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[P] Maps by lefix - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
lovablemikey
Profile Joined October 2010
264 Posts
July 12 2011 14:26 GMT
#21
You rule. You're maps are awesome!
lefix
Profile Joined February 2011
Germany1082 Posts
July 22 2011 01:26 GMT
#22
i haven't found the motivation to do the final touches to phoenix yet, so i started a new map today.
top vs bottom sides, no close positions. shifted symmetry.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
July 24 2011 20:28 GMT
#23
dude, your maps are totally sexy. keep it up.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
lefix
Profile Joined February 2011
Germany1082 Posts
July 26 2011 00:32 GMT
#24
new project: Avatar of War
[image loading]

here's another map i just started, based of Avatar, a map from the original iccup map pack for sc1.

i really liked this mainramp/natural entrance idea. i am curious to see how this will work out.
[image loading]

theres still lots to do aesthetically, as well as moving the islands furtherh away from the thirds so you cannot tank drop there. only 3hrs into it so far

Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 26 2011 01:05 GMT
#25
Whoah. Thats damn cool.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
July 26 2011 02:40 GMT
#26
Hmm not sure how protoss are suppose to forge fe on that map, my personal favorite of yours is Odyssey for sure though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Archivian
Profile Joined November 2010
United Kingdom362 Posts
July 26 2011 09:32 GMT
#27
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.
"you were only supposed to blow the bloody doors off!" Micheal Caine
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 26 2011 09:37 GMT
#28
@lefix, that natural-setup is really new and nice, but that what terrans can do (in ur screenshot) gives them such a huge advantage that im afraid it wont stick ://
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 10:03 GMT
#29
Oh wow, the natural/third setup is so cool You should explain how/if forge fe works tho.
If it it doesn't really work right now I would suggest (mineral) blocking one of the ramps. I would personally love to see how the main ramp with mineral block would work out.

I love you for using island expansions! They were neglected for sooo long now.

And i do like the way the middle and golds work but I think the ramps to the middle could be wider.

Which spawns are possible on this map?

Overall I'm very impressed, thought you were just going for very solid maps, but this is certainly very unique.

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 26 2011 11:12 GMT
#30
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.

Also, how do you make it so that adding a texture only affects one cliff height?

Really nice maps btw! I hope I can make one as good as yours someday.
Mereel
Profile Joined February 2010
Germany895 Posts
July 26 2011 11:22 GMT
#31
On July 26 2011 18:32 Archivian wrote:
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.

oh ur back now?
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-26 11:34:35
July 26 2011 11:34 GMT
#32
On July 26 2011 20:12 Jackbo wrote:
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.
iirc it is shift+o to toggle ranges on and off

Also, how do you make it so that adding a texture only affects one cliff height?
shift+l toggles toggles that mode on and off

Really nice maps btw! I hope I can make one as good as yours someday.

Map of the Month | The Planetary Workshop | SC2Melee.net
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 26 2011 12:18 GMT
#33
The main/natural won't work for PvP
I will never ever play Mech against Protoss. - MVP
lefix
Profile Joined February 2011
Germany1082 Posts
July 26 2011 12:25 GMT
#34
yea, i came to the same conclusion unfortunately ^^
it probably won't become a tpw map.
but other than that it was a very fun map to play so far
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 15:21 GMT
#35
If you would mineral block the main ramp at the bottom so you can't go up to get vision this wouldn't be worse than Tal'Darim Altar in PvP. It would probably be better ^^

(PvP why do you have to destroy everything?! Spectator value and maps )
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
MDKnights23
Profile Joined July 2011
United States11 Posts
July 26 2011 15:37 GMT
#36
How do you make the space platform looking maps? I can't seem to find a way to do it. Sorry if this is answered 114 times elsewhere, but i've looked hard for it. Areas like the edges of Delta quadrant or the hole in the middle of XNC. Thanks!
Liquid Fighting!
PeZuY
Profile Blog Joined February 2011
935 Posts
July 26 2011 15:45 GMT
#37
Nice maps!= )
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 15:54 GMT
#38
lol, why do people use this thread for simple questions now? Please use the Simple Questions/Simple Answers thread for that ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SockArms
Profile Blog Joined November 2010
United States591 Posts
July 26 2011 16:30 GMT
#39
Curfew is labeled as being on NA but I don't see it did you have to take it down????
| Cloud9 | DK | Liquid |
lefix
Profile Joined February 2011
Germany1082 Posts
July 27 2011 15:31 GMT
#40
hmm, i didn't. but whoever was hosting it probably did
i will see if i can find a new uploader for it. thanks for the info.
Map of the Month | The Planetary Workshop | SC2Melee.net
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