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Xiphias
Norway2223 Posts
http://www.twitch.tv/sc2_starbow | ||
Espers
United Kingdom606 Posts
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purakushi
United States3300 Posts
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Xiphias
Norway2223 Posts
On October 07 2014 08:15 purakushi wrote: Any way to get MNS listed on TL events? Yes, but it needs a liqupedia page for it ![]() | ||
Xiphias
Norway2223 Posts
Patch 0.5 Yes we are starting to name them by numbers now! :O First off, huge thanks to Franscar, Decemberscalm and Ahli who helped a lot in the editor. General
Zerg
Protoss
Terran
Bugs
Long and boring explanation VOD as promised: Future: This was a very zerg focused patch as they have both been under-preforming and felt bland. We still might do something more about banelings and continue to try to fix certain bugs with the spider mine. | ||
Hider
Denmark9341 Posts
Mutalisks now have a new attack engine which overrides the separation and overkill bug. They now also spread out proportionate to the number of units in the control group. Cool, how well can it do moving shot now? Is it getting closer to BW? Infestors added to the game. Vipers removed. Spells: Ensnare, Infested Terrans and neural parasite. Can cast Infested terrans and neural parasite while burrowed. The latter spell gets a shorter range while burrowed. Something that I think could encourage more burrow-usage of the Infestor is to get rid of creep-speed boost while burrowed. Perhaps, even make it faster while burrowwed than not burrowed in order to (A) give it a unique feeling and (B) incentivize Infested-terran harass, which I actually think is one of the better deisgned spells in Sc2. Nullward duration reduced from 120 sec to 25 sec. I wonder why you specifically went for this solution compared to other changes such as removing invisibility, lower projectile speed etc. | ||
WombaT
Northern Ireland23673 Posts
Will hopefully get some games going when I get my PC back in working order r | ||
Vehk
United States151 Posts
I actually looked into that, and according to TL guidelines, an event has to be worth $50 in prize money in order to be listed on the TL calendar. MNS Open Events are only at $25 ![]() I might make liquipedia pages for the events if I find the time... of course if anyone wants to take it upon themselves to do that, the results page is right here... ![]() | ||
Xiphias
Norway2223 Posts
https://www.youtube.com/watch?v=fMLAKM8uyP4 Also, new cast! ![]() | ||
Foxxan
Sweden3427 Posts
Its not about getting SV. Terran dont know how many sentinels protoss makes. If its 1stargate or 2. When should terran get goliath range? How many goliaths are needed? There is no reliable scouting for terran until scan is rdy. And then terran needs to scout or have it as a detector. Its still not 100% reliable scouting. There are only 2charges of scan, why cant it have 4? I have tested the different Nullward's on testmap with franscar and tbh, it doesnt feel right, but not because the design feels bad. I feel it just needs more refinement and tweaking. Nullward doesnt feel fun vs zerg or protoss. I still feel the sentinel is not used in direct combat. Protoss need some micro, the nullward can make that happen but not if it is as boring as it is now. | ||
Xiphias
Norway2223 Posts
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Hider
Denmark9341 Posts
I guess the 3 areas I am looking at are: (1) Balance it around manual casting still being in the game by reducing projectile speed alot but increasing AOE. This way the protoss player can cast the Nullward on a an enemy unit and enemy has time to counter-micro (by splitting) vs it. (2) Perhaps also get rid of stealth, or at least test how it feels without it, and balance it around being less "gimmicky" by increasing the casting range. (3) increasing its utility during battles by reducing setup time a bit. | ||
WombaT
Northern Ireland23673 Posts
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Daeracon
Sweden198 Posts
Does the 12.5% speed increase make storm really powerful? Or is it not so noticeable? | ||
Xiphias
Norway2223 Posts
On October 10 2014 23:09 Daeracon wrote: Wow, that is a lot of changes! Hope I can get online soon and find a game to find out. Does the 12.5% speed increase make storm really powerful? Or is it not so noticeable? Hope to see you online! ![]() | ||
Xiphias
Norway2223 Posts
- Spider mines should now target an enemy correctly even if they are close to enemy workers. - The Kyldarian Citadel upgrade animation now completes as the upgrade is completing and not after. Thanks to Franscar and Ahli for helping with the bug fixes. | ||
Foxxan
Sweden3427 Posts
Why is kkyldarian citadel still on hotkey "k"? | ||
Xiphias
Norway2223 Posts
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404AlphaSquad
839 Posts
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purakushi
United States3300 Posts
On October 11 2014 04:12 Foxxan wrote: Xiphias Why is kkyldarian citadel still on hotkey "k"? I think 'd', 'r', or 'y'' should be fine, if they are not in use. | ||
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