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[P] Maps by lefix

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2013-03-26 10:09:16
May 08 2011 22:30 GMT
#1
[image loading]


I guess after making quite a few melee maps by now it is a good time to start my own map collection thread. Not only to post previously publish maps but also to show some concepts and wips that i don't want to create seperate threads for :D

Maps in chronological order (newest first):

(4) TPW Turtle Beach [EU/NA]
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no map thread available


(4) TPW Sand Castles [EU/NA]
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map thread


(2) TPW Natural Selection [EU/NA]
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map thread


(2) TPW Starry Night [EU/NA]
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map thread


(2) TPW Ravenous Depths [EU/NA]
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map thread


(4) TPW Hunting Grounds [EU/NA]
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map thread


(2) TPW Vendetta [EU/NA/KR]
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map thread


(2) TPW Pegasus [EU/NA]
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map thread


(2) TPW Vulture [EU/NA/KR] [MotM Finalist]
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map thread


(4) TPW Emerald Jungle [EU/NA] [MotM Finalist]
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map thread


(2) TPW Odyssey [EU/NA/KR] [MotM Winner]
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map thread


(4) TPW Rattlesnake [EU/NA]
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map thread


(4) TPW Titanis [EU] [MotM Finalist]
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map thread



Other maps:
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(2) TPW Polaris [EU]
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map thread


(2) Pitch Black [EU]
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map thread


(4) Daedalus [EU]
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map thread


(2) Phoenix [EU]
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map thread


(2) Rorschach [EU]
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map thread


(2) TPW Curfew [EU/NA] [MotM Finalist]
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map thread

(3) Recycling Station [EU/NA] [MotM Finalist]
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map thread


(3) Snowblind (Fun Map) [EU]
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map thread


(2) Safari [EU]
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map thread


(4) Greentooth
[EU]
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map thread


(2) Moonwell
[EU]
+ Show Spoiler +
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map thread

Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
May 08 2011 22:34 GMT
#2
yeah lefix :D make me more awesome maps
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-08 23:39:57
May 08 2011 22:56 GMT
#3
i am, i am :D
here's another map layout i started today. about 1hr in so far. i actually tried out streaming on my old livestream account if anyone is interested you can see it here

+ Show Spoiler +
[image loading]


Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-08 23:18:32
May 08 2011 23:16 GMT
#4
here's another old concept with a backdoor idea i liked.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 09 2011 02:07 GMT
#5
Finally, been waiting for this.

Love your map designs. Do more!!!
"you were only supposed to blow the bloody doors off!" Micheal Caine
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
May 09 2011 04:01 GMT
#6
Wow, pretty good set of maps.

Snowblind looks... blindingly white (beautiful!) but haha it is strange how it doesn't have symmetry. Have you put much thought into creating decently balanced positions?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-09 07:17:51
May 09 2011 07:11 GMT
#7
i think i have spent far more time on snowblind than on any other map, because of the balancing. but it never got enough testgames played and people were very skeptical about the lack of symmetry from the start. i guess the world isn't ready for non symmetrical maps yet!
i originally wanted to submit it for the 3player motm, but i ended up labeling it fun map and submitted another map.

edit: some of my thoughts on asymmetric maps can also be found here.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
May 15 2011 21:05 GMT
#8
here's another map idea i am working on.
the map has forced cross positions, but you have 2 different possible spawn positions.
also there are ruins that atm only small units can pass through, but will block off larger units. i may make those non-pathable, tho.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 15 2011 21:12 GMT
#9
Awesome!!!
I've been thinking about the forced cross positions recently. I MUST TRY IT.
Moderatorshe/her
TL+ Member
Antares777
Profile Joined June 2010
United States1971 Posts
May 15 2011 21:25 GMT
#10
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.
lefix
Profile Joined February 2011
Germany1082 Posts
July 01 2011 23:13 GMT
#11
just a little update what i am currently working on.

my newest project "Odyssey":
+ Show Spoiler +
[image loading]


and anther yet untitled 4p map, will probably ditch this one because if it's size rough concept:
+ Show Spoiler +
[image loading]



Map of the Month | The Planetary Workshop | SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-07-01 23:19:52
July 01 2011 23:17 GMT
#12
I am impressed by the way you improved from the beginning. When you look at Moonwell and Rattlecage, you can't say at first glance that it's the same author.

