TPW Natural Selection
by lefix
Map Size: 144x152
Tileset: Zerus
Spawns: 2
Bases: 14
Published: HotS (Beta)
About:
My first HotS map, losely based on a bw map called Star Gates. First time working with HotS tilesets and loving it.
Screenshots:
Forum Index > SC2 Maps & Custom Games |
lefix
Germany1082 Posts
TPW Natural Selection by lefix Map Size: 144x152 Tileset: Zerus Spawns: 2 Bases: 14 Published: HotS (Beta) About: My first HotS map, losely based on a bw map called Star Gates. First time working with HotS tilesets and loving it. Screenshots: | ||
ScorpSCII
Denmark499 Posts
Good map anyway. Nice proportions and an interesting base layout. | ||
IeZaeL
Italy991 Posts
I'm going online to try this ! | ||
SiskosGoatee
Albania1482 Posts
- I am absolutely not really happy with the side expansion, it's very far away and only has one entrance which is quite narrow. Say the left player takes the left side expansion, he is closer by air but quite far removed from ground, if the right player takes the left expansion he is closer by ground, but again, can be sieged from the lowground with the third as staging point. My hunch says that the way you're forced to just expand so boldly forward taking your third which is extreely close to the third of your opponent might make the map unplayable altogether. | ||
Prog
United Kingdom1470 Posts
Aesthetics are nice though. | ||
SiskosGoatee
Albania1482 Posts
Of course, HotS sentry/immortal will be held differently but I'm illustrating the point that Z in general doesn't have the rocks killed already when attacks hit because they had no units up to that point and it's an extremely far way around on this map compared to Ohana. | ||
EatThePath
United States3943 Posts
edit: After looking at it for a little bit, I think you should widen the first ramp that leads to the last base. This would make it a lot easier to move up the ramp into that base from the middle, which I think is necessary to make it more vulnerable. + Show Spoiler [like this] + | ||
Elche
Finland170 Posts
only thing I would change is to make this a ohana style 5bases per player map and combine the two bases in top right and bottom left in to one base. good job. | ||
Befall
United States69 Posts
That being said, love the layout, love the aesthetics. Wish I money to pre-order HOTS so I could play with these gorgeous tilesets. | ||
Fatam
1986 Posts
hots textures are pretty cool-looking | ||
See.Blue
United States2673 Posts
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Aunvilgod
2653 Posts
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TheFish7
United States2824 Posts
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chuky500
France473 Posts
Also I doubt people will expand to the center expansion before their 5th, so the expansion pattern will be a straight line of the whole map width. There's no way to cut corners and go back defend another base faster with blink or air like on Cloud Kingdom where the 4 first bases are like a N. There's no way to optimize how you move through your bases as you have to go through it all, regardless of the tech you have. And I don't really like big airspace near the main because it helps cloaked banshees and mutas too, but I don't really know about HOTS. Now the Oracle and Tempest have changed I'm not sure this kind of airspace is balanced for protoss anymore. For WOL the third looks a bit far for an isolated base like this but I don't know about HOTS. | ||
SiskosGoatee
Albania1482 Posts
On November 18 2012 10:00 chuky500 wrote: Terran will, I'm also interested to see how a 3base stalker/colossus with the forward third as a staging point in PvZ will go, seem like a very strong strat on this map.Also I doubt people will expand to the center expansion before their 5th, so the expansion pattern will be a straight line of the whole map width. Otherwise, with the rocks there, I'm not sure what else Zerg is going to do, it's a very long way around to the other third. Responding to a 4gate zealot pressure without the rocks down is going to be really tough. Or stargate pressure, you just won't get the rocks down and there's no way to spread creep over in time to send queens ever. Theorycraft to me seems to indicate that this map is worse for Zerg than Steppes of War. | ||
NewSunshine
United States5938 Posts
On November 18 2012 12:31 SiskosGoatee wrote: Theorycraft to me seems to indicate that this map is worse for Zerg than Steppes of War. I'm... not sure that's even possible. | ||
Typhoon1789
Australia292 Posts
To the people bitching about how hard it is to take a 3rd: The problem is, its way to easy to take a 3rd these days. Who really enjoys mega quick 3 base into late game? i'd prefer all bases after natural to get progressively way harder. Maybe then people will attack each other for once instead of just building a 200 supply army then moving out. | ||
SiskosGoatee
Albania1482 Posts
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Acertos
France852 Posts
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RFDaemoniac
United States544 Posts
You could also make it close enough to the hatches in the natural and third so that the queens can pick away at it, but I'm not sure how long it takes two queens to kill rocks. | ||
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