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APM measurements changes in 1.4.0 - Page 29

Forum Index > SC2 General
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Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 21 2011 14:41 GMT
#561
Ah, so this is the reason why I suddenly had an average of 60 apm.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-09-21 15:19:08
September 21 2011 15:17 GMT
#562
Why didnt they change the name? Why is it still called APM when it isnt?

I dont really mind the change too much, but it was always fun to see the APM of different players. Just played a 10min game where i had APM of 70. Then played a 20min game where it was 120 : / It's really weird now. (before it was just 150 all game).

I think they might've changed it so that lower level players arent gonna be so obsessed with it and/or scared off by many pros having insane APM. Idk, why else would they change it? Anyone got a good reason?

I know many of my lower level friends are obsessed with APM, and many have like 200 APM but are still in gold league.

For me APM pre patch was a fun stat to see how fast you played, kinda cool to see how fast the different pros played.

APM post patch is just confusing and doesnt really mean anything. APM still wont mean anything in terms of skill but it's just confusing now and just not as interesting. Also now we have to rework all the APM numbers, ugh. (what's considered fast/slow etc)
If wishes were horses we'd be eating steak right now.
showbiz
Profile Joined May 2010
United States66 Posts
September 21 2011 17:12 GMT
#563
Good lord. Is the hate going on in this thread for real?

People are pooh-poohing APM as an important measure of anything, yet in the same post are vehemently attacking Blizzard for implementing the change. For those actually upset by this change, you are revealing that high APM is important to you and that your ego actually did get crushed because spamming no longer makes you feel cool.

I understand the notion of spamming early to keep a rhythm going through mid- and late-game or as a way to let off some nerves, but these are personal techniques. They're not meaningful actions in the game and so should not be counted as such. If I issue an attack move, that is meaningful. Is there meaning in, say, tapping my foot nervously during the game? To me, sure. Within the game, no.

As a side note, people are talking about spamming move commands as inflating APM. When you see someone "spamming" move commands, it's not always pointless, i.e. they could be trying to move in a circular motion (more clicks = more accurate circular path).
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2011-09-21 17:15:51
September 21 2011 17:15 GMT
#564
On September 22 2011 02:12 showbiz wrote:
Good lord. Is the hate going on in this thread for real?

People are pooh-poohing APM as an important measure of anything, yet in the same post are vehemently attacking Blizzard for implementing the change. For those actually upset by this change, you are revealing that high APM is important to you and that your ego actually did get crushed because spamming no longer makes you feel cool.

I understand the notion of spamming early to keep a rhythm going through mid- and late-game or as a way to let off some nerves, but these are personal techniques. They're not meaningful actions in the game and so should not be counted as such. If I issue an attack move, that is meaningful. Is there meaning in, say, tapping my foot nervously during the game? To me, sure. Within the game, no.

As a side note, people are talking about spamming move commands as inflating APM. When you see someone "spamming" move commands, it's not always pointless, i.e. they could be trying to move in a circular motion (more clicks = more accurate circular path).



Excellent post.

I spam in all of my games, however I don't spam so i can stroke my ego when I watch the replay and see how high the numbers go, i spam because it warms up my finger for the mid/late game. However I think this change is good because now APM will actually mean something, not just how many times you cycle between your production facilities or drag click your workers.
Eknoid4
Profile Joined October 2010
United States902 Posts
September 21 2011 17:16 GMT
#565
Are you sure this is actually how it works? This seems like the less likely way.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2011-09-21 17:31:18
September 21 2011 17:27 GMT
#566
This didn't change my apm at all. Apparently I don't spam.

Edit: Unless SC2Gears isn't taking this new change into account.






Don't you rage when you lose too? -FruitDealer
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
September 21 2011 17:30 GMT
#567
Those changes are pointless and everyone should care less about them.

Blizzard instead should rename faster game mode into normal, and slower ones just name slow slower slowest etc. And count time as real time. Because everyone plays on faster game mode anyways, and that "faster" mode is actually normal, and why not name it normal if it's normal.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
September 21 2011 17:30 GMT
#568
On September 22 2011 02:15 Toppp wrote:
Show nested quote +
On September 22 2011 02:12 showbiz wrote:
Good lord. Is the hate going on in this thread for real?

People are pooh-poohing APM as an important measure of anything, yet in the same post are vehemently attacking Blizzard for implementing the change. For those actually upset by this change, you are revealing that high APM is important to you and that your ego actually did get crushed because spamming no longer makes you feel cool.

I understand the notion of spamming early to keep a rhythm going through mid- and late-game or as a way to let off some nerves, but these are personal techniques. They're not meaningful actions in the game and so should not be counted as such. If I issue an attack move, that is meaningful. Is there meaning in, say, tapping my foot nervously during the game? To me, sure. Within the game, no.

