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On September 22 2011 02:27 Uncultured wrote: This didn't change my apm at all. Apparently I don't spam.
Edit: Unless SC2Gears isn't taking this new change into account.
I'm also curious if SC2Gears reflects the "blizzard apm" - esp. post patch. or if it's calculated differently?
Maybe I'll start reading the sc2gears thread.
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I went from 250+ to about 100 I guess. I didn't keep track of it too much, but I will have a look into it. When needed current 'apm' is still >280 but I really don't care anyways. I care a lot more about how smooth the game itself works for me.
Do I get out of my game, thrown off easily or do I keep my game, macro and multitasking up.
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My average APM hasn't dropped at all.
110~125 unique APM ftw x)
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a weird thing is that now move command clicks count alot compared to all the other actions.
i had a game were i was sitting at 80apm early-mid game and as soon as my mutas came out my apm rushed up to 110-120 because of all the move commands. and i dont like it since micro apm will count alot more than the macro apm.
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it's bad for casual players when they check their apm and it's like 20, fairly disillusioning (if that's a word)
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mine went up... I dont' know how that happened...
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On September 22 2011 14:27 jnc wrote:Show nested quote +On September 22 2011 02:27 Uncultured wrote: This didn't change my apm at all. Apparently I don't spam.
Edit: Unless SC2Gears isn't taking this new change into account.
I'm also curious if SC2Gears reflects the "blizzard apm" - esp. post patch. or if it's calculated differently? Maybe I'll start reading the sc2gears thread.
It calculates it based on real time, and ignores blizzard amendments. So like, pre-patch, my APM was like, 110 according to blizzard, but according to scgears, it was in the range of 140-150
So scgears gives a higher number (and also breaks it down into macro APM & Micro APM &c)
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this doesn't make any sense. with that change, it's still called apm but it ISNT'T! (yeah it never was). every klick with the mouse or hit on the keyboard is a fucking action. if u spam, u now your actions are spam, if u don't or only at the start u know it's ur real apm. so why the fuck to they implement shit like this?
for me, the apm-value helped me to see if i improved my mechanics. now i have to us sc2gears or other tools. this is really fucking annoying
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On September 22 2011 16:02 budvayne wrote: this doesn't make any sense. with that change, it's still called apm but it ISNT'T! (yeah it never was). every klick with the mouse or hit on the keyboard is a fucking action. if u spam, u now your actions are spam, if u don't or only at the start u know it's ur real apm. so why the fuck to they implement shit like this?
for me, the apm-value helped me to see if i improved my mechanics. now i have to us sc2gears or other tools. this is really fucking annoying
The silly thing about this is a LOT of people will switch between ctrl grps to check their production, now any time you do that it's no longer considered an action, which is completely dumb. I'm down with having a way to not show spam, however this isn't the way because it hurts non-spam apm as well.
I completely agree that 1 click with a mouse/keyboard should = 1 action, whether or not it's spam the player already knows
All these people saying it's nice to see "effective apm" now are completely wrong, while it certainly cuts down on spam, it cuts down on a lot of other actions as well that aren't spam, so this is basically less then effective apm.
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I like it. The change isn't perfect, from what it sounds like micro spam still may present an issue. But hopefully it's a step towards showing "Effective" APM vs people who just spam fest to artificially inflate their APM's.
Why would people think this change is bad? Your performance shouldn't be gleaned by a value that can easily be juked by spam clicking a spot a shit ton or incessantly tapping keys in the first 5 minutes of a game.
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ok just played a 4v4 30 mins game,
before 1.40 i used to have 180-200 in game apm
aftet 1.40 i only have 130 in game apm - -
yes nerf me more blizzard, LOL
edited: in sc2 gear it show i have 241 apm in that game
so, more than 100 apm was what blizzard considered hotkey spam? rofl
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Taiwan619 Posts
i don't really consider tapping spam. you have to be constantly monitoring your units/buildings...etc.
thanks blizz for more retardation
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On September 22 2011 16:16 synkronized wrote: Why would people think this change is bad? Your performance shouldn't be gleaned by a value that can easily be juked by spam clicking a spot a shit ton or incessantly tapping keys in the first 5 minutes of a game.
