• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:31
CEST 02:31
KST 09:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer1Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2)
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32412 users

Starbow - Page 339

Forum Index > SC2 General
Post a Reply
Prev 1 337 338 339 340 341 346 Next
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 22 2015 15:05 GMT
#6761
While we wait for Starbowmod.com to come back online, I guess we can move back here.

I changed Erupt somewhat on the testmap.

It does not cost energy, but each Eruptor has 2 charges with a 5 sec cooldown.

After the Erupt pushes units away it creates an area with lava that lasts for 10 seconds where the erupt hit. This area deals 20 explosive damage every second to any units (including the casters units) within it. It can no longer cast it while burrowed.

This is probably not an optimal spell, but here is the general idea:

Zerg has a couple of space control tools, such as lurkers and dark swarm (and lurkers + dark swarm ), but lurkers maaay be lacking a bit in controlling more open spaces and dark swarm is later tech. This ability is meant to be a weak supplement to lurkers, and can probably be used in other settings as well. Keep in mind that this ability is on a unit with a very different main purpose so it can't be too strong.

It would be optimal to have this ability also open up for some countermicro other than units moving away. That would require it to potentially be more like a spider mine where the damage is only a potential that can be picked off in certain situations.

So this is probably not an optimal ability, but it should be enough to get an impression on how it works as space control (and whatever other aspect the player can conjure)
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 22 2015 15:20 GMT
#6762
20 dmg every second, wow that is same dmg as psi storm in sc2. i know its explosive but still. i know that at the moment errupt does not push back sieged up tanks, so to put it short the ability kills every siege tank it lands on.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 22 2015 15:29 GMT
#6763
only me worried about eruptors+guardians in zvp?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-06-22 15:42:32
June 22 2015 15:38 GMT
#6764
well, it's a concept, values can be altered. Oh, and the cast range should probably be shorter, which should make it worse vs tanks. Also, for the late-game scenario, remember that they only have 2 erupts per Eruptor.
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 22 2015 16:01 GMT
#6765
and we are back
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2015-06-22 16:58:26
June 22 2015 16:57 GMT
#6766
I agree some sort of terrain-control would fit the Eruptor well. This "pushing" mechanic is a bit it has is a bit strange, and it doesn't seem to really push units far at all anyway. This seems like a better direction.

I watched a stream a while ago and that flame-trail spell that was tested on the Firebat ages ago would fit you're describing perfectly. To create a long line DoT over open terrain would be an interesting 2nd function to the Eruptor. Opening Eruptors vs Corsair/DT builds would give you a bit of micro-able defence vs the DTs.

LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
June 22 2015 18:56 GMT
#6767
Monday Night Starbow will be on in around 2 hours' time. Come check out the action / stream if you want to learn more about Starbow!

http://www.teamliquid.net/calendar/2015/06/#event_26934
call me moxie
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
June 22 2015 19:39 GMT
#6768
Think I'll be tuning in to my first one! HYPE!
Shorts down shorts up, BOOM, just like that.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 22 2015 21:05 GMT
#6769
and we're live:

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
alpenrahm
Profile Blog Joined December 2010
Germany628 Posts
June 22 2015 22:40 GMT
#6770
dirtybag is such a dirtbag.
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
June 23 2015 07:41 GMT
#6771
These fast Mutas in TvZ man. Might be too strong to hold off.
I was in Ravenholm
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 30 2015 19:47 GMT
#6772
[image loading]

Patch 1.1 - First balance patch since release.

