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TL-Arena VII

Forum Index > News
195 CommentsPost a Reply
Normal

TL-Arena VII

Text byPholon
June 21st, 2010 20:44 GMT
[image loading]



Polls/Live topic



After more than 3 months of absence, TeamLiquid Arena is back for another episode. For all the new people, the concept is pretty easy: We take a top-notch StarCraft player, burden him with some handicaps to limit his play and throw him into a pit filled with noobies while the rest of us sit back and watch whether he can come out alive. For more info on the concept and rules, check out http://wiki.teamliquid.net/starcraft/Pholon/TLArena/Overview


The Date

The games will be played live on Sunday, Jun 27 7:00pm GMT (GMT+00:00) and I'm happy to announce that Grobyc is returning as commentator. We will announce the stream link nearer to date.


The Hero

No Arena without a hero, and we are happy to announce a top-notch Terran player for this episode:
[image loading] [image loading] MorroW.

As you will recall, MorroW was the #2 ranked player in the PokerStrategy.com TSL ladder, finishing below only IdrA. Being the number one Swedish Terran, and one of the best players Europe has to offer, MorroW will take on 7 newbies in this event.


Participation

Of course no Arena is complete without a healthy dose of fodder, as well as some custom handicaps and maps.

Fodder

Are you pretty bad at StarCraft? Do you want to take on Morrow? Click here to fill out the form. You must be C+ or lower, having, as of today, played -preferably- 50 or more games on your ICC account. Fodder will be selected randomly and announced in the live topic. Player will be required to play with AH on - If you lag, we kick you out.

Handicaps

We did our best to select a couple of good handicaps to wear our hero down, and give the fodder more of a chance to take him down. Click the spoiler below to check them out. Additionally, of course, we'll take your suggestions! Post in this topic your ideas and we'll poll them before the show

+ Show Spoiler [Handicaps] +

  • No Vessel Upgrades
  • No Scanners
  • No Minimap
  • No Overlay
  • Only Rax+Fact / Fact + Port / Rax + Port units allowed.
  • Fail Placement
  • 1 Vulture up (speed or mines)
  • 1 Ebay/Armory
  • No Lift Off
  • No Dropships
  • Refinery Cap (2)
  • Wish I had MBS - Player has to build production facilities far apart.
  • Kill initial worker
  • 3x TL submission

Maps

Maps will be picked by MorroW from the iCCup mappack. However, he'll be required to play one TL-submitted map. Suggest a map (any map you'd like to see!) here and we'll poll them before the show!

Cya then!
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Moderator@TLPholon // "I need a third hand to facepalm right now"
plan3t
Profile Joined October 2008
Canada75 Posts
June 21 2010 20:46 GMT
#2
Awesome!
Signing up!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 21 2010 20:46 GMT
#3
epic banner
mogwaismusings.wordpress.com
Zhek
Profile Blog Joined January 2010
Canada342 Posts
June 21 2010 20:48 GMT
#4
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V
pepeptium
Profile Joined April 2010
Spain11 Posts
June 21 2010 20:49 GMT
#5
GOOOOD!!!!!!!!
jijiji
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 21 2010 20:50 GMT
#6
I want offrace handicap.
sixfour
Profile Blog Joined December 2009
England11061 Posts
June 21 2010 20:55 GMT
#7
Sweet! Trying to think of some handicap that involves the use of nukes that wouldn't be completely retarded.
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Singularity
Profile Joined February 2010
Sweden142 Posts
June 21 2010 20:55 GMT
#8
Zomg epic! This will be sooo funny to watch :D
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 21 2010 20:57 GMT
#9
Cant wait, Morrow is amazing
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 21 2010 20:58 GMT
#10
Is there an archive for older Arena matches?
Insert meme here
Brainsurgeon
Profile Blog Joined April 2010
Sweden359 Posts
June 21 2010 20:58 GMT
#11
hmorrow hwaiting!!
Say no to drugs. Say yes to hugs!
Rinrun
Profile Joined April 2010
Canada3509 Posts
June 21 2010 20:59 GMT
#12
No rally points. :>

Looking forward to this, since it'll be the first.
MBC/Liquid/TSM always.
RAUS
Profile Blog Joined February 2010
210 Posts
June 21 2010 21:00 GMT
#13
What is x3 "TL submission?" and how do you determine how far apart production buildings are? and does 50 games on ICCUP mean in previous seasons too? does he have to kill one worker before he splits?
recognize me?
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 21 2010 21:00 GMT
#14
No siege tanks
blabberrrrr
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
June 21 2010 21:00 GMT
#15
50 games? Its still kind of early, what about us players that dont play that much yet?
life of lively to live to life of full life thx to shield battery
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
June 21 2010 21:02 GMT
#16
Must self-manner depot at every base. (E.g., first depot built in mineral line; all subsequent bases must have a depot in the minline before mining can begin.)
What fun is it being cool if you can’t wear a sombrero?
Cauld
Profile Joined February 2010
United States350 Posts
June 21 2010 21:04 GMT
#17
No stim
RAUS
Profile Blog Joined February 2010
210 Posts
June 21 2010 21:07 GMT
#18
random pinging on minimap (using triggers or just a spectator whos allied) to obscure the minimap and stop spacebar functionality
recognize me?
_Spooky_
Profile Blog Joined June 2009
United States71 Posts
June 21 2010 21:08 GMT
#19
Handicap- (TLO build)must build one rax, fac, and port before expansion/or a second rax, fac, port
As a well-spent day brings happy sleep, so a life well spent brings happy death. -Da Vinci
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 21 2010 21:08 GMT
#20
On June 22 2010 06:00 jimminy_kriket wrote:
50 games? Its still kind of early, what about us players that dont play that much yet?

I think the 50 games includes any games from past iccup seasons
blabberrrrr
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-06-21 22:43:47
June 21 2010 21:08 GMT
#21
Questions so far:

On June 22 2010 05:58 pash1k wrote:
Is there an archive for older Arena matches?

You can find links to all episodes of TL Arena here:
http://wiki.teamliquid.net/starcraft/Pholon/TLArena/Overview

The page for each episode has a link to the location of the VODs(if they exist) on it at the bottom.
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V

We discussed that, far too difficult past the 8 minute mark or so.
On June 22 2010 05:50 LunarDestiny wrote:
I want offrace handicap.

It would disable/interfere with other handicaps =/
On June 22 2010 06:00 derpaderp wrote:
What is x3 "TL submission?"

TLers come up with ideas for handicaps that are currently not in place. We gather the viable ideas before it starts and put up a poll to determine which 3 of the entries we use for additional handicaps.
On June 22 2010 06:00 derpaderp wrote:
how do you determine how far apart production buildings are?

We still need to determine that, but it will probably be a certain number of matrixs apart. Maybe 5 or something.

edit: We've chosen 3 matrixs. There has to be 3 matrixs between all production buildings. Both 3 horizontally + 3 vertically
On June 22 2010 06:00 derpaderp wrote:
does 50 games on ICCUP mean in previous seasons too?

90% sure it has to be 50 games by the end of today on an account for just this season. Need to double check with Pholon.

edit: Yes, 50 for just THIS season. If you're short games you better hop on iccup kiddies! This is not a set in stone requirement though, apply anyway. However, we will be favouring people who have more iCCup games. We have the final say.
On June 22 2010 06:00 derpaderp wrote:
does he have to kill one worker before he splits?

