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[M] (4) Rattlesnake

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-03 22:10:22
June 17 2011 13:52 GMT
#1
[image loading]



because we need more 4spawn maps!
and because there are so few mar sara maps these days.

TPW Rattlesnake
(Published on EU, NA)

size: 150x150
distances:
cross position ~170/140
close position ~140/116

detail shots will follow as i work on asthetics. i got a few ideas for this map i want to try out

previous version:
+ Show Spoiler +

[image loading]
[image loading]


Details:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Analyzer:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Map of the Month | The Planetary Workshop | SC2Melee.net
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
June 17 2011 14:07 GMT
#2
Mmm, this looks like a fun map - strong harass possibilities, but still quite big.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 17 2011 14:10 GMT
#3
It actually looks like an alternate version of crevasse, if you look at the bases, attackpaths and even rocks

However, because the 'inbase' naturals can be sieged, jumped, where u spawn could make a big difference on this map.
KCCO!
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 17 2011 14:53 GMT
#4
kinda looks like the mains jet out too much towards the middle. the mains punish zerg scouting quite a bit since they are quite large. i do like the little highground by the 1 gas bases though. the rocks are completely useless as army paths take maybe 5 more seconds to go the other way.

i know you arent done with aesthetics but the middle should pop out more from the lower parts of the middle, since the nats are on the same terrain level, but then you get to the middle and its the same looking texture as the lowered parts, maybe its just an overview thing though

oh and the watchtower looks to be more towards the left?
lefix
Profile Joined February 2011
Germany1082 Posts
June 18 2011 01:27 GMT
#5
the watchtower is centered, it's just the shadows of the los blockers that make it look a little bit off

i agree the rocks have no significant impact to the map. it is more of a remainder of the previous layout version (see here). when i figured the cross distances needs to be shorter and the close distance needs to be a little longer, i just moved them into that choke. it may only cause a second or two delay, but those may be very valueable to the defender
but that part of the terrain may change in future updates.

overlord scouting may be a little bit difficult due to the larger size caused by the inbase mini expansion, but i don't think it is that far from the standart. in return zergs also get a large amount of highground islands to park overlords at.



Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
June 18 2011 15:08 GMT
#6
update:
worked on some details and texturing
the rocks are now gone, replaced by a choke spot
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 18 2011 15:43 GMT
#7
I like those changes
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 18 2011 17:11 GMT
#8
However, analyzer plz
KCCO!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 18 2011 18:45 GMT
#9
This map looks fine, but too much like Crevasse / Taldarim for me to really think it's very interesting.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-06-19 13:00:36
June 19 2011 12:56 GMT
#10
been working on some custom textures again
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Sponge12349
Profile Joined January 2011
United Kingdom49 Posts
June 19 2011 14:03 GMT
#11
The map and textures look awesome! Without playing it the only fault I can see is that Zergs have no where to suicide overlords from to scout.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-19 14:18:14
June 19 2011 14:16 GMT
#12
i fucking love those cracks
holy crap

custom textures will be a great thing.

map looks great aswell
tempted to use it. i wonder how it would work for brood war, maybe not open enough. either way. great work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-06-19 14:33:26
June 19 2011 14:24 GMT
#13
feel free to make any changes you want, if you indeed want to use it.
it would be an honor

attached a pic of some ingame shots. in the overview image the map feels alot more choked than it actually is in the game.
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 19 2011 14:43 GMT
#14
Those bricks <3 I love your custom textures.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 19 2011 15:13 GMT
#15
the only thing i dislike is the one central XWT. It feels like once again, 4 spawn map, nowhere good to put watchtower... guess I better put one in the middle.

Other than that, this is an awesome map! Love the custom textures.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lefix
Profile Joined February 2011
Germany1082 Posts
June 19 2011 18:19 GMT
#16
how about this tower placement?
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 03:15 GMT
#17
--- Nuked ---
lefix
Profile Joined February 2011
Germany1082 Posts
June 20 2011 09:48 GMT
#18
finally, added analizer images for your viewing pleasure
didn't want to do so before as i was still making changes constantly.
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 20 2011 11:36 GMT
#19
This tower placement looks good to me
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-06-20 12:13:47
June 20 2011 12:13 GMT
#20
added some detail shots to the op
also, i spend way too much time watching ai matches on my maps
Map of the Month | The Planetary Workshop | SC2Melee.net
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