• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CEST 08:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12284 users

[M] (3) Snowblind

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-04-06 08:34:43
April 06 2011 02:32 GMT
#1
Snowblind

Overview:
[image loading]

Description:
i was attempting to create a non symmetric map. balancing imbalances (really isn't that bad at all). it's 4.23am here and i have all my thoughts on this topic basically written down in this thread already :D
i also tried to do a snow themed map based on mostly meinhoff texture set, mixed with some selfmade and some altered textures.
don't judge it too fast. give it a try, you may enjoy playing it. i did :D
feedback very welcome

detail pics:
+ Show Spoiler +
[image loading]
[image loading]


analyzer:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


"Snowblind" is available on EU
Map of the Month | The Planetary Workshop | SC2Melee.net
JohnQPublic
Profile Joined April 2010
United States123 Posts
April 06 2011 02:41 GMT
#2
I remember all the old bw maps with a similar tileset to this one used to make my eyes hurt really bad when playing on them. I assume that's what the map name is referencing but honestly it does suck and probably would really hurt the maps popularity.
non sum qualis eram
Noise
Profile Joined May 2010
Australia47 Posts
April 06 2011 03:04 GMT
#3
I actually LOVE snow terrain
YoureFired
Profile Blog Joined October 2009
United States822 Posts
Last Edited: 2011-04-06 03:06:50
April 06 2011 03:05 GMT
#4
The biggest problem I can see is if there is a Terran spawning bottom right, they can protect three bases (and easily acquire a fourth using medivac ferries) using siege tanks. Maybe try to make the 7 o'clock expansion slightly farther away?

EDIT oh and one more glaring problem. The top base can secure four bases by controlling just three ramp areas (all above ground defense) while the bottom two bases have to be way more spread out.
ted cruz is the zodiac killer
lefix
Profile Joined February 2011
Germany1082 Posts
April 06 2011 03:34 GMT
#5
about the snow tileset:
i really don't see the problem with it, but i have heard the complains from other people already. i have darkened the lighting quite a bit but it seems for some people it can't be dark enough :D
i dunno if some people have more sensitive eyes or just have really high gamma settings. personally, i find many dark maps way too dark. and i love blood splashes on snow textures :D

@YoureFired: indeed. however, about the highground advantage: the low ground distance between the 2 bottom ramps is a little shorter than on highground. making it quite hard to defend all ramps/prevent your opponent from getting up. especially with less mobile units like siege tanks. also. if the 2 spawns on the right decide to take one of the close thirds, they're forced to expand towards the more vulnerable centre of the map. the left spawn has his 3rd/4th base in either direction further away than the other spawns, but has a direct route towards them.


Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 06 2011 06:58 GMT
#6
lefix you are awesome. When I've thought all there is to think, I will share my comprehensive thoughts, but how about this for starters:

Everything is approximately reflected for each spawn pair, with a few exceptions, and the question is whether those break the parity too much. For instance, if I spawn left side vs you top right, my third might be slightly harder to take, but I am compensated by the nice spot in front of my natural to camp out at. However, my fourth base choices are crummy compared to your 3oclock option. Nevertheless, I really like how in this example the main axis between the armies moves across the map. It's cool that all of the map comes into play so quickly.

I'm afraid you could only satisfied with the balance after a multitude of games, but that's not categorically different than any other map. =)
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-04-06 09:59:50
April 06 2011 09:59 GMT
#7
haha, yes it really requires an insane amount of testing. usually you only have to think about balancing 3 possible scenarios, tvz, zvp and pvt. but on this map it's also tvt, zvz and pvp. on 6 possible spawn variations. making it 24 possible matchup scenarios to balance in total. it is almost impossible to keep all that in mind
Map of the Month | The Planetary Workshop | SC2Melee.net
Please log in or register to reply.
Live Events Refresh
Next event in 3h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 148
-ZergGirl 93
ProTech42
StarCraft: Brood War
GuemChi 5470
sSak 93
ggaemo 44
Bale 22
Noble 21
Shinee 21
Icarus 13
Dota 2
monkeys_forever552
NeuroSwarm141
XcaliburYe29
League of Legends
JimRising 656
Counter-Strike
summit1g9010
Stewie2K851
m0e_tv326
Super Smash Bros
Mew2King76
Other Games
C9.Mang0275
RuFF_SC251
Organizations
Other Games
gamesdonequick820
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1441
Upcoming Events
Sparkling Tuna Cup
3h 54m
Afreeca Starleague
3h 54m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
17h 54m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 17h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.