Is it gonna be recorded and put onto youtube by any chance?
TL-Arena VII - Page 8
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Therick
Norway324 Posts
Is it gonna be recorded and put onto youtube by any chance? | ||
keCken
Germany8 Posts
he can pull it out of the keyboard :D or he is only allowed to build a supply depote/pylon/ ol when he reaches the max. foodcap | ||
pash1k
Ukraine119 Posts
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nttea
Sweden4353 Posts
On June 23 2010 01:55 pash1k wrote: I'm going to start reading this topic. So many suggestions here are awful -_- yeah.. i was really impressed with suggestions on handicap on previous arenas but the majority of these are really terrible T_T | ||
icclown
Denmark270 Posts
Wheee!!! | ||
3FFA
United States3931 Posts
On June 23 2010 03:15 dope-hat wrote: I want to play!!! whooo!!! iccup id "icclown" Wheee!!! fill out the form then. -.- edit: Also, play on Blood Bath! That map is really fun(especially in TvT ^^). | ||
SpiritoftheTunA
United States20903 Posts
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hellbound
United Kingdom2242 Posts
Oh man I hope my awesome noobness will be used for this... | ||
Pandain
United States12984 Posts
Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units) | ||
genericname92
United States148 Posts
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Destro
Netherlands1206 Posts
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Sylph
United States31 Posts
On June 23 2010 02:27 nttea wrote: yeah.. i was really impressed with suggestions on handicap on previous arenas but the majority of these are really terrible T_T THANK YOU. Finally, some people with common sense. + Show Spoiler + On June 23 2010 07:56 genericname92 wrote: cloudy skies: Before moving any starport unit, hero must first blind it with one of his own medics Again, no "do" handicaps. Have to be limiting. Also, it's fucking stupid. You wanna go blind your own Science Vessels? + Show Spoiler + On June 23 2010 06:45 Pandain wrote: This may be a bit tough but... Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units) What, so MorroW can lose to like 1 tier 1 unit from each player? + Show Spoiler + On June 23 2010 04:55 SpiritoftheTunA wrote: Teamwork - Every unit production building (CC, rax, fact, starport) must be completed by 2 SCVs in succession (i.e. finish the building partially with one, pull it off, finish with another). This one I like, but it's still a "do" handicap. + Show Spoiler + On June 23 2010 00:12 ]343[ wrote: No Food for Thought May only build supply depots when supply blocked, i.e. at X/X supply. Seriously? Just... really? | ||
3FFA
United States3931 Posts
Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks. | ||
Morayfire73
United States298 Posts
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PrinceXizor
United States17713 Posts
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SaetZero
United States855 Posts
"But... But... I NEED Them!" Limit: 1 Academy Must research all three Medic Upgrades before getting either Marine Upgrade. ---- Handicap: "Where's your buddy?" Wraith to Valk ratio should not exceed 2:1 Marine to FBat ratio should not exceed 2:1 Tank to Goliath ratio should not exceed 2:1 ---- Handicap: "I have a mans in your map." X Times per match, the opponent can ask for vision to see any expos/tech/forces the Hero has built up. The Hero must give vision, then turn it off after X amount of time. (side note, poster above me... there's already no dropships period. poster above him, no vessels period would be ridiculous lol ![]() | ||
koreasilver
9109 Posts
On June 23 2010 06:45 Pandain wrote: This may be a bit tough but... Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units) ... | ||
PrinceXizor
United States17713 Posts
On June 23 2010 12:31 SaetZero wrote: (side note, poster above me... there's already no dropships period. poster above him, no vessels period would be ridiculous lol ![]() Thought it said no drops. not no dropships. >.< so if the enemy is zerg and island expands he has to go bio port and use wraiths to kill off the island? no dropships and liftoff is rough. | ||
Sylph
United States31 Posts
On June 23 2010 10:50 3FFA wrote: Got a new handicap idea! It is so simple that it is genius! Or at least I hope so.... Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks. On June 22 2010 05:44 Pholon wrote: ...MorroW will take on 7 newbies in this event. | ||
Roija
United States84 Posts
All upgrades have a shared 5 minute cooldown! (only 1 upgrade researching at any time then gotta wait 5 mins until you can start another) | ||
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