General
  • Units affected by pathing is now also slowed down by 20% for a short duration. This makes the pathing more effective.
  • Most bug's reported since last patch have been fixed.
  • Aesthetic improvements to many weapons and unit. Golaith's missiles after range upgrade, Battlecruiser's laser, Siege tank in siege mode shot, Eruptor's shot before and after range upgrade and new Sentinel model. (Now I need to update so many things .. )


Terran
  • Vultures now have a small pathing to them. Their pathing was completely removed earlier since they would behave oddly when trying to stand still because of it. It's been worked on and hopefully improved.
  • Dropship's attribute "medium" changed to "armored". Most AA units deal explosive damage so this is a nerf. Warp prisms have gotten the same treatment. Overlords are already armored.
  • SCV life increased to 60. Back to BW value. Terran was taking too much economic damage from reaver and mutalisk harass.
  • Science vessel supply down from 3 to 2.


Protoss
  • Corsair damage increased from 4 to 5. We thought it was 5 for a long time until we discovered that the data in the editor was set wrong. We did test 5 damage for a while to make sure such a buff would not break anything. It seems fine.
  • Stalker blink is back to being instant. The direction blink was only causing frustrations.
  • Warp Prism attribute "medium" changed to "armored". It gains +40 shields in phase mode.


Zerg
  • Scourge attack priority lowered, making it easier to snipe air units if you distract opponent units with other units.
  • Defiler supply down from 3 to 2.
  • Hydralisk range upgrade cost increased from 100/100 to 150/150.
  • Lurker burrow time increased from 1.8 sec to 2.0 sec.
  • Lurker spike speed slightly reduced to allow for cool "Boxer" marine micro.
  • Mutalisk range decreased from 3.25 to 3.
  • Plague energy cost increased from 125 to 150. This is something that should have been done when it got the BW damage and time values since this is the BW energy cost.


Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.

Viking. I recently learned that BW vikings splash zones were the same as a corsair (for the missiles). They are much bigger in Starbow, AND it is easier to micro it (compared to a Valkyrie) AND it can land. I am sensing that this unit might need some small tweaks in the future.
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 30 2015 21:48 GMT
#6773
On July 01 2015 04:47 Xiphias wrote:

Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.
gameplay that was not really intended and is not fun for either player.
not fun for either player.
either player


[citation needed]

Nice changes overall, but im really worried about the scourge thing.
mderg
Profile Joined April 2011
Germany1740 Posts
June 30 2015 22:18 GMT
#6774
On July 01 2015 06:48 NasusAndDraven wrote:
Show nested quote +
On July 01 2015 04:47 Xiphias wrote:

Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.
Show nested quote +
gameplay that was not really intended and is not fun for either player.
Show nested quote +
not fun for either player.
Show nested quote +
either player


[citation needed]

Nice changes overall, but im really worried about the scourge thing.

It's definitely fun for the protoss player
Arbiter Matiego
Profile Joined June 2015
United States14 Posts
July 01 2015 13:47 GMT
#6775
If my computer and Internet weren't garbage I would make the effort to play this every day, this mod is far superior to SC2 in every way.
"Warp Field Stabilized"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
July 01 2015 14:50 GMT
#6776
are there any upcoming tournaments other than the weekly MNS?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 01 2015 15:13 GMT
#6777
It's "Saturday Night Starbow" during the summer as Vehk is busy. Next one will be 11th of July. Hopefully we can trow in some extra events too once in a while.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 05 2015 21:23 GMT
#6778
Ladder reset will be July 14th. With the reset will also be a new point system very similar to the one used at iccup. More info here:

http://starbowmod.com/forum/showthread.php?tid=1020
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 10 2015 12:47 GMT
#6779
YaSoKuul has made a cool micro challenge map named "Starbow Master"

Search for it on the arcade, it's a LOT of fun and very clever.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-07-22 19:48:26
July 22 2015 19:16 GMT
#6780
[image loading]

Patch 1.11

First of all. Big shout out to Kireak, ZzZ and Kalevi for doing a lot of game development help lately. Also thanks to much help and feedback from TRB (basically discovered the eco differences) Moejong, Moxielegend, Dirtybag, Teddybear and others.

General
  • Worker mineral harvest time reduced from 5.85 to 4.95.
  • Worker gas harvest time increased from 2.0 to 2.1.