On May 16 2011 06:25 Antares777 wrote:
Forced cross positions is essentially two 1v1 maps in one. It's a great idea, and I first saw it from Starparty V, where only the middle was different. This map has a lot of differences, which is a step in the right direction! I might make those ruins unpathable so that early Marines don't piss me off.

Another minor thing I'd change is make the middle ramp between the high grounds smaller and the outside ramps larger. Well, mainly just make the outside ramps larger. Right now a contain could harm the defender without a flanking option, so pushing is the way to go, but against a ramp that is 2x could be bad depending on the type of contain.

That typhon map is a lot better than Starparty V, the difference of gameplay is too limited in my map. Your map has more potential.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 01 2011 23:18 GMT
#13
Whats the size of the second one?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 01 2011 23:35 GMT
#14
currently 150x150, but the map borders are a bit too close ^^
so itll be more like 154 or 156 in the end
Map of the Month | The Planetary Workshop | SC2Melee.net
Equity213
Profile Joined July 2011
Canada873 Posts
Last Edited: 2011-07-03 10:04:24
July 03 2011 10:04 GMT
#15
lefix
Profile Joined February 2011
Germany1082 Posts
July 04 2011 19:43 GMT
#16
possible next map
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2011 11:20 GMT
#17
some update on the new map. i don't have a name for it yet, so there's still no mapthread for it. name suggestions welcome. i was thinking of something like scorched grounds, but that sounds too similar to blizzards scorched haven map.

[image loading]
[image loading]

textures are 6x ulaan, + tarsonis grass and typhon earth

overview:
+ Show Spoiler +
[image loading]


and in other news, rattlesnake is in the map pool for todays CSN $1000 After the Clash 2
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 12 2011 12:31 GMT
#18
Molten Grounds.

Also, looks cool - but no custom textures? QQ
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 12 2011 12:43 GMT
#19
this new map has very nice expansion choices, a unique layout and stunning and innovative aesthetics, I like

Overall I'm very impressed by your clear yet beautiful texture work. Especially little things like the custom brick texture on Rattlesnake I love
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2011 13:16 GMT
#20
a custom texture is planned for the mains
Map of the Month | The Planetary Workshop | SC2Melee.net
lovablemikey
Profile Joined October 2010
264 Posts
July 12 2011 14:26 GMT
#21
You rule. You're maps are awesome!
lefix
Profile Joined February 2011
Germany1082 Posts
July 22 2011 01:26 GMT
#22
i haven't found the motivation to do the final touches to phoenix yet, so i started a new map today.
top vs bottom sides, no close positions. shifted symmetry.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
July 24 2011 20:28 GMT
#23
dude, your maps are totally sexy. keep it up.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
lefix
Profile Joined February 2011
Germany1082 Posts
July 26 2011 00:32 GMT
#24
new project: Avatar of War
[image loading]

here's another map i just started, based of Avatar, a map from the original iccup map pack for sc1.

i really liked this mainramp/natural entrance idea. i am curious to see how this will work out.
[image loading]

theres still lots to do aesthetically, as well as moving the islands furtherh away from the thirds so you cannot tank drop there. only 3hrs into it so far

Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 26 2011 01:05 GMT
#25
Whoah. Thats damn cool.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
July 26 2011 02:40 GMT
#26
Hmm not sure how protoss are suppose to forge fe on that map, my personal favorite of yours is Odyssey for sure though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Archivian
Profile Joined November 2010
United Kingdom362 Posts
July 26 2011 09:32 GMT
#27
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.
"you were only supposed to blow the bloody doors off!" Micheal Caine
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 26 2011 09:37 GMT
#28
@lefix, that natural-setup is really new and nice, but that what terrans can do (in ur screenshot) gives them such a huge advantage that im afraid it wont stick ://
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 10:03 GMT
#29
Oh wow, the natural/third setup is so cool You should explain how/if forge fe works tho.
If it it doesn't really work right now I would suggest (mineral) blocking one of the ramps. I would personally love to see how the main ramp with mineral block would work out.

I love you for using island expansions! They were neglected for sooo long now.

And i do like the way the middle and golds work but I think the ramps to the middle could be wider.

Which spawns are possible on this map?

Overall I'm very impressed, thought you were just going for very solid maps, but this is certainly very unique.

