• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:14
CET 10:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Rapidtags: The Ultimate Tool for Hashtag and Keywo Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1212 users

APM measurements changes in 1.4.0 - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 42 Next All
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
Last Edited: 2011-09-22 16:05:52
September 22 2011 16:04 GMT
#661
On September 23 2011 00:06 Magulina wrote:
I don't really care about the change but is it really possible to call it APM anymore? It's not truly recording actions per minutes now, it's more like "actions per minutes with a modification". (APMWAM)?!


How about ATMPM? Actions-that-matter-per-minute. Clicking the mouse, spamming 1-5 at 450 APM is not challenging. I can do that. What IS hard, are actions that make a difference. Your never going to react/come up with things to do that your fingers couldnt handle once your drilled where the keys for those actions are.

Now we know who truly has a high APM. And Id imagine people that were earlier deemed "slow" or low APM players dont look so bad anymore since the inflated APM figures of spammers go down.
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
September 22 2011 16:13 GMT
#662
to me tapping IS meaningful actions, because I'm cycling between my units/production/scouter/whatever else and checking on things. I'm not hitting my hotkeys cause I want to, or I feel like it makes me cool, I tap through hot keys cause I don't want to miss anything.

I still spam at the start of the game cause I want to keep as steady and high an APM I can, pretty much the exact same way Iplayed BW.

Also, the biggest beef I have with this change is this......The only reason APM even mattered in the first place was to be amazed by how fucking fast Koreans can move dem fingers, and now I can't be amazed by that number anymore. Makes me sad T.T
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
babysimba
Profile Joined November 2010
10466 Posts
September 22 2011 16:27 GMT
#663
Affected my overall apm just because my early game apm have gone to an all-time low of 20 lol. My macro apm stays around the same at around 80 since i use camera hotkeys for injects anyway. Majority of my apm is micro component which hits up to 250. Not that i really care about apm, but it actually inflates my ego abit when since i often beat players that have more than double my apm. It gives me an indication that i'm playing the smart way through game understanding etc, and i'm pretty confident of my micro since my mouse accuracy comes from my fps background while the ability to make split-second micro decisions come from years of dota.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
September 22 2011 16:31 GMT
#664
I think in a few months we will see how this new APM has done for better or for worst i dont know.
Plays against every MU with nexus first.
Poopi
Profile Blog Joined November 2010
France12904 Posts
September 22 2011 17:06 GMT
#665
On September 22 2011 23:39 Erandorr wrote:
Show nested quote +
On September 22 2011 23:32 iblink wrote:
The thing that annoys me the most is that blizzard is trying to force RTS competition down to a more noob casual friendly scale despite what community thinks or wants. APM still doesnt mean jackshit, but the only reason they implemented this change was to make bronze-platinum players feel better about themselves while shitting on professional play and its spectator value. cant they just stick to balance changes and leave APM and sound alerts the way it were? not everything requires 'fixing', you know.


Wait , you guys are seriously giving a shit about this change?

Of course we give a shit.
That means Blizzard wants the game to be as casual-friendly as possible.
Sure it brings more money, but meh -;-
WriterMaru
K3Nyy
Profile Joined February 2010
United States1961 Posts
September 22 2011 17:15 GMT
#666
I rather they have an EAPM along with an APM tab. Removing the spamming completely feels kinda weird.
phershey
Profile Blog Joined January 2011
United States62 Posts
September 22 2011 17:17 GMT
#667
Almost related topic.

I think the APM change is causing major lag when using Razer products. I suspect the APM detector in them is now off sync with the new APM. I'm getting crazy robo noises everytime I make an action.
synkronized
Profile Joined June 2011
United States125 Posts
Last Edited: 2011-09-22 19:09:13
September 22 2011 19:08 GMT
#668
It wouldn't hurt if Blizz actually created 2 APM categories.

1 - Raw APM which measures every action regardless of what it is.

2 - Effective APM which, much like this change tries to do, tries to remove redundant actions from the counter to see what sort of actual pace players are working at.

On September 22 2011 16:41 Leyra wrote:
Show nested quote +
On September 22 2011 16:16 synkronized wrote:
Why would people think this change is bad? Your performance shouldn't be gleaned by a value that can easily be juked by spam clicking a spot a shit ton or incessantly tapping keys in the first 5 minutes of a game.


That goes both ways. If "APM" matters so little to people who look at it and say LOL, UR APM MEENS NOTHING, then why bother changing it? And this change isn't even close to creating and eAPM stat, because this change doesnt actually measure effective APM, because a lot of the actions it is filtering, are in fact effective actions; production cycling, for example.

You must be projecting pretty hard since I never said "APM doesn't matter." I asked why is the change bad. And from what I've seen it's mainly the APM spammers lamenting over the popping of one of their epeen inflation techniques.

In any case it becomes tiresome when APM spammers claim more skill because they inflate their APM during the first 5 minutes. That and regardless of who you are, you do make redundant actions like frantic spam clicking in the middle of a scrum, actions that would benefit from filtration to see what your real APM is to get an idea of how many meaningful actions you make on average.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 22 2011 19:09 GMT
#669
at least sc2gears will have the correct apm.
Twitter: @zhurai | Site: http://zhurai.com
KDot2
Profile Blog Joined March 2011
United States1213 Posts
September 22 2011 19:10 GMT
#670
On September 23 2011 04:08 synkronized wrote:
It wouldn't hurt if Blizz actually created 2 APM categories.

1 - Raw APM which measures every action regardless of what it is.