Terran
  • Spider mine damage vs armored units increased from 124 to 125 (typo in editor).


Protoss
  • Sentinel max energy increased from 100 to 200. Null ward energy cost increased from 50 to 75.
  • Null ward movement speed reduced by ~50%
  • Null ward damage changed from 30 normal to 50 explosive*. Null wards now also deal friendly damage.
  • Null ward radius reduced from 0.5 to 0.1. This makes it so if you spam null wards in one place they won't perfectly form a grid, but rather almost stack on top of each other. This is to make it harder to space them out nicely.
  • Observer starting vision reduced form 10 to 9
  • Phase shift research now gives +2 vision to observers.


Zerg
  • Overlord vision reduced from 10 to 9.
  • Evolve Pneumatized Carapace (speed upgrade for overlords) gives +2 vision to overlords.


* This is not 100% explosive damage as it does not always do full damage to shields. This is not what we wanted, but the SC2 engine has some trouble with dealing 100% damage to shields and then not dealing 100% damage to life. We had to adjust it somewhat so that 2 null wards would kill other null wards and so that one null ward did not kill a probe. The result is that non-armored protoss units with more than 50 shields do not take 100% damage to their shields.

The economy changes are there to bring the Starbow eco closer to the BW eco. We regret making such a change when build orders and guides are starting to be developed as we hoped this would not happen after beta release. This is a mistake from the development of the game as the eco should have been closer to BW before release. Hopefully we'll not make any more such changes in the future that changes the build orders in such a drastic way.

There are some slight differences still between SB mining and BW mining that people need to be aware of. Let's say you have 9 mineral patches in one mineral line. The initial 9 workers will mine slightly more effective in Starbow compared to BW (about 4-5% more). The next workers you add will be slightly less effective compared to BW. So the Starbow economy, in a very slight way, will reward spreading out even more than the BW. Let me again emphases that these differences are very small, but in my mind, this makes zerg a tad stronger compared to BW since they are the race that has the easiest time expanding more and spreading out. We are also looking at larva spawn time which might be too fast as well, and we can use that to balance this I believe at some later time (probably next patch).

It is also important to note that this is not a buff to zerg overall as reducing gas income compared to minerals will make lurker and muta timings come later and help marine/zealot count and such.

Other stuff that will probably change later on
There are MANY other changes we are looking at making, and this patch would have had more changes and come later had it not been for the fact that this eco change seems urgent.

We did NOT change the siege tank to match the testmap for now. This eco change will lead to less gas income overall and hence fewer gas heavy units such as siege tanks. We did not want to nerf them twice in the same patch. This smaller patch makes it possible for us to see how the game develops with the new eco before we make further changes.

Stuff we are working on:
- Eruptor redesign.
- Reaper changes.
- Banshee changes.
- Some change to the easiness of zerg to plant spine crawlers outside of a FFE protoss base. Either a change to overlord creep generation or some change to the pine crawler root time.
- Some slight, but potentially important difference in larva spawn time with BW vs SB, see: http://www.teamliquid.net/forum/brood-war/490596-larva-spawn-time
aka KanBan85. Working on Starbow.
Prev 1 337 338 339 340 341 346 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 GSL S2 - Ro8 Group A
CranKy Ducklings110
EnkiAlexander 47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 895
ajuk12(nOOB) 8
Icarus 6
Dota 2
LuMiX1
Counter-Strike
fl0m5898
Heroes of the Storm
Khaldor186
Other Games
summit1g9578
FrodaN3588
shahzam1187
C9.Mang0977
JimRising 495
ViBE223
Maynarde185
Mew2King60
Trikslyr55
Organizations
Other Games
gamesdonequick1106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH282
• Hupsaiya 105
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler60
League of Legends
• Doublelift6228
Upcoming Events
Wardi Open
10h 29m
Replay Cast
23h 29m
Replay Cast
1d 9h
RSL Revival
1d 9h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
3 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.