That goes both ways. If "APM" matters so little to people who look at it and say LOL, UR APM MEENS NOTHING, then why bother changing it? And this change isn't even close to creating and eAPM stat, because this change doesnt actually measure effective APM, because a lot of the actions it is filtering, are in fact effective actions; production cycling, for example.
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i think this is a silly change. an action is an action, whether or not it's a useful action or not should be left to the players to determine.
An action used on a useless action, is an action lost to do something of high value.
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My mind boggles at the amount of people saying their APM has now dropped and are disgusted. You'd think they had actually been physically handicapped in some way. Does anyone strive for a well rounded APM for an impressive number, or for how it helps their personal game? Because everyone is playing as fast as they were before. Why people get so upset over a number I don't know.
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On September 22 2011 16:35 IntotheNorth wrote: ok just played a 4v4 30 mins game,
before 1.40 i used to have 180-200 in game apm
aftet 1.40 i only have 130 in game apm - -
yes nerf me more blizzard, LOL
edited: in sc2 gear it show i have 241 apm in that game
so, more than 100 apm was what blizzard considered hotkey spam? rofl
Yes, it looks like you cycle through your buildings a lot.
No one has ever said this is a bad thing to do, blizzard just isn't counting it as separate actions, because you have not done anything with those clicks. Nothing in the state of the game has changed because you selected those buildings / units.
And it's hardly a "nerf to you," since you'll still win just as many games as you did before, it's not like you're suddenly going to stop using the keyboard and make all your clicks only with your mouse.
It's had zero affect on how people play the game, and only an affect on how many people can go, "i'm super gosu, i have 400apm"
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Maybe I'm missing something, but isn't it more useful to have a measure of APM that ignores tapping? For the purpose of comparison, I mean.
Say you watch a replay and compare the APM of the players, both of whom are tapping. One or the other is certainly going to be tapping faster - but so what? Does cycling your hotkeys once a second provide a meaningful advantage over cycling them once every second-and-a-half? Because that's all the pre 1.4 APM tab is going to tell you. Now, two separate facts are discernible: first, how much activity is going on around the map, controlling the army, building stuff etc (which I can directly compare to my own number without it being drowned out by how much faster/slower I tap). And second, I can see that a player is tapping. I can see him cycling his hotkeys, and infer that this is a good and useful thing to do.
And let's say say I didn't tap, and started to. Surely what I want to measure is the increase in the rate of meaningful actions I execute as a result of the tapping. I can now do that, safe in the knowledge that if I'm distracting myself with spam, that will show up as a dip in APM.
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On August 26 2011 22:30 Geovu wrote: Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.
In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.
The only thing this will be helpful for is for people like merz who abuse the system, and for Vibe as well, since he does jack all with his 500 APM lol and everyone knows it. The thing is is that 'everyone' already knows to ignore the obvious spammers because they are playing shitty despite having 300+ APM.
This. I have been habitually tapping out ~160APM in about a ~30 min game, and now it makes me feel like I'm doing a lot less than I actually am. just cycling between my hotkeys lets me check on the status of upgrades\units being created\energy\unit health\abilities, and blizzard not being able to identify spam from this kind of thing is a bit of a downer. I'm still indifferent and don't care about whether or not it gets re-implemented, but I liked it.
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I mean be serious Why is APM an important measure? The answer is simple: How well am i able to control my units, my macro etc.. Actually doing important things while the game progresses. Not boxing drones or circling control-groups at the speed of light 2 mins into the game. Thing is probably the following: Zomg, my epen*s (i know, i know a very importen emeasure) just shrunk by like 10% (20%,40% ;D)
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Came back to the game after a 1-month break and somehow my APM has increased to ~250 in the 20 or so games that I've played, up from ~230 before.
Pretty puzzled, don't feel as if I'm doing anything differently.
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