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Starbow - Page 323

Forum Index > SC2 General
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404AlphaSquad
Profile Joined October 2011
839 Posts
October 10 2014 19:43 GMT
#6441
r is rift
aka Kalevi
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 10 2014 19:55 GMT
#6442
y is rally point, so I'll set it to "d"
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-10-11 15:25:12
October 11 2014 15:24 GMT
#6443
Gas income in Starbow is (was) a bit too high compared to mineral income, when tested against BW (and we do use the BW eco as a model).

We wanted to increase the gas mining time more in the past, but that would make a queue of workers because the workers moved back and forth to the geyser more smoothly than in BW.

Now that the workers move faster with the 12,5% speed increase we have added gas harvesting time very slightly. I did some testing to make sure this is closer to BW stats. This change is very small and should not impact the game much. To put it in perspective, this change means about one less trip for 3 workers during 1 whole minute in-game time. (208 gas / min, down from 216)

Patch 0.503

- Gas harvest time increased form 2 sec to 2.09 sec.

Thanks to Franscar for discovering this.
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 11 2014 15:53 GMT
#6444
But that doesnt seem as a good bw-model.

I did a test and it seems it is higher than 20% than in broodwar. The gas income.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 11 2014 15:55 GMT
#6445
It was not that high in my tests. How did you test this?
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 11 2014 16:07 GMT
#6446
I made a rax+gas at the same time.
In broodwar u have 100gas exactly when the rax finishes but i had 120+

So its 20+ more but, at the same time when the gas finished the first worker fucked up. One or two gas trips was slower or something.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 13 2014 21:14 GMT
#6447
Patch 0.510 - The Ahli polish.


This patch is mostly bug fixes, tool-tips and aesthetics. Ahli has done all of this work. I suggest a statue is raised in his honor!

Changes
  • Infestor's Ensnare now suppresses cloak
  • Baneling's Acid Spores now suppress cloak
  • corrected the position of the upgrades in the Protoss Fleet Beacon (important for grid hotkey users)
  • burrowed Zerglings now have an attack button just like all other burrowed units
  • added a fix for the hole in the Protoss Observatory's mouse hitbox
  • Infestor's Infested Terrans cannot attack under the Corsair's Disruption Web anymore
  • Science Vessel's Matrix will no longer grant 1 extra shield point for the first second of the buff
  • range indicators will now automatically update their range, if Medic's Optical Flare's blind ends or starts
  • fixed ordering Vikings during attacks resulting in errors, reduced acceleration of the Viking during the fire to 50%
  • constructing the Nexus' Khaydarin Core now adds a warp in animation ontop of the Nexus
  • fixed Vultures dropping orders and not being able to receive orders for 0.5 seconds right after the spider mine was created. Now Vultures queue orders and because of that, the channel time after planting that mine has been raised by 0.25 seconds to respect previous battle.net input delay.


Bug fixes
  • fixed unburrowed Infestors and Defilers having the same selection alias (double clicking one of these selected all of them)
  • fixed Devourer Cocoons and Broodlord Cocoons having the same selection alias
  • fixed hallucinated Arbiters breaking the cloak of real Arbiters.
  • fixed Medic's Optical Flare not reducing the cast range of Zerg units when burrowed
  • fixed Medic's Optical Flare not reducing the cast range of Infestors
  • fixed Khaydarin Core model remaining on the Nexus, if the upgrade is cancelled
  • fixed Vultures not being able to receive attack orders on units while planting Spider Mines for 1.5 seconds
  • fixed Vultures waiting forever at a queued Spider Mine placement position, if the Vulture had no more Mines left
  • fixed Sentinel having a /dance duration despite having no dance animation
  • fixed Null Ward not regenerating shields like other Protoss units


