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[M] (2) Rorschach - Page 2

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
May 07 2011 12:47 GMT
#21
i have shrinked down the overall size of the map slightly. it is now 148x128.
the ground hole in front of the natural has been increased in size to make the natural a little bit easier to defend and the third and 4th have been moved closer at the same time. overview pic in the op has been updated.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
May 09 2011 20:22 GMT
#22
i have added some more doodads to create more chokepoints. also build some sort of city ruins underwater and other eyecandy stuff. op has been updated and new detail shots have been added.
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
May 09 2011 20:26 GMT
#23
Nice aesthetic touches.
Xapti
Profile Joined April 2010
Canada2473 Posts
May 09 2011 20:56 GMT
#24
This map looks really good, although I'm worried a bit about protoss or terran pushes vs zerg on this map.

Yes there's an alternate path, but it's longer, and the short path is quite short and pretty easy and quick to move to any location from, making the long path a bit useless for zerg in that scenario maybe.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
May 09 2011 21:51 GMT
#25
It looks good but the middle platform gives way too much power to siegetanks.
Just imagine 5 tanks around the watch tower and bunkers turrets towards enemy ramp.
You only have to worry about air/drops after securing the high ground.

You should probably test if tanks/bunker are too strong on this map.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
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