Yes. If he gets Kill initial worker 3 of his first 4 SCVs have to kill the other before splitting.

See this post for additional information.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 21 2010 21:10 GMT
#22
Arena is back!
There's no way I'm missing out.
I wanna play him!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Jerebread
Profile Blog Joined March 2008
Canada115 Posts
June 21 2010 21:11 GMT
#23
What game is depicted in the banner?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 21 2010 21:14 GMT
#24
River City Ransom. The GBA version I believe.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
Last Edited: 2010-06-21 21:17:21
June 21 2010 21:14 GMT
#25
Can't wait for this!! Gonna be awesome. : D

Edit: Handicap - Apple domination (no right click. Either tape it down or use Mighty Mouse)
zerg all the way! Lee Jaedong hwaiting
Garm
Profile Joined June 2010
Norway222 Posts
June 21 2010 21:15 GMT
#26
No upgrades/researches at all.
I didn't choose the Terran life. The Terran life chose me. Flash fan 2008 - eternity. FRB 2013! http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
meathook
Profile Joined December 2007
1289 Posts
June 21 2010 21:25 GMT
#27
Handicap: No 5 rax.

... but then he won't win that many games..
An ugly planet. A bug planet.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2010-06-21 21:25:59
June 21 2010 21:25 GMT
#28
Arena is really cool. Everyone watch it! I wish I could play.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
tarpman
Profile Joined February 2009
Canada718 Posts
June 21 2010 21:29 GMT
#29
holy crap, we're supposed to have played 50 games already? didn't the season just start a week or two ago? I'd have liked to participate but I've played all of 2 games so far O.o

well I'll still be watching and cheering! go morrow!
Saving the world, one kilobyte at a time.
RonNation
Profile Blog Joined April 2010
United States385 Posts
June 21 2010 21:29 GMT
#30
love watchin these

thanks
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-06-21 21:32:14
June 21 2010 21:30 GMT
#31
nice to see this still going on, ncie to see theres still some love for bw

unfortunately I dont have an iccup account with 50 games played ^^
(I'm not sure if I ever did)
beep boop
BrogMaN
Profile Joined April 2010
United States108 Posts
June 21 2010 21:30 GMT
#32
Damn, if my internet was going to be installed before Sunday I would totally sign up to play MorroW. Oh well. I have some handicap suggestions, although the ones put in place seem so harsh already.

Handicap suggestions:
-Some kind of supply cap, not really sure what it should be. 150?
-No wall off (although that might just promote ling rush= GG)
-No Siege Mode (maybe a bit too harsh)
-No hard push (i.e. no turrets outside base)
Madness is a sane reaction to an insane world.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-21 21:33:22
June 21 2010 21:30 GMT
#33
Those are very... LIMITING handicaps. :O

Oh, but if his initial workers are dead, and the other players have them, can't they just send their workers to MorroW's base and kill everything? xD

-EDIT-
Ok, saw what kill initial worker meant, but the idea still stands.
-EDIT 2-
Is this going to be on LiveStream? Or uStream?
...
+ Show Spoiler +
PLEASE make it LiveStream. I can't watch uStream at ALL. >.<
You must stream additional Pylons!
Gogleion
Profile Blog Joined June 2009
United States534 Posts
June 21 2010 21:32 GMT
#34
Looking for a good map? Try this map.
EffOrt. That is all.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
June 21 2010 21:33 GMT
#35
Awww crap, jsut saw that those 50 games have to be this season <<
Jang Yoon Chul hwaiting!
Shatter
Profile Joined October 2009
United States1401 Posts
June 21 2010 21:33 GMT
#36
Ghost Reporting: Must build a ghost and a nuclear silo before researching level 2 weapons or armor.
Sylph
Profile Joined May 2010
United States31 Posts
June 21 2010 21:34 GMT
#37
I don't know, dude... that map is made by MorroW. He'd know it inside-out.
You must stream additional Pylons!
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 21 2010 21:36 GMT
#38
oh no, i don't have 50 games on my iccup account
i even doubt that i did 50games in all seasons
Sorry morrow but i can't defeat you because of it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Fireflies
Profile Joined January 2010
United Kingdom211 Posts
June 21 2010 21:39 GMT
#39
Winners don't use drugs! - can't use Stim Packs

On June 22 2010 06:30 Sylph wrote:
Those are very... LIMITING handicaps. :O



I don't know, Morrow could probably end most games before handicaps like no dropships had any effect.
One giant leap for mankind
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 21 2010 21:43 GMT
#40
Every 2 minutes, Morrow MUST sacrfice an SCV or lose.
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
June 21 2010 21:44 GMT
#41
Playing with one hand handicap. Only mouse. :>
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 21 2010 21:45 GMT
#42
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.
Moderator@TLPholon // "I need a third hand to facepalm right now"
scrdmnttr
Profile Joined May 2010
United States96 Posts
June 21 2010 21:50 GMT
#43
Damn I feel bad for Morrow. Those handicaps are KILLER. I don't think I could even beat the sc1's computer with those.

Well good luck Morrow!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-06-21 22:47:39
June 21 2010 21:51 GMT
#44
Want to suggest a handicap?
+ Show Spoiler [Guidelines] +
The general aim for making a handicap is that:
  • It will affect all 3 matchups.

  • It will affect the game all throughout.

  • We can keep track of it relatively easy.


Of course even the default handicaps don't all follow these guidelines exactly because it's so hard to come up with them while keeping that in mind, but it's a good place to start.

Also from the TL-Arena FAQ:
+ Show Spoiler +
Why wasn't my handicap picked?

It probably won't work as well as you thought, cannot be monitored by the refs, has no show element or is just plain retarded.

Okay then, what makes a good handicap?


There are a couple of things that make a bad handicap.

The offline handicap - "Has to play with ovenmittenslol

There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat.

The area-bound handicap - "No maybard/scouting"

Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples.

The do handicap - "Yeah he's gotta plague his army lol"

Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?

The undoable handicap - "Can only morph from the left-most larvae"

The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers).
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-21 21:56:08
June 21 2010 21:52 GMT
#45
With no minimap... geez, that's harsh.

Oh, MorroW should play against people from a different region of the world, so the host will be far away from him and give him epic lag.
You must stream additional Pylons!
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 21 2010 21:53 GMT
#46
Grobyc you should cast from Calgary!
Moderator
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 21 2010 21:56 GMT
#47
TL ARENA YEAHHHHHHHHHHHHHH!
Writerdamn, i was two days from retirement
Dasher
Profile Blog Joined February 2009
United States71 Posts
June 21 2010 21:59 GMT
#48
I thought of a really good handicap. Morrow could pick between either playing with his left hand on the mouse, or he has to go into control panel and switch the primary buttons.
It is really hard to get used to, and Morrow would be forced to think every time he clicks.
"My favorite race is zerglings"
setzer
Profile Joined March 2010
United States3284 Posts
June 21 2010 22:05 GMT
#49
Handicap vZ: no marine range upgrade
TheYango
Profile Joined September 2008
United States47024 Posts
June 21 2010 22:11 GMT
#50
Asking for daebak: Morrow must plant 3 mines in each new mineral line before mining can begin. If he gets the base before he has mines researched (e.g. his main/nat), he must plant 3 mines in each mineral line before he can plant any other mines.
Moderator
Wrong
Profile Joined March 2010
Mexico10 Posts
June 21 2010 22:12 GMT
#51
I wanna see nukes, so:
Only marines, ghosts and dropships allowed!
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 21 2010 22:17 GMT
#52
BW!!

awesome : O O
Each day gets better : )
ffz
Profile Blog Joined April 2010
United States490 Posts
June 21 2010 22:22 GMT
#53
mouse only handicap!
Meow.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2010-06-21 22:58:35
June 21 2010 22:33 GMT
#54
On June 22 2010 07:22 ffz wrote:
mouse only handicap!


