• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:24
CEST 23:24
KST 06:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview17Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th10Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing BGE Stara Zagora 2025: Info & Preview The Memories We Share - Facing the Final(?) GSL GSL Ro4 and Finals moved to Sunday June 15th Serious Question: Mech
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament SOOP Starcraft Global #21 $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu Will foreigners ever be able to challenge Koreans? BW General Discussion BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Monster Hunter Wilds Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18256 users

[M] (4) TPW Emerald Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-24 23:59:00
July 24 2011 23:56 GMT
#1
[image loading]

TPW Emerald Jungle
by lefix

Stats:
Published on: EU
Playable Size: 158x152
Tileset: Aiur

I actually used 100% Aiur textures in this map. But i made a custom lighting for it.
This is my 'green' map, I think everyone needs at least one
Close spawns are not allowed on this map, so top vs bottom half of the map.
it also uses shifted symmetry (copyright by johanaz)

Detail Shots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Replays:
+ Show Spoiler +
Bakuri vs Fender (Masters ZvP)
Map of the Month | The Planetary Workshop | SC2Melee.net
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 01:19:57
July 25 2011 01:17 GMT
#2
Seen it in action today with Bakuri & Fender, i really liked it . Aesthetics are really cool, although i would remove those floating banners around the XNWT. If you want to just have a quick look at the map, download the replay, game turned out to be pretty cool.
formerly spinnaker.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 25 2011 01:18 GMT
#3
whats "shifted symmetry"?
anyways, nice map
The secret to creativity is knowing how to hide your sources
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-25 02:14:10
July 25 2011 02:13 GMT
#4
On July 25 2011 10:18 Reptilia wrote:
whats "shifted symmetry"?
anyways, nice map


Johanaz coined the term for his map Void Rift, which is sort of half rotational half mirror symmetry.

To be more precise, you have 180 rotational symmetry top/bottom, and 180 rotational symmetry left/right, but not 90 rotational symmetry. The overall effect is that you have a 4 player rotational map that feels slightly different going clockwise or counterclockwise from your spawn location. This style also presents the opportunity to have a mirror symmetry style in the center (or anywhere on the axes I guess).

It's a cool style! Shifted symmetry is a cool name too. I also had 3 maps with it before johanaz made void rift. But he can have it cause he's a baller.

Lefix, I think you optimized the map within its original intent. I am a little leery of the prevalence of chokepoints at such regular intervals. There's no good spots to "wait for them to try to cross the plains" (as zerg mostly I guess, but also TvP), because you can hug walls and stepping-stone chokepoints quite nicely. I don't think it's imbalanced, but it makes the map very stress-free for protoss if you plan your moves.

I'm also a little put off by 16 bases, but maybe I'm just going through a phase where I think that's too much. I wonder if you could try a version that gets rid of the 6 and 12 standard mineral bases, leaving only the gold in the 3 and 9.

Other than that it's very nice. I hope you don't take it the wrong way when I say it's a very nice take on the sanctuarium style.

Oh and also, I know it's sort of fun that you used stock aiur, only tweaking the lights. But would please consider changing those cliffs? I think they look really misplaced because I identify them with the special purpose they serve in campaign as creep-covered.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 09:59 GMT
#5
Theres a whole lot of openness in the middle that doenst really have that extra touch... The standard floordecal there... I dunno, explore new worlds I spose

and yes, that floordecal is my new protossdecals ^^
KCCO!
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 25 2011 10:02 GMT
#6
[image loading]

put that guy in the map.
http://twitter.com/lechocopaw
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 25 2011 13:40 GMT
#7
U know I love ur maps, Lefix.

I didn´t coin the term "shifted symmetry". It was introduced by Blizzard with Shakuras Plateau.
Void Rift is twisted because of how some bases and the central high ground are rotated.

Btw. shifted symmetry is ancient, here´s a 800 year old example of shifted rotational symmetry:

+ Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 14:32 GMT
#8
I dare you to make that layout into a map Jona
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-25 14:44:27
July 25 2011 14:43 GMT
#9
On July 25 2011 23:32 ihasaKAROT wrote:
I dare you to make that layout into a map Jona


when you focus on one star you can recognize that this is a basic 3player rotational symmetry map.
it only loks more complex, because it is made into a pattern
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 25 2011 17:31 GMT
#10
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.
Dragom
Profile Joined December 2010
194 Posts
July 25 2011 17:48 GMT
#11
... IT LOOKS LIKE A tERRAN CAN GET A PF at the gold and seige ur nat
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 25 2011 17:51 GMT
#12
If you take the 3rd as nat you're just dumb.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 17:42 GMT
#13
On July 26 2011 02:31 FoxyMayhem wrote:
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.


thx for the notice, mineral placement really seems to not be my strength
changed it now.

i have also removed those flying flags around the middle.
Map of the Month | The Planetary Workshop | SC2Melee.net
mDuo13
Profile Blog Joined October 2010
United States307 Posts
July 28 2011 19:36 GMT
#14
Man, the gold minerals look really beautiful on this map.
hobbidude
Profile Joined December 2010
Canada171 Posts
July 29 2011 07:22 GMT
#15
I'm curious, although you've taken out close spawns what is the rush distance? Also how much of a change is it on close spawn rush distance if you put rocks on the ramp to the nat. Just thinking player might like to wall with a fast expand and the rocks would make that possible and open new spawn possibilities.
Meltage
Profile Joined October 2010
Germany613 Posts
July 29 2011 10:41 GMT
#16
@hobbidude still, if the rush distance becomes just OK with rocks added, once the rocks are gone it might be too close and coutner-attacks hard to stop.

http://mentalbalans.se/aggedesign
Please log in or register to reply.
Live Events Refresh
Next event in 12h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 168
ForJumy 95
StarCraft: Brood War
MaD[AoV]64
Dota 2
LuMiX1
Counter-Strike
fl0m6318
Foxcn719
flusha216
Stewie2K74
Super Smash Bros
C9.Mang0531
hungrybox230
Mew2King63
Heroes of the Storm
Grubby3720
Liquid`Hasu569
Other Games
summit1g6513
FrodaN1334
elazer116
Pyrionflax101
Trikslyr78
ZombieGrub68
ViBE55
Tefel3
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1038
Other Games
BasetradeTV28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta36
• musti20045 30
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• blackmanpl 57
• Eskiya23 13
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21237
League of Legends
• Doublelift4916
• TFBlade1600
• Shiphtur495
Other Games
• imaqtpie1291
• Scarra557
Upcoming Events
The PondCast
12h 36m
Bellum Gens Elite
13h 36m
WardiTV Invitational
13h 36m
Replay Cast
1d 2h
OSC
1d 2h
Bellum Gens Elite
1d 13h
WardiTV Invitational
1d 16h
BSL 2v2 ProLeague
1d 21h
Replay Cast
2 days
CranKy Ducklings
2 days
[ Show More ]
SC Evo League
2 days
Bellum Gens Elite
2 days
Fire Grow Cup
2 days
CSO Contender
2 days
BSL: ProLeague
2 days
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
Replay Cast
3 days
SOOP Global
3 days
Creator vs Rogue
Cure vs Classic
SOOP
3 days
SHIN vs GuMiho
Sparkling Tuna Cup
3 days
AllThingsProtoss
3 days
Fire Grow Cup
3 days
BSL: ProLeague
3 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Invitational
5 days
GSL Code S
6 days
Rogue vs GuMiho
Maru vs Solar
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
Bellum Gens Elite Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.