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TL-Arena VII - Page 9

Forum Index > News
195 CommentsPost a Reply
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Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 23 2010 08:09 GMT
#161
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.


We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps.
Moderator@TLPholon // "I need a third hand to facepalm right now"
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 08:10 GMT
#162
On June 23 2010 15:00 Sylph wrote:
Show nested quote +
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.

Show nested quote +
On June 22 2010 05:44 Pholon wrote:
...MorroW will take on 7 newbies in this event.


Yes sylph, seven newbies, but one at a time.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Sylph
Profile Joined May 2010
United States31 Posts
June 23 2010 08:37 GMT
#163
On June 23 2010 17:10 deL wrote:
Show nested quote +
On June 23 2010 15:00 Sylph wrote:
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.

On June 22 2010 05:44 Pholon wrote:
...MorroW will take on 7 newbies in this event.


Yes sylph, seven newbies, but one at a time.

Eh. xD

That wasn't made clear in the OP.
You must stream additional Pylons!
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 08:39 GMT
#164
IdrA Syndrome mOrrow must cancel any new CC he makes, before rebuilding it. (maybe not harsh enough?)

This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

Redhead Play with gamma/brightness set to minimum (honour system, not sure how much impact this would have though?)
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Sylph
Profile Joined May 2010
United States31 Posts
June 23 2010 10:49 GMT
#165
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.
You must stream additional Pylons!
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 10:58 GMT
#166
On June 23 2010 19:49 Sylph wrote:
Show nested quote +
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.

Maybe disclude sup depots from this rule?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-23 18:56:38
June 23 2010 18:50 GMT
#167
On June 23 2010 17:09 Pholon wrote:
Show nested quote +
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.


We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps.

Awww man... that would've been awesome to watch! Well I knew that for me to have a good idea would be way too good to be true.... I can still hope though, right?


edit: IDEA! have the "observers" just pick T and float their CCs to 1 designated CC and have the players give them each vision. I've done it myself before so it shouldn't be too hard for TL.net to do. Husky did it in one SC video(had to delete them all though for google support) and was able to commentate it. If I remember correctly that was a 1v1 on outsider. Why can't TL do that? Or would you have to have like 4+ player maps only for that?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 23 2010 18:52 GMT
#168
On June 23 2010 19:58 deL wrote:
Show nested quote +
On June 23 2010 19:49 Sylph wrote:
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.

Maybe disclude sup depots from this rule?

Would still probably be way too hard to check though.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Sylph
Profile Joined May 2010
United States31 Posts
June 24 2010 02:25 GMT
#169
Please refrain from double posting and just edit your post in the future, thanks.
You must stream additional Pylons!
SwiftRushNab
Profile Joined October 2008
United States31 Posts
June 24 2010 21:05 GMT
#170
Mmmmm i want to get in on this :x just i havent been on iccup recently x.x so i made a new account :o its at random right?
We are so concerned of where we are going that we do not enjoy where we ARE.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 25 2010 02:09 GMT
#171
On June 24 2010 11:25 Sylph wrote:
Please refrain from double posting and just edit your post in the future, thanks.

Please leave these comments to the mods?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 25 2010 07:08 GMT
#172
HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 25 2010 07:15 GMT
#173
On June 25 2010 16:08 LuDwig- wrote:
HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute)

Talking during a match is BM O_O
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 25 2010 09:10 GMT
#174
Polls/Players/Live topic is now up! Go vote!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132586
Moderator@TLPholon // "I need a third hand to facepalm right now"
Prophecy3
Profile Joined March 2010
Canada223 Posts
June 25 2010 15:19 GMT
#175
"fail placement" LoL.
Ignorance is Bliss? Indifferance is Atrocity.
samuwen
Profile Joined June 2010
United States12 Posts
June 26 2010 00:36 GMT
#176
Handicap - Territorial. No building may touch on any side with another building
FreezingAssassin
Profile Blog Joined March 2010
United States455 Posts
June 26 2010 18:12 GMT
#177
these handicaps, are really really harsh XD
"I love when stupid stuff happens, it makes me look smart" - IdrA
Achromic
Profile Blog Joined September 2009
773 Posts
June 27 2010 04:20 GMT
#178
The face in the banner looks like it belongs to Lionel Messi. Or is it just me.
Blah
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 27 2010 09:29 GMT
#179
It's Morrow, not Messi or you.
Moderator@TLPholon // "I need a third hand to facepalm right now"
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-27 13:31:23
June 27 2010 11:29 GMT
#180
This will be great! Here're some ideas for handicaps, feel free to modify / combine with others:
+ Show Spoiler +
[*] Maximum 2 CCs At A Time
/only finished constructions count, so he can have unlimited 99% constructions, but if for example he got No Lift Off, he must kill one CC, before a third one gets finished, in order to expand/
[*] No Repair Allowed After 10 Minutes
/can be verified from replay stats/
[*] Maximum 1 Unit Load Per 1 Bunker
[*] Maximum 1 Unit Load Per 1 Dropship
[*] No Cloaking Upgrades
[*] No Siege Tech Upgrade /hardcore stuff/
[*] Maximum +1 Armor Upgrades
[*] No Stim Pack Tech
[*] No Medics
[*] No Rally Points
/would be fun to see this one in action/

Map suggestion: Dreamliner

Also, handicaps could be divided into two groups: hardcore and stacking. Hardcore are incredibly nasty, but only stack for one game, while stacking go on through the end. It would allow some really darn awful handicaps to take place for just one game.
If you stand next to my head, you can hear the ocean. - Day[9]
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