• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:13
CET 14:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced12[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2176 users

[M] (2) Rorschach

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-11 11:59:04
April 30 2011 14:10 GMT
#1
Rorschach

[image loading]


update:
- added a few more chokes
- worked on textures and doodads
- minimap now looks like a raccoon

new:
[image loading]



old:
+ Show Spoiler +
[image loading]


I started with this new project today. The Machine 2 inspired me to make a similar map. some of the games i have seen on it have been pretty awesome. so i gotta give some credit to Archivian
this is a very early version, as i'm getting some testing done on the layout before going into detail. the first testmatches have been pretty promising already.

Tileset: Monlyth (not final)
Playable size: 148x128
Bases: 13

detail shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Replays:
attached a replay of the very first testmatch played on this map.
[image loading]

final notes:
no, siege tanks can not hit expos across the water at the close thirds
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 30 2011 15:03 GMT
#2
You used reflectional symmetry, didn't you?
The golds are very well placed. Blizzard seems to have forgotten that gold bases are supposed to be highly contested areas, not secret bases.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 30 2011 15:15 GMT
#3
Couple things:
I don't think you need the bottom 2 watchtowers, get rid of them and then at least if the enemy travels all the way around the bottom to attack you won't know it's coming. Plus eventually if you get that base you can sit on that watchtower and not have to worry about any attacks.

The golds seem they are waaay too small. Terran and Toss will love this because of how choked it is. Seems like if that's a pfort, the terran can just sit around that gold base and besides drops won't have to worry about much. Protoss on the other hand can double forcefield the ramp and he's protected enough. Zerg though, just won't be able to do much since it's so cramped.

Connected the 5 and 7 bases via high ground, remove the watchtowers and create a path to them could be kind of interesting.

that's all for now.

ps: can the thirds be sieged......lol jk! I kid I kid.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-30 15:37:05
April 30 2011 15:32 GMT
#4
I don't really think that the golds are that small and choked up, but they could use a little more space. I'd suggest stretching the map out east and west to add more room in the middle. This will increase the air distance between the bases and the thirds, and ground distance. I'd then put a tower in the center of that plateau in the middle of the map, and one where the doodad is in front of the 6 o'clock expansion.

I like the design. It's simple and offers expansions towards your enemy and away from him.

EDIT: What does Rorschach mean?
lefix
Profile Joined February 2011
Germany1082 Posts
April 30 2011 15:46 GMT
#5
hmm, i'm not sure the golds really need more space. i think most likely one would try to defend the gold on the highground in front of the gold, not on the low ground - which would also allow your opponent to go straight to your main. the gold then would still be vulnerable from the backside, but again, moving the army around to the back would leave your base open for a counter attack.

i agree about the towers tho. i must admit i haven't given the placement much thought yet, altho i have considered putting it into the center of the middle highground, too.

by the way, does anyone else see a panda face in the map pic? i can't unsee it.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
April 30 2011 15:52 GMT
#6
@antares: http://en.wikipedia.org/wiki/Rorschach_test
Map of the Month | The Planetary Workshop | SC2Melee.net
StuBob
Profile Joined March 2010
United States373 Posts
April 30 2011 16:17 GMT
#7
This looks pretty awesome, good job!
I play RANDOM!
hobbidude
Profile Joined December 2010
Canada171 Posts
April 30 2011 16:31 GMT
#8
Great map and I like it for sure. Very clean, far more interesting layout than like scrapstation and a clear expansion direction.

Sorry Archivian but i like this better than the Machine 2
Aardvarke
Profile Blog Joined April 2011
104 Posts
April 30 2011 18:03 GMT
#9
Raw Shark? What?..

oh... Raw Shark!

Yeah, I know who we're talking about.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 30 2011 18:33 GMT
#10
I'm glad my map contributed in some way to you making such a cool map :D

I quite like the size of the gold, their placements and vulnerability.

The only real issue is maybe the XWT's.
I'd say lose the bottom two.
but the top 2 I wonder if they show too much of the map. An attacker can lay seige if they take the opponents tower but the opponent has a very small space to slip out and round. And the attacker would have both golds with early warning of attacks.

