• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:46
CET 08:46
KST 16:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2462 users

[M] (2) Phoenix

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-16 11:59:56
July 16 2011 11:56 GMT
#1
[image loading]

Phoenix
by lefix

weeeeeeeee, lava!

Information:
Uploaded to: EU
Playable Size: 126x136
Tileset: Ulaan+Tarsonis grass+custom
Bases: 10+2gold
XNT: 2

Aesthetics:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2011 12:08 GMT
#2
Are you koagel in disguise?

Because seriously, you are blowing my mind with these aesthetics.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 16 2011 12:33 GMT
#3
cool style, but everything looks the same
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
July 16 2011 13:03 GMT
#4
Best lava map I've seen so far.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
July 16 2011 13:17 GMT
#5
Really fun map for long macro games, just played on it. Looks really nice as well.
There is no unemployment amongst overlords-Artosis
Gfire
Profile Joined March 2011
United States1699 Posts
July 16 2011 15:30 GMT
#6
Hmm.. for some reason, it reminds me of D3 graphics. Interesting. Aesthetically, I think it's quite nice, although a bit bland. It doesn't feel like the levels are separated too much when it comes to textures, which isn't really a bad thing but I think it looks nice when it's a bit different Overall it looks nice, very pretty but not overwhelmed with doodads, it should be easy to see everything. Excellent work. Though, it almost feels like just having fog and no lava would be better, I don't know.

I don't really support naming the map after a unit in the game, but whatever.

I like the gold expos on the sides. It's kind of like Crossfire, and I like how it played out on that map, where it was fairly common to take a pretty fast hidden gold, and there were a lot of entertaining strategies there.

With the way the main and natural are, it feels like a fast-expand map. Similar to TDA, but the map is smaller and with only two spawn positions, early aggression can be stronger. I hope a 4gate isn't too good, but I guess 4gate isn't much affected by rush distance so it shouldn't be any better than on TDA.

The natural ramp is quite small, I think Shakuras Plateau has shown that it might be a bit too small at that size, but it will be fine on this map because of the rocks as well. Unlike on XNC, where the rocks are really only used to access the third, I like on this map how it doubles as a vulnerability to the natural. A vulnerability that attackers must utilize.

It might be a bit boring that there's really only one possible third, other than a fast gold. It's not really a bad thing, but it could be a bit boring. But maybe players will opt for the other base if it's less vulnerable, should be pretty cool.

At any rate, there are lots of bases to take without too much trouble, but there's also some vulnerabilities to rushes since there's no ramp. Along with the nice gold expansions, I think there could be some great variety in gameplay. Very good map. (:
all's fair in love and melodies
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 16 2011 15:40 GMT
#7
On July 17 2011 00:30 Gfire wrote:
It might be a bit boring that there's really only one possible third, other than a fast gold. It's not really a bad thing, but it could be a bit boring. But maybe players will opt for the other base if it's less vulnerable, should be pretty cool.


I thought the brilliant part about this map is that there are two possible thirds. One counter-clockwise where you expand towards the center and the great position on the watchtower and one clockwise where you expand away from your opponent and get an easy fourth

As I said in the other thread I love your textures, so f-ing great <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-07-17 11:47:06
July 16 2011 22:19 GMT
#8
I suggest you to add two side paths near the Xel'Naga towers. Right now, you control the towers and you are able to lockdown all your half. With these side paths, you are able to do flank maneuvers.
[image loading]
(*facepalm* i forgot to put the picture in the original post...)

Thank you for making a good natural with the main choke behind the nat choke and putting overlord spots at the natural. (i won't kill a kitten thanks to you!) These are the basics but i can count on my hands how many people do it.

Great job for making a map split perpendicular to the natural choke. :3
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 16 2011 23:13 GMT
#9
On July 17 2011 00:30 Gfire wrote: I hope a 4gate isn't too good, but I guess 4gate isn't much affected by rush distance so it shouldn't be any better than on TDA.


If anything closer rush distance provides the option of using earlier gateway strategies that try to punish the stock 4gate timing by chrono'ing out some guys before their warpgate is finished. So that's good. In any case it's always harder to defend 4gate on this style because you need 2 forcefields and they already have vision for warping in zealots.

I'm a little worried about how easy it is to take a 3rd base after forge FE in PvZ. You can wall your front completely and then leave through your rocks when you're ready, and you should be able to set up a 3rd with cannons if you want without any sort of danger. (I assume you spent your time after FE getting a sweet tech army). If Shakuras is bad sometimes I don't see how this is better (in that department).

Other than that I have no issues. Of course the XWT are strong, but I don't think it'd be easy to hold both indefinitely. I like it when a map rewards presence anyway.
Comprehensive strategic intention: DNE
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 16 2011 23:51 GMT
#10
On July 17 2011 08:13 EatThePath wrote:
Show nested quote +
On July 17 2011 00:30 Gfire wrote: I hope a 4gate isn't too good, but I guess 4gate isn't much affected by rush distance so it shouldn't be any better than on TDA.



I'm a little worried about how easy it is to take a 3rd base after forge FE in PvZ. You can wall your front completely and then leave through your rocks when you're ready, and you should be able to set up a 3rd with cannons if you want without any sort of danger. (I assume you spent your time after FE getting a sweet tech army). If Shakuras is bad sometimes I don't see how this is better (in that department).
.


Good point. Maybe make that 3rd 6 patches and 1 gas?
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 17 2011 17:23 GMT
#11
The main choke is too big, you should reduce it to 5 squares. And i am not a fan for this kind of chokes, ramps are far better.

The fourth is far too easy to defend and too close to the 3rd. I suggest you to move the 4th farer from the 3rd and according to that, you should move the gold a little bit.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
SpecFire
Profile Joined December 2010
United States1681 Posts
July 17 2011 17:36 GMT
#12
upload to NA PLZ
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-07-18 12:12:35
July 18 2011 12:12 GMT
#13
Stunning visuals and absolutely love the concept. The organic cliffs in the lava mix are beautiful.

The only thing thats iffy to me is the ramp to the highground from the third option infront the man. It needs to be horizontal and a little wider. Visually the ramp looks fine, but i think gamewise its too small and restrictive. With the ramp as small as it is, if you grab that third base the highground has a huge advantage over you and also force to into a choke to defend. Now you might say then keep your forces on top to defend but what if you need to retreat or worse go back to cover your main/nat (units will have issues going on ramp and turn the corner). Also as Superouman add, you kinda need another secondary path between the mains so widening that ramp would make that easier too.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft577
NeuroSwarm 149
StarCraft: Brood War
BeSt 1176
Hyuk 1093
GuemChi 910
Larva 210
actioN 170
Leta 166
ZergMaN 44
Yoon 37
Shuttle 35
ToSsGirL 29
[ Show more ]
Shinee 28
JulyZerg 26
soO 25
sorry 24
Sacsri 20
910 19
Bale 19
Noble 13
Icarus 10
GoRush 9
Dota 2
XaKoH 354
League of Legends
JimRising 854
C9.Mang0384
Super Smash Bros
Mew2King155
Other Games
summit1g12949
Organizations
Other Games
BasetradeTV77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2809
• Lourlo1307
• HappyZerGling132
Upcoming Events
Replay Cast
1h 14m
Wardi Open
4h 14m
Monday Night Weeklies
9h 14m
Replay Cast
16h 14m
Sparkling Tuna Cup
1d 2h
LiuLi Cup
1d 3h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 17h
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.