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Starbow

Forum Index > SC2 General
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Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2016-08-12 20:15:51
January 12 2014 03:09 GMT
#1
[image loading]
[image loading][image loading][image loading][image loading]

Visit Starbowmod.com to play ranked ladder, watch streams and participate in the community!

[image loading]
+ Show Spoiler +
http://starbowmod.com/about/overview


[image loading]
+ Show Spoiler +

http://www.youtube.com/channel/UCizw5QhP2NX3pgOOn6SbDiA


[image loading]
+ Show Spoiler +

Starbow Twitch Streams:
  • SC2 Starbow
  • Vehk

    More streams can be found at http://starbowmod.com/streams/



[image loading]
+ Show Spoiler +

Starbow can be found in the Arcade on all servers. Just search for "Starbow"
Join the chat channel or the group "starbow" to find players.

If Starcraft 2 isn't installed on your machine, the Starcraft 2 Starter Edition (NA EU KR) can be downloaded for free, giving you full access to the Arcade!


If you want to play ranked ladder, here is how to do it:
http://starbowmod.com/about/howtoplay
http://starbowmod.com/about/geimbangbeop (Korean)



[image loading]
+ Show Spoiler +


Starbow was originally developed in this thread: http://www.teamliquid.net/forum/sc2-maps/304955-starbow
Beta was launched in January 2014, and all the patches since then can be found below:
  • 16/1/2014
  • 19/1/2014
  • 19/1/2014
  • 21/1/2014
  • 24/1/2014
  • 29/1/2014
  • 6/2/2014
  • 11/2/2014
  • 12/2/2014
  • 15/2/2014
  • 19/2/2014
  • 25/2/2014
  • 11/3/2014
  • 12/3/2014
  • 31/3/2014
  • 20/4/2014
  • 2/5/2014
  • 13/5/2014
  • 27/5/2014
  • 13/6/2014
  • 6/7/2014
  • 21/7/2014
  • 11/8/2014
  • 6/10/2014
  • 13/10/2014
  • 26/10/2014
  • 28/10/2014
  • 23/11/2014
  • 10/12/2014
  • 10/1/2015
  • 17/2/2015
  • 26/3/2015
  • 26/4/2015
  • 15/5/2015
  • 22/5/2015
  • 2/6/2015
  • 30/6/2015
  • 22/7/2015
  • 11/8/2015
  • 09/10/2015




[image loading]
+ Show Spoiler +

http://starbowmod.com/about/credits




Happy bowing!
+
Creator of Starbow
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 12 2014 03:12 GMT
#2
I really liked the Ryung/Impact game, wouldn't mind if this was the next expansion tbh
Refer to my post.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
January 12 2014 03:14 GMT
#3
Yeah, I honestly like Starbow a lot more than HotS. I think Blizzard is going to keep SC2 pretty much as is, without any major changes, so I'm switching to Starbow
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2014-01-12 03:15:20
January 12 2014 03:15 GMT
#4
I wonder if you have a "ladder system" for custom maps such as this.

This map is making me regaining hope in next generation of RTS gaming.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 12 2014 03:21 GMT
#5
It was interesting listening to decembercalm explaining all the reasoning behind each change that was made, I hope it's captured in the wiki.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 12 2014 03:23 GMT
#6
On January 12 2014 12:21 iHirO wrote:
It was interesting listening to decembercalm explaining all the reasoning behind each change that was made, I hope it's captured in the wiki.


I really really liked that, a lot of the decisions that I didn't understand, it helped to make sense of everything. If decembercalm (or anyone associated with Starbow) could release a YouTube beginner video of stuff like that the mod's actually released, I think that'd be great. Really really loved how TvP looked
coolman123123
Profile Joined August 2013
146 Posts
January 12 2014 03:31 GMT
#7
This is what SC2 should've been. Hopefully people support this mod because it's easily the best.
AstrOtoss
Profile Joined June 2012
Australia19 Posts
January 12 2014 03:31 GMT
#8
so much fun to watch and play
i played some games on the eu server last night while insanely drunk and it was great, much more interesting games than hots so far, lots more action ^^
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-01-12 03:37:07
January 12 2014 03:33 GMT
#9
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.
Chloroplaste
Profile Joined February 2011
France281 Posts
January 12 2014 03:40 GMT
#10
Just watched on AxCrank stream with december and Totalbiscuit streaming, with players like crank, impact, MMA and... it's was so amazing !

This mod is so refreshing to watch and the players really enjoyed it so much, you really see what part of BW was so sick compared to sc2, and got the beautiful graphics and some cool stuff from SC2.

Really looking forward tournaments on it.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-01-12 04:07:03
January 12 2014 04:06 GMT
#11
On January 12 2014 12:33 bo1b wrote:
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.

We looked into many different solutions for high ground advantage. %50 was kind of the default fall back on system. Nothing was really satisfactory that we could come up with, if anyone has any brilliant solutions the Starbow thread is always receptive to feedback like this.
Simply put though, %50 gets the job done.