Maybe drop one tower and it will be point of contention?
OR
Move them a little closer to the center, (along the wall that they are already at.), but just out of range of each other. That way you create a bigger space for armies to slip out.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Antares777
Profile Joined June 2010
United States1971 Posts
April 30 2011 20:23 GMT
#11
On May 01 2011 00:52 lefix wrote:
@antares: http://en.wikipedia.org/wiki/Rorschach_test


Ah.
Jagerzerg
Profile Joined August 2010
Sweden11 Posts
May 01 2011 00:36 GMT
#12
Loved testing this map out!

My games never came to it, but as others have said: removing those bottom xelnaga towers might be a good idea. To have counterattacks be a bit more effective. I could see a terran taking that middle and having good hold there, but dropping the main or taking the south route should be a strong play in that case.

Good job lefix, cheers
Lunchador
Profile Joined April 2010
United States776 Posts
May 01 2011 00:58 GMT
#13
It's a bird! No, it's a demon! No, no... Dracula!
Defender of truth, justice, and noontime meals!
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 01:00 GMT
#14
On May 01 2011 09:58 Lunchador wrote:
It's a bird! No, it's a demon! No, no... Dracula!


Butterfly, no doubt about it
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-01 12:08:58
May 01 2011 09:20 GMT
#15
update:
replaced all 4 xnt with statues.
new xnt placed in the centre of the centre platform (check analyzer pics for coverage)

the close pos thirds are now only 6 mineral patches instead of 8

also changed the los blockers slightly

edit: added some detail shots, too
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 15:40 GMT
#16
I like the changes, nice job! A little bit of terrain by the water in between the golds is asymmetrical, just letting you know.
Rorschach
Profile Joined May 2010
United States623 Posts
May 01 2011 15:44 GMT
#17
about time they named a map after me!
En Taro Adun, Executor!
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 19:21 GMT
#18
On May 02 2011 00:44 Rorschach wrote:
about time they named a map after me!


^Lol.
Samro225am
Profile Joined August 2010
Germany982 Posts
May 01 2011 20:16 GMT
#19
i have the impression the map is quite big and it could(!) be a bit smaller overall. from the analyzer images I got the impression it might lead to a turtling terran, because the map strengthens the aspect of terran's low mobility. This might not be a real problem, but coming from this observation, the distance from third to inner centre, over highyield to fourth and back to third seem quite long to me (the two circles around both HY basically forming an 8).
Therefor I would suggest to move both golds a bit to the outside, which will give you some space for wider ramps at the HY (widen them to the outside) which then grants shorter routes around them.

This might even create some space to cut a slice from the centre away (north south axis) and make the map a bit smaller. the only limit is the space between the thirds.

otherwise a nice and clean layout. what will the visuals be like?
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 01 2011 20:17 GMT
#20
the layout looks promising and I can see a lot of tanks getting produced here.
keep it deep! @zulison
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Playoffs
SHIN vs ReynorLIVE!
TBD vs herO
Solar vs TBD
WardiTV861
TKL 351
IndyStarCraft 224
Rex143
Liquipedia
Sparkling Tuna Cup
10:00
2025 November Finals
YoungYakov vs SKillousLIVE!
CranKy Ducklings191
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 351
IndyStarCraft 224
Reynor 155
Rex 143
MindelVK 12
StarCraft: Brood War
Britney 57395
Sea 9639
Rain 2378
Horang2 1554
actioN 763
Soma 652
BeSt 644
Larva 545
firebathero 433
Last 259
[ Show more ]
Rush 212
Hyun 156
hero 154
Barracks 138
Sharp 92
Mong 78
zelot 57
sorry 35
Shinee 28
Noble 25
ajuk12(nOOB) 21
Terrorterran 18
IntoTheRainbow 11
Dota 2
Gorgc4481
singsing2379
XcaliburYe396
Counter-Strike
x6flipin727
zeus35
Other Games
B2W.Neo1789
crisheroes288
Fuzer 270
DeMusliM184
Hui .173
Organizations
Other Games
gamesdonequick788
Dota 2
PGL Dota 2 - Main Stream115
StarCraft: Brood War
CasterMuse 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 35
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV604
League of Legends
• Jankos3138
Upcoming Events
3D!Clan Event
48m
3DClanTV 25
BSL 21
6h 48m
Hawk vs Kyrie
spx vs Cross
Replay Cast
10h 48m
Wardi Open
22h 48m
Monday Night Weeklies
1d 3h
StarCraft2.fi
1d 3h
Replay Cast
1d 10h
Wardi Open
1d 22h
StarCraft2.fi
2 days
PiGosaur Monday
2 days
[ Show More ]
Wardi Open
2 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.