• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:32
CEST 14:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group C KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7645 users

Starbow - Page 339

Forum Index > SC2 General
Post a Reply
Prev 1 337 338 339 340 341 346 Next
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 22 2015 15:05 GMT
#6761
While we wait for Starbowmod.com to come back online, I guess we can move back here.

I changed Erupt somewhat on the testmap.

It does not cost energy, but each Eruptor has 2 charges with a 5 sec cooldown.

After the Erupt pushes units away it creates an area with lava that lasts for 10 seconds where the erupt hit. This area deals 20 explosive damage every second to any units (including the casters units) within it. It can no longer cast it while burrowed.

This is probably not an optimal spell, but here is the general idea:

Zerg has a couple of space control tools, such as lurkers and dark swarm (and lurkers + dark swarm ), but lurkers maaay be lacking a bit in controlling more open spaces and dark swarm is later tech. This ability is meant to be a weak supplement to lurkers, and can probably be used in other settings as well. Keep in mind that this ability is on a unit with a very different main purpose so it can't be too strong.

It would be optimal to have this ability also open up for some countermicro other than units moving away. That would require it to potentially be more like a spider mine where the damage is only a potential that can be picked off in certain situations.

So this is probably not an optimal ability, but it should be enough to get an impression on how it works as space control (and whatever other aspect the player can conjure)
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 22 2015 15:20 GMT
#6762
20 dmg every second, wow that is same dmg as psi storm in sc2. i know its explosive but still. i know that at the moment errupt does not push back sieged up tanks, so to put it short the ability kills every siege tank it lands on.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 22 2015 15:29 GMT
#6763
only me worried about eruptors+guardians in zvp?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-06-22 15:42:32
June 22 2015 15:38 GMT
#6764
well, it's a concept, values can be altered. Oh, and the cast range should probably be shorter, which should make it worse vs tanks. Also, for the late-game scenario, remember that they only have 2 erupts per Eruptor.
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 22 2015 16:01 GMT
#6765
and we are back
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2015-06-22 16:58:26
June 22 2015 16:57 GMT
#6766
I agree some sort of terrain-control would fit the Eruptor well. This "pushing" mechanic is a bit it has is a bit strange, and it doesn't seem to really push units far at all anyway. This seems like a better direction.

I watched a stream a while ago and that flame-trail spell that was tested on the Firebat ages ago would fit you're describing perfectly. To create a long line DoT over open terrain would be an interesting 2nd function to the Eruptor. Opening Eruptors vs Corsair/DT builds would give you a bit of micro-able defence vs the DTs.

LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
June 22 2015 18:56 GMT
#6767
Monday Night Starbow will be on in around 2 hours' time. Come check out the action / stream if you want to learn more about Starbow!

http://www.teamliquid.net/calendar/2015/06/#event_26934
call me moxie
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
June 22 2015 19:39 GMT
#6768
Think I'll be tuning in to my first one! HYPE!
Shorts down shorts up, BOOM, just like that.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 22 2015 21:05 GMT
#6769
and we're live:

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
June 22 2015 22:40 GMT
#6770
dirtybag is such a dirtbag.
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
June 23 2015 07:41 GMT
#6771
These fast Mutas in TvZ man. Might be too strong to hold off.
I was in Ravenholm
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 30 2015 19:47 GMT
#6772
[image loading]

Patch 1.1 - First balance patch since release.

General
  • Units affected by pathing is now also slowed down by 20% for a short duration. This makes the pathing more effective.
  • Most bug's reported since last patch have been fixed.
  • Aesthetic improvements to many weapons and unit. Golaith's missiles after range upgrade, Battlecruiser's laser, Siege tank in siege mode shot, Eruptor's shot before and after range upgrade and new Sentinel model. (Now I need to update so many things .. )


Terran
  • Vultures now have a small pathing to them. Their pathing was completely removed earlier since they would behave oddly when trying to stand still because of it. It's been worked on and hopefully improved.
  • Dropship's attribute "medium" changed to "armored". Most AA units deal explosive damage so this is a nerf. Warp prisms have gotten the same treatment. Overlords are already armored.
  • SCV life increased to 60. Back to BW value. Terran was taking too much economic damage from reaver and mutalisk harass.
  • Science vessel supply down from 3 to 2.