This is quite easy to implement: check replay, if he's pressed any keys then unhappyz.

Here are some cruel handicaps (basically what my nightmares would be as Terran player):

- Lift-off CC and land it in another base before making the first SCV or mining at the start of the game (natural, island ; P ) .

-As soon as he gets turret-tech he needs to put 1 (or 2) manner-turrets in his mineral-line.

Damm I'm evil
-Can only have half-full dropships and bunkers.

-Needs an addon on every single building he makes ASAP (e.g. comsat/nuke, workshop, tower, covert ops/reactor). 2 Minutes and he doesn't (apart from initial CC) = warning --> Eliminate.
-All CC's must be lifted off and landed 1 hex away from mineral fields, this applies at the start of the game, and to any expansions.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2010-06-21 22:47:33
June 21 2010 22:39 GMT
#55
Gas CC penalty:

Everytime you wanna start mining gas you have to choose either stop mining minerals to get gas (if you want again minerals --> you have to stop gathering gas) OR build another CC next to gas. So if you wanna support 2 gas with minerals you need 4 CC to do it.

Added penalties (optional):

You cant produce any SCVs (no addons) with gas CC you are using nor lift it up (basically expensive gas refinery).
Darthturtle
Profile Joined May 2009
United States718 Posts
June 21 2010 22:44 GMT
#56
Cap on production buildings. No more than six rax, four fact, two port. Go go biomech.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-21 22:45:07
June 21 2010 22:44 GMT
#57

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too
Nony is Bonjwa
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
June 21 2010 22:49 GMT
#58
Handicap:
First unit built from any production facility (rax/fac/port) has to be killed.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 21 2010 22:52 GMT
#59
On June 22 2010 07:44 Nal_rAwr wrote:
Show nested quote +

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too


You don't know much about calculators huh? You have to pick a seed number, all the calculators start off at the seed number 0, sot ahts why you will randomly generate the same number, you need to go to randseed and input any number between 0 and 9999 usually, and from there it'll pseudo-random generate from that point on the list.
Follow me: www.twitter.com/zlasher
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-06-21 23:01:53
June 21 2010 23:00 GMT
#60
On June 22 2010 07:44 Nal_rAwr wrote:
Show nested quote +

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.



I'm pretty sure TI-83 randomizers aren't random =X

one time in 6th grade, i was using a TI-83, and a classmate was using a 83+, and we got the same set of numbers from a generator that was like 1-100
like one number after another, we kept getting the same ones
several other classmates, too


The most primitive function of a random number generator is to give a uniform distribution of numbers, determinism is also an attribute desired for some applications. You have to ask for non-determinism.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Morayfire73
Profile Joined April 2010
United States298 Posts
Last Edited: 2010-06-21 23:07:19
June 21 2010 23:02 GMT
#61
Handicap: Hero can only build units from one of each kind of unit producing structure.

Handicap: Hero can only have 2 workers on each gas geyser, max.

Handicap: Hero cannot wall off or build static defense.

Second one might be kinda hard to keep track of, but this seems like a lot of fun to watch.
[Insert witty comment here]
Darthturtle
Profile Joined May 2009
United States718 Posts
June 21 2010 23:10 GMT
#62
On June 22 2010 08:02 Morayfire73 wrote:
Handicap: Hero can only build units from one of each kind of unit producing structure.


Can you even beat the computer like this?
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 21 2010 23:22 GMT
#63
I'd like to see the iCCup version of Bloodbath.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-21 23:25:03
June 21 2010 23:23 GMT
#64
You know... most of the handicaps you guys suggested are really, REALLY gay.

I mean, kill the first unit from any production facility? Really? And they already said no lift-offs.

There's a fine line between handicapping and just being plain sadistic.
You must stream additional Pylons!
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-06-21 23:34:58
June 21 2010 23:34 GMT
#65
Handicaps:

Sticky
Every building must be build adjecting to another building and cannot be lifted afterwards. Additional command centers excluded.

Twins
When constructing a building, you must construct an additonal building of the same type simultaneously next to it. Additional command centers and addons excluded.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 21 2010 23:45 GMT
#66
Handicap:

Hands off Commanding: May not Hotkey Army

Never give up, Never Surrender: May not disengage once an army has engaged (fired)

Hold the Line: May not unsiege a tank once it has sieged.
Twilexia
Profile Joined May 2010
United States62 Posts
June 21 2010 23:48 GMT
#67
My handicap submission: Can't use tanks with siege. If you can do that then you deserve to be a pro
Hello, I am ready to eat.
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 21 2010 23:58 GMT
#68
This is going to be hilarious to watch. xD
...but the parasites say NO!
OptimusTom
Profile Joined October 2009
United States154 Posts
Last Edited: 2010-06-22 00:00:22
June 21 2010 23:59 GMT
#69
River City Ransom

Handicap: He has to make a smurf account and try playing with a bunch of TLer's spamming him messages
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 22 2010 00:03 GMT
#70
TEPPELIN! PLAY ON TEPPELIN! (THIS DRILL WILL PIERCE THE HEAVEN'S!!!) LOL
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 22 2010 00:05 GMT
#71
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 22 2010 00:07 GMT
#72
On June 22 2010 09:05 MutaDoom wrote:
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ

Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"?
Writerdamn, i was two days from retirement
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
Last Edited: 2010-06-22 00:12:50
June 22 2010 00:07 GMT
#73
On June 22 2010 09:07 flamewheel wrote:
Show nested quote +
On June 22 2010 09:05 MutaDoom wrote:
I think the handicap suggestions are getting progressively more sadistic. Personally, one of my favorites is the "no rally points".
As for maps... He'll hate life against a zerg on DMZ
http://wiki.teamliquid.net/starcraft/DMZ

Though it says that "SCV-rushing the other team's Zerg player was nearly impossible to counter"?

That's 2v2. Somehow I don't see it working with even the slightest bit of micro. There are 6 spawns, and I don't think he'll want to rely that heavily on getting lucky to find the other player quick.
Edit: And even so, it could be hilarious to see it be tried.
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
June 22 2010 00:12 GMT
#74
Handicap Suggestion: black sheep wall OR can I haz maphackz?

Hero must share vision with his opponent at the begging of the game, and maintain vision for the rest of the game. I don't feel, as MorroW being a T user, this will impact mines TOO badly.. if a Zerg had this restriction in ZvT it would be nasty [lurkers]. Certainly no more cruel than some of the other already existing
Shatter
Profile Joined October 2009
United States1401 Posts
June 22 2010 00:18 GMT
#75
Oh for a map selection. I always laughed at this map even though it doesn't have many games. Would be funny to see it used because of the doodads. (Wiki)Demon&
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:29:21
June 22 2010 00:19 GMT
#76
Handicap: Can't use medics.

