APM measurements changes in 1.4.0 - Page 29
Forum Index > SC2 General |
Arnstein
Norway3381 Posts
| ||
Deadlyfish
Denmark1980 Posts
I dont really mind the change too much, but it was always fun to see the APM of different players. Just played a 10min game where i had APM of 70. Then played a 20min game where it was 120 : / It's really weird now. (before it was just 150 all game). I think they might've changed it so that lower level players arent gonna be so obsessed with it and/or scared off by many pros having insane APM. Idk, why else would they change it? Anyone got a good reason? I know many of my lower level friends are obsessed with APM, and many have like 200 APM but are still in gold league. For me APM pre patch was a fun stat to see how fast you played, kinda cool to see how fast the different pros played. APM post patch is just confusing and doesnt really mean anything. APM still wont mean anything in terms of skill but it's just confusing now and just not as interesting. Also now we have to rework all the APM numbers, ugh. (what's considered fast/slow etc) | ||
showbiz
United States66 Posts
People are pooh-poohing APM as an important measure of anything, yet in the same post are vehemently attacking Blizzard for implementing the change. For those actually upset by this change, you are revealing that high APM is important to you and that your ego actually did get crushed because spamming no longer makes you feel cool. I understand the notion of spamming early to keep a rhythm going through mid- and late-game or as a way to let off some nerves, but these are personal techniques. They're not meaningful actions in the game and so should not be counted as such. If I issue an attack move, that is meaningful. Is there meaning in, say, tapping my foot nervously during the game? To me, sure. Within the game, no. As a side note, people are talking about spamming move commands as inflating APM. When you see someone "spamming" move commands, it's not always pointless, i.e. they could be trying to move in a circular motion (more clicks = more accurate circular path). | ||
S2Lunar
1051 Posts
On September 22 2011 02:12 showbiz wrote: Good lord. Is the hate going on in this thread for real? People are pooh-poohing APM as an important measure of anything, yet in the same post are vehemently attacking Blizzard for implementing the change. For those actually upset by this change, you are revealing that high APM is important to you and that your ego actually did get crushed because spamming no longer makes you feel cool. I understand the notion of spamming early to keep a rhythm going through mid- and late-game or as a way to let off some nerves, but these are personal techniques. They're not meaningful actions in the game and so should not be counted as such. If I issue an attack move, that is meaningful. Is there meaning in, say, tapping my foot nervously during the game? To me, sure. Within the game, no. As a side note, people are talking about spamming move commands as inflating APM. When you see someone "spamming" move commands, it's not always pointless, i.e. they could be trying to move in a circular motion (more clicks = more accurate circular path). Excellent post. I spam in all of my games, however I don't spam so i can stroke my ego when I watch the replay and see how high the numbers go, i spam because it warms up my finger for the mid/late game. However I think this change is good because now APM will actually mean something, not just how many times you cycle between your production facilities or drag click your workers. | ||
Eknoid4
United States902 Posts
| ||
Uncultured
United States1340 Posts
Edit: Unless SC2Gears isn't taking this new change into account. | ||
Sakkreth
Lithuania1096 Posts
Blizzard instead should rename faster game mode into normal, and slower ones just name slow slower slowest etc. And count time as real time. Because everyone plays on faster game mode anyways, and that "faster" mode is actually normal, and why not name it normal if it's normal. | ||
Deadlyfish
Denmark1980 Posts
On September 22 2011 02:15 Toppp wrote: Excellent post. I spam in all of my games, however I don't spam so i can stroke my ego when I watch the replay and see how high the numbers go, i spam because it warms up my finger for the mid/late game. However I think this change is good because now APM will actually mean something, not just how many times you cycle between your production facilities or drag click your workers. It still wont mean anything. It's just how many things you do. You could be bronze and have the highest (E)APM in the world and it wouldnt mean anything. A good player will not necessarily have more APM than a bad one. So this patch has not affected the significance of APM at all. Therefore it's a silly change that doesnt make sense. Nobody is "vehemently" attacking blizzard, or at least i wasnt. I was just saying that the change is quite silly because it doesnt make any sense at all. That's it | ||
Piy
Scotland3152 Posts
| ||
JLew
Canada353 Posts
I find it funny how little Blizzard actually understands the intricate play of their own game, but this is one of those stupid changes that they should have just left alone. What is the point? It seems like something my bronze level rl friends would do, they always get really frustrated when I am tapping early game and tell me how pointless it is and how there is nothing I can do with 160 APM compared to their 40. Late game tapping and moving control groups is an integral part of macro and it should be reflected in someway when watching a player. Don't even get me started on the ''blizzard'' minute vs real minute argument, it's all so frustrating. | ||
zul
Germany5427 Posts
| ||
mcleod
Canada350 Posts
| ||
Mortal
2943 Posts
| ||
SocialisT
Sweden160 Posts
So yeah, I'd say the change is just annoying | ||
DjRetro
Chile309 Posts
| ||
1st_Panzer_Div.
United States621 Posts
It's hard to tell improvement in your apm if they keep re-evaluating their method of measurement. | ||
tUUTZ
Finland122 Posts
From the beginning of my SC2 "career" my average apm has risen from 15 to 100. Now it's suddenly 60 :D | ||
Apolo
Portugal1259 Posts
On September 22 2011 03:21 zul wrote: "245245245 = 1 action (1 for the initial selection made, the rest ignored)" this doesn`t make any sense, because you clearly make 9 clicks. And why should a click be an action? Nothing changed in the game, no meaningful command was given to any structure or unit. By your logic everytime you scroll the mouse and the screen has to move would count as an action too. It's a great patch and will only affect spammers. Finally we can see the real apm of the people we play. | ||
Gamegene
United States8308 Posts
I know it doesn't really matter in the long term, but I just want to see how much I can warm up before things get serious. | ||
tUUTZ
Finland122 Posts
On September 22 2011 04:31 Apolo wrote: It's a great patch and will only affect spammers. Finally we can see the real apm of the people we play. Oh wow how clueless. It's not "real apm" if it doesn't count everything. | ||
| ||