Protoss
  • Corsair damage increased from 4 to 5. We thought it was 5 for a long time until we discovered that the data in the editor was set wrong. We did test 5 damage for a while to make sure such a buff would not break anything. It seems fine.
  • Stalker blink is back to being instant. The direction blink was only causing frustrations.
  • Warp Prism attribute "medium" changed to "armored". It gains +40 shields in phase mode.


Zerg
  • Scourge attack priority lowered, making it easier to snipe air units if you distract opponent units with other units.
  • Defiler supply down from 3 to 2.
  • Hydralisk range upgrade cost increased from 100/100 to 150/150.
  • Lurker burrow time increased from 1.8 sec to 2.0 sec.
  • Lurker spike speed slightly reduced to allow for cool "Boxer" marine micro.
  • Mutalisk range decreased from 3.25 to 3.
  • Plague energy cost increased from 125 to 150. This is something that should have been done when it got the BW damage and time values since this is the BW energy cost.


Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.

Viking. I recently learned that BW vikings splash zones were the same as a corsair (for the missiles). They are much bigger in Starbow, AND it is easier to micro it (compared to a Valkyrie) AND it can land. I am sensing that this unit might need some small tweaks in the future.
aka KanBan85. Working on Starbow.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 30 2015 21:48 GMT
#6773
On July 01 2015 04:47 Xiphias wrote:

Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.
gameplay that was not really intended and is not fun for either player.
not fun for either player.
either player


[citation needed]

Nice changes overall, but im really worried about the scourge thing.
mderg
Profile Joined April 2011
Germany1740 Posts
June 30 2015 22:18 GMT
#6774
On July 01 2015 06:48 NasusAndDraven wrote:
Show nested quote +
On July 01 2015 04:47 Xiphias wrote:

Other stuff that will probably change later on

Sentinel. Design is good, but current values encourage gameplay that was not really intended and is not fun for either player. Some values may change as a redesign, not as a strait up nerf.
Show nested quote +
gameplay that was not really intended and is not fun for either player.
Show nested quote +
not fun for either player.
Show nested quote +
either player


[citation needed]

Nice changes overall, but im really worried about the scourge thing.

It's definitely fun for the protoss player
Arbiter Matiego
Profile Joined June 2015
United States14 Posts
July 01 2015 13:47 GMT
#6775
If my computer and Internet weren't garbage I would make the effort to play this every day, this mod is far superior to SC2 in every way.
"Warp Field Stabilized"
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51226 Posts
July 01 2015 14:50 GMT
#6776
are there any upcoming tournaments other than the weekly MNS?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 01 2015 15:13 GMT
#6777
It's "Saturday Night Starbow" during the summer as Vehk is busy. Next one will be 11th of July. Hopefully we can trow in some extra events too once in a while.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 05 2015 21:23 GMT
#6778
Ladder reset will be July 14th. With the reset will also be a new point system very similar to the one used at iccup. More info here:

http://starbowmod.com/forum/showthread.php?tid=1020
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 10 2015 12:47 GMT
#6779
YaSoKuul has made a cool micro challenge map named "Starbow Master"

Search for it on the arcade, it's a LOT of fun and very clever.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-07-22 19:48:26
July 22 2015 19:16 GMT
#6780
[image loading]

Patch 1.11

First of all. Big shout out to Kireak, ZzZ and Kalevi for doing a lot of game development help lately. Also thanks to much help and feedback from TRB (basically discovered the eco differences) Moejong, Moxielegend, Dirtybag, Teddybear and others.

General
  • Worker mineral harvest time reduced from 5.85 to 4.95.
  • Worker gas harvest time increased from 2.0 to 2.1.


Terran
  • Spider mine damage vs armored units increased from 124 to 125 (typo in editor).


Protoss
  • Sentinel max energy increased from 100 to 200. Null ward energy cost increased from 50 to 75.
  • Null ward movement speed reduced by ~50%
  • Null ward damage changed from 30 normal to 50 explosive*. Null wards now also deal friendly damage.
  • Null ward radius reduced from 0.5 to 0.1. This makes it so if you spam null wards in one place they won't perfectly form a grid, but rather almost stack on top of each other. This is to make it harder to space them out nicely.
  • Observer starting vision reduced form 10 to 9
  • Phase shift research now gives +2 vision to observers.


