Handicap: Hero can only have 2 workers on each gas geyser, max.
Handicap: Hero cannot wall off or build static defense.
Second one might be kinda hard to keep track of, but this seems like a lot of fun to watch.
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Morayfire73
United States298 Posts
Handicap: Hero can only have 2 workers on each gas geyser, max. Handicap: Hero cannot wall off or build static defense. Second one might be kinda hard to keep track of, but this seems like a lot of fun to watch. | ||
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Darthturtle
United States718 Posts
On June 22 2010 08:02 Morayfire73 wrote: Handicap: Hero can only build units from one of each kind of unit producing structure. Can you even beat the computer like this? | ||
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Boundz(DarKo)
5311 Posts
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Sylph
United States31 Posts
I mean, kill the first unit from any production facility? Really? And they already said no lift-offs. There's a fine line between handicapping and just being plain sadistic. | ||
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banana
Netherlands1189 Posts
Sticky Every building must be build adjecting to another building and cannot be lifted afterwards. Additional command centers excluded. Twins When constructing a building, you must construct an additonal building of the same type simultaneously next to it. Additional command centers and addons excluded. | ||
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PrinceXizor
United States17713 Posts
Hands off Commanding: May not Hotkey Army Never give up, Never Surrender: May not disengage once an army has engaged (fired) Hold the Line: May not unsiege a tank once it has sieged. | ||
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Twilexia
United States62 Posts
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TaaiJoeng
Hong Kong164 Posts
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OptimusTom
United States154 Posts
Handicap: He has to make a smurf account and try playing with a bunch of TLer's spamming him messages | ||
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Kimaker
United States2131 Posts
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MutaDoom
Canada1163 Posts
As for maps... He'll hate life against a zerg on DMZ http://wiki.teamliquid.net/starcraft/DMZ | ||
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flamewheel
FREEAGLELAND26781 Posts
On June 22 2010 09:05 MutaDoom wrote: I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points". As for maps... He'll hate life against a zerg on DMZ http://wiki.teamliquid.net/starcraft/DMZ Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"? | ||
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MutaDoom
Canada1163 Posts
On June 22 2010 09:07 flamewheel wrote: Show nested quote + On June 22 2010 09:05 MutaDoom wrote: I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points". As for maps... He'll hate life against a zerg on DMZ http://wiki.teamliquid.net/starcraft/DMZ Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"? That's 2v2. Somehow I don't see it working with even the slightest bit of micro. There are 6 spawns, and I don't think he'll want to rely that heavily on getting lucky to find the other player quick. Edit: And even so, it could be hilarious to see it be tried. | ||
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1a2a3aPro
Canada227 Posts
Hero must share vision with his opponent at the begging of the game, and maintain vision for the rest of the game. I don't feel, as MorroW being a T user, this will impact mines TOO badly.. if a Zerg had this restriction in ZvT it would be nasty [lurkers]. Certainly no more cruel than some of the other already existing ![]() | ||
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Shatter
United States1401 Posts
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3FFA
United States3931 Posts
Question: does the nuke count as a "unit"? It costs supply so I was wondering... Handicap: Can't proxy barracks within the first five minutes Handicap: one enemy player can watch stream while playing. (questioning this one myself so IDC if you throw it away) Handicap: Must state where he is expanding to every time an expansion finishes. Handicap: Must deal with nine TLers PMing him throughout the game(so he can't just ignore them super fast and so it isn't so much the game crashes, also the number may be changed and put as a poll option in the poll if it is chosen for being in the poll) Handicap: must destroy a CC unless it is connected an add-on whenever the base it is located at is mined out. thats all I got for now. edit: MORE! ^^ handicap: can't wall-in(sorry if it was said earlier, if it was then I support the handicap) handicap: must make four marines right after the first barracks is built. (cause those marines aren't cheap that early and can mess up the BO if it isn't MandM) handicap: must use a BO from This Thread in at least two games and tell the observers the BO he is going to be using in a PM either just before the game or in the first minute of the game so they can check. handicap: must always have one SCV idle starting right after his natural is taken. thats probably everything I can come up with for now. | ||
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bdot
Canada4 Posts
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writer22816
United States5775 Posts
As for map, I'd really like to see Chupung-Ryeong again. | ||
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Lejving
Sweden82 Posts
![]() Will have fun watching though =) | ||
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ChaosSmurf
United Kingdom175 Posts
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