Season 5 Map Pool Changes Announced - Page 30
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Shebuha
Canada1335 Posts
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Big J
Austria16289 Posts
On December 16 2011 06:15 Shebuha wrote: Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg? The same way they do on daybreak or Xel'Naga or Metalopolis, which all have a similar setup of bases. | ||
Louis8k8
Canada285 Posts
...lol | ||
Mohdoo
United States15288 Posts
On December 16 2011 06:15 Shebuha wrote: Arid Plateau looks 2-3 base allinish. How are Terran and Protoss supposed to take a 4th vs. Zerg? Are we really calling 3 base pushes all-ins now? x_x | ||
KalWarkov
Germany4126 Posts
If they fix the natural, the map look squite promising though, this way, its a worse xel-naga. | ||
The_Templar
your Country52796 Posts
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Zorkmid
4410 Posts
On December 16 2011 06:22 Mohdoo wrote: Are we really calling 3 base pushes all-ins now? x_x LOL, you're right, that post was ludicrous. Sad state of affairs. I'll be he's left ladder games that were 30 mins long and said.."nice all in" It does look like mutas wouldn't be ass effective on these maps as there isn't much space with no ground underneath near the mineral lines. | ||
Nazeron
Canada1046 Posts
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kAelle_sc
287 Posts
bit disappointed tho, i thought they'd add daybreak or belshir beach or the GSL macro maps | ||
Omnidroid
New Zealand214 Posts
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diLLa
Netherlands247 Posts
where a pylon is blue, cannon is red. Broken map anyone? | ||
pm_squad
Mexico180 Posts
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WolfintheSheep
Canada14127 Posts
On December 16 2011 07:12 pm_squad wrote: Why does Blizzard NOT get 1 year into the game that we want all tournament maps on there? The lower league people don't even mind the map, they just care about cannon rushing and 6 pooling... Let's see here... 1) Tournament maps aren't automatically more balanced (Bel'Shir and Dual Site anyone?) 2) People playing Tournament maps want new map pools. 3) Tournaments want new map pools. 4) Half of the current map pools are Blizzard maps. 5) "We all" don't want hand-me-down maps. | ||
Thobrik
Sweden1120 Posts
On December 16 2011 07:11 diLLa wrote: On the 4-player map you can cannon rush like this: where a pylon is blue, cannon is red. Broken map anyone? If that is actually a feasible way to c-rush, then I would have to agree. Sending your probes to kill that initial cannon would take upwards of a minute >.< | ||
moocow2009
77 Posts
On December 16 2011 07:11 diLLa wrote: On the 4-player map you can cannon rush like this: where a pylon is blue, cannon is red. Broken map anyone? Although that does let you get cannons in their main base almost completely safely, they're quite a ways from the nexus. I just tested it, and I think you need another pylon and at at least 2 more cannons to even get in range of their probes without ever exposing a cannon to attack by probes (EDIT: I mean, you have to build another cannon, followed by a pylon when it's finished, followed by another cannon). As long as they spot reasonably early, they should have plenty of time to get a forge and cannons of their own. Just be sure to check the inside of your base on that map (I'd recommend checking that area with your scouting probe, as you send it out to scout). That's assuming they're Protoss, that is. Terran will have marines that can easily stop your cannons from advancing, and Zerg has creep. It's a good map for cannon-rushing against Protoss, but I wouldn't call it "broken." | ||
Cow
Canada1104 Posts
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Nymbul
United Kingdom127 Posts
On December 16 2011 07:11 diLLa wrote: On the 4-player map you can cannon rush like this: where a pylon is blue, cannon is red. Broken map anyone? Although it's possible, it seems kinda pointless. More likely used for warp in's via an observer | ||
Bango
United States106 Posts
the second map seems pretty good! i kinda like it | ||
Ballistixz
United States1269 Posts
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alpinefpOPP
United States134 Posts
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