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[M] (2) TPW Vendetta

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-09-17 15:49:51
September 17 2012 15:49 GMT
#1
[image loading]

I have been a bit lazy when it came to mapmaking recently, as I have been working on other projects. But here is finally the map thread for TPW Vendetta, my MotM submission.

As usual, I am continueing the tradition of porting all tilesets into space platforms. This time: Redstone. Redstone has some beautiful textures, imho, which are used not often enough. I have been wanting to use this tileset for a while now.

You may notice some similarities to TPW Odin. I had originally started working on this map back in february, iirc. When I stopped working on it, wrl had picked up the concept again and made TPW Odin.
That somewhat forced me to again make some changes to vendetta to the point where I started to like this map again and got the motivation to finish it

Screenshots
+ Show Spoiler +

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Edit: forgot to add [M] (2) :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
September 17 2012 17:19 GMT
#2
Very standard. Also, if you make a map around Redstone, why don't youbuse the red stone? :D
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
lefix
Profile Joined February 2011
Germany1082 Posts
September 17 2012 17:29 GMT
#3
not sure what you mean, 6/8 textures are redstone textures, which qualifies it as a redstone map imho :D
Map of the Month | The Planetary Workshop | SC2Melee.net
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
September 17 2012 17:42 GMT
#4
Renamed.
Moderator<:3-/-<
VoirDire
Profile Joined February 2009
Sweden1923 Posts
September 17 2012 17:51 GMT
#5
Interesting exp progression. I wonder how it would play out.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 17 2012 18:22 GMT
#6

[image loading]

Vendetta® Resort and Spa, complete with exercise ball conveniently stored near your 5th base
Comprehensive strategic intention: DNE
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
September 17 2012 19:01 GMT
#7
Good looking map, I like it. Should do pretty well in MotM too
Aunvilgod
Profile Joined December 2011
2653 Posts
September 17 2012 19:46 GMT
#8
On September 18 2012 02:29 lefix wrote:
not sure what you mean, 6/8 textures are redstone textures, which qualifies it as a redstone map imho :D


Redstone rocks were not used though. And they really are hardly used.

Good texturing btw. They fit very well.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 17 2012 20:51 GMT
#9
perfect blizzardesque texturing - nice. funcomodes natural strikes again though.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 18 2012 00:21 GMT
#10
I like what you did with that small path between the mains at the bottom, good work!
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-19 03:18:07
September 19 2012 03:17 GMT
#11
This map seems a bit vanilla at first (other than it being mirror instead of rotational), but it's actually a lot more interesting than the first glance gives it credit for. The way it handles having 2 ramps without rocks @ the nat but still being FFE'able is nice. The island above the XNT is cute, but far enough away from the easiest attack paths that it is a gamble to actually put anything of value up there like a tank (at least until late game), so it isn't very OP for anyone. It does make getting a reaper early against zerg kind of a nice option just for an easy secure on the XNT (although the XNT's value in the early game on this map is dubious). The stretch of land behind the 4ths is interesting, although I'm having trouble envisioning many possible uses for it. Some people will probably say the map has split-map syndrome, but the bottom and top attack paths are far enough away from each other that it shouldn't be a big issue (imo). Aesthetics are simple but polished, nice.

9/10 I'd say - probably has a good chance in motm. Good job!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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