Question: does the nuke count as a "unit"? It costs supply so I was wondering...

Handicap: Can't proxy barracks within the first five minutes

Handicap: one enemy player can watch stream while playing. (questioning this one myself so IDC if you throw it away)

Handicap: Must state where he is expanding to every time an expansion finishes.

Handicap: Must deal with nine TLers PMing him throughout the game(so he can't just ignore them super fast and so it isn't so much the game crashes, also the number may be changed and put as a poll option in the poll if it is chosen for being in the poll)

Handicap: must destroy a CC unless it is connected an add-on whenever the base it is located at is mined out.

thats all I got for now.


edit: MORE! ^^

handicap: can't wall-in(sorry if it was said earlier, if it was then I support the handicap)

handicap: must make four marines right after the first barracks is built. (cause those marines aren't cheap that early and can mess up the BO if it isn't MandM)

handicap: must use a BO from This Thread in at least two games and tell the observers the BO he is going to be using in a PM either just before the game or in the first minute of the game so they can check.

handicap: must always have one SCV idle starting right after his natural is taken.

thats probably everything I can come up with for now.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
bdot
Profile Joined December 2009
Canada4 Posts
June 22 2010 00:22 GMT
#77
handicap suggestion : expansions must be liftoffs from main :D
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 22 2010 00:30 GMT
#78
Finally, TL Arena is back! My suggestion would be no siege or no stim. At first glance they might sound really strict vs Protoss/Zerg respectively but imo they are quite reasonable. Terran would be forced to rush vs Protoss and mech vs Zerg. Although both would probably be too much. Maybe we'll see mass Battlecruisers?

As for map, I'd really like to see Chupung-Ryeong again.
8/4/12 never forget, never forgive.
Lejving
Profile Joined March 2010
Sweden82 Posts
June 22 2010 01:01 GMT
#79
I don't have 50 games on iccup, otherwise i'd sign

Will have fun watching though =)
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
June 22 2010 01:02 GMT
#80
Handicap: tanks cannot be unsieged.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:07:29
June 22 2010 01:04 GMT
#81
On June 22 2010 08:34 banana wrote:
Handicaps:

Sticky
Every building must be build adjecting to another building and cannot be lifted afterwards. Additional command centers excluded.

Twins
When constructing a building, you must construct an additonal building of the same type simultaneously next to it. Additional command centers and addons excluded.

Did you even look at the handicaps and/or handicaps guidelines? They both at least cancel out the "Sticky" handicap and probably cancel out Twins too, especially since it means building 1 fact= building continuous facts whenever you have the money.


edit:

handicap suggestion : expansions must be liftoffs from main :D


Once again, did you even look at the handicaps already in place and/or the handicaps guidelines? One handicap is "No Lift Off" and is clearly violated in your suggestion.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 22 2010 01:08 GMT
#82
On June 22 2010 06:45 Pholon wrote:
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.

It's definitely steep - even you don't have 50 games.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
seRapH
Profile Blog Joined April 2009
United States9756 Posts
June 22 2010 01:10 GMT
#83
nooo i played way over 50 games, but they're all on different accounts D:

oh well, good luck to our sheep, and good luck to morrow!
boomer hands
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 22 2010 01:14 GMT
#84
On June 22 2010 10:08 deL wrote:
Show nested quote +
On June 22 2010 06:45 Pholon wrote:
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.

It's definitely steep - even you don't have 50 games.

At least its close, but I have to admit that it does make Pholon seem like a hypocrite, then again he does have work at TL.net to worry about so I would say that for him 43 is close enough. Besides, it would take him, 2-3 hours tops to get to 50?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 22 2010 01:16 GMT
#85
Handicap at start of game move CC 1 hex up (if minerals are south) so you have inefficient mining for the rest of the game? Apply this to nat too I guess, will force a lot of extra SCVs and delay all the timings.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:18:44
June 22 2010 01:18 GMT
#86
On June 22 2010 10:16 deL wrote:
Handicap at start of game move CC 1 hex up (if minerals are south) so you have inefficient mining for the rest of the game? Apply this to nat too I guess, will force a lot of extra SCVs and delay all the timings.

Doesn't this interfere with the no lift-off handicap?!?

edit: this is in terms of for the main CC.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
June 22 2010 01:21 GMT
#87
50 games? haven't even gotten to play this season yet ugh...
♞ Your soul will forever be lost in the void of a horse. ♞
goswser
Profile Blog Joined May 2009
United States3546 Posts
June 22 2010 01:23 GMT
#88
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Forsti.henning
Profile Joined March 2010
Germany220 Posts
June 22 2010 01:24 GMT
#89
awesome event. thumps up! is this banner from double dragon ? <3
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 22 2010 01:24 GMT
#90
Handicap: Maximum 2 workers on every gas mine. Would be pretty detrimental yet not unmanagable.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
dasanivan
Profile Blog Joined June 2008
United States532 Posts
June 22 2010 01:25 GMT
#91
Submitted app, I've played more than 50 games but did clearstats YES. i hope i still get to be chosen!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:31:21
June 22 2010 01:30 GMT
#92
On June 22 2010 10:23 Newguy wrote:
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks

number one can't be tracked and was it was said that it won't be picked in the guidelines for posting the handicaps(either pg. 1 or 2 by grobyc)

edit: updated my handicaps on pg.3.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
June 22 2010 01:43 GMT
#93
Epic banner
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-22 01:47:19
June 22 2010 01:46 GMT
#94
Handicap:
- No gas for 5 minutes [Observer, alerts, timer for aid]
- Lift to expansion and NR10.

I think the handicaps already in the list are lame, too insignificant, and uncreative
Nony is Bonjwa
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
June 22 2010 01:55 GMT
#95
--- Nuked ---
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
June 22 2010 02:05 GMT
#96
Turtle Mode - must have two defensive structures next to all existing CCs before building a new one
Fixed Emplacements - tanks, once seiged, may not unseige except to free up supply
Close Range Combat - may not upgrade any range upgrades
Unorthodox Expansion - may not take natural before third
Initially Orderless - may not use rally points
But why?
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 22 2010 02:18 GMT
#97
Um this is a fail try, but I have a few ideas (which may be corrected if I'm tragically wrong or something):

Ground Units Only--No air units are allowed. I have a feeling this has been suggested and shot down, but there's one.

No Turrents--Can't build any turrets anywhere (perhaps remedied by random bunkers?).

Can Only Build X Types of Units--Morrow can only build X number of types of attacking units.

I dunno, I think most good handicaps have already been thought of. There doesn't seem to be must else that is fair and fun at that same time.
Failure is not falling down over and over again. Failure is refusing to get back up.
Pitzog
Profile Blog Joined May 2010
Malaysia17 Posts
June 22 2010 02:20 GMT
#98
This shud be interesting.
BrogMaN
Profile Joined April 2010
United States108 Posts
June 22 2010 02:27 GMT
#99
On June 22 2010 10:23 Newguy wrote:
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks

LOL you do realize that is almost exactly what I suggested?