Aesthetics
  • fixed burrowed Infestors having a "Burrow" button instead of an "Unburrow" one
  • fixed Infestor's icon in the observers' panel
  • fixed Scout's Gravitic Thruster's upgrade icon in the observers' panel
  • corrected burrowed Infestors' unit description
  • fixed Infestors having the same portrait as Defilers
  • fixed several abilities stating "[Level 1]"
  • corrected Devourer Cocoon's description stating it would be a Guardian Cocoon
  • corrected Swarm Queen's rank and kills being displayed despite being able to damage enemies
  • corrected Arbiter Tribunal's description falesly stating that Arbiters would require Templar Archives to be build
  • specified Arbiter's cloak buff's description stating that it doubles shield armor
  • Sentinel's Glare ability now displays a buff icon when active
  • fixed Reaver's armor name, shield name and armor icon (was displaying armor level 1 icon)
  • fixed Arbiter's shield name
  • fixed Corsair's armor and shield name
  • fixed Sentinel's, Reaver's, Arbiter's, Null Ward's camera in the glossary
  • updated the help UI's game mechanics description with the lack of high yield minerals, blue minerals' harvest amount and the high ground advantage
  • updated Medic's Optical Flare's tooltip with the duration of the blindness
  • added the range value to Terran's Barrel Stabilizer upgrade button
  • corrected the duration in the Ghost's Cloak ability button to display a duration of 25
  • Bunkers will now always state the correct range increase in its description text (-> upgrade's change will be displayed)
  • added correct values into the Terran Science Vessel's Matrix ability description
  • fixed Matrix' buff icon remaining on the unit forever, if the shields were destroyed via attacks. Now the icon disappears, if the shields were destroyed
  • fixed an actor physics impact message error in the Siege Tank (siege mode)'s attack
  • updated Irradiate's research and ability description to reflect correct damage and duration values
  • removed the mouse cursor response when hovering over the Ghost's Seeker Drone's missile
  • removed the Marauder from glossary
  • corrected Science Vessel's unit description
  • corrected Observatory's unit description
  • updated Observer's Phase Shift's description
  • updated unit descriptions of Observer, Zealot, Corsair, Scout, Medic, Stalker, Dragoon, Ghost, Vulture, Goliath, Dropship, Banshee, Viking, Marine, Reaper
  • added several upgrades to units in the glossary
  • updated Tech Lab's descriptions
  • updated Banshee's Cloak's duration in the description
  • fixed the High Templar's Hallucination text
  • added range indicator to Neural Parasite of burrowed Infestors and Matrix of Science Vessels
  • improved error message when you manually attempt to load a Siege Tank in Siege Mode without Enhanced Gravity Lifters upgrade into a Dropship
  • improved Science Vessel's Matrix's model scales on all Terran units
  • corrected the size of Vulture's Spider Mine placement model
  • added Sentinel's unit description
  • added life armor icon to Sentinel's Null Ward
  • removed "Research" from the upgrade names of Elite Reaper Training and Enhanced Gravity Lifters, so Observers won't see that part of the name
  • updated Fusion Core's description
  • updated help window's tech tree as good as Blizzard currently allows (-> displays unlocks and production of the default sc2 structures)
aka KanBan85. Working on Starbow.
WombaT
Profile Blog Joined May 2010
Northern Ireland24876 Posts
October 13 2014 21:32 GMT
#6448
Sick, the amount of effort you guys put in is admirable. Hope to get to play soon
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 16 2014 17:42 GMT
#6449
It's about time!

That I stream....

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 16 2014 20:44 GMT
#6450
[image loading]


When can I find people to play vs on the Starbow ladder? The answer is: On Friday the 17th! Join us from 18:00 (6pm) CEST and stay as long as you possibly can.

So please, come to the Eros ladder on Saturday and stay, even if few are online. The more who have patience and stays, the less patience we'll eventually need.

How to play: http://starbowmod.com/about/howtoplay

How to set it up:



Most recent balance patch: http://starbowmod.com/forum/showthread.php?tid=656

Most recent bugfix patch: http://starbowmod.com/forum/showthread.php?tid=664

PS: Send me good TvP replays. Day9 might cast it
aka KanBan85. Working on Starbow.
404AlphaSquad
Profile Joined October 2011
839 Posts
October 17 2014 19:59 GMT
#6451


The GOLDEN PROTOSS ARMADA!
aka Kalevi
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 18 2014 13:26 GMT
#6452
Very good ZvP from today's cast with Kalevi:

aka KanBan85. Working on Starbow.
Espers
Profile Joined August 2009
United Kingdom606 Posts
October 20 2014 23:23 GMT
#6453
http://www.twitch.tv/sc2_starbow

Starbow tourney started now.
Vehk
Profile Joined December 2010
United States151 Posts
October 21 2014 13:56 GMT
#6454
Monday Night Starbow #4 is next week, and I'm not sure what kind of event I would like to have!

Please vote here to help me decide!

Also, keep an eye on the MNS threads here and on starbowmod.com today for the VoDs from last night's $25 Open.
Organizer, Administrator, and Caster of Monday Night Starbow
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 26 2014 20:37 GMT
#6455
Patch 0.511 - More Ahli polish and some balance changes.


This patch is a mix of bug fixes by Ahli and balance/design changes by the dev team. Ahli does deserve another statue though!

Balance/design changes:
  • Marine hp reduced to 40
  • Medic heal rate reduced to 12. (It was wrongly increased to 13 during the 12,5% patch, but this is not change that is related to the game-speed).
  • Lurker damage reduced to 20.
  • Spine crawler now deals 40 explosive damage. (40 vs armored, 30 vs medium and 20 vs light. Full damage vs shields).
  • Psi storm duration decreased to about 3 sec. It does 14 more damage and has slightly less radius. This is basically the BroodWar storm, but slightly smaller.
  • Parasite on overseer, lasts 45 sec. Costs 150 energy. Overseers now start with 75 energy. Changelings removed. A parasited unit is being revealed for the enemy.
  • Corsair splash damage towards large and meduim targets is slightly reduced. It had already been reduced vs light some patches ago.
  • Carrier range decreased to 8. Leash range decreased to 12. Damage decreased to 2x3. Since Ahli has fixed the carrier to be "100%" BW we change the values to be "100%" BW as well.
  • Lurker burrow and unburrow time reduced since it was not reduced with the 12,5% patch like it should be. But we gave it a tad extra reduction.
  • Irradiate lasts 5 sec longer, dealing 160 dmg total.