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Jackbo
Profile Joined December 2010
Korea (South)102 Posts
July 26 2011 11:12 GMT
#30
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.

Also, how do you make it so that adding a texture only affects one cliff height?

Really nice maps btw! I hope I can make one as good as yours someday.
Mereel
Profile Joined February 2010
Germany895 Posts
July 26 2011 11:22 GMT
#31
On July 26 2011 18:32 Archivian wrote:
Been a while since I've been about, and am glad that the first maps i see when i get my internet up and running are some of Lefix's maps.

they are so very very nice.

oh ur back now?
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-26 11:34:35
July 26 2011 11:34 GMT
#32
On July 26 2011 20:12 Jackbo wrote:
Hi, I watched the video you uploaded of you creating a map, and I hope you don't mind if I ask you few questions.

How do you get the editor to show you the range of things like siege tanks and xelnaga watchtowers? Can't seem to figure it out myself.
iirc it is shift+o to toggle ranges on and off

Also, how do you make it so that adding a texture only affects one cliff height?
shift+l toggles toggles that mode on and off

Really nice maps btw! I hope I can make one as good as yours someday.

Map of the Month | The Planetary Workshop | SC2Melee.net
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 26 2011 12:18 GMT
#33
The main/natural won't work for PvP
I will never ever play Mech against Protoss. - MVP
lefix
Profile Joined February 2011
Germany1082 Posts
July 26 2011 12:25 GMT
#34
yea, i came to the same conclusion unfortunately ^^
it probably won't become a tpw map.
but other than that it was a very fun map to play so far
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 15:21 GMT
#35
If you would mineral block the main ramp at the bottom so you can't go up to get vision this wouldn't be worse than Tal'Darim Altar in PvP. It would probably be better ^^

(PvP why do you have to destroy everything?! Spectator value and maps )
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
MDKnights23
Profile Joined July 2011
United States11 Posts
July 26 2011 15:37 GMT
#36
How do you make the space platform looking maps? I can't seem to find a way to do it. Sorry if this is answered 114 times elsewhere, but i've looked hard for it. Areas like the edges of Delta quadrant or the hole in the middle of XNC. Thanks!
Liquid Fighting!
PeZuY
Profile Blog Joined February 2011
935 Posts
July 26 2011 15:45 GMT
#37
Nice maps!= )
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 26 2011 15:54 GMT
#38
lol, why do people use this thread for simple questions now? Please use the Simple Questions/Simple Answers thread for that ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SockArms
Profile Blog Joined November 2010
United States591 Posts
July 26 2011 16:30 GMT
#39
Curfew is labeled as being on NA but I don't see it did you have to take it down????
| Cloud9 | DK | Liquid |
lefix
Profile Joined February 2011
Germany1082 Posts
July 27 2011 15:31 GMT
#40
hmm, i didn't. but whoever was hosting it probably did
i will see if i can find a new uploader for it. thanks for the info.
Map of the Month | The Planetary Workshop | SC2Melee.net
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
July 28 2011 12:19 GMT
#41
Will Avatar of war be avaliable soon ? Looks really great.
You definitely are a great mapmaker, your maps should be used in tournaments.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 12:57 GMT
#42
aow is already up on eu
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-29 20:51:54
July 29 2011 20:51 GMT
#43
trying out a colosseum port. fun fact: 16 bases and 130units rush distance in close positions on only 136x136. ^^
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 29 2011 21:01 GMT
#44
Where's the neutral creep?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
RumbleBadger
Profile Joined July 2011
322 Posts
July 30 2011 04:26 GMT
#45
If I may ask, what's the tile set for moonglade? I just finished my first map, and I'm looking for a tile set for a new one, and I really like the look of that map. =D Simple, but very soothing.
Games before dames.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 30 2011 09:44 GMT
#46
Oh nice, that main/nat setup of Colosseum looks intriguing, definitely worth looking into.
Maybe the map is a tiny bit too small tho, feels like all those expansions are really close together. But then again, the middle is wide open already..^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
July 30 2011 11:07 GMT
#47
On July 30 2011 13:26 RumbleBadger wrote:
If I may ask, what's the tile set for moonglade? I just finished my first map, and I'm looking for a tile set for a new one, and I really like the look of that map. =D Simple, but very soothing.

