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[P] Maps by lefix

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2013-03-26 10:09:16
May 08 2011 22:30 GMT
#1
[image loading]


I guess after making quite a few melee maps by now it is a good time to start my own map collection thread. Not only to post previously publish maps but also to show some concepts and wips that i don't want to create seperate threads for :D

Maps in chronological order (newest first):

(4) TPW Turtle Beach [EU/NA]
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no map thread available


(4) TPW Sand Castles [EU/NA]
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map thread


(2) TPW Natural Selection [EU/NA]
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map thread


(2) TPW Starry Night [EU/NA]
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map thread


(2) TPW Ravenous Depths [EU/NA]
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map thread


(4) TPW Hunting Grounds [EU/NA]
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map thread


(2) TPW Vendetta [EU/NA/KR]
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map thread


(2) TPW Pegasus [EU/NA]
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map thread


(2) TPW Vulture [EU/NA/KR] [MotM Finalist]
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map thread


(4) TPW Emerald Jungle [EU/NA] [MotM Finalist]
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map thread


(2) TPW Odyssey [EU/NA/KR] [MotM Winner]
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map thread


(4) TPW Rattlesnake [EU/NA]
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map thread


(4) TPW Titanis [EU] [MotM Finalist]
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map thread



Other maps:
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(2) TPW Polaris [EU]
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map thread


(2) Pitch Black [EU]
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map thread


(4) Daedalus [EU]
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map thread


(2) Phoenix [EU]
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map thread


(2) Rorschach [EU]
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map thread


(2) TPW Curfew [EU/NA] [MotM Finalist]
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map thread

(3) Recycling Station [EU/NA] [MotM Finalist]
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map thread


(3) Snowblind (Fun Map) [EU]
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map thread


(2) Safari [EU]
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map thread


(4) Greentooth
[EU]
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map thread


(2) Moonwell
[EU]
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map thread

Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
May 08 2011 22:34 GMT
#2
yeah lefix :D make me more awesome maps
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-08 23:39:57
May 08 2011 22:56 GMT
#3
i am, i am :D
here's another map layout i started today. about 1hr in so far. i actually tried out streaming on my old livestream account if anyone is interested you can see it here

+ Show Spoiler +
[image loading]


Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-08 23:18:32
May 08 2011 23:16 GMT
#4
here's another old concept with a backdoor idea i liked.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 09 2011 02:07 GMT
#5
Finally, been waiting for this.

Love your map designs. Do more!!!
"you were only supposed to blow the bloody doors off!" Micheal Caine
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 09 2011 04:01 GMT
#6
Wow, pretty good set of maps.

Snowblind looks... blindingly white (beautiful!) but haha it is strange how it doesn't have symmetry. Have you put much thought into creating decently balanced positions?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-09 07:17:51
May 09 2011 07:11 GMT
#7
i think i have spent far more time on snowblind than on any other map, because of the balancing. but it never got enough testgames played and people were very skeptical about the lack of symmetry from the start. i guess the world isn't ready for non symmetrical maps yet!
i originally wanted to submit it for the 3player motm, but i ended up labeling it fun map and submitted another map.

edit: some of my thoughts on asymmetric maps can also be found here.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
May 15 2011 21:05 GMT
#8
here's another map idea i am working on.
the map has forced cross positions, but you have 2 different possible spawn positions.
also there are ruins that atm only small units can pass through, but will block off larger units. i may make those non-pathable, tho.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 15 2011 21:12 GMT
#9
Awesome!!!
I've been thinking about the forced cross positions recently. I MUST TRY IT.
Moderatorshe/her
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
May 15 2011 21:25 GMT
#10
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.
lefix
Profile Joined February 2011
Germany1082 Posts
July 01 2011 23:13 GMT
#11
just a little update what i am currently working on.

my newest project "Odyssey":
+ Show Spoiler +
[image loading]


and anther yet untitled 4p map, will probably ditch this one because if it's size rough concept:
+ Show Spoiler +
[image loading]



Map of the Month | The Planetary Workshop | SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-07-01 23:19:52
July 01 2011 23:17 GMT
#12
I am impressed by the way you improved from the beginning. When you look at Moonwell and Rattlecage, you can't say at first glance that it's the same author.

On May 16 2011 06:25 Antares777 wrote:
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.

That typhon map is a lot better than Starparty V, the difference of gameplay is too limited in my map. Your map has more potential.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 01 2011 23:18 GMT
#13
Whats the size of the second one?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 01 2011 23:35 GMT
#14
currently 150x150, but the map borders are a bit too close ^^
so itll be more like 154 or 156 in the end
Map of the Month | The Planetary Workshop | SC2Melee.net
Equity213
Profile Joined July 2011
Canada873 Posts
Last Edited: 2011-07-03 10:04:24
July 03 2011 10:04 GMT
#15
lefix
Profile Joined February 2011
Germany1082 Posts
July 04 2011 19:43 GMT
#16
possible next map
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2011 11:20 GMT
#17
some update on the new map. i don't have a name for it yet, so there's still no mapthread for it. name suggestions welcome. i was thinking of something like scorched grounds, but that sounds too similar to blizzards scorched haven map.

[image loading]
[image loading]

textures are 6x ulaan, + tarsonis grass and typhon earth

overview:
+ Show Spoiler +
[image loading]


and in other news, rattlesnake is in the map pool for todays CSN $1000 After the Clash 2
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 12 2011 12:31 GMT
#18
Molten Grounds.

Also, looks cool - but no custom textures? QQ
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 12 2011 12:43 GMT
#19
this new map has very nice expansion choices, a unique layout and stunning and innovative aesthetics, I like

Overall I'm very impressed by your clear yet beautiful texture work. Especially little things like the custom brick texture on Rattlesnake I love
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2011 13:16 GMT
#20
a custom texture is planned for the mains
Map of the Month | The Planetary Workshop | SC2Melee.net
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