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On September 21 2011 10:01 genius_man16 wrote:Show nested quote +On September 21 2011 09:22 Supert0fu wrote: If you click a lot the game will think that you are doing a lot of useful actions when in fact spam clicking is probably one of the most useless spam strategies. I don't know why people are so happy about this, being able to move a scout to going to back to your base to produce units is one of the most important skills to have but it is just considered to be worthless compared to clicking a zergling to move to the same place 80 times This is my problem with it. So now a major part of macro, the "tapping" aspect isn't useful APM? Since when is Blizzard the one to judge something like that? I feel like when someone in Master or GM league has the same APM as someone in silver something is wrong. Spam clicking is stupid/pointless/useless, whereas hotkey spam actually has some meaning. Edit: went from 150-160 APM to about 70 now -_- how dare I tap so much I guess.
Um, you still gain the benefits of tapping, why does it matter so much whether it counts as APM or not? The new way of recording APM may be more useful to determine who does more in the same amount of time on average.
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i honestly cant take apm seriously anymore in sc2 replays. At least sc2gears is still accurate
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For me it's just annoying that if I play a game that last 10 minutes my APM is 90, if I play a game that lasts 30 minutes its 130.
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On September 21 2011 10:28 sechkie wrote: someone was interested, so i'll post my own. midmaster protoss prepatch: 120 postpatch: 100ish (smaller sample, so give or take)
I think this is good that I have a small drop? I think? That's pretty good. Mine went from 150-ish to 100-ish. Protoss here as well. At the beginning of the game it's 70~80 more or less.
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Honestly, I would rather have subsequent move commands taken out, or at least taken out as well. I think that is one of the major APM "buffs" for low level players. Certainly there is some micro that it measures, but rarely is multiple MOVE COMMANDS in a row to the same unit a real measure of skill. Now if you throw some stops/holds/attacks in between I'm all for that, but someone selecting a unit and moving it by clicking the destination 5 times or just spamming destinations still gets a pretty inaccurate reading of their APM. While tapping, on the other hand is fairly useful, despite the early game meaningless spamming.
Realistically though, who cares its APM.
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My APM doesn't change much, I guess I don't spam really much.
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On August 28 2011 16:31 Klyberess wrote: So now the "Actions" only mean some of the actions, and the "Minute" isn't even real minutes.
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I guess the "Per" still applies.
Summerised perfectly haha!
I only really ever used sc2gears for apm details anyway, but that hasn't caught up on the patch yet.
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Aotearoa39261 Posts
On September 21 2011 07:30 youngminii wrote: pre1.4 i had 200-250 in game apm post1.4 i have 130-170 apm
after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously) if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm
so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things Man speaks truth! The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame.
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Dakota_Fanning
Hungary2332 Posts
On September 21 2011 14:25 PressureTested wrote:Show nested quote +On August 28 2011 16:31 Klyberess wrote: So now the "Actions" only mean some of the actions, and the "Minute" isn't even real minutes.
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I guess the "Per" still applies. Summerised perfectly haha! I only really ever used sc2gears for apm details anyway, but that hasn't caught up on the patch yet. Sc2gears 8.0 has been released which adds support for 1.4 replays.
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Blizzard APM is now a completely worthless number. Before you could look at how fast someone was playing or see if your own hand speed has increased or not. Now it doesn't give me any real information.
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On September 21 2011 14:29 Plexa wrote:Show nested quote +On September 21 2011 07:30 youngminii wrote: pre1.4 i had 200-250 in game apm post1.4 i have 130-170 apm
after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously) if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm
so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things Man speaks truth! The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame.
And is there some magical mechanic that is preventing you from spamming pre-midgame now?
Effective apm is a much better tool to compare players with, as it shows actual useful commands, not spam.
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Wtf change. Waste your time on something useful blizz.
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mine was 100 average to 90 average, guess nothing changed that much :p
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On September 21 2011 18:06 Alpino wrote: Wtf change. Waste your time on something useful blizz.
Don't be a idiot.
This is a positive change... they don't "waste" their time on any changes.
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On September 21 2011 18:01 Kiyo. wrote:Show nested quote +On September 21 2011 14:29 Plexa wrote:On September 21 2011 07:30 youngminii wrote: pre1.4 i had 200-250 in game apm post1.4 i have 130-170 apm
after watching the replay, i've noticed that the biggest cause of the drop is that in the first 5-8 minutes, you're not really doing anything besides tapping so your apm is pathetic after that initial 'doing nothing' period, your apm reflects pre1.4 apm again (except a tiny bit lower obviously) if they got rid of apm for the first 5 minutes and calculated the average based on everything after, you'd have apm similar to your pre1.4 apm
so basically, this change is fucking stupid and blizzard has no idea on what they're doing for many things Man speaks truth! The whole point behind spamming pre-midgame is that it helps keep your rhythm up entering the midgame. And is there some magical mechanic that is preventing you from not spamming pre-midgame now? Effective apm is a much better tool to compare players with, as it shows actual useful commands, not spam. Checking buildings to see the time on upgrades/if units need to be built is pretty useful.
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Apm should of been measured like this in the first place.
Spamming the same numbers over and over does nothing.
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I'm not that bothered about the change really. I do think its pointless trying to eliminate "spammy" useless APM from the measurement, because as people have said here you can just replace it with excessive move commands. As always, higher APM could mean that you're better, or that you're better at spamming.
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so.....they made it so spam doesn't count? lol doesn't really change much other than spamkids can't talk trash about their "high" apm ?
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On September 21 2011 18:11 Toppp wrote:Show nested quote +On September 21 2011 18:06 Alpino wrote: Wtf change. Waste your time on something useful blizz. Don't be a idiot. This is a positive change... they don't "waste" their time on any changes.
No it's not, it's one of the worst changes made by Blizz. Like it wasn't enough that they haven't given us the real APM in the first place; now they implement that stupid change whose only goal is to tap noobs in the back.
What was the problem with pre 1.4 APM anyway? Have you seen anyone ever complain about apm spammers fe? Merz has 500 APM, did anyone care? Did anyone consider him better than MVP or Bomber who were in the same tournament? Of course not, no one cared. But this change is god awful imo and highly unnecessary. APM should be displayed the way it is, raw clean and untouched.
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