APM measurements changes in 1.4.0 - Page 28
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Macpo
453 Posts
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Dali.
New Zealand689 Posts
If the endeavor is to minimise the recording of 'ineffective' actions then they've failed. New eAPM is still susceptible to spamming, Taking 2 random control groups of units and constantly move commanding them in between 'effective' actions. would raise APM substantially, especially if done quickly. Further conditions need to be added to avoid situations such as this, but now we're essentially scrapping the barrel for actions which are incapable of manipulation. An measure of all actions would allow the observer to be able to analyse and determine their worth. The arbitrary discrimination does little to help in my opinion. P.s. Most of this probably stems from an inexplicable loss of nerd-ego as a result of this change. | ||
Tofugrinder
Austria899 Posts
On September 21 2011 18:11 Toppp wrote: Don't be a idiot. This is a positive change... they don't "waste" their time on any changes. not really this was along with the change where you can't see any losses anymore the most stupid change. When I want to check my apm I actually want to see my _action_per_minute_ not the "useful" actions per minute. everybody knows that the logic "more apm == better player" is not really true, so I don't see a point in changing something that worked prepatch | ||
Loire
Singapore1358 Posts
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ThE)ShoWTimE
Italy213 Posts
And also, considering that the 2 parameters for APM are essentially broken: Actions: not true, Blizz removed many actions that should have been counted, spam or not, these are actions. Minute: SC2 time is different than real time So APM ingame are actually totally broken and not reliable, so i'm not ever going to look at them anymore ingame, i will use sc2gears for it, it's so much helpful in that regard and analyzing your playstyle and what to improve. | ||
Monkeyballs25
531 Posts
What was the problem with pre 1.4 APM anyway? Have you seen anyone ever complain about apm spammers fe? Merz has 500 APM, did anyone care? Did anyone consider him better than MVP or Bomber who were in the same tournament? Of course not, no one cared. But this change is god awful imo and highly unnecessary. APM should be displayed the way it is, raw clean and untouched. If no one cares about high APM why is there a 27 page thread with many people complaining about their now lower APM? | ||
Glurkenspurk
United States1915 Posts
On September 21 2011 19:55 Monkeyballs25 wrote: If no one cares about high APM why is there a 27 page thread with many people complaining about their now lower APM? Because it's a non issue that does nothing but make calculating APM more annoying. There is literally no reason for it to be changed. | ||
Monkeyballs25
531 Posts
On September 21 2011 20:09 Odal wrote: Because it's a non issue that does nothing but make calculating APM more annoying. There is literally no reason for it to be changed. Right, so people *do* care about APM, so they want to measure it more accurately. | ||
vudulp
Brazil45 Posts
ps: their apm will keep at 30 | ||
eloist
United States1017 Posts
On September 21 2011 20:09 Odal wrote: Because it's a non issue that does nothing but make calculating APM more annoying. There is literally no reason for it to be changed. Oh there are plenty of reasons. Perhaps now you get a more consistent idea while watching a replay. I never have the higher APM in the beginning of the game but usually have a higher average by the end. The numbers are not useful for comparison this way. | ||
sVnteen
Germany2238 Posts
i guess the spammers that think they are so gosu will get down to reality but other then that ? i dont think it changes anything tbh | ||
firehand101
Australia3152 Posts
Starcraft 2 is not a game of mechanics (as much as BW was), it is a game of outsmarting your opponent and making good plays, so stop worrying about AMP and enjoy the game! | ||
Zeevo
148 Posts
On September 21 2011 20:35 firehand101 wrote: Why is APM so important anyway? viewing it seriously, i think it is only a hinderance to the sport. It puts pressure on noobies to play faster and harder, and people start measuring skill by how fast your fingers move? Starcraft 2 is not a game of mechanics (as much as BW was), it is a game of outsmarting your opponent and making good plays, so stop worrying about AMP and enjoy the game! No matter how much you want it not to be, Starcraft is a game of mechanics more than outsmarting your opponent | ||
Fuchsteufelswild
Australia2028 Posts
If this new APM was made to filter out close move commands but not more distant ones, it would be a more reliable indicator of a player's multitasking ability. As an example, I see zergs with 145+ APM (SCII, prior to 1,4) who have a lot of spare larva, don't always keep the minerals as low as they could and clearly make about 6-8 move commands for most of the times when they could simply click once. Clearly, their multitasking ability is not so good, their task prioritising is poor and yet the move spam artificially jacks up their APM. Blizzard, please fix this so that there is actually a good point to your change. | ||
elimzkE
Australia92 Posts
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Ansinjunger
United States2451 Posts
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Fuchsteufelswild
Australia2028 Posts
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gruff
Sweden2276 Posts
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pHAcide
France10 Posts
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Dire_Element
United Kingdom10 Posts
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