TL-Arena VII - Page 3
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Corrupt
Bulgaria1312 Posts
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Pholon
Netherlands6142 Posts
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go. | ||
scrdmnttr
United States96 Posts
Well good luck Morrow! | ||
Grobyc
Canada18410 Posts
+ Show Spoiler [Guidelines] + The general aim for making a handicap is that:
Of course even the default handicaps don't all follow these guidelines exactly because it's so hard to come up with them while keeping that in mind, but it's a good place to start. Also from the TL-Arena FAQ: + Show Spoiler + Why wasn't my handicap picked? It probably won't work as well as you thought, cannot be monitored by the refs, has no show element or is just plain retarded. Okay then, what makes a good handicap? There are a couple of things that make a bad handicap. The offline handicap - "Has to play with ovenmittenslol There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat. The area-bound handicap - "No maybard/scouting" Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples. The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose? The undoable handicap - "Can only morph from the left-most larvae" The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers). | ||
Sylph
United States31 Posts
Oh, MorroW should play against people from a different region of the world, so the host will be far away from him and give him epic lag. | ||
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Chill
Calgary25963 Posts
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flamewheel
FREEAGLELAND26780 Posts
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Dasher
United States71 Posts
It is really hard to get used to, and Morrow would be forced to think every time he clicks. | ||
setzer
United States3284 Posts
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TheYango
United States47024 Posts
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Wrong
Mexico10 Posts
Only marines, ghosts and dropships allowed! | ||
ella_guru
Canada1741 Posts
awesome : O O | ||
ffz
United States490 Posts
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bITt.mAN
Switzerland3689 Posts
On June 22 2010 07:22 ffz wrote: mouse only handicap! This is quite easy to implement: check replay, if he's pressed any keys then unhappyz. Here are some cruel handicaps (basically what my nightmares would be as Terran player): - Lift-off CC and land it in another base before making the first SCV or mining at the start of the game (natural, island ; P ) . -As soon as he gets turret-tech he needs to put 1 (or 2) manner-turrets in his mineral-line. Damm I'm evil -Can only have half-full dropships and bunkers. -Needs an addon on every single building he makes ASAP (e.g. comsat/nuke, workshop, tower, covert ops/reactor). 2 Minutes and he doesn't (apart from initial CC) = warning --> Eliminate. -All CC's must be lifted off and landed 1 hex away from mineral fields, this applies at the start of the game, and to any expansions. | ||
Too_MuchZerg
Finland2818 Posts
Everytime you wanna start mining gas you have to choose either stop mining minerals to get gas (if you want again minerals --> you have to stop gathering gas) OR build another CC next to gas. So if you wanna support 2 gas with minerals you need 4 CC to do it. Added penalties (optional): You cant produce any SCVs (no addons) with gas CC you are using nor lift it up (basically expensive gas refinery). | ||
Darthturtle
United States718 Posts
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Nal_rAwr
United States2611 Posts
I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way. I'm pretty sure TI-83 randomizers aren't random =X one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100 like one number after another, we kept getting the same ones several other classmates, too | ||
ZBiR
Poland1092 Posts
First unit built from any production facility (rax/fac/port) has to be killed. | ||
Zlasher
United States9129 Posts
On June 22 2010 07:44 Nal_rAwr wrote: I'm pretty sure TI-83 randomizers aren't random =X one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100 like one number after another, we kept getting the same ones several other classmates, too You don't know much about calculators huh? You have to pick a seed number, all the calculators start off at the seed number 0, sot ahts why you will randomly generate the same number, you need to go to randseed and input any number between 0 and 9999 usually, and from there it'll pseudo-random generate from that point on the list. | ||
mmp
United States2130 Posts
On June 22 2010 07:44 Nal_rAwr wrote: I'm pretty sure TI-83 randomizers aren't random =X one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100 like one number after another, we kept getting the same ones several other classmates, too The most primitive function of a random number generator is to give a uniform distribution of numbers, determinism is also an attribute desired for some applications. You have to ask for non-determinism. | ||
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