• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:57
CET 22:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1132 users

APM measurements changes in 1.4.0 - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 42 Next All
densha
Profile Joined December 2010
United States797 Posts
September 21 2011 01:36 GMT
#521
On September 21 2011 10:01 genius_man16 wrote:
Show nested quote +
On September 21 2011 09:22 Supert0fu wrote:
If you click a lot the game will think that you are doing a lot of useful actions when in fact spam clicking is probably one of the most useless spam strategies. I don't know why people are so happy about this, being able to move a scout to going to back to your base to produce units is one of the most important skills to have but it is just considered to be worthless compared to clicking a zergling to move to the same place 80 times


This is my problem with it. So now a major part of macro, the "tapping" aspect isn't useful APM? Since when is Blizzard the one to judge something like that?

I feel like when someone in Master or GM league has the same APM as someone in silver something is wrong.

Spam clicking is stupid/pointless/useless, whereas hotkey spam actually has some meaning.

Edit: went from 150-160 APM to about 70 now -_- how dare I tap so much I guess.


Um, you still gain the benefits of tapping, why does it matter so much whether it counts as APM or not? The new way of recording APM may be more useful to determine who does more in the same amount of time on average.
If you wish to make an apple pie from scratch, you must first invent the universe.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
September 21 2011 01:41 GMT
#522
i honestly cant take apm seriously anymore in sc2 replays. At least sc2gears is still accurate
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
trias_e
Profile Blog Joined May 2010
United States520 Posts
September 21 2011 01:42 GMT
#523
For me it's just annoying that if I play a game that last 10 minutes my APM is 90, if I play a game that lasts 30 minutes its 130.
usethis2
Profile Joined December 2010
2164 Posts
September 21 2011 01:49 GMT
#524
On September 21 2011 10:28 sechkie wrote:
someone was interested, so i'll post my own.
midmaster protoss
prepatch: 120
postpatch: 100ish (smaller sample, so give or take)

I think this is good that I have a small drop? I think?

That's pretty good. Mine went from 150-ish to 100-ish. Protoss here as well. At the beginning of the game it's 70~80 more or less.
RobRoy2501
Profile Blog Joined June 2008
United States177 Posts
September 21 2011 05:01 GMT
#525
Honestly, I would rather have subsequent move commands taken out, or at least taken out as well. I think that is one of the major APM "buffs" for low level players. Certainly there is some micro that it measures, but rarely is multiple MOVE COMMANDS in a row to the same unit a real measure of skill. Now if you throw some stops/holds/attacks in between I'm all for that, but someone selecting a unit and moving it by clicking the destination 5 times or just spamming destinations still gets a pretty inaccurate reading of their APM. While tapping, on the other hand is fairly useful, despite the early game meaningless spamming.

Realistically though, who cares its APM.
The mind is not a vessel to be filled, but a fire to be kindled. -Plutarch
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
September 21 2011 05:18 GMT
#526
A zerg

pre: 200
post: 140
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 21 2011 05:19 GMT
#527
My APM doesn't change much, I guess I don't spam really much.
PressureTested
Profile Joined June 2003
Australia83 Posts
September 21 2011 05:25 GMT
#528
On August 28 2011 16:31 Klyberess wrote:
So now the "Actions" only mean some of the actions, and the "Minute" isn't even real minutes.

.

I guess the "Per" still applies.


Summerised perfectly haha!

I only really ever used sc2gears for apm details anyway, but that hasn't caught up on the patch yet.
You can't teach that
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 21 2011 05:29 GMT
#529
On September 21 2011 07:30 youngminii wrote:
pre1.4 i had 200-250 in game apm
post1.4 i have 130-170 apm

after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic
after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously)
if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm

so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things
Man speaks truth!
The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame.
Administrator~ Spirit will set you free ~
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
September 21 2011 08:48 GMT
#530
On September 21 2011 14:25 PressureTested wrote:
Show nested quote +
On August 28 2011 16:31 Klyberess wrote:
So now the "Actions" only mean some of the actions, and the "Minute" isn't even real minutes.

.

I guess the "Per" still applies.


Summerised perfectly haha!

I only really ever used sc2gears for apm details anyway, but that hasn't caught up on the patch yet.

Sc2gears 8.0 has been released which adds support for 1.4 replays.
https://repmastered.icza.net
Nayl
Profile Joined March 2010
Canada413 Posts
September 21 2011 08:58 GMT
#531
Blizzard APM is now a completely worthless number. Before you could look at how fast someone was playing or see if your own hand speed has increased or not. Now it doesn't give me any real information.
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-09-22 14:54:57
September 21 2011 09:01 GMT
#532
On September 21 2011 14:29 Plexa wrote:
Show nested quote +
On September 21 2011 07:30 youngminii wrote:
pre1.4 i had 200-250 in game apm
post1.4 i have 130-170 apm

after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic
after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously)
if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm

so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things
Man speaks truth!
The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame.


