• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:30
CET 20:30
KST 04:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-184Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises0Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced!
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1386 users

APM measurements changes in 1.4.0 - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 42 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
September 22 2011 05:27 GMT
#621
On September 22 2011 02:27 Uncultured wrote:
This didn't change my apm at all. Apparently I don't spam.

Edit: Unless SC2Gears isn't taking this new change into account.

I'm also curious if SC2Gears reflects the "blizzard apm" - esp. post patch. or if it's calculated differently?

Maybe I'll start reading the sc2gears thread.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2011-09-22 05:29:34
September 22 2011 05:29 GMT
#622
I went from 250+ to about 100 I guess. I didn't keep track of it too much, but I will have a look into it. When needed current 'apm' is still >280 but I really don't care anyways. I care a lot more about how smooth the game itself works for me.

Do I get out of my game, thrown off easily or do I keep my game, macro and multitasking up.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-09-22 05:33:39
September 22 2011 05:33 GMT
#623
My average APM hasn't dropped at all.

110~125 unique APM ftw x)
A fed jungler is no longer a jungler, but a terrorist.
ChriseC
Profile Joined December 2010
Germany440 Posts
September 22 2011 05:35 GMT
#624
a weird thing is that now move command clicks count alot compared to all the other actions.

i had a game were i was sitting at 80apm early-mid game and as soon as my mutas came out my apm rushed up to 110-120 because of all the move commands.
and i dont like it since micro apm will count alot more than the macro apm.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 22 2011 06:12 GMT
#625
it's bad for casual players when they check their apm and it's like 20, fairly disillusioning (if that's a word)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 22 2011 06:18 GMT
#626
mine went up... I dont' know how that happened...
reneg
Profile Joined September 2010
United States859 Posts
September 22 2011 06:28 GMT
#627
On September 22 2011 14:27 jnc wrote:
Show nested quote +
On September 22 2011 02:27 Uncultured wrote:
This didn't change my apm at all. Apparently I don't spam.

Edit: Unless SC2Gears isn't taking this new change into account.

I'm also curious if SC2Gears reflects the "blizzard apm" - esp. post patch. or if it's calculated differently?

Maybe I'll start reading the sc2gears thread.


It calculates it based on real time, and ignores blizzard amendments. So like, pre-patch, my APM was like, 110 according to blizzard, but according to scgears, it was in the range of 140-150

So scgears gives a higher number (and also breaks it down into macro APM & Micro APM &c)
moose...indian
budvayne
Profile Joined September 2010
2 Posts
September 22 2011 07:02 GMT
#628
this doesn't make any sense.
with that change, it's still called apm but it ISNT'T! (yeah it never was).
every klick with the mouse or hit on the keyboard is a fucking action.
if u spam, u now your actions are spam, if u don't or only at the start u know it's ur real apm.
so why the fuck to they implement shit like this?

for me, the apm-value helped me to see if i improved my mechanics.
now i have to us sc2gears or other tools.
this is really fucking annoying
teser
Profile Joined July 2010
United States156 Posts
Last Edited: 2011-09-22 07:18:27
September 22 2011 07:15 GMT
#629
On September 22 2011 16:02 budvayne wrote:
this doesn't make any sense.
with that change, it's still called apm but it ISNT'T! (yeah it never was).
every klick with the mouse or hit on the keyboard is a fucking action.
if u spam, u now your actions are spam, if u don't or only at the start u know it's ur real apm.
so why the fuck to they implement shit like this?

for me, the apm-value helped me to see if i improved my mechanics.
now i have to us sc2gears or other tools.
this is really fucking annoying

The silly thing about this is a LOT of people will switch between ctrl grps to check their production, now any time you do that it's no longer considered an action, which is completely dumb. I'm down with having a way to not show spam, however this isn't the way because it hurts non-spam apm as well.

I completely agree that 1 click with a mouse/keyboard should = 1 action, whether or not it's spam the player already knows

All these people saying it's nice to see "effective apm" now are completely wrong, while it certainly cuts down on spam, it cuts down on a lot of other actions as well that aren't spam, so this is basically less then effective apm.
synkronized
Profile Joined June 2011
United States125 Posts
September 22 2011 07:16 GMT
#630
I like it. The change isn't perfect, from what it sounds like micro spam still may present an issue. But hopefully it's a step towards showing "Effective" APM vs people who just spam fest to artificially inflate their APM's.

Why would people think this change is bad? Your performance shouldn't be gleaned by a value that can easily be juked by spam clicking a spot a shit ton or incessantly tapping keys in the first 5 minutes of a game.
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
Last Edited: 2011-09-22 07:39:29
September 22 2011 07:35 GMT
#631
ok just played a 4v4 30 mins game,

before 1.40 i used to have 180-200 in game apm

aftet 1.40 i only have 130 in game apm - -

yes nerf me more blizzard, LOL


edited: in sc2 gear it show i have 241 apm in that game

so, more than 100 apm was what blizzard considered hotkey spam? rofl
pathy
Profile Blog Joined December 2009
Taiwan619 Posts
Last Edited: 2011-09-22 07:41:42
September 22 2011 07:41 GMT
#632
i don't really consider tapping spam. you have to be constantly monitoring your units/buildings...etc.

thanks blizz for more retardation
Graphicscolosi suck
Leyra
Profile Blog Joined May 2010
United States1222 Posts
September 22 2011 07:41 GMT
#633
On September 22 2011 16:16 synkronized wrote:
Why would people think this change is bad? Your performance shouldn't be gleaned by a value that can easily be juked by spam clicking a spot a shit ton or incessantly tapping keys in the first 5 minutes of a game.