As a side note, people are talking about spamming move commands as inflating APM. When you see someone "spamming" move commands, it's not always pointless, i.e. they could be trying to move in a circular motion (more clicks = more accurate circular path).



Excellent post.

I spam in all of my games, however I don't spam so i can stroke my ego when I watch the replay and see how high the numbers go, i spam because it warms up my finger for the mid/late game. However I think this change is good because now APM will actually mean something, not just how many times you cycle between your production facilities or drag click your workers.


It still wont mean anything. It's just how many things you do. You could be bronze and have the highest (E)APM in the world and it wouldnt mean anything. A good player will not necessarily have more APM than a bad one. So this patch has not affected the significance of APM at all. Therefore it's a silly change that doesnt make sense.

Nobody is "vehemently" attacking blizzard, or at least i wasnt. I was just saying that the change is quite silly because it doesnt make any sense at all. That's it
If wishes were horses we'd be eating steak right now.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 21 2011 17:30 GMT
#569
Just change it to the way it was in BW...wtf, who cares.
My. Copy. Is. Here.
JLew
Profile Joined February 2011
Canada353 Posts
September 21 2011 17:38 GMT
#570
Changing between control groups is as much an action as anything.. when you watch MKP play and he splits his gruop of 25 marines into 6 groups and moves one to absorb banelings he is changing control groups and magic boxing like crazy there, and his APM would reflect it.

I find it funny how little Blizzard actually understands the intricate play of their own game, but this is one of those stupid changes that they should have just left alone. What is the point? It seems like something my bronze level rl friends would do, they always get really frustrated when I am tapping early game and tell me how pointless it is and how there is nothing I can do with 160 APM compared to their 40. Late game tapping and moving control groups is an integral part of macro and it should be reflected in someway when watching a player.

Don't even get me started on the ''blizzard'' minute vs real minute argument, it's all so frustrating.
@Triumph_eSports . www.Triumph-eSports.com
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 21 2011 18:21 GMT
#571
"245245245 = 1 action (1 for the initial selection made, the rest ignored)" this doesn`t make any sense, because you clearly make 9 clicks.
keep it deep! @zulison
mcleod
Profile Joined June 2010
Canada350 Posts
September 21 2011 18:25 GMT
#572
imo if you wanna know how fast someone is playing, its best to watch their view as they play. this displays how fast someone is really playing, and how good there mechanics are.

Mortal
Profile Blog Joined November 2010
2943 Posts
September 21 2011 18:26 GMT
#573
Should anyone care? No. Is it kind of dumb? Sure.
The universe created an audience for itself.
SocialisT
Profile Joined July 2011
Sweden160 Posts
September 21 2011 18:32 GMT
#574
I always thought looking at my apm would be a good way to determine my skill improvement. This reset of the measuring system is just annoying as I have to figure out where my average level is again, and what I can do to play faster.

So yeah, I'd say the change is just annoying
"There is nothing cooler than being proud of the things you love" - Day9
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
September 21 2011 18:55 GMT
#575
I have a really poor APM average now
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 21 2011 19:10 GMT
#576
I don't really care what they use, I just want them to stop changing.

It's hard to tell improvement in your apm if they keep re-evaluating their method of measurement.
Manager, Team RIP ZeeZ
tUUTZ
Profile Joined July 2011
Finland122 Posts
September 21 2011 19:28 GMT
#577
They should rename it to random-clicks-per-minute, or something like that.

From the beginning of my SC2 "career" my average apm has risen from 15 to 100. Now it's suddenly 60 :D
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 21 2011 19:31 GMT
#578
On September 22 2011 03:21 zul wrote:
"245245245 = 1 action (1 for the initial selection made, the rest ignored)" this doesn`t make any sense, because you clearly make 9 clicks.


And why should a click be an action? Nothing changed in the game, no meaningful command was given to any structure or unit. By your logic everytime you scroll the mouse and the screen has to move would count as an action too.

It's a great patch and will only affect spammers. Finally we can see the real apm of the people we play.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 21 2011 19:34 GMT
#579
Honestly I wish they kept it the same so I could see how fast my hands are.

I know it doesn't really matter in the long term, but I just want to see how much I can warm up before things get serious.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
tUUTZ
Profile Joined July 2011
Finland122 Posts
September 21 2011 19:35 GMT
#580
On September 22 2011 04:31 Apolo wrote:
It's a great patch and will only affect spammers. Finally we can see the real apm of the people we play.


Oh wow how clueless. It's not "real apm" if it doesn't count everything.
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