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Netherlands6142 Posts
On June 23 2010 10:50 3FFA wrote: Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....
Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.
We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps.
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On June 23 2010 15:00 Sylph wrote:Show nested quote +On June 23 2010 10:50 3FFA wrote: Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....
Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks. Show nested quote +On June 22 2010 05:44 Pholon wrote: ...MorroW will take on 7 newbies in this event.
Yes sylph, seven newbies, but one at a time.
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On June 23 2010 17:10 deL wrote:Show nested quote +On June 23 2010 15:00 Sylph wrote:On June 23 2010 10:50 3FFA wrote: Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....
Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks. On June 22 2010 05:44 Pholon wrote: ...MorroW will take on 7 newbies in this event.
Yes sylph, seven newbies, but one at a time.  Eh. xD
That wasn't made clear in the OP.
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IdrA Syndrome mOrrow must cancel any new CC he makes, before rebuilding it. (maybe not harsh enough?)
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)
Redhead Play with gamma/brightness set to minimum (honour system, not sure how much impact this would have though?)
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On June 23 2010 17:39 deL wrote: This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?) lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.
That totals 2000 min.
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On June 23 2010 19:49 Sylph wrote:Show nested quote +On June 23 2010 17:39 deL wrote: This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?) lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings. That totals 2000 min. Maybe disclude sup depots from this rule?
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On June 23 2010 17:09 Pholon wrote:Show nested quote +On June 23 2010 10:50 3FFA wrote: Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....
Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks. We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps. Awww man... that would've been awesome to watch! Well I knew that for me to have a good idea would be way too good to be true.... I can still hope though, right?
edit: IDEA! have the "observers" just pick T and float their CCs to 1 designated CC and have the players give them each vision. I've done it myself before so it shouldn't be too hard for TL.net to do. Husky did it in one SC video(had to delete them all though for google support) and was able to commentate it. If I remember correctly that was a 1v1 on outsider. Why can't TL do that? Or would you have to have like 4+ player maps only for that?
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On June 23 2010 19:58 deL wrote:Show nested quote +On June 23 2010 19:49 Sylph wrote:On June 23 2010 17:39 deL wrote: This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?) lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings. That totals 2000 min. Maybe disclude sup depots from this rule? Would still probably be way too hard to check though.
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Please refrain from double posting and just edit your post in the future, thanks.
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Mmmmm i want to get in on this :x just i havent been on iccup recently x.x so i made a new account :o its at random right?
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On June 24 2010 11:25 Sylph wrote: Please refrain from double posting and just edit your post in the future, thanks. Please leave these comments to the mods?
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HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute)
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On June 25 2010 16:08 LuDwig- wrote: HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute) Talking during a match is BM O_O
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Netherlands6142 Posts
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Handicap - Territorial. No building may touch on any side with another building
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these handicaps, are really really harsh XD
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The face in the banner looks like it belongs to Lionel Messi. Or is it just me.
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Netherlands6142 Posts
It's Morrow, not Messi or you.
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This will be great! Here're some ideas for handicaps, feel free to modify / combine with others: + Show Spoiler +[*] Maximum 2 CCs At A Time /only finished constructions count, so he can have unlimited 99% constructions, but if for example he got No Lift Off, he must kill one CC, before a third one gets finished, in order to expand/ [*] No Repair Allowed After 10 Minutes /can be verified from replay stats/ [*] Maximum 1 Unit Load Per 1 Bunker [*] Maximum 1 Unit Load Per 1 Dropship [*] No Cloaking Upgrades [*] No Siege Tech Upgrade /hardcore stuff/ [*] Maximum +1 Armor Upgrades [*] No Stim Pack Tech [*] No Medics [*] No Rally Points /would be fun to see this one in action/ Map suggestion: Dreamliner
Also, handicaps could be divided into two groups: hardcore and stacking. Hardcore are incredibly nasty, but only stack for one game, while stacking go on through the end. It would allow some really darn awful handicaps to take place for just one game.
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