And is there some magical mechanic that is preventing you from spamming pre-midgame now?

Effective apm is a much better tool to compare players with, as it shows actual useful commands, not spam.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 21 2011 09:06 GMT
#533
Wtf change. Waste your time on something useful blizz.
20/11/2015 - never forget EE's Ember
ETisME
Profile Blog Joined April 2011
12499 Posts
September 21 2011 09:09 GMT
#534
mine was 100 average to 90 average, guess nothing changed that much :p
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
S2Lunar
Profile Joined June 2011
1051 Posts
September 21 2011 09:11 GMT
#535
On September 21 2011 18:06 Alpino wrote:
Wtf change. Waste your time on something useful blizz.


Don't be a idiot.

This is a positive change... they don't "waste" their time on any changes.
Okiesmokie
Profile Joined May 2010
Canada379 Posts
September 21 2011 09:11 GMT
#536
On September 21 2011 18:01 Kiyo. wrote:
Show nested quote +
On September 21 2011 14:29 Plexa wrote:
On September 21 2011 07:30 youngminii wrote:
pre1.4 i had 200-250 in game apm
post1.4 i have 130-170 apm

after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic
after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously)
if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm

so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things
Man speaks truth!
The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame.


And is there some magical mechanic that is preventing you from not spamming pre-midgame now?

Effective apm is a much better tool to compare players with, as it shows actual useful commands, not spam.

Checking buildings to see the time on upgrades/if units need to be built is pretty useful.
Vamp
Profile Joined June 2008
United Kingdom184 Posts
September 21 2011 09:30 GMT
#537
Apm should of been measured like this in the first place.

Spamming the same numbers over and over does nothing.
`';..;'` http://www.facebook.com/Vamp.Sc2
Monkeyballs25
Profile Joined October 2010
531 Posts
September 21 2011 09:44 GMT
#538
I'm not that bothered about the change really. I do think its pointless trying to eliminate "spammy" useless APM from the measurement, because as people have said here you can just replace it with excessive move commands. As always, higher APM could mean that you're better, or that you're better at spamming.
IMBAkorean
Profile Joined October 2010
Canada835 Posts
September 21 2011 09:45 GMT
#539
so.....they made it so spam doesn't count? lol doesn't really change much other than spamkids can't talk trash about their "high" apm ?
RATDOTO
iblink
Profile Joined September 2011
Netherlands36 Posts
September 21 2011 10:18 GMT
#540
On September 21 2011 18:11 Toppp wrote:
Show nested quote +
On September 21 2011 18:06 Alpino wrote:
Wtf change. Waste your time on something useful blizz.


Don't be a idiot.

This is a positive change... they don't "waste" their time on any changes.


No it's not, it's one of the worst changes made by Blizz. Like it wasn't enough that they haven't given us the real APM in the first place; now they implement that stupid change whose only goal is to tap noobs in the back.

What was the problem with pre 1.4 APM anyway? Have you seen anyone ever complain about apm spammers fe? Merz has 500 APM, did anyone care? Did anyone consider him better than MVP or Bomber who were in the same tournament? Of course not, no one cared. But this change is god awful imo and highly unnecessary. APM should be displayed the way it is, raw clean and untouched.
just do it
Prev 1 25 26 27 28 29 42 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O217
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Zoun vs ScarlettLIVE!
Clem vs TriGGeR
ComeBackTV 822
UrsaTVCanada760
IndyStarCraft 289
EnkiAlexander 61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 289
Nathanias 88
elazer 58
Railgan 48
ForJumy 0
StarCraft: Brood War
Sea 1353
ZZZero.O 217
White-Ra 215
Dota 2
febbydoto8
LuMiX1
League of Legends
KnowMe77
Heroes of the Storm
Liquid`Hasu462
Khaldor242
Other Games
Grubby4344
Beastyqt774
FrodaN524
Mlord330
Pyrionflax287
Fuzer 195
mouzStarbuck123
ToD94
ArmadaUGS84
goatrope67
Organizations
Other Games
gamesdonequick805
Counter-Strike
PGL157
Other Games
angryscii15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 21
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 37
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2810
• masondota2225
• Ler122
• lizZardDota272
League of Legends
• imaqtpie2919
Other Games
• Scarra421
• tFFMrPink 13
Upcoming Events
Replay Cast
1h 3m
Sparkling Tuna Cup
12h 3m
WardiTV Korean Royale
14h 3m
LAN Event
17h 3m
IPSL
20h 3m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 3m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.