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[M] (2) Curfew - Page 4

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
May 02 2011 09:41 GMT
#61
made said changes, the third should be a little easier to take now.
op overview image has been updated.
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-02 14:22:05
May 02 2011 14:19 GMT
#62
some possible variations:

first one has a low ground close third option
+ Show Spoiler +
[image loading]


same low ground third, and gold moved from bottem right to top left side of the map, the 3gas moved to the bottom right.
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 02 2011 19:07 GMT
#63
I like the gold in the center and 3gas in the other corner. With that low ground base, it seemed too easy to get 4 bases and then push along the bottom right, pick up the gold while pressuring opponent and securing their chokepoint near the subway station. Also, the XNT nestled between the ramps is cool, I love that style. It will make the gold hard to sneak but powerful to hold.

The only thing that worries me is that the area around the the subways up there is a little choked up now. I wouldn't mind at all except the tower makes that area important to hold, not just something you have to move through or circumvent. Perhaps you could scoot the gold high ground towards the bottom right one increment. It might end up being okay, I would test that PvZ to make sure.
Comprehensive strategic intention: DNE
Meltage
Profile Joined October 2010
Germany613 Posts
May 04 2011 12:00 GMT
#64
About the subways in the top left .. you could have one subway entrance instead of two .. in the middle of the street (like in Berlin - Stadtmitte for instance). The downside is there will be two paths instead of 3.
http://mentalbalans.se/aggedesign
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