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yeah lefix :D make me more awesome maps
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i am, i am :D here's another map layout i started today. about 1hr in so far. i actually tried out streaming on my old livestream account if anyone is interested you can see it here
+ Show Spoiler +
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Finally, been waiting for this.
Love your map designs. Do more!!!
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Wow, pretty good set of maps.
Snowblind looks... blindingly white (beautiful!) but haha it is strange how it doesn't have symmetry. Have you put much thought into creating decently balanced positions?
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i think i have spent far more time on snowblind than on any other map, because of the balancing. but it never got enough testgames played and people were very skeptical about the lack of symmetry from the start. i guess the world isn't ready for non symmetrical maps yet! i originally wanted to submit it for the 3player motm, but i ended up labeling it fun map and submitted another map.
edit: some of my thoughts on asymmetric maps can also be found here.
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here's another map idea i am working on. the map has forced cross positions, but you have 2 different possible spawn positions. also there are ruins that atm only small units can pass through, but will block off larger units. i may make those non-pathable, tho. + Show Spoiler +
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your Country52797 Posts
Awesome!!! I've been thinking about the forced cross positions recently. I MUST TRY IT.
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Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.
Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.
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just a little update what i am currently working on.
my newest project "Odyssey": + Show Spoiler +
and anther yet untitled 4p map, will probably ditch this one because if it's size rough concept: + Show Spoiler +
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I am impressed by the way you improved from the beginning. When you look at Moonwell and Rattlecage, you can't say at first glance that it's the same author.
On May 16 2011 06:25 Antares777 wrote: Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.
Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain. That typhon map is a lot better than Starparty V, the difference of gameplay is too limited in my map. Your map has more potential.
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dezi
Germany1536 Posts
Whats the size of the second one?
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currently 150x150, but the map borders are a bit too close ^^ so itll be more like 154 or 156 in the end
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some update on the new map. i don't have a name for it yet, so there's still no mapthread for it. name suggestions welcome. i was thinking of something like scorched grounds, but that sounds too similar to blizzards scorched haven map.
textures are 6x ulaan, + tarsonis grass and typhon earth
overview: + Show Spoiler +
and in other news, rattlesnake is in the map pool for todays CSN $1000 After the Clash 2
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Molten Grounds.
Also, looks cool - but no custom textures? QQ
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this new map has very nice expansion choices, a unique layout and stunning and innovative aesthetics, I like
Overall I'm very impressed by your clear yet beautiful texture work. Especially little things like the custom brick texture on Rattlesnake I love
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a custom texture is planned for the mains
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