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TL-Arena VII - Page 4

Forum Index > News
195 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Morayfire73
Profile Joined April 2010
United States298 Posts
Last Edited: 2010-06-21 23:07:19
June 21 2010 23:02 GMT
#61
Handicap: Hero can only build units from one of each kind of unit producing structure.

Handicap: Hero can only have 2 workers on each gas geyser, max.

Handicap: Hero cannot wall off or build static defense.

Second one might be kinda hard to keep track of, but this seems like a lot of fun to watch.
[Insert witty comment here]
Darthturtle
Profile Joined May 2009
United States718 Posts
June 21 2010 23:10 GMT
#62
On June 22 2010 08:02 Morayfire73 wrote:
Handicap: Hero can only build units from one of each kind of unit producing structure.


Can you even beat the computer like this?
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 21 2010 23:22 GMT
#63
I'd like to see the iCCup version of Bloodbath.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-21 23:25:03
June 21 2010 23:23 GMT
#64
You know... most of the handicaps you guys suggested are really, REALLY gay.

I mean, kill the first unit from any production facility? Really? And they already said no lift-offs.

There's a fine line between handicapping and just being plain sadistic.
You must stream additional Pylons!
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-21 23:34:58
June 21 2010 23:34 GMT
#65
Handicaps:

Sticky
Every building must be build adjecting to another building and cannot be lifted afterwards. Additional command centers excluded.

Twins
When constructing a building, you must construct an additonal building of the same type simultaneously next to it. Additional command centers and addons excluded.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 21 2010 23:45 GMT
#66
Handicap:

Hands off Commanding: May not Hotkey Army

Never give up, Never Surrender: May not disengage once an army has engaged (fired)

Hold the Line: May not unsiege a tank once it has sieged.
Twilexia
Profile Joined May 2010
United States62 Posts
June 21 2010 23:48 GMT
#67
My handicap submission: Can't use tanks with siege. If you can do that then you deserve to be a pro
Hello, I am ready to eat.
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 21 2010 23:58 GMT
#68
This is going to be hilarious to watch. xD
...but the parasites say NO!
OptimusTom
Profile Joined October 2009
United States154 Posts
Last Edited: 2010-06-22 00:00:22
June 21 2010 23:59 GMT
#69
River City Ransom

Handicap: He has to make a smurf account and try playing with a bunch of TLer's spamming him messages
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 22 2010 00:03 GMT
#70
TEPPELIN! PLAY ON TEPPELIN! (THIS DRILL WILL PIERCE THE HEAVEN'S!!!) LOL
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 22 2010 00:05 GMT
#71
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 22 2010 00:07 GMT
#72
On June 22 2010 09:05 MutaDoom wrote:
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ

Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"?
Writerdamn, i was two days from retirement
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
Last Edited: 2010-06-22 00:12:50
June 22 2010 00:07 GMT
#73
On June 22 2010 09:07 flamewheel wrote:
Show nested quote +
On June 22 2010 09:05 MutaDoom wrote:
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ

Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"?

That's 2v2. Somehow I don't see it working with even the slightest bit of micro. There are 6 spawns, and I don't think he'll want to rely that heavily on getting lucky to find the other player quick.
Edit: And even so, it could be hilarious to see it be tried.
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
June 22 2010 00:12 GMT
#74
Handicap Suggestion: black sheep wall OR can I haz maphackz?

Hero must share vision with his opponent at the begging of the game, and maintain vision for the rest of the game. I don't feel, as MorroW being a T user, this will impact mines TOO badly.. if a Zerg had this restriction in ZvT it would be nasty [lurkers]. Certainly no more cruel than some of the other already existing
Shatter
Profile Joined October 2009
United States1401 Posts
June 22 2010 00:18 GMT
#75
Oh for a map selection. I always laughed at this map even though it doesn't have many games. Would be funny to see it used because of the doodads. (Wiki)Demon&
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:29:21
June 22 2010 00:19 GMT
#76
Handicap: Can't use medics.

Question: does the nuke count as a "unit"? It costs supply so I was wondering...

Handicap: Can't proxy barracks within the first five minutes

Handicap: one enemy player can watch stream while playing. (questioning this one myself so IDC if you throw it away)

Handicap: Must state where he is expanding to every time an expansion finishes.

Handicap: Must deal with nine TLers PMing him throughout the game(so he can't just ignore them super fast and so it isn't so much the game crashes, also the number may be changed and put as a poll option in the poll if it is chosen for being in the poll)

Handicap: must destroy a CC unless it is connected an add-on whenever the base it is located at is mined out.

thats all I got for now.


edit: MORE! ^^

handicap: can't wall-in(sorry if it was said earlier, if it was then I support the handicap)

handicap: must make four marines right after the first barracks is built. (cause those marines aren't cheap that early and can mess up the BO if it isn't MandM)

handicap: must use a BO from This Thread in at least two games and tell the observers the BO he is going to be using in a PM either just before the game or in the first minute of the game so they can check.

handicap: must always have one SCV idle starting right after his natural is taken.

thats probably everything I can come up with for now.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
bdot
Profile Joined December 2009
Canada4 Posts
June 22 2010 00:22 GMT
#77
handicap suggestion : expansions must be liftoffs from main :D
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 22 2010 00:30 GMT
#78
Finally, TL Arena is back! My suggestion would be no siege or no stim. At first glance they might sound really strict vs Protoss/Zerg respectively but imo they are quite reasonable. Terran would be forced to rush vs Protoss and mech vs Zerg. Although both would probably be too much. Maybe we'll see mass Battlecruisers?

As for map, I'd really like to see Chupung-Ryeong again.
8/4/12 never forget, never forgive.
Lejving
Profile Joined March 2010
Sweden82 Posts
June 22 2010 01:01 GMT
#79
I don't have 50 games on iccup, otherwise i'd sign

Will have fun watching though =)
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
June 22 2010 01:02 GMT
#80
Handicap: tanks cannot be unsieged.
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