2 - Effective APM which, much like this change tries to do, tries to remove redundant actions from the counter to see what sort of actual pace players are working at.


in my opinion this is by far the best option
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-09-22 19:12:37
September 22 2011 19:11 GMT
#671
On September 23 2011 04:08 synkronized wrote:
It wouldn't hurt if Blizz actually created 2 APM categories.

1 - Raw APM which measures every action regardless of what it is.

2 - Effective APM which, much like this change tries to do, tries to remove redundant actions from the counter to see what sort of actual pace players are working at.

You forgot that they created "Blizzard" or SC2 APM which is 1.33333 or so times faster than "real time". so essentially there is like total 4 APM categories (sc2APM, sc2EAPM, APM, EAPM)


EDIT: removed random talk, readded part of it, zzz
Twitter: @zhurai | Site: http://zhurai.com
ishyishy
Profile Joined February 2011
United States826 Posts
September 22 2011 19:24 GMT
#672
Seeing the APM numbers does nothing to improve you as a player. No one watching the game cares about it. For you retards out there, I am not saying APM doesnt matter. It obviously matters to some extent. But seeing it on a replay or from a casted game means absolutely nothing. Anyone that is outraged about this change needs to uninstall the game and figure out their purpose in life.

User was temp banned for this post.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 22 2011 19:31 GMT
#673
On September 23 2011 04:24 ishyishy wrote:
Seeing the APM numbers does nothing to improve you as a player. No one watching the game cares about it. For you retards out there, I am not saying APM doesnt matter. It obviously matters to some extent. But seeing it on a replay or from a casted game means absolutely nothing. Anyone that is outraged about this change needs to uninstall the game and figure out their purpose in life.


Nice post man. It is really awesome...

I always liked seeing my apm because the more I play and practice the more apm I see. I guess apm does not matter as you say, but to see that I am actually improving and playing faster is an awesome stat for me to see. It keeps me motivated to see the effect of practice.

I think it should have been left the way it was... Why change it what was the reasoning? Its really hard for me to tell if im playing faster or not because every game now my apm is the same...
Micket
Profile Joined April 2011
United Kingdom2163 Posts
September 22 2011 19:38 GMT
#674
Before, APM told you how fast you were playing, irrespective of how good or bad you were. Now, APM literally tells you NOTHING. I now have the same APM as DDE but I have 10 times worse macro, micro, multitask. I can't even use this statistic, it's a complete joke. Perhaps someone's spam was helping them be better at the game?! Even though people thought apm was useless, on average, the person with higher apm was still winning and no one in the world can convince me that if DRG didn't press 345345345345345345345345345 every single second of the game, he would have injects as good as he does.

I am going to laugh when people say stuff like 'lol Vibe only has 150 apm he just spammmmms he actually sucks i have same apm lol.' Then I'm going to ask, 'why is his macro soooo much better then. You must suckkkkkk even harder if have useless apm in the useless apm meter.'
pt
Profile Joined November 2010
United States813 Posts
September 22 2011 19:48 GMT
#675
I don't think APM necessarily translates to skill but I would like to know how fast I am playing. Is that so hard to understand?
EG-TL!
zerker2strong
Profile Joined May 2011
775 Posts
September 22 2011 20:02 GMT
#676
ye it just was a fun thing to look at in replays thats all :o
Kaxon
Profile Joined June 2011
United States117 Posts
September 22 2011 20:16 GMT
#677
Now that I've actually played 1.4 I think this change is pretty dumb. Checking your hotkeys does matter for checking build progress or larva injects. Sure it's possible to spam with those, but it's possible to spam almost any command... that doesn't mean that every use of it is spam. Sc2gears is the only place I'll bother checking APM from now on.
For the swarm!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2011-09-22 20:25:23
September 22 2011 20:25 GMT
#678
I'd laugh if Sjow's apm dropped to like 30 haha. I don't see the problem though.. but maybe they should leave an option for normal APM to be able to be shown.

"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
garlicface
Profile Joined April 2010
Canada4196 Posts
September 22 2011 20:25 GMT
#679
I didn't realize the players spamming 8 move commands on a single spot was effective APM.
+ Show Spoiler +
Yes I'm being facetious. You know the types of players, the ones that take a scouting worker and click on a xel'naga tower 5 times even though the 1st action was all that was necessary.
#TeamBuLba
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 22 2011 20:41 GMT
#680
On September 23 2011 05:25 garlicface wrote:
I didn't realize the players spamming 8 move commands on a single spot was effective APM.
+ Show Spoiler +
Yes I'm being facetious. You know the types of players, the ones that take a scouting worker and click on a xel'naga tower 5 times even though the 1st action was all that was necessary.


yep, they didn't really think this through when the worst type of spam still counts...
ESV Mapmaking!
Prev 1 32 33 34 35 36 42 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 130
StarCraft: Brood War
Britney 52420
Hyuk 2723
Rain 1102
Tasteless 414
Backho 284
Soma 280
Rush 129
JulyZerg 80
sSak 31
Hm[arnc] 6
[ Show more ]
zelot 3
Terrorterran 1
Dota 2
XaKoH 431
XcaliburYe177
Counter-Strike
fl0m1896
olofmeister487
shoxiejesuss339
oskar27
Super Smash Bros
Mew2King218
Other Games
ceh9402
Happy268
Pyrionflax67
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH261
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1456
• Stunt544
Upcoming Events
OSC
2h 16m
Kung Fu Cup
2h 46m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
13h 46m
The PondCast
1d
RSL Revival
1d
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 2h
WardiTV Korean Royale
1d 2h
PiGosaur Monday
1d 15h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.