Zerg
  • Overlord vision reduced from 10 to 9.
  • Evolve Pneumatized Carapace (speed upgrade for overlords) gives +2 vision to overlords.


* This is not 100% explosive damage as it does not always do full damage to shields. This is not what we wanted, but the SC2 engine has some trouble with dealing 100% damage to shields and then not dealing 100% damage to life. We had to adjust it somewhat so that 2 null wards would kill other null wards and so that one null ward did not kill a probe. The result is that non-armored protoss units with more than 50 shields do not take 100% damage to their shields.

The economy changes are there to bring the Starbow eco closer to the BW eco. We regret making such a change when build orders and guides are starting to be developed as we hoped this would not happen after beta release. This is a mistake from the development of the game as the eco should have been closer to BW before release. Hopefully we'll not make any more such changes in the future that changes the build orders in such a drastic way.

There are some slight differences still between SB mining and BW mining that people need to be aware of. Let's say you have 9 mineral patches in one mineral line. The initial 9 workers will mine slightly more effective in Starbow compared to BW (about 4-5% more). The next workers you add will be slightly less effective compared to BW. So the Starbow economy, in a very slight way, will reward spreading out even more than the BW. Let me again emphases that these differences are very small, but in my mind, this makes zerg a tad stronger compared to BW since they are the race that has the easiest time expanding more and spreading out. We are also looking at larva spawn time which might be too fast as well, and we can use that to balance this I believe at some later time (probably next patch).

It is also important to note that this is not a buff to zerg overall as reducing gas income compared to minerals will make lurker and muta timings come later and help marine/zealot count and such.

Other stuff that will probably change later on
There are MANY other changes we are looking at making, and this patch would have had more changes and come later had it not been for the fact that this eco change seems urgent.

We did NOT change the siege tank to match the testmap for now. This eco change will lead to less gas income overall and hence fewer gas heavy units such as siege tanks. We did not want to nerf them twice in the same patch. This smaller patch makes it possible for us to see how the game develops with the new eco before we make further changes.

Stuff we are working on:
- Eruptor redesign.
- Reaper changes.
- Banshee changes.
- Some change to the easiness of zerg to plant spine crawlers outside of a FFE protoss base. Either a change to overlord creep generation or some change to the pine crawler root time.
- Some slight, but potentially important difference in larva spawn time with BW vs SB, see: http://www.teamliquid.net/forum/brood-war/490596-larva-spawn-time
aka KanBan85. Working on Starbow.
Prev 1 337 338 339 340 341 346 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Season 3 Week 7
Kim Chul Min (afreeca) 653
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko419
StarCraft: Brood War
Britney 46097
Calm 7834
Shuttle 1907
Jaedong 922
Horang2 844
EffOrt 527
Soma 510
Mini 446
Light 292
Soulkey 286
[ Show more ]
Stork 232
Yoon 194
Larva 142
Last 136
hero 118
Shine 108
Pusan 108
ZerO 104
Rush 61
[sc1f]eonzerg 55
Sea.KH 53
sorry 51
Killer 42
soO 26
Aegong 22
Sexy 22
yabsab 19
sSak 18
910 15
ajuk12(nOOB) 14
Icarus 6
Dota 2
The International122423
Gorgc9769
singsing3347
KheZu85
Counter-Strike
fl0m4142
olofmeister1648
shoxiejesuss1178
byalli713
x6flipin403
edward383
Super Smash Bros
Mew2King118
Other Games
B2W.Neo553
crisheroes301
hiko281
PiGStarcraft200
DeMusliM135
Liquid`LucifroN124
Trikslyr12
Organizations
StarCraft: Brood War
UltimateBattle 598
Other Games
BasetradeTV169
StarCraft: Brood War
lovetv 13
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH326
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV163
League of Legends
• Jankos1299
Upcoming Events
Replay Cast
11h 28m
Escore
21h 28m
PiG Sty Festival
23h 28m
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
1d 21h
PiG Sty Festival
1d 23h
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
4 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.