• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:01
CET 23:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 853 users

[M] (2) Curfew

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-02 22:55:48
April 12 2011 21:06 GMT
#1
Curfew

this is my current project. i have been hearing alot that people wanted more open maps with less forced pathways. like metalopolis. i wanted to give it a shot, and also work with the korhal tileset. which feels very different to work with than most other tilesets. but that is a welcome change
the map isn't finished yet, but it's been very time consuming so far so i decided it might not hurt to get some more feedback before spending even more time on it. bring it on :D

"Curfew" is currently available on EU and US

Overview:
[image loading]


previous versions:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Angeled:
not updated yet
+ Show Spoiler +
[image loading]



Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Detail Shots:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



replays: if you have any, please send them to feliciousfelix (at) gmail.com or post them here. i'd love to see some people playing on it
Map of the Month | The Planetary Workshop | SC2Melee.net
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 13:14:46
April 12 2011 21:15 GMT
#2
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 12 2011 21:54 GMT
#3
On April 13 2011 06:15 adso wrote:
<3
Love the openness, maybe a little low on the losb count?


not every map needs losblockers, I don't even know why there hasn't been one map without watchtowers too, you know in BW we used to actually leave units around to get map vision...

looks solid, one thing I would do is make it more obvious that the brown lowgrounds are unpathable for the player, currently its a bit confusing thinking you could maybe siege the nat or something.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 12 2011 22:07 GMT
#4
Maybe make one of the bottom rights HY?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 12 2011 22:10 GMT
#5
looks a bit like johanaz mud rock map. any detail shots?
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:12 GMT
#6
Simplicity, I like it
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 12 2011 22:13 GMT
#7
I like it without HYs. The 3gas at the NW tip serves as a kind of HY expansion
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 22:14 GMT
#8
hmm, i was actually trying to make the upper left side more attractive as there is one less base than on the bottom right side. thats why i wanted to try out a 3 gas expo in the far corner.
but coming to think about it, it's probably unlikely you will take the one right next to your opponents highground.
it's definitely something i am considering to do, i just don't want to do something too fancy :D
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-04-12 22:25:34
April 12 2011 22:23 GMT
#9
On April 13 2011 06:54 sob3k wrote:
Show nested quote +
On April 13 2011 06:15 adso wrote:
<3
Love the openness, maybe a little low on the losb count?

I don't even know why there hasn't been one map without watchtowers too, you know in BW we used to actually leave units around to get map vision...

No that's just wrong: My Map The Crucible doesn't feature XWTs (and won MotM#1).

+ Show Spoiler +
[image loading]



@Curfew
I like the visuals but the openess needs to be tested (with good players ^^).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
April 12 2011 22:31 GMT
#10
On April 13 2011 07:10 WniO wrote:
looks a bit like johanaz mud rock map. any detail shots?


ask and you shall receive. OP updated
Map of the Month | The Planetary Workshop | SC2Melee.net
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 12 2011 22:33 GMT
#11
awesome details and I like the custom doodads, too
Mereel
Profile Joined February 2010
Germany895 Posts
April 12 2011 22:42 GMT
#12
as i said before, i really like the layout and the simple design
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 12 2011 23:09 GMT
#13
awesome detail shots^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 12 2011 23:22 GMT
#14
This has a really nice level of complexity, which is not too much but with subtle consequences. I love how the players can react to which direction the other expands and the map becomes a split map assymetrically, or they can go head to head viably on either end. Example: PvZ I will always go to the bottom right corner, prompting zerg to start going upper left. But it might be completely different in other matchups.
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-12 23:47:20
April 12 2011 23:46 GMT
#15
Nice layout and aesthetics!

I think that the natural should not connect to the (potential) third via the path hanging off of the main. It just seems too narrow and a Terran player can just cliff their and use the choke to their advantage in a ZvT. You could remove that slice of terrain and widen the natural ramp to compensate for it (and/or widen the potential third's ramp as well).

I like the map's layout a lot because of its diagonal line of symmetry, which you do not see as often anymore, and how you have an option as what base you want to be your third. Nice job!

Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 12 2011 23:49 GMT
#16
I actually really like this map. The texturing really fits the concept. Good job! Like EatThePath said, Zerg can always expand away from their opponent, depending on where the opponent expands. I also like that there are 11 bases. This means that there can never be a lategame situation where, say, two terrans split the map in half exactly with tank lines, and bleed it dry.
For he is the Oystermeister, lord of all the oysters.
lovablemikey
Profile Joined October 2010
264 Posts
April 13 2011 06:32 GMT
#17
Great map. It looks like loads of fun. Super cool!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 13 2011 07:39 GMT
#18
This map is a prime example of 'simple yet complete'. Spot on sir. Top 5 material for next MotM, to keep ur hotstreak going!

I will try and play this lateron, get u some testdata.
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
April 13 2011 10:09 GMT
#19
make sure to send replays :D
Map of the Month | The Planetary Workshop | SC2Melee.net
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
April 13 2011 13:20 GMT
#20
Nice one. Looks good for macro games (especially with that easy natural), has a interesting rush distance, looks good, has well placed watchtowers (better than one fucking tower on the center of a blizzard map, permitting units to come rush you from the sides).
I'll try it soon with some friends.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft297
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft297
ProTech147
StarCraft: Brood War
Shuttle 161
Dewaltoss 120
Hyun 64
Mong 44
Dota 2
PGG 76
Counter-Strike
fl0m1257
Foxcn160
adren_tv79
Heroes of the Storm
Liquid`Hasu460
Other Games
Grubby5756
FrodaN1195
RotterdaM400
B2W.Neo209
C9.Mang0130
Trikslyr65
ZombieGrub34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 52
• Hupsaiya 36
• RyuSc2 27
• davetesta18
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 11
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21383
• WagamamaTV1083
Other Games
• imaqtpie1662
• Shiphtur193
• tFFMrPink 17
Upcoming Events
CranKy Ducklings
11h 59m
WardiTV 2025
12h 59m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
14h 29m
Ladder Legends
20h 59m
BSL 21
21h 59m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 11h
Ladder Legends
1d 18h
BSL 21
1d 21h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.