+ Show Spoiler +
On June 22 2010 06:30 BrogMaN wrote:
Handicap suggestions:
-Some kind of supply cap, not really sure what it should be. 150?
-No wall off (although that might just promote ling rush= GG)
-No Siege Mode (maybe a bit too harsh)
-No hard push (i.e. no turrets outside base)
Madness is a sane reaction to an insane world.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 22 2010 02:44 GMT
#100
I hate my house: Has to lift off and mine from somewhere else other than the main.
im deaf
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2010-06-22 03:10:48
June 22 2010 02:55 GMT
#101
Handicap suggestion: MorroW can not attack until he has at least 1 ghost or 1 battlecruiser.

To be honest, the Handicap list already looks hellishly impossible. I don't think MorroW can pull it off! I can't wait to see the matches.
Liquid FIGHTING!!!
Falling
Profile Blog Joined June 2009
Canada11350 Posts
June 22 2010 03:00 GMT
#102
This might be too hard to check (offline), but if MorroW was playing an laptop and couldn't use his mouse, but had to use the touchpad. (a variant of no hotkeys, which was already suggested.)
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2010-06-24 08:45:10
June 22 2010 03:08 GMT
#103
Ooooh this might be a good one. Morrow can't expand at natural first.

that would make it interesting

Edit:

Work Work Morrow can only build from one scv, the same scv.
Darkn3ss
Profile Joined November 2009
United States717 Posts
June 22 2010 03:13 GMT
#104
StarCraft 2 Arena?!?! xD
Dont quote me boy, cuz I aint saying shhh...
VoirDire
Profile Joined February 2009
Sweden1923 Posts
June 22 2010 03:25 GMT
#105
Suggestions
Have to build 1 nuke for each additional expo/CC.

Rally point all SCV:s to middle of map.

Android CC. He has to place all his command centers 1 matrix away from the optimal spot.

Manner suppy. He has to manner supply himself, blocking at least 2 mineral patches.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 22 2010 03:26 GMT
#106
I LOVE ARENA

I AM VERY EXCITED FOR THIS
@RealHeyoka | ESL / DreamHack StarCraft Lead
yomi
Profile Blog Joined June 2004
United States773 Posts
Last Edited: 2010-06-22 04:34:29
June 22 2010 04:07 GMT
#107
Must build a Command Center every 2.5 minutes or every 25 supply (can adjust numbers)

Can only produce SCVs from initial Command Center (unless it dies then the natural CC, etc)

Must pull 12 SCVs to fight with every attack including drops.

Must use 2 SCVs for each tank and 1 medic for every 2 marines when attacking

Must get all basic upgrades and units for each tier before advancing i.e.
Before you can build a factory unit you need range, stim and at least one each of firebat medic marine. Must get siege tech, speed, mines, and charon boosters and produce at least one of each vulture tank and goliath before getting a starport unit.

Must build two command centers (and leave them there) at each base before taking another.

Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings.


Map suggestions: Zero Clutter. You gotta do it once guys.
Original Lost Temple. lol.
Dire Straights or Valhalla. Island maps are pro.
Rivalry. Most underrated map of all time. I think it is pretty T favored so it could work with some of the tougher handicaps.

Question: We're not using all handicaps at once right? You will pick 2-3 at a time?
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
Last Edited: 2010-06-22 04:15:37
June 22 2010 04:13 GMT
#108
Most of the people don't seem to think their handicap through. Some of them are so flawed or so ridiculously impossible lol
Jang Yoon Chul hwaiting!
Darthturtle
Profile Joined May 2009
United States718 Posts
June 22 2010 04:36 GMT
#109
Hero is only allowed to build one additional Command Center for each completed town hall he destroys.
Darkn3ss
Profile Joined November 2009
United States717 Posts
June 22 2010 04:49 GMT
#110
On June 22 2010 13:36 Darthturtle wrote:
Hero is only allowed to build one additional Command Center for each completed town hall he destroys.


What does that mean in StarCraft language?
Dont quote me boy, cuz I aint saying shhh...
GunSec
Profile Joined February 2010
1095 Posts
June 22 2010 04:59 GMT
#111
Are you allowed to play in the TL-Arena again if you have done it once before?
KevinIX
Profile Joined October 2009
United States2472 Posts
June 22 2010 05:04 GMT
#112
On June 22 2010 13:49 Darkn3ss wrote:
Show nested quote +
On June 22 2010 13:36 Darthturtle wrote:
Hero is only allowed to build one additional Command Center for each completed town hall he destroys.


What does that mean in StarCraft language?


I think he means MorroW can expand once for each enemy Nexus/CC/Hatch he kills, and is not allowed to expand until he kills an enemy Nexus/CC/Hatch.
Liquid FIGHTING!!!
GreenFantastic
Profile Joined March 2010
Canada78 Posts
June 22 2010 05:18 GMT
#113
Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts.
Chill-leader Set plz
MrWinkles
Profile Blog Joined April 2008
United States200 Posts
Last Edited: 2010-06-22 05:28:10
June 22 2010 05:27 GMT
#114
HANDICAP SUGGESTION: Nuke Silo before first vessel please!
What does the knight do?
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2010-06-22 06:21:04
June 22 2010 06:19 GMT
#115
On June 22 2010 10:01 Lejving wrote:
I don't have 50 games on iccup, otherwise i'd sign

Will have fun watching though =)

On June 22 2010 06:45 Pholon wrote:
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.


On June 22 2010 13:36 Darthturtle wrote:
Hero is only allowed to build one additional Command Center for each completed town hall he destroys.


This would just turn into one base TvT stalemate.
8/4/12 never forget, never forgive.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 22 2010 06:48 GMT
#116
On June 22 2010 13:59 GunSec wrote:
Are you allowed to play in the TL-Arena again if you have done it once before?


Yeah sure just fill out the form.

On June 22 2010 10:10 majesty.k)seRapH wrote:
nooo i played way over 50 games, but they're all on different accounts D:

oh well, good luck to our sheep, and good luck to morrow!

On June 22 2010 10:01 Lejving wrote:
I don't have 50 games on iccup, otherwise i'd sign

Will have fun watching though =)


We'll be pretty lenient with the 50 games quota, just sign up and we'll see

Also, read the FAQ to find out why "Hero must do X" often aren't picked.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Generic SC
Profile Joined May 2010
New Zealand179 Posts
Last Edited: 2010-06-22 07:16:29
June 22 2010 07:16 GMT
#117
State of Disrepair - Player cannot use SCV's to repair

Obvious Unit is Obvious - Player cannot use cloak

Can't Touch this - Player can only use special abilities to damage enemy command centers (hatcheries / nexus included)
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 22 2010 07:52 GMT
#118
Handicap: no add-ons. If that's too strict, then no fact add on, or something like that.
Insert meme here
Nuublet
Profile Joined February 2010
Sweden130 Posts
June 22 2010 08:19 GMT
#119
This series needs the map Blood Bath
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 22 2010 08:31 GMT
#120
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
June 22 2010 08:37 GMT
#121
I know I have under 50 games on ICCup and that I haven't played there lately, but I hope I get picked
... Humanity Is Not What I Suffer From ...
Baxter
Profile Joined May 2010
Australia45 Posts
June 22 2010 09:15 GMT
#122
Handicap: No Tier 2 UNITS!!!
*Max. 255 Chars
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2010-06-22 09:57:06
June 22 2010 09:52 GMT
#123
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building.


This is also a way to scout the enemy! instead...


