[P] Maps by lefix - Page 2
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lovablemikey
264 Posts
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lefix
Germany1082 Posts
top vs bottom sides, no close positions. shifted symmetry. + Show Spoiler + ![]() | ||
Jayjay54
Germany2296 Posts
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lefix
Germany1082 Posts
![]() here's another map i just started, based of Avatar, a map from the original iccup map pack for sc1. i really liked this mainramp/natural entrance idea. i am curious to see how this will work out. ![]() theres still lots to do aesthetically, as well as moving the islands furtherh away from the thirds so you cannot tank drop there. only 3hrs into it so far ![]() | ||
iGrok
United States5142 Posts
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Whiplash
United States2928 Posts
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Archivian
United Kingdom362 Posts
they are so very very nice. | ||
ihasaKAROT
Netherlands4730 Posts
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Ragoo
Germany2773 Posts
![]() If it it doesn't really work right now I would suggest (mineral) blocking one of the ramps. I would personally love to see how the main ramp with mineral block would work out. I love you for using island expansions! They were neglected for sooo long now. And i do like the way the middle and golds work but I think the ramps to the middle could be wider. Which spawns are possible on this map? Overall I'm very impressed, thought you were just going for very solid maps, but this is certainly very unique. | ||
Jackbo
Korea (South)102 Posts
How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself. Also, how do you make it so that adding a texture only affects one cliff height? Really nice maps btw! I hope I can make one as good as yours someday. | ||
Mereel
Germany895 Posts
On July 26 2011 18:32 Archivian wrote: Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps. they are so very very nice. oh ur back now? | ||
lefix
Germany1082 Posts
On July 26 2011 20:12 Jackbo wrote: Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions. How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself. iirc it is shift+o to toggle ranges on and off Also, how do you make it so that adding a texture only affects one cliff height? shift+l toggles toggles that mode on and off Really nice maps btw! I hope I can make one as good as yours someday. | ||
Zaphid
Czech Republic1860 Posts
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lefix
Germany1082 Posts
it probably won't become a tpw map. but other than that it was a very fun map to play so far | ||
Ragoo
Germany2773 Posts
(PvP why do you have to destroy everything?! Spectator value and maps ![]() | ||
MDKnights23
United States11 Posts
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PeZuY
935 Posts
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Ragoo
Germany2773 Posts
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SockArms
United States591 Posts
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lefix
Germany1082 Posts
![]() i will see if i can find a new uploader for it. thanks for the info. | ||
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