• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:18
CET 14:18
KST 22:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

[M] (4) TPW Emerald Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-24 23:59:00
July 24 2011 23:56 GMT
#1
[image loading]

TPW Emerald Jungle
by lefix

Stats:
Published on: EU
Playable Size: 158x152
Tileset: Aiur

I actually used 100% Aiur textures in this map. But i made a custom lighting for it.
This is my 'green' map, I think everyone needs at least one
Close spawns are not allowed on this map, so top vs bottom half of the map.
it also uses shifted symmetry (copyright by johanaz)

Detail Shots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Replays:
+ Show Spoiler +
Bakuri vs Fender (Masters ZvP)
Map of the Month | The Planetary Workshop | SC2Melee.net
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-25 01:19:57
July 25 2011 01:17 GMT
#2
Seen it in action today with Bakuri & Fender, i really liked it . Aesthetics are really cool, although i would remove those floating banners around the XNWT. If you want to just have a quick look at the map, download the replay, game turned out to be pretty cool.
formerly spinnaker.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 25 2011 01:18 GMT
#3
whats "shifted symmetry"?
anyways, nice map
The secret to creativity is knowing how to hide your sources
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-25 02:14:10
July 25 2011 02:13 GMT
#4
On July 25 2011 10:18 Reptilia wrote:
whats "shifted symmetry"?
anyways, nice map


Johanaz coined the term for his map Void Rift, which is sort of half rotational half mirror symmetry.

To be more precise, you have 180 rotational symmetry top/bottom, and 180 rotational symmetry left/right, but not 90 rotational symmetry. The overall effect is that you have a 4 player rotational map that feels slightly different going clockwise or counterclockwise from your spawn location. This style also presents the opportunity to have a mirror symmetry style in the center (or anywhere on the axes I guess).

It's a cool style! Shifted symmetry is a cool name too. I also had 3 maps with it before johanaz made void rift. But he can have it cause he's a baller.

Lefix, I think you optimized the map within its original intent. I am a little leery of the prevalence of chokepoints at such regular intervals. There's no good spots to "wait for them to try to cross the plains" (as zerg mostly I guess, but also TvP), because you can hug walls and stepping-stone chokepoints quite nicely. I don't think it's imbalanced, but it makes the map very stress-free for protoss if you plan your moves.

I'm also a little put off by 16 bases, but maybe I'm just going through a phase where I think that's too much. I wonder if you could try a version that gets rid of the 6 and 12 standard mineral bases, leaving only the gold in the 3 and 9.

Other than that it's very nice. I hope you don't take it the wrong way when I say it's a very nice take on the sanctuarium style.

Oh and also, I know it's sort of fun that you used stock aiur, only tweaking the lights. But would please consider changing those cliffs? I think they look really misplaced because I identify them with the special purpose they serve in campaign as creep-covered.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 09:59 GMT
#5
Theres a whole lot of openness in the middle that doenst really have that extra touch... The standard floordecal there... I dunno, explore new worlds I spose

and yes, that floordecal is my new protossdecals ^^
KCCO!
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 25 2011 10:02 GMT
#6
[image loading]

put that guy in the map.
http://twitter.com/lechocopaw
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 25 2011 13:40 GMT
#7
U know I love ur maps, Lefix.

I didn´t coin the term "shifted symmetry". It was introduced by Blizzard with Shakuras Plateau.
Void Rift is twisted because of how some bases and the central high ground are rotated.

Btw. shifted symmetry is ancient, here´s a 800 year old example of shifted rotational symmetry:

+ Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 25 2011 14:32 GMT
#8
I dare you to make that layout into a map Jona
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-25 14:44:27
July 25 2011 14:43 GMT
#9
On July 25 2011 23:32 ihasaKAROT wrote:
I dare you to make that layout into a map Jona


when you focus on one star you can recognize that this is a basic 3player rotational symmetry map.
it only loks more complex, because it is made into a pattern
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 25 2011 17:31 GMT
#10
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.
Dragom
Profile Joined December 2010
194 Posts
July 25 2011 17:48 GMT
#11
... IT LOOKS LIKE A tERRAN CAN GET A PF at the gold and seige ur nat
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 25 2011 17:51 GMT
#12
If you take the 3rd as nat you're just dumb.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 28 2011 17:42 GMT
#13
On July 26 2011 02:31 FoxyMayhem wrote:
I love this map and I think its beautiful. Very nice.

Looks like there's no way "through" the mineral patches at the 12 and 6 o-clock expansions. That strongly favors terran drop harass, so You might want to look into separating those out. Even the Naturals only have one path through the minerals.


thx for the notice, mineral placement really seems to not be my strength
changed it now.

i have also removed those flying flags around the middle.
Map of the Month | The Planetary Workshop | SC2Melee.net
mDuo13
Profile Blog Joined October 2010
United States307 Posts
July 28 2011 19:36 GMT
#14
Man, the gold minerals look really beautiful on this map.
hobbidude
Profile Joined December 2010
Canada171 Posts
July 29 2011 07:22 GMT
#15
I'm curious, although you've taken out close spawns what is the rush distance? Also how much of a change is it on close spawn rush distance if you put rocks on the ramp to the nat. Just thinking player might like to wall with a fast expand and the rocks would make that possible and open new spawn possibilities.
Meltage
Profile Joined October 2010
Germany613 Posts
July 29 2011 10:41 GMT
#16
@hobbidude still, if the rush distance becomes just OK with rocks added, once the rocks are gone it might be too close and coutner-attacks hard to stop.

http://mentalbalans.se/aggedesign
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV478
iHatsuTV 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko290
RotterdaM 243
StarCraft: Brood War
Jaedong 1302
GuemChi 768
Light 747
EffOrt 703
Stork 393
Mini 364
Larva 338
actioN 322
Barracks 257
BeSt 247
[ Show more ]
Snow 210
Leta 162
hero 150
sSak 105
Rush 102
JYJ79
Aegong 76
Sea.KH 47
PianO 45
Pusan 44
Backho 36
sas.Sziky 31
zelot 30
Noble 30
sorry 23
Sharp 22
soO 20
Movie 18
NaDa 17
yabsab 17
Shine 15
scan(afreeca) 11
Bale 10
HiyA 8
Terrorterran 3
Dota 2
Gorgc6134
qojqva1111
XcaliburYe245
420jenkins120
League of Legends
Reynor103
Counter-Strike
zeus760
allub294
edward78
Other Games
singsing1725
B2W.Neo758
Sick347
DeMusliM340
crisheroes299
XaKoH 189
Happy98
Organizations
Other Games
gamesdonequick551
Counter-Strike
PGL204
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1927
• WagamamaTV276
League of Legends
• Jankos3698
Upcoming Events
LAN Event
1h 42m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
13h 42m
CranKy Ducklings
20h 42m
LAN Event
1d 1h
IPSL
1d 4h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 6h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 20h
WardiTV Korean Royale
1d 22h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.