should be mostly zhakul das, mixed with some xil iirc
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
December 04 2011 15:05 GMT
#48
i have updated the map list again, added daedalus and also my current project which shall be named "bat country" for now
+ Show Spoiler +
[image loading]


in other news, i have reactivated my stream and will hopefully be streaming more sc2 mapmaking, 3d modeling and texture creation again from now on. my stream can be found at http://www.twitch.tv/lefix. going live again now. enjoy
Map of the Month | The Planetary Workshop | SC2Melee.net
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 04 2011 16:23 GMT
#49
On May 09 2011 07:30 lefix wrote:
(2) Bat Country (Working Title)
+ Show Spoiler +
[image loading]
no map thread yet

Can't stop here, this is bat country.

Really really cool map full of potential for cute plays, want to see it in action :<
RumbleBadger
Profile Joined July 2011
322 Posts
December 04 2011 21:11 GMT
#50
lefix, I have a question. I notice that all of your map centers seem to flow very wall and you do some really cool stuff with cliffs and interesting terrain. Do you plan these out very early in the mapmaking process? Or do you get the general base layout and then play with terrain until you find something you like?

I tend to get in the habit of designing the base layout and then I end up with weird centers to my maps, which I don't really think is a good thing. Basically I'm just wondering what your general thought process is as you design the centers of your maps.
Games before dames.
lefix
Profile Joined February 2011
Germany1082 Posts
December 05 2011 16:38 GMT
#51
i actually never plan out maps. when i start working on a map, i don't have any idea what i will end up with. usually i start with an idea for a natural setup, or an idea for a interesting center. and then i start building more terrain around that. the ideas just pop up in my head as i am progressing.
the only advice i can give you is don't be hesitant about making drastic changes to your terrain. just save your map and then play around some more and try out things. don't start with textures and doodads too soon. and even after that don't hesitate to redesign half of the map once again if you have another idea.
Map of the Month | The Planetary Workshop | SC2Melee.net
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 17:16:13
December 05 2011 16:51 GMT
#52
On July 26 2011 09:32 lefix wrote:
new project: Avatar of War
[image loading]

here's another map i just started, based of Avatar, a map from the original iccup map pack for sc1.

i really liked this mainramp/natural entrance idea. i am curious to see how this will work out.
[image loading]

theres still lots to do aesthetically, as well as moving the islands furtherh away from the thirds so you cannot tank drop there. only 3hrs into it so far


I love the idea, but in my opinion you would have to put an in-base expansion for this to work (like crevasse) I don't like it in the state that it is an in base expo would fix everything, but right now I feel like this would force you to stay on a 1 base for a long time. I do like the idea that you need an additional raxx to wall this means that you have to prepare a build order for this map.

Edit: You would obviously need to remove an expansion and I took another look and it looks like if you move the choke (not the ramp) a bit to the left that would mean you would have to make an extra supply depot 100% to me it a wall like one depot is out of place and can be snipe now if you move the choke a bit to the right or the ramp a bit to the left and make some unwalkable terrain on the right side I feel like it could reinforce a totally different wall because right now you can still wall with 2 supply depots and a raxx, yes the zerglings will have a larger area to attack, but thats not really interesting.

Soo a standard wall would be 2 raxx and a depot with my suggestion or you could force it further to a 2 raxx 2 depot or you could just make a wall where a Terran would have to make a supply depot and not finish it to defend a 6 pool, but still have enough time to have the wall almost finished and ready to be repaired if the zergling attack came (I know it sounds over the top, but the Terran would still be ahead, I mean he just defended a 6 pool)

I'd love you to respond to my post and tell my why this is a bad/good suggestion and tell me if my post was clear enough to be understood.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Meltage
Profile Joined October 2010
Germany613 Posts
December 06 2011 12:32 GMT
#53
Where's Pitch Black?
http://mentalbalans.se/aggedesign
lefix
Profile Joined February 2011
Germany1082 Posts
May 24 2012 16:09 GMT
#54
It's been a while, thought I'd update my map thread again as well.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
September 11 2012 00:03 GMT
#55
Too lazy to make a new map thread, but I have added TPW Vendetta to the list, my submission for MotM September
It's published on EU/NA, feedback always welcome!

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Map of the Month | The Planetary Workshop | SC2Melee.net
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