It SHOULD really help out with sorting real apm from spam apm. On the most positive outlook possible, I'd say that compared to a pro or some other player (maybe a practice partner) it would help a player maybe realize that they're not playing as fast as they think, and that they're actually missing out on a lot of things. For example moving your army around and pre splitting is more important than tapping, and it'd be good to know which is which.
APM measurements changes in 1.4.0 - Page 17
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phiinix
United States1169 Posts
It SHOULD really help out with sorting real apm from spam apm. On the most positive outlook possible, I'd say that compared to a pro or some other player (maybe a practice partner) it would help a player maybe realize that they're not playing as fast as they think, and that they're actually missing out on a lot of things. For example moving your army around and pre splitting is more important than tapping, and it'd be good to know which is which. | ||
Cow
Canada1104 Posts
Of course if they add EAPM in addition to normal APM and fix the minutes issue, then that would be an amazing addition. Otherwise, it'll just be back to Brood War, using other programs to measure APM. | ||
Apolo
Portugal1259 Posts
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tsango
Australia214 Posts
How often do you honestly hear the community crying out for changes to the apm calculations...? This change has no fundamental affect on the way the game will be played or the balance of it and as such serves no purpose. All it does is waterdown the epeen spammers boners when they watch their own replays, if that was the intended course of action why not just remove the APM tab altogether? Silly change is silly. | ||
Snoddas
Sweden4 Posts
I hope they wont change the apm. | ||
RyLai
United States477 Posts
I do wish they had an APM counter exactly like Broodwar's, but this new more selective counter is good as well. If anything, they should have both a BW style counter and a selective one so people don't think BW players are like 3x faster than SC2 players. I mean, NaDa's ~400 BW APM will be reported as 120 in SC2. If you watch him play first person view, you'll realize how heavily he relies on hotkeys and how often he uses them. Of course, he won't care if his APM is reported to be lower. He's still playing at a really high level and he still has pretty much the same APM as when he played Broodwar... It's just that SC2 will report it as a third of what he used to play at. It's not like we should really care what our APM is anyway, since we should just focus on improving our mechanics and builds. Of course it would be nice to have our mechanics work at a target APM we can aim for, but this new system will be mainly mechanics based APM, so we can still set and aim for that target. However, we're less likely to know when our "tapping" is off or slacking because it won't show up in the APM meter anymore. I guess we have to try to tap as much as we can remember to all game while also doing everything else to improve our mechanics. Work to maintain that 280 APM level tapping speed all game now while you can still measure it! ^^ | ||
1hpBuiltForLove
Canada89 Posts
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qwertzi
111 Posts
On August 27 2011 17:47 phiinix wrote: I think it's good/ don't care too much. It SHOULD really help out with sorting real apm from spam apm. On the most positive outlook possible, I'd say that compared to a pro or some other player (maybe a practice partner) it would help a player maybe realize that they're not playing as fast as they think, and that they're actually missing out on a lot of things. For example moving your army around and pre splitting is more important than tapping, and it'd be good to know which is which. rofl, you really don't know what the F your talking about! reading a bit of discussion instead of replying straight to the op might have helped, but often times thats too much to expect.. u really dont know how important hotkeys are do you? maybe analyze a replay and check out what makes up more "useless" apm, hotkeys, or useless clicking. this is another good point (one that i tried to make earlier): On August 27 2011 19:19 RyLai wrote: I do wish they had an APM counter exactly like Broodwar's, but this new more selective counter is good as well. If anything, they should have both a BW style counter and a selective one so people don't think BW players are like 3x faster than SC2 players. I mean, NaDa's ~400 BW APM will be reported as 120 in SC2. If you watch him play first person view, you'll realize how heavily he relies on hotkeys and how often he uses them. Of course, he won't care if his APM is reported to be lower. He's still playing at a really high level and he still has pretty much the same APM as when he played Broodwar... It's just that SC2 will report it as a third of what he used to play at. | ||
HEROwithNOlegacy
United States850 Posts
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Snuggles
United States1865 Posts
I think it's awesome because I feel pretty freaking awesome when I realistically spike up to like 320 APM during the late game actually doing relevant things when people keep on spouting about how APM is all spam and useless. Shows you suckers whos boss now kekeke... now if only I could scout better =_= | ||
Masayume
Netherlands208 Posts
-Everybody happy- | ||
R4TM
Brazil140 Posts
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Granter
Sweden64 Posts
So funny i had a protoss down talking me for having 25apm in the first 2mins of the game while his apm was an "amazing" 200 while my apm jumped to 75 averege end game and his averege dropped to 70 it's just proof that he was a lot slower than i was. but no, according to him he was the skilled one and i was playing the OP race. Facepalmed myself so hard. | ||
stoicRegret
Canada206 Posts
With all 1337 blizzard technical employees changing their project schedules from fixing APM issues into creating elaborate and expressive font colour changes, we would be able to efficiently type in battle.net chat with emotions beyond belief. Think of the possibilities. They could make it so that the colo(u)r of your text changes according to your mood. Red-der chat would signal epic rage approaching, while the increase of blue and purple shades would signal stupidity and time-wasted-facepalming epic comments so that you could start ignoring people the minute you saw the colo(u)r change. Maybe TL could do it too. This forum post would prob be at only page 2 though. | ||
Masayume
Netherlands208 Posts
On August 27 2011 23:49 Granter wrote: This is really good, now you can actually tell if a person is fast or just a retard that spams away. But someone actually. So funny i had a protoss down talking me for having 25apm in the first 2mins of the game while his apm was an "amazing" 200 while my apm jumped to 75 averege end game and his averege dropped to 70 it's just proof that he was a lot slower than i was. but no, according to him he was the skilled one and i was playing the OP race. Facepalmed myself so hard. I keep seeing comments like this in this thread all the time. If this is seriously why people want the APM system to be changed, I am at a loss for words. That's the most ridiculous reason period. Perhaps it is time to grow past this behaviour. You yourself know if someone is spamming mindlessly, or tapping with reason. Why should it matter then if you know the truth anyway? This is an invalid reason to change the system and if a change goes through with this being the core thought it is time for all the proper players to facepalm. | ||
Jakkerr
Netherlands2549 Posts
Calling it now! | ||
Like a Boss
502 Posts
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soulpoetry
United Kingdom177 Posts
On August 28 2011 00:48 Jakkerr wrote: Merz average APM will drop from 400 to 10. Calling it now! as will mine -.- don't really care though. | ||
Glurkenspurk
United States1915 Posts
Also why the hell doesn't the new patch have a bunker change? I'm pissed. Obviously blizzard doesn't care about the game if they won't change the bunker build time! | ||
Xenocryst
United States521 Posts
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