• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:04
CET 15:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2309 users

[M] (2) Rorschach

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-11 11:59:04
April 30 2011 14:10 GMT
#1
Rorschach

[image loading]


update:
- added a few more chokes
- worked on textures and doodads
- minimap now looks like a raccoon

new:
[image loading]



old:
+ Show Spoiler +
[image loading]


I started with this new project today. The Machine 2 inspired me to make a similar map. some of the games i have seen on it have been pretty awesome. so i gotta give some credit to Archivian
this is a very early version, as i'm getting some testing done on the layout before going into detail. the first testmatches have been pretty promising already.

Tileset: Monlyth (not final)
Playable size: 148x128
Bases: 13

detail shots:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Replays:
attached a replay of the very first testmatch played on this map.
[image loading]

final notes:
no, siege tanks can not hit expos across the water at the close thirds
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 30 2011 15:03 GMT
#2
You used reflectional symmetry, didn't you?
The golds are very well placed. Blizzard seems to have forgotten that gold bases are supposed to be highly contested areas, not secret bases.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 30 2011 15:15 GMT
#3
Couple things:
I don't think you need the bottom 2 watchtowers, get rid of them and then at least if the enemy travels all the way around the bottom to attack you won't know it's coming. Plus eventually if you get that base you can sit on that watchtower and not have to worry about any attacks.

The golds seem they are waaay too small. Terran and Toss will love this because of how choked it is. Seems like if that's a pfort, the terran can just sit around that gold base and besides drops won't have to worry about much. Protoss on the other hand can double forcefield the ramp and he's protected enough. Zerg though, just won't be able to do much since it's so cramped.

Connected the 5 and 7 bases via high ground, remove the watchtowers and create a path to them could be kind of interesting.

that's all for now.

ps: can the thirds be sieged......lol jk! I kid I kid.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-04-30 15:37:05
April 30 2011 15:32 GMT
#4
I don't really think that the golds are that small and choked up, but they could use a little more space. I'd suggest stretching the map out east and west to add more room in the middle. This will increase the air distance between the bases and the thirds, and ground distance. I'd then put a tower in the center of that plateau in the middle of the map, and one where the doodad is in front of the 6 o'clock expansion.

I like the design. It's simple and offers expansions towards your enemy and away from him.

EDIT: What does Rorschach mean?
lefix
Profile Joined February 2011
Germany1082 Posts
April 30 2011 15:46 GMT
#5
hmm, i'm not sure the golds really need more space. i think most likely one would try to defend the gold on the highground in front of the gold, not on the low ground - which would also allow your opponent to go straight to your main. the gold then would still be vulnerable from the backside, but again, moving the army around to the back would leave your base open for a counter attack.

i agree about the towers tho. i must admit i haven't given the placement much thought yet, altho i have considered putting it into the center of the middle highground, too.

by the way, does anyone else see a panda face in the map pic? i can't unsee it.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
April 30 2011 15:52 GMT
#6
@antares: http://en.wikipedia.org/wiki/Rorschach_test
Map of the Month | The Planetary Workshop | SC2Melee.net
StuBob
Profile Joined March 2010
United States373 Posts
April 30 2011 16:17 GMT
#7
This looks pretty awesome, good job!
I play RANDOM!
hobbidude
Profile Joined December 2010
Canada171 Posts
April 30 2011 16:31 GMT
#8
Great map and I like it for sure. Very clean, far more interesting layout than like scrapstation and a clear expansion direction.

Sorry Archivian but i like this better than the Machine 2
Aardvarke
Profile Blog Joined April 2011
104 Posts
April 30 2011 18:03 GMT
#9
Raw Shark? What?..

oh... Raw Shark!

Yeah, I know who we're talking about.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 30 2011 18:33 GMT
#10
I'm glad my map contributed in some way to you making such a cool map :D

I quite like the size of the gold, their placements and vulnerability.

The only real issue is maybe the XWT's.
I'd say lose the bottom two.
but the top 2 I wonder if they show too much of the map. An attacker can lay seige if they take the opponents tower but the opponent has a very small space to slip out and round. And the attacker would have both golds with early warning of attacks.

Maybe drop one tower and it will be point of contention?
OR
Move them a little closer to the center, (along the wall that they are already at.), but just out of range of each other. That way you create a bigger space for armies to slip out.
"you were only supposed to blow the bloody doors off!" Micheal Caine
Antares777
Profile Joined June 2010
United States1971 Posts
April 30 2011 20:23 GMT
#11
On May 01 2011 00:52 lefix wrote:
@antares: http://en.wikipedia.org/wiki/Rorschach_test


Ah.
Jagerzerg
Profile Joined August 2010
Sweden11 Posts
May 01 2011 00:36 GMT
#12
Loved testing this map out!

