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TL-Arena VII - Page 3

Forum Index > News
195 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
June 21 2010 21:44 GMT
#41
Playing with one hand handicap. Only mouse. :>
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 21 2010 21:45 GMT
#42
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.
Moderator@TLPholon // "I need a third hand to facepalm right now"
scrdmnttr
Profile Joined May 2010
United States96 Posts
June 21 2010 21:50 GMT
#43
Damn I feel bad for Morrow. Those handicaps are KILLER. I don't think I could even beat the sc1's computer with those.

Well good luck Morrow!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-06-21 22:47:39
June 21 2010 21:51 GMT
#44
Want to suggest a handicap?
+ Show Spoiler [Guidelines] +
The general aim for making a handicap is that:
  • It will affect all 3 matchups.

  • It will affect the game all throughout.

  • We can keep track of it relatively easy.


Of course even the default handicaps don't all follow these guidelines exactly because it's so hard to come up with them while keeping that in mind, but it's a good place to start.

Also from the TL-Arena FAQ:
+ Show Spoiler +
Why wasn't my handicap picked?

It probably won't work as well as you thought, cannot be monitored by the refs, has no show element or is just plain retarded.

Okay then, what makes a good handicap?


There are a couple of things that make a bad handicap.

The offline handicap - "Has to play with ovenmittenslol

There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat.

The area-bound handicap - "No maybard/scouting"

Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples.

The do handicap - "Yeah he's gotta plague his army lol"

Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?

The undoable handicap - "Can only morph from the left-most larvae"

The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers).
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-21 21:56:08
June 21 2010 21:52 GMT
#45
With no minimap... geez, that's harsh.

Oh, MorroW should play against people from a different region of the world, so the host will be far away from him and give him epic lag.
You must stream additional Pylons!
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
June 21 2010 21:53 GMT
#46
Grobyc you should cast from Calgary!
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 21 2010 21:56 GMT
#47
TL ARENA YEAHHHHHHHHHHHHHH!
Writerdamn, i was two days from retirement
Dasher
Profile Blog Joined February 2009
United States71 Posts
June 21 2010 21:59 GMT
#48
I thought of a really good handicap. Morrow could pick between either playing with his left hand on the mouse, or he has to go into control panel and switch the primary buttons.
It is really hard to get used to, and Morrow would be forced to think every time he clicks.
"My favorite race is zerglings"
setzer
Profile Joined March 2010
United States3284 Posts
June 21 2010 22:05 GMT
#49
Handicap vZ: no marine range upgrade
TheYango
Profile Joined September 2008
United States47024 Posts
June 21 2010 22:11 GMT
#50
Asking for daebak: Morrow must plant 3 mines in each new mineral line before mining can begin. If he gets the base before he has mines researched (e.g. his main/nat), he must plant 3 mines in each mineral line before he can plant any other mines.
Moderator
Wrong
Profile Joined March 2010
Mexico10 Posts
June 21 2010 22:12 GMT
#51
I wanna see nukes, so:
Only marines, ghosts and dropships allowed!
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 21 2010 22:17 GMT
#52
BW!!

awesome : O O
Each day gets better : )
ffz
Profile Blog Joined April 2010
United States490 Posts
June 21 2010 22:22 GMT
#53
mouse only handicap!
Meow.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2010-06-21 22:58:35
June 21 2010 22:33 GMT
#54
On June 22 2010 07:22 ffz wrote:
mouse only handicap!


This is quite easy to implement: check replay, if he's pressed any keys then unhappyz.

Here are some cruel handicaps (basically what my nightmares would be as Terran player):

- Lift-off CC and land it in another base before making the first SCV or mining at the start of the game (natural, island ; P ) .

-As soon as he gets turret-tech he needs to put 1 (or 2) manner-turrets in his mineral-line.

Damm I'm evil
-Can only have half-full dropships and bunkers.

-Needs an addon on every single building he makes ASAP (e.g. comsat/nuke, workshop, tower, covert ops/reactor). 2 Minutes and he doesn't (apart from initial CC) = warning --> Eliminate.
-All CC's must be lifted off and landed 1 hex away from mineral fields, this applies at the start of the game, and to any expansions.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2010-06-21 22:47:33
June 21 2010 22:39 GMT
#55
Gas CC penalty:

Everytime you wanna start mining gas you have to choose either stop mining minerals to get gas (if you want again minerals --> you have to stop gathering gas) OR build another CC next to gas. So if you wanna support 2 gas with minerals you need 4 CC to do it.

Added penalties (optional):

You cant produce any SCVs (no addons) with gas CC you are using nor lift it up (basically expensive gas refinery).
Darthturtle
Profile Joined May 2009
United States718 Posts
June 21 2010 22:44 GMT
#56
Cap on production buildings. No more than six rax, four fact, two port. Go go biomech.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-21 22:45:07
June 21 2010 22:44 GMT
#57

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too
Nony is Bonjwa
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
June 21 2010 22:49 GMT
#58
Handicap:
First unit built from any production facility (rax/fac/port) has to be killed.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 21 2010 22:52 GMT
#59
On June 22 2010 07:44 Nal_rAwr wrote:
Show nested quote +

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too


You don't know much about calculators huh? You have to pick a seed number, all the calculators start off at the seed number 0, sot ahts why you will randomly generate the same number, you need to go to randseed and input any number between 0 and 9999 usually, and from there it'll pseudo-random generate from that point on the list.
Follow me: www.twitter.com/zlasher
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-06-21 23:01:53
June 21 2010 23:00 GMT
#60
On June 22 2010 07:44 Nal_rAwr wrote:
Show nested quote +

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too


The most primitive function of a random number generator is to give a uniform distribution of numbers, determinism is also an attribute desired for some applications. You have to ask for non-determinism.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
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