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Starbow - Page 341

Forum Index > SC2 General
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Sogetsu
Profile Joined July 2011
514 Posts
August 26 2015 14:49 GMT
#6801
Sugestions for Stalker and Banshee

I don't dislike how the Banshee works right now, but if you feel it still doesn't fit you could try to make it attack with the "Haywire" structures only, and even remove the speed upgrade if needed. But it is ok right now, I don't see it bad.

Now... about the Stalker... there were some good posts on the forum but they are lost now, so I will put it again here:

Please, keep the Stalker ingame, and make it attack only ground if you need, with the values you wish (Armor, Shield, Atck Speed, Mov Speed, Atk Range). What is the idea behind this?

Blink is one of the best micro for units in the game, and BlinkStalkers are really cool and fun to use, but because there is the Dragoon as well then they should only be able to attack ground units, while having the upgrade to get high ground vision (the can have the same range upgrade as Dragoons if you like)

That way they won't limit the Zerg gameplay, and it will as well increase the Muta play when you go Stalkers insteadof limiting it like happened when they were attacking ground AND AIR units.

I don't know who are the people testing all these stuff, and I know you are quite bussy these days Xiphias, so I hope you can check that soonish, and if I can help in something tell me please, but seriously try to put the Stalker back in the game
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-08-26 18:25:42
August 26 2015 18:25 GMT
#6802
On August 26 2015 23:49 Sogetsu wrote:
Sugestions for Stalker and Banshee

I don't dislike how the Banshee works right now, but if you feel it still doesn't fit you could try to make it attack with the "Haywire" structures only, and even remove the speed upgrade if needed. But it is ok right now, I don't see it bad.

Now... about the Stalker... there were some good posts on the forum but they are lost now, so I will put it again here:

Please, keep the Stalker ingame, and make it attack only ground if you need, with the values you wish (Armor, Shield, Atck Speed, Mov Speed, Atk Range). What is the idea behind this?

Blink is one of the best micro for units in the game, and BlinkStalkers are really cool and fun to use, but because there is the Dragoon as well then they should only be able to attack ground units, while having the upgrade to get high ground vision (the can have the same range upgrade as Dragoons if you like)

That way they won't limit the Zerg gameplay, and it will as well increase the Muta play when you go Stalkers insteadof limiting it like happened when they were attacking ground AND AIR units.

I don't know who are the people testing all these stuff, and I know you are quite bussy these days Xiphias, so I hope you can check that soonish, and if I can help in something tell me please, but seriously try to put the Stalker back in the game

There is currently a new version of the stalker up on the testmaps. It only attacks ground units as you said. Overall it is a little beefier and plays a little differently than the old stalkers. You can try it out if you search for "sbow" and look for maps uploaded by xiphias or teddybear.
aka Kalevi
Sogetsu
Profile Joined July 2011
514 Posts
August 26 2015 19:30 GMT
#6803
Ah thanks a lot for the info Kalevi, and also for your VODs man! I learned a lot from them
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-09-28 09:06:07
September 28 2015 09:05 GMT
#6804
Time for an update. If you want more regular updates then I suggest you join our playtest group. PM me to get added.

Macro mechanics

This has been a hot topic among the developers and among the playtesters. Currently, on the testmap, there are no macro mechanics and there are at least two reasons for that.

1. We want to get a feel of how balanced the game is without any macro mechanics, which makes it easier to compare to BW. If the game feels way off without macro mechanics, then we know that some differences within the macro mechanics we now have makes up for this and are skewed in balance.

2. We also want to see if the game could be better without macro mechanics. There are 2 fears to this ofc, and we have not decided anything yet. The first issue is that the game might be too similar to BW. The second is that the skill ceiling might be too low with this game being much less mechanically demanding than BW.

So what we want to test now, is adding mechanics into the game that does NOT affect economy or production, but both makes the game more mechanically demanding AND changes it so it's not a BW clone. Once we have a good set of such mechanics in the game THEN we can compare with live (with macro mechanics) and see which one we prefer and why.

The mechanics we are testing are changing all the time since we have not settled on a set that we are 100% satisfied with yet, but here is what we currently have. If you want more constant updates on this, then join the playtest group. The one important mechanic to keep from BW is scan for 50 energy with a 200 max pool. We've used this as our basis for the other races as well. The macro mechanic units are the same units that now cast these abilities:

Zerg:
- Creep tumor, 50 energy, same as before.
- Spawn baneling, 50 energy, creates one baneling that lasts for 40 seconds.
- Nurture swarm that only heals units/buildings (no longer speeds up stuff), 50 energy.

Protoss:
- Rift, 50 energy, reworked to make a portal on the ground that closes after 6 sec. Up to 5 toss units inside gets rifted home to the nexus when the portal closes.
- Safeguard, 50 energy. Now fixed with function auto-cast which actaully makes it a lot better. Thanks to Ahli for this fix.
- Chrono, 50 energy. Speeds up attack speed of cannons OR speeds up movement speed of target unit by 50% for 10 sec. Cannot target production structures or tech.

Terran:
- Scan, 50 energy.
- call-down MULE, 50 energy. The MULE can build and repair, but not gather resources.
We don't have more for terran atm as planetary is kinda another mechanics, but we are open for suggestions here.

