make up for Queen inject, Mules and Boost throughout the game

Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff?


In SC:Evo BW workers do have a small mining buff through their speed, but I think the growing sentiment is that it is not enough to make up for the lack of SC2 economic tools.

So if they were buffed to ALSO receive 8 minerals a trip, in addition to the speed buff they have, it might be what's needed to balance out the disparity in power that comes from MULES, Queens and Chronoboost.


On the other hand Sc1 has way stronger spellcasters, aoe. The mod is "balanced" very differently and players needs to abuse their races in different ways. I watched a lot of VOD's (probably 50+ high level games) and I am honestly more inclined to think Sc1 might be op. But need more time to figure it out. Don't think anyone atm has played enough high level games to have strong opinions on this.
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
May 27 2024 21:38 GMT
#46
On May 28 2024 02:33 Hider wrote:
Show nested quote +
On May 27 2024 19:54 Vindicare605 wrote:
On May 27 2024 19:34 Acrofales wrote:
On May 25 2024 05:07 ruhtraeel wrote:
What if SC1 workers also mined 8 minerals like in SC1 instead of 5

Might make up for Queen inject, Mules and Boost throughout the game

Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff?


In SC:Evo BW workers do have a small mining buff through their speed, but I think the growing sentiment is that it is not enough to make up for the lack of SC2 economic tools.

So if they were buffed to ALSO receive 8 minerals a trip, in addition to the speed buff they have, it might be what's needed to balance out the disparity in power that comes from MULES, Queens and Chronoboost.


On the other hand Sc1 has way stronger spellcasters, aoe. The mod is "balanced" very differently and players needs to abuse their races in different ways. I watched a lot of VOD's (probably 50+ high level games) and I am honestly more inclined to think Sc1 might be op. But need more time to figure it out. Don't think anyone atm has played enough high level games to have strong opinions on this.


The problem with that is that spellcasters especially Starcraft 1 spellcasters take a long time to get out and impact a game. Economic bonuses are constant, they affect every aspect of the game from start to finish.

When you say "oh but your casters are better." That's basically saying that the understood win condition for a SC1 race is to get out spellcasters in sufficient numbers and use them effectively enough that the SC2 player can't come back.


The obvious counter to that is, oh just kill them before they can get their spellcasters out. And because of the economic disparity between the two sides, the SC2 races are more than capable of being able to do that.

As we should know by now in RTS games. Early and mid game balance supercedes late game balance except when there is a significant skill disparity, and right now SC2 races are just straight up better except in the late game.
aka: KTVindicare the Geeky Bartender
caxilaw339
Profile Joined May 2024
1 Post
May 28 2024 01:37 GMT
#47
Wow, honestly wasn’t expecting the vast majority to be in favor of the new mod.

Don’t get me wrong, this is the best damn thing since SC2 was announced. But I can’t imagine how crazy some of the things being brought from BW will be (like Dark Swarm, Reaver micro, Arbiter’s recall, Science Vessels, Vultures).

Obviously, I could be over-exaggerating. Only time will tell, but one thing is for sure: I haven’t been this excited in YEARS!!
Piste
Profile Blog Joined July 2006
6183 Posts
May 28 2024 03:20 GMT
#48
I am not interested. As a viewer SC2 is not pleasant to view. The graphics are not clear enough unless watching from a table sized 2k+ monitor.

It is a fun idea to add in one tournament, but I rather watch high level games in a balanced game.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2024-05-28 06:53:18
May 28 2024 06:46 GMT
#49
I m also interested in the mod for selecting which TOOLS can be added to SC2 (to get more fun)
Here my point of view list (without explication or details on his impact)

Dragoons (+ground control for protoss)
Arbiter recall (instead of recall to nexus)
Vultures or stingers with mines (+ground control, better idea compared to single mines)
Firebats
Lockdown of Ghosts (interesting cf. Cure games, not sure because so many spells looks like to Lockdown)
Infested terrans
Hydralisks T1 (Banelings upgrade move to T2 Lair)

Which tools from BW would you implement to SC2 ?
Freezard
Profile Blog Joined April 2007
Sweden1025 Posts
May 28 2024 10:13 GMT
#50
Watched the supermatch and it was a little amusing but not something I would watch again. SC1 starting with lots of workers plus everything operating on the SC2 engine makes it just not feel like SC1 to me. It was funny seeing 60 HP SCVs wreck SC2 units though.
Acrofales
Profile Joined August 2010
Spain18324 Posts
May 28 2024 10:35 GMT
#51
I watched the VOD of Tasteless' showmatch. It definitely was entertaining, but I don't really understand the focus on balance of the last few pages. This is clearly neither balanced, nor intended to be balancable. It's meant to be a "faithful" representation of a port of BW to the SC2 engine, duking it out with the SC2 versions of the same races. SC1 economy being behind SC2 seems irrelevant when you can race to reaver drops and bomb the shit out of everything, or have incredibly broken siege tanks. Or irradiate, or dark swarm. But on the other hand, have 0 defense against early glaives, oracles or roach/ravagers. It's fun and entertaining, and I love how much buzz it has created in both BW and SC2 communities. It's cool and we should enjoy it as such. It is also remarkably less clearly broken than I expected. Sure, there was some idiotic broken stuff, but it seemed like every viewpoint had something abusable. So it didn't really matter. Just let it all exist for a good amount of time, and if in a few months people are still enjoying this as more than a novelty, and there are very clearly broken, abusable matchups that cannot be fixed with maps, then it might be time to discuss balance changes the way SC2 does it.
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