I find this refreshing. I watch a lot of new guys vs guys play. They feel like its more fair when they get steam rolled. Even the reaver which will just blow up an entire mineral line feels okay.


Thanks to all who have given this mod attention, glad you've enjoyed it.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-01-12 04:17:24
January 12 2014 04:13 GMT
#12
On January 12 2014 13:06 decemberscalm wrote:
Show nested quote +
On January 12 2014 12:33 bo1b wrote:
This is such a well made mod my god. The only thing I don't like in it is the miss % when firing up hill, not because I don't like a proper defenders advantage, but because I've grown to hate rng

Zerg and Protoss no longer have games which feel disgusting, there is currently no infestor broodlord deathbally shit, and in the few games I've played I haven't run into anything like the soul train.

The game just feels fun overall though, which is something sc2 never really managed to achieve.

The only thing stopping me from playing this over hots completely is the lack of ranking/laddering system.

We looked into many different solutions for high ground advantage. %50 was kind of the default fall back on system. Nothing was really satisfactory that we could come up with, if anyone has any brilliant solutions the Starbow thread is always receptive to feedback like this.
Simply put though, %50 gets the job done.

I find this refreshing. I watch a lot of new guys vs guys play. They feel like its more fair when they get steam rolled. Even the reaver which will just blow up an entire mineral line feels okay.


Thanks to all who have given this mod attention, glad you've enjoyed it.

Like I said, the only problem I have with it is rng. It could just be a necessary evil, and really, it can add tension.

In any event it wasn't a criticism and you guys have done such a fantastic job

Regarding reavers blowing up worker lines, it could just be a honey moon phase I'm going through, but the skill required to pull it off is much more refreshing, and I don't get the feeling that if I dropped 2 turrets in each base they could still regularly pull it off each game like hellbats.

It just feels better lol , and if you were going for that then you certainly achieved it, and if not, then its a fantastic side effect
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 12 2014 04:23 GMT
#13
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.
elmerpogs
Profile Joined August 2011
Philippines441 Posts
January 12 2014 04:27 GMT
#14
Whats the difference between Starbow and Starcraft 2 Broodwar?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 12 2014 04:27 GMT
#15
On January 12 2014 13:23 decemberscalm wrote:
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.

Why not just half the dmg if you attack from low ground? I think the 50% misschance is more exciting, but i think that would do the trick too (i guess?)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-01-12 04:30:31
January 12 2014 04:30 GMT
#16
On January 12 2014 13:27 The_Red_Viper wrote:
Show nested quote +
On January 12 2014 13:23 decemberscalm wrote:
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.

Why not just half the dmg if you attack from low ground? I think the 50% misschance is more exciting, but i think that would do the trick too (i guess?)

It breaks the armor system. Units that fire more often are punished more than units with slower punchier attacks.

Upgrades scale better on cliffs combat which is even odder.

I don't think I've ever played a game of SB so far and thought MAN I really got screwed by RNG there.

Every time you attack up a cliff you know the risk. Its a calculated risk at that point.

It would still be cool to have a nice non-rng solution of course.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 12 2014 04:32 GMT
#17
On January 12 2014 13:27 elmerpogs wrote:
Whats the difference between Starbow and Starcraft 2 Broodwar?

SC2BW is a direct clone of BW.

Starbow takes BW fundamentals, the best of their units.

We design to work with the sc2 engine. Rework units from sc2 if we can make them really fun and work with the game. We've even created the sentinel which is an entirely new unit on the Stargate. A lot of BW stuff is tweaked to work well with the sc2 engine. Fundamental changes like idle auto spread for units and a bigger formation size.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 12 2014 04:36 GMT
#18
On January 12 2014 13:23 decemberscalm wrote:
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.

You definitely will Just got to figure out if na lags more or less then eu for me now
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 12 2014 04:37 GMT
#19
On January 12 2014 13:30 decemberscalm wrote:
Show nested quote +
On January 12 2014 13:27 The_Red_Viper wrote:
On January 12 2014 13:23 decemberscalm wrote:
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.

Why not just half the dmg if you attack from low ground? I think the 50% misschance is more exciting, but i think that would do the trick too (i guess?)

It breaks the armor system. Units that fire more often are punished more than units with slower punchier attacks.

Upgrades scale better on cliffs combat which is even odder.

I don't think I've ever played a game of SB so far and thought MAN I really got screwed by RNG there.

Every time you attack up a cliff you know the risk. Its a calculated risk at that point.

It would still be cool to have a nice non-rng solution of course.


I actually like the miss chance, was just curious and yeah that makes sense^^
Well you did a great job so far, the crank stream was probably the most exciting "sc2 stream" i have seen in the last few weeks.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FLuE
Profile Joined September 2010
United States1012 Posts
January 12 2014 04:40 GMT
#20
Blizzard should just hire you guys. They could prob pay you less and make more than whatever is currently going on there.

Really great work.
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