Gas income in Starbow is (was) a bit too high compared to mineral income, when tested against BW (and we do use the BW eco as a model).
We wanted to increase the gas mining time more in the past, but that would make a queue of workers because the workers moved back and forth to the geyser more smoothly than in BW.
Now that the workers move faster with the 12,5% speed increase we have added gas harvesting time very slightly. I did some testing to make sure this is closer to BW stats. This change is very small and should not impact the game much. To put it in perspective, this change means about one less trip for 3 workers during 1 whole minute in-game time. (208 gas / min, down from 216)
Patch 0.503
- Gas harvest time increased form 2 sec to 2.09 sec.
This patch is mostly bug fixes, tool-tips and aesthetics. Ahli has done all of this work. I suggest a statue is raised in his honor!
Changes
Infestor's Ensnare now suppresses cloak
Baneling's Acid Spores now suppress cloak
corrected the position of the upgrades in the Protoss Fleet Beacon (important for grid hotkey users)
burrowed Zerglings now have an attack button just like all other burrowed units
added a fix for the hole in the Protoss Observatory's mouse hitbox
Infestor's Infested Terrans cannot attack under the Corsair's Disruption Web anymore
Science Vessel's Matrix will no longer grant 1 extra shield point for the first second of the buff
range indicators will now automatically update their range, if Medic's Optical Flare's blind ends or starts
fixed ordering Vikings during attacks resulting in errors, reduced acceleration of the Viking during the fire to 50%
constructing the Nexus' Khaydarin Core now adds a warp in animation ontop of the Nexus
fixed Vultures dropping orders and not being able to receive orders for 0.5 seconds right after the spider mine was created. Now Vultures queue orders and because of that, the channel time after planting that mine has been raised by 0.25 seconds to respect previous battle.net input delay.
Bug fixes
fixed unburrowed Infestors and Defilers having the same selection alias (double clicking one of these selected all of them)
fixed Devourer Cocoons and Broodlord Cocoons having the same selection alias
fixed hallucinated Arbiters breaking the cloak of real Arbiters.
fixed Medic's Optical Flare not reducing the cast range of Zerg units when burrowed
fixed Medic's Optical Flare not reducing the cast range of Infestors
fixed Khaydarin Core model remaining on the Nexus, if the upgrade is cancelled
fixed Vultures not being able to receive attack orders on units while planting Spider Mines for 1.5 seconds
fixed Vultures waiting forever at a queued Spider Mine placement position, if the Vulture had no more Mines left
fixed Sentinel having a /dance duration despite having no dance animation
fixed Null Ward not regenerating shields like other Protoss units
Aesthetics
fixed burrowed Infestors having a "Burrow" button instead of an "Unburrow" one
fixed Infestor's icon in the observers' panel
fixed Scout's Gravitic Thruster's upgrade icon in the observers' panel
corrected burrowed Infestors' unit description
fixed Infestors having the same portrait as Defilers
fixed several abilities stating "[Level 1]"
corrected Devourer Cocoon's description stating it would be a Guardian Cocoon
corrected Swarm Queen's rank and kills being displayed despite being able to damage enemies
corrected Arbiter Tribunal's description falesly stating that Arbiters would require Templar Archives to be build
specified Arbiter's cloak buff's description stating that it doubles shield armor
Sentinel's Glare ability now displays a buff icon when active
fixed Reaver's armor name, shield name and armor icon (was displaying armor level 1 icon)
fixed Arbiter's shield name
fixed Corsair's armor and shield name
fixed Sentinel's, Reaver's, Arbiter's, Null Ward's camera in the glossary
updated the help UI's game mechanics description with the lack of high yield minerals, blue minerals' harvest amount and the high ground advantage
updated Medic's Optical Flare's tooltip with the duration of the blindness
added the range value to Terran's Barrel Stabilizer upgrade button
corrected the duration in the Ghost's Cloak ability button to display a duration of 25
Bunkers will now always state the correct range increase in its description text (-> upgrade's change will be displayed)
added correct values into the Terran Science Vessel's Matrix ability description
fixed Matrix' buff icon remaining on the unit forever, if the shields were destroyed via attacks. Now the icon disappears, if the shields were destroyed
fixed an actor physics impact message error in the Siege Tank (siege mode)'s attack
updated Irradiate's research and ability description to reflect correct damage and duration values
removed the mouse cursor response when hovering over the Ghost's Seeker Drone's missile
removed the Marauder from glossary
corrected Science Vessel's unit description
corrected Observatory's unit description
updated Observer's Phase Shift's description
updated unit descriptions of Observer, Zealot, Corsair, Scout, Medic, Stalker, Dragoon, Ghost, Vulture, Goliath, Dropship, Banshee, Viking, Marine, Reaper
added several upgrades to units in the glossary
updated Tech Lab's descriptions
updated Banshee's Cloak's duration in the description
fixed the High Templar's Hallucination text
added range indicator to Neural Parasite of burrowed Infestors and Matrix of Science Vessels
improved error message when you manually attempt to load a Siege Tank in Siege Mode without Enhanced Gravity Lifters upgrade into a Dropship
improved Science Vessel's Matrix's model scales on all Terran units
corrected the size of Vulture's Spider Mine placement model
added Sentinel's unit description
added life armor icon to Sentinel's Null Ward
removed "Research" from the upgrade names of Elite Reaper Training and Enhanced Gravity Lifters, so Observers won't see that part of the name
updated Fusion Core's description
updated help window's tech tree as good as Blizzard currently allows (-> displays unlocks and production of the default sc2 structures)
When can I find people to play vs on the Starbow ladder? The answer is: On Friday the 17th! Join us from 18:00 (6pm) CEST and stay as long as you possibly can.
