• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:07
CEST 02:07
KST 09:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.4Code S RO8 Results + RO4 Bracket (2025 Season 2)12BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Code S RO8 Results + RO4 Bracket (2025 Season 2) Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho I have an extra ticket to the GSL Ro4/finals
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32740 users

[M] (2) Curfew

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-02 22:55:48
April 12 2011 21:06 GMT
#1
Curfew

this is my current project. i have been hearing alot that people wanted more open maps with less forced pathways. like metalopolis. i wanted to give it a shot, and also work with the korhal tileset. which feels very different to work with than most other tilesets. but that is a welcome change
the map isn't finished yet, but it's been very time consuming so far so i decided it might not hurt to get some more feedback before spending even more time on it. bring it on :D

"Curfew" is currently available on EU and US

Overview:
[image loading]


previous versions:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Angeled:
not updated yet
+ Show Spoiler +
[image loading]



Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Detail Shots:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



replays: if you have any, please send them to feliciousfelix (at) gmail.com or post them here. i'd love to see some people playing on it
Map of the Month | The Planetary Workshop | SC2Melee.net
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:14:46
April 12 2011 21:15 GMT
#2
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 12 2011 21:54 GMT
#3
On April 13 2011 06:15 adso wrote:
<3
Love the openness, maybe a little low on the losb count?


not every map needs losblockers, I don't even know why there hasn't been one map without watchtowers too, you know in BW we used to actually leave units around to get map vision...

looks solid, one thing I would do is make it more obvious that the brown lowgrounds are unpathable for the player, currently its a bit confusing thinking you could maybe siege the nat or something.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 12 2011 22:07 GMT
#4
Maybe make one of the bottom rights HY?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 12 2011 22:10 GMT
#5
looks a bit like johanaz mud rock map. any detail shots?
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:12 GMT
#6
Simplicity, I like it
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 12 2011 22:13 GMT
#7
I like it without HYs. The 3gas at the NW tip serves as a kind of HY expansion
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 22:14 GMT
#8
hmm, i was actually trying to make the upper left side more attractive as there is one less base than on the bottom right side. thats why i wanted to try out a 3 gas expo in the far corner.
but coming to think about it, it's probably unlikely you will take the one right next to your opponents highground.
it's definitely something i am considering to do, i just don't want to do something too fancy :D
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-04-12 22:25:34
April 12 2011 22:23 GMT
#9
On April 13 2011 06:54 sob3k wrote:
Show nested quote +
On April 13 2011 06:15 adso wrote:
<3
Love the openness, maybe a little low on the losb count?

I don't even know why there hasn't been one map without watchtowers too, you know in BW we used to actually leave units around to get map vision...

No that's just wrong: My Map The Crucible doesn't feature XWTs (and won MotM#1).

+ Show Spoiler +
[image loading]



@Curfew
I like the visuals but the openess needs to be tested (with good players ^^).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 22:31 GMT
#10
On April 13 2011 07:10 WniO wrote:
looks a bit like johanaz mud rock map. any detail shots?


ask and you shall receive. OP updated
Map of the Month | The Planetary Workshop | SC2Melee.net
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:33 GMT
#11
awesome details and I like the custom doodads, too
Mereel
Profile Joined February 2010
Germany895 Posts
April 12 2011 22:42 GMT
#12
as i said before, i really like the layout and the simple design
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 12 2011 23:09 GMT
#13
awesome detail shots^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 12 2011 23:22 GMT
#14
This has a really nice level of complexity, which is not too much but with subtle consequences. I love how the players can react to which direction the other expands and the map becomes a split map assymetrically, or they can go head to head viably on either end. Example: PvZ I will always go to the bottom right corner, prompting zerg to start going upper left. But it might be completely different in other matchups.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-12 23:47:20
April 12 2011 23:46 GMT
#15
Nice layout and aesthetics!

I think that the natural should not connect to the (potential) third via the path hanging off of the main. It just seems too narrow and a Terran player can just cliff their and use the choke to their advantage in a ZvT. You could remove that slice of terrain and widen the natural ramp to compensate for it (and/or widen the potential third's ramp as well).

I like the map's layout a lot because of its diagonal line of symmetry, which you do not see as often anymore, and how you have an option as what base you want to be your third. Nice job!

Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 12 2011 23:49 GMT
#16
I actually really like this map. The texturing really fits the concept. Good job! Like EatThePath said, Zerg can always expand away from their opponent, depending on where the opponent expands. I also like that there are 11 bases. This means that there can never be a lategame situation where, say, two terrans split the map in half exactly with tank lines, and bleed it dry.
For he is the Oystermeister, lord of all the oysters.
lovablemikey
Profile Joined October 2010
264 Posts
April 13 2011 06:32 GMT
#17
Great map. It looks like loads of fun. Super cool!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 13 2011 07:39 GMT
#18
This map is a prime example of 'simple yet complete'. Spot on sir. Top 5 material for next MotM, to keep ur hotstreak going!

I will try and play this lateron, get u some testdata.
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
April 13 2011 10:09 GMT
#19
make sure to send replays :D
Map of the Month | The Planetary Workshop | SC2Melee.net
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
April 13 2011 13:20 GMT
#20
Nice one. Looks good for macro games (especially with that easy natural), has a interesting rush distance, looks good, has well placed watchtowers (better than one fucking tower on the center of a blizzard map, permitting units to come rush you from the sides).
I'll try it soon with some friends.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Cheesadelphia
15:00
Cheeseadelphia 2025
Gerald vs FuturELIVE!
CranKy Ducklings440
davetesta96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 102
StarCraft: Brood War
Britney 15908
NaDa 31
League of Legends
Grubby2856
Dendi1553
Counter-Strike
Fnx 1316
Foxcn449
Super Smash Bros
Mew2King50
Other Games
tarik_tv11307
summit1g9833
C9.Mang0831
ViBE160
Trikslyr84
Organizations
Other Games
gamesdonequick1200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 78
• Hupsaiya 78
• HeavenSC 23
• musti20045 22
• tFFMrPink 10
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• RayReign 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler87
League of Legends
• Doublelift5799
Other Games
• Shiphtur284
Upcoming Events
GSL Code S
7h 53m
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
9h 53m
WardiTV Qualifier
15h 53m
BSL: ProLeague
17h 53m
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
23h 53m
Wardi Open
1d 10h
Replay Cast
1d 23h
Replay Cast
2 days
RSL Revival
2 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
3 days
herO vs sOs
Zoun vs Clem
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
RSL Revival
4 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
RSL Revival
5 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
5 days
SC Evo League
6 days
Circuito Brasileiro de…
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.