• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:16
CEST 14:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The future of the SC game model 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11697 users

The future of the SC game model

Forum Index > SC2 General
Post a Reply
faTEmOosie
Profile Joined June 2026
Russian Federation2 Posts
Last Edited: 2026-06-28 10:49:10
2 hours ago
#1
Hello, I'm a long-time serious player and I want to write something pretty long. I didn't proof read this thoroughly, these are my scrambled thoughts, but I'm a grown adult now with some ideas that could be put to work. Sorry for my bad England, I'm not so good getting words out but I really would like to have a serious discussion about solving the biggest problem, which is honestly Blizzard and the reliance on a company.

I'm a programmer, specifically a reverse engineer. I got into it because of smaller online-only games that were also "free server" games in the Korean oline game communities. This was primarily rhythm games abandoned by their parent companies, reverse engineered to run on private, third party servers. The thing that has sort of killed this off over the years is legal action, but I would like to come in with a different idea.

As some people here may know, there are open source projects based on Brood War's 1.16.1 client, as well as Battle.net's leaked and reverse engineered server tools. I'm not here to discuss why that is the way to go forward, rather that there are frameworks available for the community to take charge.

StarCraft has matured a lot, both games at this point. The debate has always been about which version is better, or what company could come up with the best solution. After seeing some prominent people discuss StarCraft II's core issues, particularly ZombieGrub's video about the SC2 economy, I have come to wonder if it is worth spending personal time and resources to fix this game. I highly suggest watching her video:



I do not want to talk bad about any of thse developers as people. They are humans just like us, they are not bad people for the decisions they make. Nonetheless, David Kim is gone. People seem to believe he does not understand the arguments to be made about the game, but he does not work for Blizzard anymore. There is no point in talking about him when it comes to the future. We don't know who is in control now, we fight like animals over the game instead of figuring out where to go.

I have consistently tried to bring nuanced discussion about this video game model, as you could call it. The idea of deciding where to best put your attention and where to spend your mechanical skill based on limited information. You could simply say RTS, sure, but I would go as far as to say StarCraft is something different. There are many board games similar to chess, this is the chess of video games to me and it is bad to rely on a company that clearly does not care about the future of this game.


An entire game cannot simply be made, but I would like to bring a point to the community in a more thought-out manner. It has been made absurdly clear the people in charge mean well for the game but lack the knowledge necessary. It is simply a competitive video game to them, another esport, that is all it chalks up to for these guys and it shows in their work. Meanwhile online discussions devolve into nonsense constantly, it's a shame to see such a beautiful game get no real discussion out there about its future. If things keep going this way, the game will die of old age and neglect. Same as any other legacy online game.

https://github.com/lofcz/OpenSnowstorm---Brood-War

This is a wondeful example of a base framework for what free, volunteer work is already available for creative minds to begin experimenting with what could fix StarCraft. Instead of trying to make competing servers and argue over what is the best for tournament results, I believe organic community effort in times like this could save this game. This has happened with other games. Anyone here who has ever played a Quake-like knows what I'm talking about.

https://github.com/andreas-volz/starts

Here is another example, although much less complete. There are a few more online, but I will not flood this post with those links as they are publicly accessible. There are examples of reverse engineering of the SC2 client as well, and while little information about that is publicly available with IDB files closely guarded by the people making map hacks, there does exist a core busted open for the community to experiment with.

I am not a balance designer. I am not Grandmaster. I am a programmer however, and I would like to know what the community's genuine interest in fixing the core problems of StarCraft 2, which are so embedded in the game there is near zero chance of it ever being fixed. Again I highly recommend watching ZG's video on this issue before solidifying your thoughts on this. This would not be the first game I love to hit third party servers run by the community because the people who own the IP of the game simply do not care anymore.

The ladder is bugged, there are cheaters with no anti-cheat updates, simple updates for graphics or broken pages have been up for years. When the arcade was found to be abused, Blizzard's solution was to shut it down likely as to not tarnish their reputation with the awful shit people were putting up there.


Whether it be through a modified version of Brood War, a reverse engineered SC2, reverse engineered SCR (easier as well), or something else... is the demand there? Have we reached the point we can talk about taking this game forward ourselves? Fish Server is a wonderful example of what the community can do, and the death of it with SCR is a terrifying example of what happens when you take away all the QoL features the community has introduced over many years. We're almost ten years into the death of Fish with ZERO of its core features implemented despite being fully compatible with SCR's servers from the back end of things (minus RTMM).

From my perspective as someone who knows more than most about how those systems work through research and study, I am confused as hell. These features were already completed, why are they not there? My only reasoning is they don't have a single dedicated person on SC2 or SCR anymore. I don't know who the balance team is, that is not what this discussion is about. The people working on the game now don't have the permission to fix these problems, it seems. Or everything has to go through some sort of system and it's getting caught. There is internal mismanagement, this game is not even in their thoughts.

Would anyone want to contribute to something like this? What are your thoughts on what makes this model of economy, army, and attention management feel stuck? I would love to get the ball rolling, but I can't do it alone. I don't even know what the solution is, I just know this is a problem that won't be fixed. The game is too old to keep praying to the Blizzard gods in hope of a blessing.

From the border bug in SC2 to the clan system in SCR, there are lots of issues. SCR's biggest issue is the network and state of the ladder. The lack of features, the lack of a clan system Fish had which was already compatible. At the start of SCR Fish was on the official server list and everyone played there despite no RTMM because it had more features the community became accustomed to. The things that made 1.16.1 fun were taken away by a company that didn't do their homework on their own game. I could write a book about the things Fish had that SCR doesn't. Which is insane, I guess everyone here played iCCup.

I don't know if those things were fixed, which would be easier than redesigning SC2, would people move back? A second Fish or iCCup of sorts? I have IDBs I've been working on, this can be done. I am just one person though. The SC2 API is too limiting.

Thank you for reading.
faTEmOosie
Profile Joined June 2026
Russian Federation2 Posts
Last Edited: 2026-06-28 10:47:26
1 hour ago
#2
duplicate post
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech160
MindelVK 35
StarCraft: Brood War
Britney 44379
Calm 11217
Mini 1106
Jaedong 768
EffOrt 406
Soma 338
BeSt 274
Light 208
Last 186
Mong 172
[ Show more ]
Hyun 169
Zeus 106
ggaemo 104
JYJ 87
Rush 78
Pusan 62
Sea.KH 34
GoRush 25
Hm[arnc] 25
sorry 20
zelot 17
Sacsri 16
ajuk12(nOOB) 14
Purpose 11
Noble 9
Terrorterran 2
Dota 2
Gorgc4332
XaKoH 488
XcaliburYe353
Counter-Strike
pashabiceps1191
kRYSTAL_116
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor235
Other Games
B2W.Neo1465
crisheroes272
Hui .268
Organizations
Dota 2
PGL Dota 2 - Main Stream6617
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 46
• CranKy Ducklings SOOP26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo794
Upcoming Events
BSL22 NKC (BSL vs China)
1h 44m
Mihu vs TBD
Online Event
2h 44m
RSL Revival
13h 44m
WardiTV Weekly
22h 44m
RSL Revival
1d 21h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.