My games never came to it, but as others have said: removing those bottom xelnaga towers might be a good idea. To have counterattacks be a bit more effective. I could see a terran taking that middle and having good hold there, but dropping the main or taking the south route should be a strong play in that case.

Good job lefix, cheers
Lunchador
Profile Joined April 2010
United States776 Posts
May 01 2011 00:58 GMT
#13
It's a bird! No, it's a demon! No, no... Dracula!
Defender of truth, justice, and noontime meals!
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 01:00 GMT
#14
On May 01 2011 09:58 Lunchador wrote:
It's a bird! No, it's a demon! No, no... Dracula!


Butterfly, no doubt about it
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-05-01 12:08:58
May 01 2011 09:20 GMT
#15
update:
replaced all 4 xnt with statues.
new xnt placed in the centre of the centre platform (check analyzer pics for coverage)

the close pos thirds are now only 6 mineral patches instead of 8

also changed the los blockers slightly

edit: added some detail shots, too
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 15:40 GMT
#16
I like the changes, nice job! A little bit of terrain by the water in between the golds is asymmetrical, just letting you know.
Rorschach
Profile Joined May 2010
United States623 Posts
May 01 2011 15:44 GMT
#17
about time they named a map after me!
En Taro Adun, Executor!
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 19:21 GMT
#18
On May 02 2011 00:44 Rorschach wrote:
about time they named a map after me!


^Lol.
Samro225am
Profile Joined August 2010
Germany982 Posts
May 01 2011 20:16 GMT
#19
i have the impression the map is quite big and it could(!) be a bit smaller overall. from the analyzer images I got the impression it might lead to a turtling terran, because the map strengthens the aspect of terran's low mobility. This might not be a real problem, but coming from this observation, the distance from third to inner centre, over highyield to fourth and back to third seem quite long to me (the two circles around both HY basically forming an 8).
Therefor I would suggest to move both golds a bit to the outside, which will give you some space for wider ramps at the HY (widen them to the outside) which then grants shorter routes around them.

This might even create some space to cut a slice from the centre away (north south axis) and make the map a bit smaller. the only limit is the space between the thirds.

otherwise a nice and clean layout. what will the visuals be like?
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 01 2011 20:17 GMT
#20
the layout looks promising and I can see a lot of tanks getting produced here.
keep it deep! @zulison
lefix
Profile Joined February 2011
Germany1082 Posts
May 07 2011 12:47 GMT
#21
i have shrinked down the overall size of the map slightly. it is now 148x128.
the ground hole in front of the natural has been increased in size to make the natural a little bit easier to defend and the third and 4th have been moved closer at the same time. overview pic in the op has been updated.
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
May 09 2011 20:22 GMT
#22
i have added some more doodads to create more chokepoints. also build some sort of city ruins underwater and other eyecandy stuff. op has been updated and new detail shots have been added.
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
May 09 2011 20:26 GMT
#23
Nice aesthetic touches.
Xapti
Profile Joined April 2010
Canada2473 Posts
May 09 2011 20:56 GMT
#24
This map looks really good, although I'm worried a bit about protoss or terran pushes vs zerg on this map.

Yes there's an alternate path, but it's longer, and the short path is quite short and pretty easy and quick to move to any location from, making the long path a bit useless for zerg in that scenario maybe.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
May 09 2011 21:51 GMT
#25
It looks good but the middle platform gives way too much power to siegetanks.
Just imagine 5 tanks around the watch tower and bunkers turrets towards enemy ramp.
You only have to worry about air/drops after securing the high ground.

You should probably test if tanks/bunker are too strong on this map.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Normal
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
PiGFest 7.0 FINAL DAY
Serral vs MaruLIVE!
PiGStarcraft3277
ComeBackTV 1635
IndyStarCraft 356
BRAT_OK 322
Rex271
3DClanTV 94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft3117
IndyStarCraft 342
BRAT_OK 311
Rex 277
StarCraft: Brood War
Sea 48241
Britney 36582
Rain 2144
Pusan 601
JYJ 246
Last 137
Sea.KH 94
ToSsGirL 75
Backho 56
IntoTheRainbow 26
[ Show more ]
JulyZerg 25
Rock 10
Icarus 7
Dota 2
Gorgc5501
qojqva1172
Fuzer 227
XcaliburYe186
Counter-Strike
fl0m3316
x6flipin619
allub8
Heroes of the Storm
Khaldor256
MindelVK10
Other Games
B2W.Neo1194
Liquid`RaSZi867
Happy141
QueenE136
Hui .107
Mew2King72
Organizations
Counter-Strike
PGL197
StarCraft 2
IntoTheiNu 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1432
• lizZardDota272
League of Legends
• Jankos4066
Upcoming Events
uThermal 2v2 Circuit
56m
Replay Cast
18h 56m
Wardi Open
21h 56m
Monday Night Weeklies
1d 2h
Replay Cast
1d 9h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.