Rock around the clock
: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp)

I guess mining would be way too hard ^^
Zerg - because Browders sons hate 'em
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
June 22 2010 10:13 GMT
#124
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
June 22 2010 10:35 GMT
#125
Simple mining:can not use scvs to attack, block or repair
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
June 22 2010 10:49 GMT
#126
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.


I am also clearly voting for this one!
Zerg - because Browders sons hate 'em
EquilasH
Profile Joined April 2009
Denmark2142 Posts
June 22 2010 11:13 GMT
#127
FUCK YEAH!
Please keep this going after SC2 is out (with Brood War ofc). I've enjoyed all of these btw, it's so awesome.
wat
office_file1
Profile Joined June 2010
Benin1 Post
June 22 2010 11:21 GMT
#128
Thats very great
Great is the lord
nimbim
Profile Blog Joined June 2009
Germany984 Posts
June 22 2010 11:51 GMT
#129
Why do I always spread my games across multiple accounts? ._.

When is the deadline? Maybe I can get to 50 games in time.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-22 12:29:51
June 22 2010 12:27 GMT
#130
On June 22 2010 14:18 GreenFantastic wrote:
Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts.

this is probably the most fun and fair one so far, this one should be included :D
there r so many handicaps here that alone would make me worse than c+, for example not use keyboard lol :d

On June 22 2010 19:35 CanT.ThinK.oF wrote:
Simple mining:can not use scvs to attack, block or repair

i like this one too, very simple but also brilliant. i like simple handicaps else its so hard to remember once u get into 3+ handicaps xD
Progamerpls no copy pasterino
Furycrab
Profile Joined April 2010
Canada456 Posts
June 22 2010 12:53 GMT
#131
Not sure if this is possible, but, has to play with a sticky postit note or an overlay on his minimap.
Too tired to come up with something witty.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-22 14:11:22
June 22 2010 14:06 GMT
#132
+ Show Spoiler +
On June 22 2010 18:52 Turbo.Tactics wrote:
Show nested quote +
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building.


This is also a way to scout the enemy! instead...


Rock around the clock
: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp)

I guess mining would be way too hard ^^

No "do" handicaps. It has to be "don't", or limiting.


+ Show Spoiler +
On June 22 2010 19:49 Turbo.Tactics wrote:
Show nested quote +
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.


I am also clearly voting for this one!

This handicap has been discussed already, and it was decided that it would not (EVER) be implemented because it is too much.

+ Show Spoiler +
On June 22 2010 21:53 Furycrab wrote:
Not sure if this is possible, but, has to play with a sticky postit note or an overlay on his minimap.

The original post said NO MINIMAP.
You must stream additional Pylons!
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
Last Edited: 2010-06-22 14:25:40
June 22 2010 14:11 GMT
#133
Suggestions for handicaps:

- Not allowed to single expand, always has to be a double

- No turrets

- Cannot expand until opponent he scouts his opponents first saturated expansion.

- A nuke silo must be constructed before a comsat station on a 1-1 ratio
Plagu
Profile Joined June 2010
7 Posts
June 22 2010 14:29 GMT
#134
On June 22 2010 13:07 yomi wrote:


Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings.



Hahaha I like this one.



Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play.



Firebathero
Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony.

D-matrix on firebats encouraged.



Bear Semen Challenge
1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder.

2. The fodder can attack the hero freely.

3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder)

4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points.



Break My Heart
The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart.

Optional: Heart cannot be in the hero's main?



Macarena
At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing.

(Maybe substitute 10 SCVs for 5 goliaths?)



Butter My Biscuit
Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map.

(Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!)

All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies.
Yaaahhh!! Playgu!
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
June 22 2010 14:32 GMT
#135
Hero can only have n max supply depots, where n is to be determined.
HS: cascades#1595 || LoL: stoppin
Plagu
Profile Joined June 2010
7 Posts
June 22 2010 14:48 GMT
#136
On June 22 2010 14:18 GreenFantastic wrote:
Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts.


I really like this one too. It's like TL's own version of b.net attack where the progamer has to talk with the commentators as well as play.


Some questions can be in the "would you rather" style like:

Would you rather lick a toilet or have three testicles?


Yaaahhh!! Playgu!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 22 2010 15:05 GMT
#137
On June 22 2010 23:29 Plagu wrote:
Show nested quote +
On June 22 2010 13:07 yomi wrote:


Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings.



Hahaha I like this one.



Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play.



Firebathero
Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony.

D-matrix on firebats encouraged.



Bear Semen Challenge
1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder.

2. The fodder can attack the hero freely.

3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder)

4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points.



Break My Heart
The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart.

Optional: Heart cannot be in the hero's main?



Macarena
At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing.

(Maybe substitute 10 SCVs for 5 goliaths?)



Butter My Biscuit
Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map.

(Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!)

All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies.


These are all crappy handicaps... "do" handicaps are always hard to keep track of and very annoying for the hero to follow.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 22 2010 15:12 GMT
#138
No Food for Thought
May only build supply depots when supply blocked, i.e. at X/X supply.
Writer
Megashira
Profile Blog Joined June 2010
Sweden98 Posts
Last Edited: 2010-06-22 15:14:33
June 22 2010 15:13 GMT
#139
TvZ no academy ups should prove to be a challenge.

TvAnything, no stationary defences (bunkers and turrets).

Will be troublesome in the early game against 2 hatch mutas and dt rushes, and pretty tough late game keeping recalls out of your base. But if you're 6 ranks higher? We'll see! =)

EDIT: Tanks in siege mode don't count as stationary defences. I think that would be too much.
Playing with Fire - www.sc2pwf.se - www.twitter.com/teampwf
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 22 2010 15:48 GMT
#140
--- Nuked ---
Therick
Profile Blog Joined April 2010
Norway324 Posts
June 22 2010 16:17 GMT
#141
oh this sounds like alot of fun to watch, too bad i dont have time to watch it.

Is it gonna be recorded and put onto youtube by any chance?
Lift. Laugh. Love. <3
keCken
Profile Joined May 2010
Germany8 Posts
Last Edited: 2010-06-22 17:02:06
June 22 2010 16:47 GMT
#142
whats about the hero has to play without the "a" buttom?
he can pull it out of the keyboard :D
or he is only allowed to build a supply depote/pylon/ ol when he reaches the max. foodcap
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 22 2010 16:55 GMT
#143
I'm going to start reading this topic. So many suggestions here are awful -_-
Insert meme here
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 22 2010 17:27 GMT
#144
On June 23 2010 01:55 pash1k wrote:
I'm going to start reading this topic. So many suggestions here are awful -_-

yeah.. i was really impressed with suggestions on handicap on previous arenas but the majority of these are really terrible T_T
icclown
Profile Blog Joined July 2009
Denmark270 Posts
June 22 2010 18:15 GMT
#145
I want to play!!! whooo!!! iccup id "icclown"

Wheee!!!
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 19:19:23
June 22 2010 19:16 GMT
#146
On June 23 2010 03:15 dope-hat wrote:
I want to play!!! whooo!!! iccup id "icclown"

Wheee!!!

fill out the form then. -.-

edit: Also, play on Blood Bath! That map is really fun(especially in TvT ^^).
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2010-06-22 19:55:42
June 22 2010 19:55 GMT
#147
Teamwork - Every unit production building (CC, rax, fact, starport) must be completed by 2 SCVs in succession (i.e. finish the building partially with one, pull it off, finish with another).
posting on liquid sites in current year
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
June 22 2010 21:07 GMT
#148
I feel like posting something random... raxSky every rax is only good for a limited number of units (say 7 or something) after that you must lift it of and never land. I am aware of the no lift off rule, just scrap that, dozens of rax in the sky bionic TvZ sounds fun. Can extend to all production buildings too.