That goes both ways. If "APM" matters so little to people who look at it and say LOL, UR APM MEENS NOTHING, then why bother changing it? And this change isn't even close to creating and eAPM stat, because this change doesnt actually measure effective APM, because a lot of the actions it is filtering, are in fact effective actions; production cycling, for example.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
September 22 2011 07:52 GMT
#634
i think this is a silly change. an action is an action, whether or not it's a useful action or not should be left to the players to determine.

An action used on a useless action, is an action lost to do something of high value.
DocHolliday
Profile Joined November 2010
United Kingdom51 Posts
September 22 2011 08:09 GMT
#635
My mind boggles at the amount of people saying their APM has now dropped and are disgusted. You'd think they had actually been physically handicapped in some way. Does anyone strive for a well rounded APM for an impressive number, or for how it helps their personal game? Because everyone is playing as fast as they were before. Why people get so upset over a number I don't know.
reneg
Profile Joined September 2010
United States859 Posts
September 22 2011 08:15 GMT
#636
On September 22 2011 16:35 IntotheNorth wrote:
ok just played a 4v4 30 mins game,

before 1.40 i used to have 180-200 in game apm

aftet 1.40 i only have 130 in game apm - -

yes nerf me more blizzard, LOL


edited: in sc2 gear it show i have 241 apm in that game

so, more than 100 apm was what blizzard considered hotkey spam? rofl


Yes, it looks like you cycle through your buildings a lot.

No one has ever said this is a bad thing to do, blizzard just isn't counting it as separate actions, because you have not done anything with those clicks. Nothing in the state of the game has changed because you selected those buildings / units.

And it's hardly a "nerf to you," since you'll still win just as many games as you did before, it's not like you're suddenly going to stop using the keyboard and make all your clicks only with your mouse.

It's had zero affect on how people play the game, and only an affect on how many people can go, "i'm super gosu, i have 400apm"
moose...indian
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 22 2011 08:45 GMT
#637
Maybe I'm missing something, but isn't it more useful to have a measure of APM that ignores tapping? For the purpose of comparison, I mean.

Say you watch a replay and compare the APM of the players, both of whom are tapping. One or the other is certainly going to be tapping faster - but so what? Does cycling your hotkeys once a second provide a meaningful advantage over cycling them once every second-and-a-half? Because that's all the pre 1.4 APM tab is going to tell you. Now, two separate facts are discernible: first, how much activity is going on around the map, controlling the army, building stuff etc (which I can directly compare to my own number without it being drowned out by how much faster/slower I tap). And second, I can see that a player is tapping. I can see him cycling his hotkeys, and infer that this is a good and useful thing to do.

And let's say say I didn't tap, and started to. Surely what I want to measure is the increase in the rate of meaningful actions I execute as a result of the tapping. I can now do that, safe in the knowledge that if I'm distracting myself with spam, that will show up as a dip in APM.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
BearPack
Profile Joined February 2011
Australia35 Posts
September 22 2011 08:47 GMT
#638
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.

The only thing this will be helpful for is for people like merz who abuse the system, and for Vibe as well, since he does jack all with his 500 APM lol and everyone knows it. The thing is is that 'everyone' already knows to ignore the obvious spammers because they are playing shitty despite having 300+ APM.


This. I have been habitually tapping out ~160APM in about a ~30 min game, and now it makes me feel like I'm doing a lot less than I actually am. just cycling between my hotkeys lets me check on the status of upgrades\units being created\energy\unit health\abilities, and blizzard not being able to identify spam from this kind of thing is a bit of a downer.
I'm still indifferent and don't care about whether or not it gets re-implemented, but I liked it.
Losers always whine about their best. Winners go home and fuck the prom queen
[RS]Fuchs
Profile Joined April 2011
76 Posts
September 22 2011 08:59 GMT
#639
I mean be serious Why is APM an important measure? The answer is simple: How well am i able to control my units, my macro etc.. Actually doing important things while the game progresses. Not boxing drones or circling control-groups at the speed of light 2 mins into the game. Thing is probably the following: Zomg, my epen*s (i know, i know a very importen emeasure) just shrunk by like 10% (20%,40% ;D)
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
September 22 2011 09:03 GMT
#640
Came back to the game after a 1-month break and somehow my APM has increased to ~250 in the 20 or so games that I've played, up from ~230 before.

Pretty puzzled, don't feel as if I'm doing anything differently.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Prev 1 30 31 32 33 34 42 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
17:30
Mini Rotti Monday
RotterdaM813
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 813
Harstem 323
mouzHeroMarine 285
UpATreeSC 101
RushiSC 92
JuggernautJason40
DivinesiaTV 38
ProTech22
StarCraft: Brood War
Larva 535
Shuttle 439
BeSt 125
Dewaltoss 111
sorry 71
Sexy 43
ggaemo 14
NaDa 9
Dota 2
qojqva3417
BananaSlamJamma226
League of Legends
C9.Mang0195
Counter-Strike
fl0m1146
Heroes of the Storm
Liquid`Hasu329
Other Games
Grubby5799
FrodaN1061
Beastyqt1037
ceh9567
B2W.Neo304
Fuzer 300
ArmadaUGS140
QueenE131
BRAT_OK 61
Trikslyr46
MindelVK13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 234
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 42
• 80smullet 11
• HerbMon 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV844
Other Games
• imaqtpie1834
• Shiphtur206
Upcoming Events
OSC
16h 30m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
4 days
OSC
4 days
OSC
4 days
IPSL
5 days
Dewalt vs Bonyth
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.