StarBow v0.511 Ahli modifications

CHANGES
  • Plague now remains on the affected unit for the full duration of 40 seconds instead of being removed when the unit is down to 1 life point
  • Lurkers' spines now travel 12.5% faster
  • reduced Lurker's subgroup priority to be between Infestors and Ultralisks
  • burrowed units don't receive a speed bonus on creep anymore
  • all burrowed units that can move while burrowed are now creating burrowed movement model effects


BUG FIXES
  • fixed Lurkers, Dark Templars and Reapers being able to attack under the Disruption Web
  • fixed Defiler Mound and Infestation Pit both being selected on double-click
  • fixed burrowed Infestors colliding with some ground units
  • fixed Defiler Mound acting like an Infestation Pit in the Observer's structures (-> fixes count, production and icon)
  • fixed Interceptors outside the Carrier not switching targets within leash range but outside release range
  • fixed Carrier code eating a lot of performance the more carriers or interceptors are created and potentially being able to break other triggered game mechanics like the high ground miss chance.
    The new implementation is nearly using data only. 31 Carriers with each 8 released Interceptors eat up 8 FPS less on Ahli's computer.
  • fixed Defilers being able to move while burrowed before Tunneling Claws upgrade, their burrowed movement speed is now 1.25, so 2.4 lower than before with Tunneling Claws.
  • removed /dance from the Defiler as its animation is broken
  • researching Fortified Bunkers will now properly change Bunker models and icons
  • fixed default hotkeys of High Templars for creating hallucinations of Scouts and Warp Prisms
  • removed the alternative pathing from burrowed Infestors


COSMETICS
  • fixed Siege Tank (Siege Mode)'s explosion to appear in every case and to appear correctly.
    Vs targets with a bigger radius then the splash radius (like a Command Center), the explosion will be placed onto of the building (like in default SC2). Overkilling these units will cause an explosion on the ground.
    Vs targets that are smaller like every unit in the game, the explosion will be placed on the ground (like in default SC2).
  • added SC2's default fire attachment on units hit by Siege Tanks in Siege Mode
  • raised the max lurker attack sound cap from 6 to 16
  • updated tunneling claws upgrade description
  • added Infested Terran to the glossary (F12)
  • fixed Stalker's attack actor
  • Stalkers now always use their golden texture (unit testers, preplaced in editor, etc...)
  • added landing sound to Lurker, Infestor, Reaver (played when a unit is unloaded)
  • Infestors use their sc2 death models again
  • corrected Carrier's Interceptor launch range and Interceptor weapon speed information in the Carrier's weapon icon, added tooltip to the weapon with carrier mechanic details like leash range and interceptors not entering a moving carrier
  • removed Defiler's birth animation as it was buggy
  • added upgrades to glossary
  • researching Gravitic Thrusters for Scouts now grants score and plays the "research complete" alert
  • corrected several description texts
  • corrected several upgrade names in the leaderpanel
  • corrected Roach Warren's Evolve Tunnel ability research button
  • removed Marauder, Viper, Roachling, unused Infested Terran from the hotkey UI
  • separated Defiler Mound from Infestation Pit in the hotkey UI
aka KanBan85. Working on Starbow.
WombaT
Profile Blog Joined May 2010
Northern Ireland24876 Posts
October 26 2014 23:03 GMT
#6456
This a really minor query, given you are so thorough with this was wondering if the timer is in real time or in some variant of Blizz time?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
404AlphaSquad
Profile Joined October 2011
839 Posts
October 26 2014 23:19 GMT
#6457
Currently it is Blizz-time. I see no reason not to change it to real life time though, because the only reason why sc2 time is messed up is because of Blizzard fucking up.
aka Kalevi
Schopenhauer17
Profile Joined March 2013
16 Posts
October 28 2014 00:33 GMT
#6458
I know its probably not a popular request, but have you considered increasing the zoom level a bit? I would really prefer seeing a bit more
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 28 2014 05:51 GMT
#6459
On October 28 2014 09:33 Schopenhauer17 wrote:
I know its probably not a popular request, but have you considered increasing the zoom level a bit? I would really prefer seeing a bit more


Some are actually suggesting to zoom more in than out, so I doubt this will happen. The current zoom level in Starbow is the same as sc2 though.

One thing we wanna try is to make the mouse wheel zoom not change angle, but just zoom so you can select units more easily when you zoom.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 28 2014 15:01 GMT
#6460
Starbow is getting some attention in Korea:

aka KanBan85. Working on Starbow.
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