• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CEST 08:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!7Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9112 users

[M] (3) Snowblind

Forum Index > SC2 Maps & Custom Games
Post a Reply
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-04-06 08:34:43
April 06 2011 02:32 GMT
#1
Snowblind

Overview:
[image loading]

Description:
i was attempting to create a non symmetric map. balancing imbalances (really isn't that bad at all). it's 4.23am here and i have all my thoughts on this topic basically written down in this thread already :D
i also tried to do a snow themed map based on mostly meinhoff texture set, mixed with some selfmade and some altered textures.
don't judge it too fast. give it a try, you may enjoy playing it. i did :D
feedback very welcome

detail pics:
+ Show Spoiler +
[image loading]
[image loading]


analyzer:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


"Snowblind" is available on EU
Map of the Month | The Planetary Workshop | SC2Melee.net
JohnQPublic
Profile Joined April 2010
United States123 Posts
April 06 2011 02:41 GMT
#2
I remember all the old bw maps with a similar tileset to this one used to make my eyes hurt really bad when playing on them. I assume that's what the map name is referencing but honestly it does suck and probably would really hurt the maps popularity.
non sum qualis eram
Noise
Profile Joined May 2010
Australia47 Posts
April 06 2011 03:04 GMT
#3
I actually LOVE snow terrain
YoureFired
Profile Blog Joined October 2009
United States822 Posts
Last Edited: 2011-04-06 03:06:50
April 06 2011 03:05 GMT
#4
The biggest problem I can see is if there is a Terran spawning bottom right, they can protect three bases (and easily acquire a fourth using medivac ferries) using siege tanks. Maybe try to make the 7 o'clock expansion slightly farther away?

EDIT oh and one more glaring problem. The top base can secure four bases by controlling just three ramp areas (all above ground defense) while the bottom two bases have to be way more spread out.
ted cruz is the zodiac killer
lefix
Profile Joined February 2011
Germany1082 Posts
April 06 2011 03:34 GMT
#5
about the snow tileset:
i really don't see the problem with it, but i have heard the complains from other people already. i have darkened the lighting quite a bit but it seems for some people it can't be dark enough :D
i dunno if some people have more sensitive eyes or just have really high gamma settings. personally, i find many dark maps way too dark. and i love blood splashes on snow textures :D

@YoureFired: indeed. however, about the highground advantage: the low ground distance between the 2 bottom ramps is a little shorter than on highground. making it quite hard to defend all ramps/prevent your opponent from getting up. especially with less mobile units like siege tanks. also. if the 2 spawns on the right decide to take one of the close thirds, they're forced to expand towards the more vulnerable centre of the map. the left spawn has his 3rd/4th base in either direction further away than the other spawns, but has a direct route towards them.


Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 06 2011 06:58 GMT
#6
lefix you are awesome. When I've thought all there is to think, I will share my comprehensive thoughts, but how about this for starters:

Everything is approximately reflected for each spawn pair, with a few exceptions, and the question is whether those break the parity too much. For instance, if I spawn left side vs you top right, my third might be slightly harder to take, but I am compensated by the nice spot in front of my natural to camp out at. However, my fourth base choices are crummy compared to your 3oclock option. Nevertheless, I really like how in this example the main axis between the armies moves across the map. It's cool that all of the map comes into play so quickly.

I'm afraid you could only satisfied with the balance after a multitude of games, but that's not categorically different than any other map. =)
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-04-06 09:59:50
April 06 2011 09:59 GMT
#7
haha, yes it really requires an insane amount of testing. usually you only have to think about balancing 3 possible scenarios, tvz, zvp and pvt. but on this map it's also tvt, zvz and pvp. on 6 possible spawn variations. making it 24 possible matchup scenarios to balance in total. it is almost impossible to keep all that in mind
Map of the Month | The Planetary Workshop | SC2Melee.net
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft874
SortOf 7
StarCraft: Brood War
Hyuk 186
NaDa 170
910 106
sorry 85
GoRush 34
JulyZerg 31
Dota 2
NeuroSwarm184
League of Legends
JimRising 721
Counter-Strike
Sick129
Other Games
summit1g7113
XaKoH 185
Organizations
Other Games
gamesdonequick2325
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH573
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2156
League of Legends
• Stunt543
Upcoming Events
RSL Revival
2h 17m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3h 17m
OSC
6h 17m
IPSL
9h 17m
Bonyth vs Ret
WardiTV Weekly
1d 4h
Monday Night Weeklies
1d 9h
OSC
1d 17h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.