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Season 5 Map Pool Changes Announced - Page 30

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 28 29 30 31 32 44 Next All
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
December 15 2011 21:15 GMT
#581
Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg?
Big J
Profile Joined March 2011
Austria16289 Posts
December 15 2011 21:18 GMT
#582
On December 16 2011 06:15 Shebuha wrote:
Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg?


The same way they do on daybreak or Xel'Naga or Metalopolis, which all have a similar setup of bases.
Louis8k8
Profile Joined December 2011
Canada285 Posts
December 15 2011 21:20 GMT
#583
Maybe Blizz's definition of balance is putting a Zerg favoured map and a Toss/Terran turtle favoured map into the ladder pool at the same time.

...lol
Mohdoo
Profile Joined August 2007
United States15742 Posts
December 15 2011 21:22 GMT
#584
On December 16 2011 06:15 Shebuha wrote:
Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg?


Are we really calling 3 base pushes all-ins now?

x_x
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 15 2011 21:22 GMT
#585
arid plateau is a joke, the natural is undefendable for non-terran races.
If they fix the natural, the map look squite promising though, this way, its a worse xel-naga.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 15 2011 21:42 GMT
#586
I like Arid Plateau. It's a lot different.
Moderatorshe/her
TL+ Member
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-12-15 21:49:54
December 15 2011 21:46 GMT
#587
On December 16 2011 06:22 Mohdoo wrote:
Show nested quote +
On December 16 2011 06:15 Shebuha wrote:
Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg?


Are we really calling 3 base pushes all-ins now?

x_x


LOL, you're right, that post was ludicrous. Sad state of affairs. I'll be he's left ladder games that were 30 mins long and said.."nice all in"

It does look like mutas wouldn't be ass effective on these maps as there isn't much space with no ground underneath near the mineral lines.
Nazeron
Profile Joined September 2010
Canada1046 Posts
December 15 2011 21:50 GMT
#588
maps in the new ladder seem pretty dece now, wonder how the second map will be for z taking a third against FFE toss.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
kAelle_sc
Profile Joined April 2011
287 Posts
December 15 2011 21:58 GMT
#589
good they got rid of those two maps, so zerg-unfriendly. let's see if the new maps will play out, gl

bit disappointed tho, i thought they'd add daybreak or belshir beach or the GSL macro maps
It's all about the journey, not the outcome.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
December 15 2011 22:09 GMT
#590
Ah good, looks like I can take less risky fast third against FFE protoss on these maps, although it might be tricky with horizontal positions on entombed valley. I'm satisfied with these changes, might not be the best but its still ok.
diLLa
Profile Joined November 2010
Netherlands247 Posts
Last Edited: 2011-12-15 22:13:20
December 15 2011 22:11 GMT
#591
On the 4-player map you can cannon rush like this:

[image loading]

where a pylon is blue, cannon is red.

Broken map anyone?
pm_squad
Profile Joined April 2010
Mexico180 Posts
December 15 2011 22:12 GMT
#592
Why does Blizzard NOT get 1 year into the game that we want all tournament maps on there? The lower league people don't even mind the map, they just care about cannon rushing and 6 pooling...
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
December 15 2011 22:23 GMT
#593
On December 16 2011 07:12 pm_squad wrote:
Why does Blizzard NOT get 1 year into the game that we want all tournament maps on there? The lower league people don't even mind the map, they just care about cannon rushing and 6 pooling...

Let's see here...

1) Tournament maps aren't automatically more balanced (Bel'Shir and Dual Site anyone?)
2) People playing Tournament maps want new map pools.
3) Tournaments want new map pools.
4) Half of the current map pools are Blizzard maps.
5) "We all" don't want hand-me-down maps.
Average means I'm better than half of you.
Thobrik
Profile Joined February 2011
Sweden1120 Posts
December 15 2011 22:26 GMT
#594
On December 16 2011 07:11 diLLa wrote:
On the 4-player map you can cannon rush like this:

[image loading]

where a pylon is blue, cannon is red.

Broken map anyone?


If that is actually a feasible way to c-rush, then I would have to agree. Sending your probes to kill that initial cannon would take upwards of a minute >.<
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
moocow2009
Profile Joined October 2011
77 Posts
Last Edited: 2011-12-15 22:55:52
December 15 2011 22:49 GMT
#595
On December 16 2011 07:11 diLLa wrote:
On the 4-player map you can cannon rush like this:

[image loading]

where a pylon is blue, cannon is red.

Broken map anyone?


Although that does let you get cannons in their main base almost completely safely, they're quite a ways from the nexus. I just tested it, and I think you need another pylon and at at least 2 more cannons to even get in range of their probes without ever exposing a cannon to attack by probes (EDIT: I mean, you have to build another cannon, followed by a pylon when it's finished, followed by another cannon). As long as they spot reasonably early, they should have plenty of time to get a forge and cannons of their own. Just be sure to check the inside of your base on that map (I'd recommend checking that area with your scouting probe, as you send it out to scout).

That's assuming they're Protoss, that is. Terran will have marines that can easily stop your cannons from advancing, and Zerg has creep.

It's a good map for cannon-rushing against Protoss, but I wouldn't call it "broken."
Cow
Profile Joined May 2010
Canada1104 Posts
December 15 2011 22:51 GMT
#596
Hmm, considering the maps they are removing for these new ones, I am happy with these changes. They look interesting...would be fun to play on them for a bit, at least. If they end up being horrible I have plenty of vetoes to spare!
R.I.P. Nujabes ♫
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
December 15 2011 23:17 GMT
#597
On December 16 2011 07:11 diLLa wrote:
On the 4-player map you can cannon rush like this:

[image loading]

where a pylon is blue, cannon is red.

Broken map anyone?


Although it's possible, it seems kinda pointless. More likely used for warp in's via an observer
Bango
Profile Joined April 2011
United States106 Posts
December 15 2011 23:31 GMT
#598
i dislike the first map, it will be really difficult to hold the natural because zergs depend on the connection of the main ramp to the natural for hellions and other pushes so the defenses are in one area.

the second map seems pretty good! i kinda like it
ello x]
Ballistixz
Profile Joined January 2010
United States1269 Posts
December 15 2011 23:43 GMT
#599
these maps look really nice, and not that many rocks blocking the entire map. great shit.
alpinefpOPP
Profile Blog Joined June 2011
United States134 Posts
December 16 2011 00:35 GMT
#600
I'm loving the look of the 4 player map!
Prev 1 28 29 30 31 32 44 Next All
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