[M] (2) Curfew - Page 3
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StutteR
United States1903 Posts
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lefix
Germany1082 Posts
but i'd have to import the campaign models to use them. i'm probably still going to create a new doodad because i really like this building shape i found when i googled for subway stations.:D but i am not quite sure if that architectural style fits into the map theme. + Show Spoiler + ![]() update: working on textures: ![]() @StutteR: that's quite true. altho there are quite a few situations where you could use the path to your own advantage i guess, or maybe as a retreat path when things go bad :D also, Stryk offered his help to publish the map on NA servers and keep it updated. big thanks to him as it should be available there now. | ||
EatThePath
United States3943 Posts
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lefix
Germany1082 Posts
future updates will be depending on feedback. OP has been update with new overview and analyzer images. also, a shot of the subway station ingame because i love attaching images: ![]() | ||
HeeroFX
United States2704 Posts
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SidianTheBard
United States2474 Posts
ps. I'm sure me/disp/tenks are going to play some sc2 tonight, I'll make sure we give this map a shot. :D edit: Played on this map once today, I'd upload the replay but it was a ZvZ that sat on 1base so wasn't very interesting. One thing I'd suggest is changing the lighting a bit. If I recall correctly it seemed a little too brownish. | ||
Stryk
United States22 Posts
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lefix
Germany1082 Posts
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Archvil3
Denmark989 Posts
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lefix
Germany1082 Posts
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lefix
Germany1082 Posts
here's the original one: ![]() then i tried a night lighting, but i am always a little bit worried about it being too dark. also drop shadows during night look kinda strange, but it's already an improvement imho :D ![]() the one i like the most atm is a plain daylight szene. i feel like this one looks the best, altho it doesn't fit the curfew theme as much as a sundown/nighttime lighting. but i'm tending towards this one right now ![]() opinions? on another note: moved the minerals on the top left thirds a little bit closer to the ramp/natural along with some minor cosmetic changes | ||
Stryk
United States22 Posts
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EatThePath
United States3943 Posts
Those custom models are looking amazing btw. =) | ||
Archivian
United Kingdom362 Posts
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MarcH
United Kingdom362 Posts
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adso
718 Posts
<3 the subway entrance, when can we expect a train on tracks? ![]() | ||
lefix
Germany1082 Posts
so this is a possible upcoming change to the thirds. shrinking the size of the main some more to open up the path more and also moving the third a little bit closer to your natural and further away from your opponents third. ![]() | ||
Antares777
United States1971 Posts
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Archivian
United Kingdom362 Posts
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The Final Boss
United States1839 Posts
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