Oh man I hope my awesome noobness will be used for this...
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2010-06-22 21:45:41
June 22 2010 21:45 GMT
#149
This may be a bit tough but...

Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units)
genericname92
Profile Joined October 2009
United States148 Posts
June 22 2010 22:56 GMT
#150
cloudy skies: Before moving any starport unit, hero must first blind it with one of his own medics
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 23 2010 00:29 GMT
#151
Rally the Troops: No rally points can be used
bring back weapon of choice for hots!
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-23 01:40:10
June 23 2010 01:31 GMT
#152
On June 23 2010 02:27 nttea wrote:
Show nested quote +
On June 23 2010 01:55 pash1k wrote:
I'm going to start reading this topic. So many suggestions here are awful -_-

yeah.. i was really impressed with suggestions on handicap on previous arenas but the majority of these are really terrible T_T

THANK YOU.

Finally, some people with common sense.

+ Show Spoiler +
On June 23 2010 07:56 genericname92 wrote:
cloudy skies: Before moving any starport unit, hero must first blind it with one of his own medics


Again, no "do" handicaps. Have to be limiting. Also, it's fucking stupid. You wanna go blind your own Science Vessels?

+ Show Spoiler +
On June 23 2010 06:45 Pandain wrote:
This may be a bit tough but...

Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units)

What, so MorroW can lose to like 1 tier 1 unit from each player?

+ Show Spoiler +
On June 23 2010 04:55 SpiritoftheTunA wrote:
Teamwork - Every unit production building (CC, rax, fact, starport) must be completed by 2 SCVs in succession (i.e. finish the building partially with one, pull it off, finish with another).


This one I like, but it's still a "do" handicap.

+ Show Spoiler +
On June 23 2010 00:12 ]343[ wrote:
No Food for Thought
May only build supply depots when supply blocked, i.e. at X/X supply.


Seriously? Just... really?
You must stream additional Pylons!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 23 2010 01:50 GMT
#153
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Morayfire73
Profile Joined April 2010
United States298 Posts
June 23 2010 02:17 GMT
#154
Handicap: Hero cannot build mobile detector.

[Insert witty comment here]
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 23 2010 03:11 GMT
#155
Handicap: Hero May not have more than one dropship at a time.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-06-23 03:40:45
June 23 2010 03:31 GMT
#156
Handicap:

"But... But... I NEED Them!"

Limit: 1 Academy
Must research all three Medic Upgrades before getting either Marine Upgrade.

----

Handicap:

"Where's your buddy?"

Wraith to Valk ratio should not exceed 2:1
Marine to FBat ratio should not exceed 2:1
Tank to Goliath ratio should not exceed 2:1

----

Handicap:

"I have a mans in your map."

X Times per match, the opponent can ask for vision to see any expos/tech/forces the Hero has built up. The Hero must give vision, then turn it off after X amount of time.



(side note, poster above me... there's already no dropships period. poster above him, no vessels period would be ridiculous lol )
Never Forget. #TheRevolutionist
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 23 2010 03:44 GMT
#157
On June 23 2010 06:45 Pandain wrote:
This may be a bit tough but...

Mutiny: Only mechanical units allowed.(includings vultures, tanks, all air, basically just no barracks units)

...
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 23 2010 05:57 GMT
#158
On June 23 2010 12:31 SaetZero wrote:

(side note, poster above me... there's already no dropships period. poster above him, no vessels period would be ridiculous lol )

Thought it said no drops. not no dropships. >.< so if the enemy is zerg and island expands he has to go bio port and use wraiths to kill off the island? no dropships and liftoff is rough.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-23 06:00:47
June 23 2010 06:00 GMT
#159
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.

On June 22 2010 05:44 Pholon wrote:
...MorroW will take on 7 newbies in this event.

You must stream additional Pylons!
Roija
Profile Blog Joined May 2010
United States84 Posts
Last Edited: 2010-06-23 07:47:37
June 23 2010 07:35 GMT
#160
Only 1 upgrade can be researching at any given time. or to make it even more difficult...
All upgrades have a shared 5 minute cooldown! (only 1 upgrade researching at any time then gotta wait 5 mins until you can start another)
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 23 2010 08:09 GMT
#161
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.


We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps.
Moderator@TLPholon // "I need a third hand to facepalm right now"
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 08:10 GMT
#162
On June 23 2010 15:00 Sylph wrote:
Show nested quote +
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.

Show nested quote +
On June 22 2010 05:44 Pholon wrote:
...MorroW will take on 7 newbies in this event.


Yes sylph, seven newbies, but one at a time.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Sylph
Profile Joined May 2010
United States31 Posts
June 23 2010 08:37 GMT
#163
On June 23 2010 17:10 deL wrote:
Show nested quote +
On June 23 2010 15:00 Sylph wrote:
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.

On June 22 2010 05:44 Pholon wrote:
...MorroW will take on 7 newbies in this event.


Yes sylph, seven newbies, but one at a time.

Eh. xD

That wasn't made clear in the OP.
You must stream additional Pylons!
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 08:39 GMT
#164
IdrA Syndrome mOrrow must cancel any new CC he makes, before rebuilding it. (maybe not harsh enough?)

This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

Redhead Play with gamma/brightness set to minimum (honour system, not sure how much impact this would have though?)
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Sylph
Profile Joined May 2010
United States31 Posts
June 23 2010 10:49 GMT
#165
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.
You must stream additional Pylons!
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 23 2010 10:58 GMT
#166
On June 23 2010 19:49 Sylph wrote:
Show nested quote +
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.

Maybe disclude sup depots from this rule?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-23 18:56:38
June 23 2010 18:50 GMT
#167
On June 23 2010 17:09 Pholon wrote:
Show nested quote +
On June 23 2010 10:50 3FFA wrote:
Got a new handicap idea! It is so simple that it is genius! Or at least I hope so....

Allied Ai handicap:the opponent gets an Allied (Random) cpu (ie. 1 v 1 + cpu) to fight with! This will make it so that he has to scout 2 players instead of one and has to prepare for two different strategies and two different attacks.


We really wanted to do this at some point but it's impossible to get observers in and we can't rig maps.

Awww man... that would've been awesome to watch! Well I knew that for me to have a good idea would be way too good to be true.... I can still hope though, right?


edit: IDEA! have the "observers" just pick T and float their CCs to 1 designated CC and have the players give them each vision. I've done it myself before so it shouldn't be too hard for TL.net to do. Husky did it in one SC video(had to delete them all though for google support) and was able to commentate it. If I remember correctly that was a 1v1 on outsider. Why can't TL do that? Or would you have to have like 4+ player maps only for that?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 23 2010 18:52 GMT
#168
On June 23 2010 19:58 deL wrote:
Show nested quote +
On June 23 2010 19:49 Sylph wrote:
On June 23 2010 17:39 deL wrote:
This isn't SC2! every building mOrrow makes, the SCV that made it must remain idle for the rest of the game after constructing the building. (maybe too harsh?)

lol yeah, there would be over 40 idle SCVs, 25 for max supply and even more for production buildings.

