• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:20
CET 07:20
KST 15:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8731 users

[M] (4) Daedalus

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
October 28 2011 14:06 GMT
#1
Daedalus
by lefix

[image loading]

This was kind of my last minute submission for TLMC I wanted to give rotational 4p maps a try. The goal was to create something different from the usual 16 base ones. Instead i wanted something smaller and more compact while still having interesting terrain features on the map. I am personally pretty happy with the result. Credits also go to samro who originally came up with the idea of the 3ramp highground middle.

Angeled View:
+ Show Spoiler +
[image loading]


Stats:
Main to Main distance: Cross: 157.0 / Close: 130.3
Natural to Natural distance: Cross: 136.1 / Close: 106.5
Tileset: Braxis Alpha/Avernus
Bases: 12
Gold Bases:0
Xel'Naga Towers: 4

Analyzer:
+ Show Spoiler +
[image loading]


Screenshots:
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 28 2011 14:17 GMT
#2
Ironically lately for 4P rotationally symmetrical maps, small 12 base versions have been much more usual than the original 16 base ones. Btw. I dont like how far away the 3rd base is. Seems like 12 bases is too few for a map big as this. Ofcourse im not sure as you did not mention the map size.
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 28 2011 14:41 GMT
#3
The Xel'naga towers seem really sheltered, and the thirds counter-clockwise as well.
Nothing is impossible, only some things for some people.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 28 2011 14:46 GMT
#4
Lefix you love your space tileset hey?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2011 14:47 GMT
#5
needs more rocks! really though, 106 rush is very short. im assuming this goes through the third's ramp. if you rock it, the rush has to go through the middle and will lengthen initial rush distance.
starleague forever
lefix
Profile Joined February 2011
Germany1082 Posts
October 28 2011 14:52 GMT
#6
On October 28 2011 23:46 prodiG wrote:
Lefix you love your space tileset hey?

i sure do
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 28 2011 15:24 GMT
#7
Squaryspacytileset Lefix signaturedish
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
October 28 2011 15:48 GMT
#8
i actually thought about doing a temple theme. but due to lack of time i decided to stick to something i know well.
Map of the Month | The Planetary Workshop | SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
October 28 2011 16:17 GMT
#9
good use of that 3way-highround, solid layout and very clean visuals with nice details. too bad that i do not have time to test it cause i have to do some mapping now
lefix
Profile Joined February 2011
Germany1082 Posts
October 28 2011 17:27 GMT
#10
to correct myself again, the very first idea was to reuse some textures from titanis and use a selfmade skybox that i was working on. but again i decided against it because of the limited time and also because it wouldn't be very blizzardish. will have to do that in another map then
Map of the Month | The Planetary Workshop | SC2Melee.net
Zurroh
Profile Joined June 2011
Canada12 Posts
October 28 2011 18:34 GMT
#11
you could send this version in to TL contest and then have another version with YOUR skybox and stuff to upload to sc2
Athox
Profile Joined July 2011
Norway64 Posts
Last Edited: 2011-10-29 03:54:02
October 29 2011 03:50 GMT
#12
Interesting map... There are so many things that are "imba" that I think it may even itself out

Especially if you force cross position. (the third is impossible to hold against your clockwise spawn)
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 29 2011 04:05 GMT
#13
On October 29 2011 12:50 Athox wrote:
(the third is impossible to hold against your clockwise spawn)

Actually, it looks similar to nerazim crypt, where if you spawn CCW to someone you take the third in the other direction. If you think it through, supposed imbalances like this on a lot of maps are actually balanced in interesting ways.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 29 2011 07:34 GMT
#14
On October 29 2011 12:50 Athox wrote:
Interesting map... There are so many things that are "imba" that I think it may even itself out

Especially if you force cross position. (the third is impossible to hold against your clockwise spawn)


I dont think that is a problem. Both of the thirds seem to be about equally far from the natural meaning wherever you spawn, the third is impossible to hold.
Athox
Profile Joined July 2011
Norway64 Posts
October 29 2011 13:22 GMT
#15
On October 29 2011 16:34 Sea_Food wrote:
Show nested quote +
On October 29 2011 12:50 Athox wrote:
Interesting map... There are so many things that are "imba" that I think it may even itself out

Especially if you force cross position. (the third is impossible to hold against your clockwise spawn)


I dont think that is a problem. Both of the thirds seem to be about equally far from the natural meaning wherever you spawn, the third is impossible to hold.


No, they're only impossible if you put your third next to your opponent's natural... It's a question of how fast your opponent can reinforce during an attack, and if it's right next to his base, then the answer is "pretty fast".
Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 29 2011 13:33 GMT
#16
Wasn't Daedualus the main villian in Resistance 2.

Map's tileset is really nice.
lefix
Profile Joined February 2011
Germany1082 Posts
October 31 2011 12:11 GMT
#17
the way it is laid out, both thirds are almost exactly the same distance from your natural choke.
so both players can expand away from their opponent in close spawns. additionally, the towers at the thirds should help defend it as well. each tower fully covers the highground in front of it and some of the lowground around it, which hopefully should make it much easier to move your defenses over in time.
at the same time, the tower between 2 spawns in close position is at exactly half of the distance between the spawns.

on an additional note, siege tanks only hit the workers at the third base from behind the wall, the nexus/hatchery will be safe.
hope that helps
Map of the Month | The Planetary Workshop | SC2Melee.net
Please log in or register to reply.
Live Events Refresh
Next event in 3h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft692
Nina 146
StarCraft: Brood War
Hyuk 218
Leta 169
firebathero 116
Mind 111
Barracks 110
Sharp 65
Mong 56
ZergMaN 23
Bale 21
ToSsGirL 21
[ Show more ]
Free 12
scan(afreeca) 8
yabsab 8
Dota 2
NeuroSwarm225
League of Legends
JimRising 653
Other Games
summit1g9961
Livibee155
Organizations
Other Games
gamesdonequick1200
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2289
League of Legends
• Scarra1297
Other Games
• Shiphtur633
Upcoming Events
FEL
3h 40m
Sparkling Tuna Cup
3h 40m
Replay Cast
16h 40m
WardiTV Weekly
1d 5h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.