How interested are you in playing or watching the SC: Evo…
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crbox
Canada1180 Posts
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TelecoM
United States10664 Posts
On May 27 2024 00:19 crbox wrote: Hey dumb fucks can you nuke my account thank you lol this made me chuckle but wtf -_- | ||
Acrofales
Spain17899 Posts
On May 25 2024 05:07 ruhtraeel wrote: What if SC1 workers also mined 8 minerals like in SC1 instead of 5 Might make up for Queen inject, Mules and Boost throughout the game Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff? | ||
Vindicare605
United States16055 Posts
On May 27 2024 19:34 Acrofales wrote: Don't they do that in the mod? Or maybe they just mine faster, working out to effectively the same buff? In SC:Evo BW workers do have a small mining buff through their speed, but I think the growing sentiment is that it is not enough to make up for the lack of SC2 economic tools. So if they were buffed to ALSO receive 8 minerals a trip, in addition to the speed buff they have, it might be what's needed to balance out the disparity in power that comes from MULES, Queens and Chronoboost. | ||
Hider
Denmark9359 Posts
On May 27 2024 19:54 Vindicare605 wrote: In SC:Evo BW workers do have a small mining buff through their speed, but I think the growing sentiment is that it is not enough to make up for the lack of SC2 economic tools. So if they were buffed to ALSO receive 8 minerals a trip, in addition to the speed buff they have, it might be what's needed to balance out the disparity in power that comes from MULES, Queens and Chronoboost. On the other hand Sc1 has way stronger spellcasters, aoe. The mod is "balanced" very differently and players needs to abuse their races in different ways. I watched a lot of VOD's (probably 50+ high level games) and I am honestly more inclined to think Sc1 might be op. But need more time to figure it out. Don't think anyone atm has played enough high level games to have strong opinions on this. | ||
Vindicare605
United States16055 Posts
On May 28 2024 02:33 Hider wrote: On the other hand Sc1 has way stronger spellcasters, aoe. The mod is "balanced" very differently and players needs to abuse their races in different ways. I watched a lot of VOD's (probably 50+ high level games) and I am honestly more inclined to think Sc1 might be op. But need more time to figure it out. Don't think anyone atm has played enough high level games to have strong opinions on this. The problem with that is that spellcasters especially Starcraft 1 spellcasters take a long time to get out and impact a game. Economic bonuses are constant, they affect every aspect of the game from start to finish. When you say "oh but your casters are better." That's basically saying that the understood win condition for a SC1 race is to get out spellcasters in sufficient numbers and use them effectively enough that the SC2 player can't come back. The obvious counter to that is, oh just kill them before they can get their spellcasters out. And because of the economic disparity between the two sides, the SC2 races are more than capable of being able to do that. As we should know by now in RTS games. Early and mid game balance supercedes late game balance except when there is a significant skill disparity, and right now SC2 races are just straight up better except in the late game. | ||
caxilaw339
1 Post
Don’t get me wrong, this is the best damn thing since SC2 was announced. But I can’t imagine how crazy some of the things being brought from BW will be (like Dark Swarm, Reaver micro, Arbiter’s recall, Science Vessels, Vultures). Obviously, I could be over-exaggerating. Only time will tell, but one thing is for sure: I haven’t been this excited in YEARS!! | ||
Piste
6167 Posts
It is a fun idea to add in one tournament, but I rather watch high level games in a balanced game. | ||
Vision_
851 Posts
Here my point of view list (without explication or details on his impact) Dragoons (+ground control for protoss) Arbiter recall (instead of recall to nexus) Vultures or stingers with mines (+ground control, better idea compared to single mines) Firebats Lockdown of Ghosts (interesting cf. Cure games, not sure because so many spells looks like to Lockdown) Infested terrans Hydralisks T1 (Banelings upgrade move to T2 Lair) Which tools from BW would you implement to SC2 ? | ||
Freezard
Sweden1010 Posts
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Acrofales
Spain17899 Posts
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