Like I said, these abilities are not fleshed out in functionality nor cost and will probably be changed and updated frequently.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-10-09 03:55:00
October 09 2015 03:50 GMT
#6805
Patch 1.14

We did really not plan to patch now, but Patch 3.0 created a lot of bugs and issues with the game. Let me start by listing the issues we have NOT been able to fix yet:

Unfixed bugs
  • Some mutalisks can't move sometimes when over-killing ground units.


Since this patch is kinda rushed, I have not included explenations for changes that are not bug fixes yet. I will add some later. So to the stuff that has been fixed + some changes from the testmap that we felt confident in adding to the game:

General
  • Fixed playing vs AI. (Broke with 3.0, Ahli fixed it )
  • Mouse cursor for move and attack changed to LotV style. (People disliked the campaign one and I could not find vanilla, so let's try this one!).
  • Most unit vision has been reduced.
  • All units gain +1 vision when moving.
  • Ideal number of workers now display correctly on main buildings.


Zerg
  • Fixed Zergling attack animation (broke with 3.0, Ahli fixed it )
  • Zergling range slop decreased. (Makes it harder to hit moving units).
  • Eruptor projectile speed and splash radius increased.
  • Hydralisk speed can now be researched properly
  • Mutalisks attack range changed to 3.5.
  • Mutalisk behavior slightly less buggy.
  • Mutalisk overlord trick from BW makes the mutas clump more (not as noticeable as it was in BW). This has been in the game for a long time but we did not know about it until recently. Thanks to Glave for finding it.


Terran
  • Mercs and reapers now need the “merc compound” to be made.
  • Merc size slightly decreased.
  • Vikings are now classified as armored. (Used to be "medium")


Protoss
  • Zealot range slop decreased. (Makes it harder to hit moving units).
  • Rift now makes a portal on the ground that activates after a delay.
aka KanBan85. Working on Starbow.
Sogetsu
Profile Joined July 2011
514 Posts
October 09 2015 06:52 GMT
#6806
Didn't come back the Stalkers yet? T_T
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 09 2015 16:12 GMT
#6807
Nope, but Mutalisk bug that came in 3.0 got fixed again All hail AhlI!
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 09 2015 21:18 GMT
#6808
Made a VOD to explain the changes in the current patch and some thoughts about the future game development of Starbow

aka KanBan85. Working on Starbow.
MrInocence
Profile Joined February 2010
United States172 Posts
October 10 2015 19:33 GMT
#6809
Looks really good! Shame not so many people play this
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Dota_Lust
Profile Joined May 2015
14 Posts
Last Edited: 2015-10-16 05:45:10
October 16 2015 05:37 GMT
#6810
At what point was it decided that you needed to have units getting stuck on ramps? I know that was a thing in broodwar (dragoons). But why do SC2 goliaths need to be stuck and require micro to get through a ramp? That wasn't a positive feature of BW. And why are the units so giggly and non-responsive? It feels like the goliaths constantly cant decide whether to move or not move when given commands, like they have a huge uninterruptable backswing animation.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 16 2015 06:54 GMT
#6811
We never wanted units to get stuck on ramps. And goliaths seems to be specifically unresponsive after 3.0 compared to the other units. This is not intended and please consider the potential of reporting such things as this as a bug in the future.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
October 17 2015 18:43 GMT
#6812
$100 Saturday NIght Starbow #4 is live!

http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 11 2015 16:27 GMT
#6813
Now that LotV is out, are you guys going to replace some of the custom BW unit models with the new ones we got in LotV?
ㅇㅅㅌㅅ
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
November 16 2015 08:43 GMT
#6814
Maybe. we'll look into it soon. I don't have internet at home atm (@ work).
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 07 2016 22:57 GMT
#6815
Small patch:

- SCV calldown now only works on friendly and neutral (minerals) units.
- Lurker den replaced with an upgrade like in BW. It is now possible to make lurkers even if you lose your hydra den.
- Nurture swarm is now only a transfuse similar to SC2. (This has been in the game for a while by mistake, but it makes sense now that lurker den is gone anyways).
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 30 2016 19:04 GMT
#6816
- Fixed a bug with null wards attack priorities!

Also, first Starbow event of 2016 is live in 1 hour: http://www.twitch.tv/ascendedstarcraft
aka KanBan85. Working on Starbow.
Capresis
Profile Joined September 2008
United States518 Posts
January 31 2016 02:23 GMT
#6817
When's the next event (:
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 01 2016 10:07 GMT
#6818
On January 31 2016 11:23 Capricis wrote:
When's the next event (:


For the god of BFFFFF, anytime

But seriously, both you and Scaphism missed this event and asked for a new one, so we'll probably get one going soon.
aka KanBan85. Working on Starbow.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-02-01 21:34:51
February 01 2016 21:32 GMT
#6819
starbow hype <3

you owe me an interview xiphias <3
"not enough rights"
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2016-03-07 09:43:22
March 07 2016 09:43 GMT
#6820
Showcasing some potential changes for next patch:

aka KanBan85. Working on Starbow.
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