That totals 2000 min.

Maybe disclude sup depots from this rule?

Would still probably be way too hard to check though.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Sylph
Profile Joined May 2010
United States31 Posts
June 24 2010 02:25 GMT
#169
Please refrain from double posting and just edit your post in the future, thanks.
You must stream additional Pylons!
SwiftRushNab
Profile Joined October 2008
United States31 Posts
June 24 2010 21:05 GMT
#170
Mmmmm i want to get in on this :x just i havent been on iccup recently x.x so i made a new account :o its at random right?
We are so concerned of where we are going that we do not enjoy where we ARE.
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 25 2010 02:09 GMT
#171
On June 24 2010 11:25 Sylph wrote:
Please refrain from double posting and just edit your post in the future, thanks.

Please leave these comments to the mods?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 25 2010 07:08 GMT
#172
HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 25 2010 07:15 GMT
#173
On June 25 2010 16:08 LuDwig- wrote:
HANDICAP SUGGESTION: Being manner. You have to write all the game to your opponent. (at least 1 sentence per minute)

Talking during a match is BM O_O
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 25 2010 09:10 GMT
#174
Polls/Players/Live topic is now up! Go vote!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132586
Moderator@TLPholon // "I need a third hand to facepalm right now"
Prophecy3
Profile Joined March 2010
Canada223 Posts
June 25 2010 15:19 GMT
#175
"fail placement" LoL.
Ignorance is Bliss? Indifferance is Atrocity.
samuwen
Profile Joined June 2010
United States12 Posts
June 26 2010 00:36 GMT
#176
Handicap - Territorial. No building may touch on any side with another building
FreezingAssassin
Profile Blog Joined March 2010
United States455 Posts
June 26 2010 18:12 GMT
#177
these handicaps, are really really harsh XD
"I love when stupid stuff happens, it makes me look smart" - IdrA
Achromic
Profile Blog Joined September 2009
773 Posts
June 27 2010 04:20 GMT
#178
The face in the banner looks like it belongs to Lionel Messi. Or is it just me.
Blah
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 27 2010 09:29 GMT
#179
It's Morrow, not Messi or you.
Moderator@TLPholon // "I need a third hand to facepalm right now"
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-27 13:31:23
June 27 2010 11:29 GMT
#180
This will be great! Here're some ideas for handicaps, feel free to modify / combine with others:
+ Show Spoiler +
[*] Maximum 2 CCs At A Time
/only finished constructions count, so he can have unlimited 99% constructions, but if for example he got No Lift Off, he must kill one CC, before a third one gets finished, in order to expand/
[*] No Repair Allowed After 10 Minutes
/can be verified from replay stats/
[*] Maximum 1 Unit Load Per 1 Bunker
[*] Maximum 1 Unit Load Per 1 Dropship
[*] No Cloaking Upgrades
[*] No Siege Tech Upgrade /hardcore stuff/
[*] Maximum +1 Armor Upgrades
[*] No Stim Pack Tech
[*] No Medics
[*] No Rally Points
/would be fun to see this one in action/

Map suggestion: Dreamliner

Also, handicaps could be divided into two groups: hardcore and stacking. Hardcore are incredibly nasty, but only stack for one game, while stacking go on through the end. It would allow some really darn awful handicaps to take place for just one game.
If you stand next to my head, you can hear the ocean. - Day[9]
LouD0G
Profile Joined June 2010
United States12 Posts
June 27 2010 18:28 GMT
#181
I want to play Morrow!!!
Chi town
ArchonofFail
Profile Joined May 2010
United States44 Posts
June 27 2010 18:28 GMT
#182
Um it's 30 minutes till this begins, where is the link to the stream?
En taro Tassadar student, in this simulation, you must... ...CONSTRUCT ADDITIONAL PYLONS! Muahahahahahaha!
Leeoku
Profile Joined May 2010
1617 Posts
June 27 2010 18:35 GMT
#183
no scans means nuke silos.. omg that would be epic
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 27 2010 18:40 GMT
#184
On June 28 2010 03:28 ArchonofFail wrote:
Um it's 30 minutes till this begins, where is the link to the stream?

Ya, where is it?!?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
June 27 2010 18:50 GMT
#185
Pholon will probably host it like he always does. Just wait.
ArchonofFail
Profile Joined May 2010
United States44 Posts
June 27 2010 18:55 GMT
#186
5 minutes...
En taro Tassadar student, in this simulation, you must... ...CONSTRUCT ADDITIONAL PYLONS! Muahahahahahaha!
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
June 27 2010 19:05 GMT
#187
pholon the screen is off center
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Kerotan
Profile Blog Joined May 2008
England2109 Posts
June 27 2010 19:47 GMT
#188
Is this on or not?

Whats the official line, I can't find pho pho anywhere.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
cSc
Profile Joined May 2010
49 Posts
June 27 2010 19:54 GMT
#189
On June 28 2010 04:47 Kerotan wrote:
Is this on or not?

Whats the official line, I can't find pho pho anywhere.


There was some technical difficulties. Massive lag, they had to postpone it
Morayfire73
Profile Joined April 2010
United States298 Posts
June 27 2010 20:03 GMT
#190
On June 28 2010 04:54 cSc wrote:
Show nested quote +
On June 28 2010 04:47 Kerotan wrote:
Is this on or not?

Whats the official line, I can't find pho pho anywhere.


There was some technical difficulties. Massive lag, they had to postpone it

Postponed to when?
[Insert witty comment here]
cSc
Profile Joined May 2010
49 Posts
June 27 2010 20:17 GMT
#191
On June 28 2010 05:03 Morayfire73 wrote:
Show nested quote +
On June 28 2010 04:54 cSc wrote:
On June 28 2010 04:47 Kerotan wrote:
Is this on or not?

Whats the official line, I can't find pho pho anywhere.


There was some technical difficulties. Massive lag, they had to postpone it

Postponed to when?


I'm afraid I'm not sure. On the steam I thought I heard thirty minutes but that's obviously not it. They were talking about how MorroW could only have 2 people in the game otherwise he lags. I didn't hear anything definite about when/if the stream would come back.
DrunkPaladin
Profile Joined April 2010
Canada45 Posts
June 27 2010 22:42 GMT
#192
anyone knows where we can watch it, missed the start thx?
I go where i please
pinkranger15
Profile Joined June 2010
Philippines1597 Posts
June 29 2010 00:56 GMT
#193
so, what happened to this event? i want to know the result
yoyo!
misterG420
Profile Blog Joined August 2009
Germany152 Posts
June 29 2010 14:35 GMT
#194
Dear Morrow, please give us the chance to play against you
And Pholon, you rock. Never stop supporting TL pls !!!
https://www.twitch.tv/misterg_420
Mike941
Profile Joined December 2008
United States98 Posts
July 05 2010 01:28 GMT
#195
Can anyone link me to a youtube page of this. I missed it.
firebound12
Profile Joined March 2010
Canada274 Posts
July 05 2010 05:09 GMT
#196
On July 05 2010 10:28 Mike941 wrote:
Can anyone link me to a youtube page of this. I missed it.


It got postponed forever for an unknown period of time. Except if I missed it (wasn't posted in the calendar column), which is unlikely :O
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