So please, come to the Eros ladder on Saturday and stay, even if few are online. The more who have patience and stays, the less patience we'll eventually need.
Patch 0.511 - More Ahli polish and some balance changes.
This patch is a mix of bug fixes by Ahli and balance/design changes by the dev team. Ahli does deserve another statue though!
Balance/design changes:
Marine hp reduced to 40
Medic heal rate reduced to 12. (It was wrongly increased to 13 during the 12,5% patch, but this is not change that is related to the game-speed).
Lurker damage reduced to 20.
Spine crawler now deals 40 explosive damage. (40 vs armored, 30 vs medium and 20 vs light. Full damage vs shields).
Psi storm duration decreased to about 3 sec. It does 14 more damage and has slightly less radius. This is basically the BroodWar storm, but slightly smaller.
Parasite on overseer, lasts 45 sec. Costs 150 energy. Overseers now start with 75 energy. Changelings removed. A parasited unit is being revealed for the enemy.
Corsair splash damage towards large and meduim targets is slightly reduced. It had already been reduced vs light some patches ago.
Carrier range decreased to 8. Leash range decreased to 12. Damage decreased to 2x3. Since Ahli has fixed the carrier to be "100%" BW we change the values to be "100%" BW as well.
Lurker burrow and unburrow time reduced since it was not reduced with the 12,5% patch like it should be. But we gave it a tad extra reduction.
Plague now remains on the affected unit for the full duration of 40 seconds instead of being removed when the unit is down to 1 life point
Lurkers' spines now travel 12.5% faster
reduced Lurker's subgroup priority to be between Infestors and Ultralisks
burrowed units don't receive a speed bonus on creep anymore
all burrowed units that can move while burrowed are now creating burrowed movement model effects
BUG FIXES
fixed Lurkers, Dark Templars and Reapers being able to attack under the Disruption Web
fixed Defiler Mound and Infestation Pit both being selected on double-click
fixed burrowed Infestors colliding with some ground units
fixed Defiler Mound acting like an Infestation Pit in the Observer's structures (-> fixes count, production and icon)
fixed Interceptors outside the Carrier not switching targets within leash range but outside release range
fixed Carrier code eating a lot of performance the more carriers or interceptors are created and potentially being able to break other triggered game mechanics like the high ground miss chance. The new implementation is nearly using data only. 31 Carriers with each 8 released Interceptors eat up 8 FPS less on Ahli's computer.
fixed Defilers being able to move while burrowed before Tunneling Claws upgrade, their burrowed movement speed is now 1.25, so 2.4 lower than before with Tunneling Claws.
removed /dance from the Defiler as its animation is broken
researching Fortified Bunkers will now properly change Bunker models and icons
fixed default hotkeys of High Templars for creating hallucinations of Scouts and Warp Prisms
removed the alternative pathing from burrowed Infestors
COSMETICS
fixed Siege Tank (Siege Mode)'s explosion to appear in every case and to appear correctly. Vs targets with a bigger radius then the splash radius (like a Command Center), the explosion will be placed onto of the building (like in default SC2). Overkilling these units will cause an explosion on the ground. Vs targets that are smaller like every unit in the game, the explosion will be placed on the ground (like in default SC2).
added SC2's default fire attachment on units hit by Siege Tanks in Siege Mode
raised the max lurker attack sound cap from 6 to 16
updated tunneling claws upgrade description
added Infested Terran to the glossary (F12)
fixed Stalker's attack actor
Stalkers now always use their golden texture (unit testers, preplaced in editor, etc...)
added landing sound to Lurker, Infestor, Reaver (played when a unit is unloaded)
Infestors use their sc2 death models again
corrected Carrier's Interceptor launch range and Interceptor weapon speed information in the Carrier's weapon icon, added tooltip to the weapon with carrier mechanic details like leash range and interceptors not entering a moving carrier
removed Defiler's birth animation as it was buggy
added upgrades to glossary
researching Gravitic Thrusters for Scouts now grants score and plays the "research complete" alert
corrected several description texts
corrected several upgrade names in the leaderpanel
corrected Roach Warren's Evolve Tunnel ability research button
removed Marauder, Viper, Roachling, unused Infested Terran from the hotkey UI
separated Defiler Mound from Infestation Pit in the hotkey UI
Currently it is Blizz-time. I see no reason not to change it to real life time though, because the only reason why sc2 time is messed up is because of Blizzard fucking up.
On October 28 2014 09:33 Schopenhauer17 wrote: I know its probably not a popular request, but have you considered increasing the zoom level a bit? I would really prefer seeing a bit more
Some are actually suggesting to zoom more in than out, so I doubt this will happen. The current zoom level in Starbow is the same as sc2 though.
One thing we wanna try is to make the mouse wheel zoom not change angle, but just zoom so you can select units more easily when you zoom.